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Alexandros Karatzoglou

Publications and source records attributed to Alexandros Karatzoglou.

At least 19 recordsLinked to original sources

RecRec: Latent Interests Recursive Reasoning for Sequential Recommendation

Sequential recommender systems rely on a single forward pass to encode user interaction histories and predict the next item. Increasing inference-time computation through latent reasoning, with the model proceeding step by step before the final prediction, has been recently explored in sequential recommendation with promising results. However, how to structure the reasoning process for sequential recommendation remains an open question. Existing approaches couple reasoning and prediction in a single $d$-dimensional state, limiting reasoning depth and often relying on multi-stage pipelines with reinforcement learning (RL). We propose RecRec (Recursive Reasoning for Recommendation), an RL-free framework that decouples reasoning from prediction, overcoming the fixed $d$-dimensional state bottleneck of prior methods. RecRec consists of a Context Compressor and a Recursive Reasoner, trained in two simple supervised stages. The Context Compressor distills the backbone's hidden states into a small set of latent interests, with an Interest Diversity Regularizer encouraging each interest to capture a distinct aspect of user behavior. The Recursive Reasoner then refines these interests by reasoning in a separate intermediate latent space. Deep supervision lets the reasoning depth be freely adjusted at inference without retraining. On four real-world datasets, RecRec outperforms state-of-the-art reasoning-enhanced methods, and on three of four datasets, gains extend past the training-time depth. Our findings point to a decoupled, multi-vector recipe that unleashes latent reasoning from the single-state bottleneck of prior methods, suggesting reasoning-state structure as a design axis to explore further in sequential recommendation.

cs.IR↗

The 2nd EReL@MIR Workshop on Efficient Representation Learning for Multimodal Information Retrieval

Multimodal representation learning has attracted increasing attention in AI, driven by the strong performance of large, pretrained multimodal foundation models such as Qwen, LLaVA, and CLIP. These models deliver impressive performance on a range of multimodal information retrieval (MIR) tasks, including web search, cross-modal retrieval, and recommender systems. Yet their massive parameter counts create major efficiency bottlenecks when adapting their representations for IR tasks during training, deployment, and inference. These limitations hinder the practical use of foundation models for representation learning in information retrieval. To address these issues, we propose organizing the EReL@MIR workshop at MM 2026, bringing together researchers from academia and industry to discuss emerging solutions, open challenges, and new efficiency metrics and benchmarks for multimodal IR representation learning in the foundation-model era. The workshop's official website is available at https://erel-mir.github.io/.

cs.IR↗

Differentiable Semantic ID for Generative Recommendation

Generative recommendation provides a novel paradigm in which each item is represented by a discrete semantic ID (SID) learned from rich content. Most existing methods treat SIDs as predefined and train recommenders under static indexing. In practice, SIDs are typically optimized only for content reconstruction rather than recommendation accuracy. This leads to an objective mismatch: the system optimizes an indexing loss to learn the SID and a recommendation loss for interaction prediction, but because the tokenizer is trained independently, the recommendation loss cannot update it. A natural approach is to make semantic indexing differentiable so that recommendation gradients can directly influence SID learning, but this often causes codebook collapse, where only a few codes are used. We attribute this issue to early deterministic assignments that limit codebook exploration, resulting in imbalance and unstable optimization. In this paper, we propose DIGER (Differentiable Semantic ID for Generative Recommendation), a first step toward effective differentiable semantic IDs for generative recommendation. DIGER introduces Gumbel noise to explicitly encourage early-stage exploration over codes, mitigating codebook collapse and improving code utilization. To balance exploration and convergence, we further design two uncertainty decay strategies that gradually reduce the Gumbel noise, enabling a smooth transition from early exploration to exploitation of learned SIDs. Extensive experiments on multiple public datasets demonstrate consistent improvements from differentiable semantic IDs. These results confirm the effectiveness of aligning indexing and recommendation objectives through differentiable SIDs and highlight differentiable semantic indexing as a promising research direction. Our code is released under https://github.com/junchen-fu/DIGER.

cs.IR↗

LLMPopcorn: Exploring LLMs as Assistants for Popular Micro-video Generation

In an era where micro-videos dominate platforms like TikTok and YouTube, AI-generated content is nearing cinematic quality. The next frontier is using large language models (LLMs) to autonomously create viral micro-videos, a largely untapped potential that could shape the future of AI-driven content creation. To address this gap, this paper presents the first exploration of LLM-assisted popular micro-video generation (LLMPopcorn). We selected popcorn as the icon for this paper because it symbolizes leisure and entertainment, aligning with this study on leveraging LLMs as assistants for generating popular micro-videos that are often consumed during leisure time. Specifically, we empirically study the following research questions: (i) How can LLMs be effectively utilized to assist popular micro-video generation? (ii) To what extent can prompt-based enhancements optimize the LLM-generated content for higher popularity? (iii) How well do various LLMs and video generators perform in the popular micro-video generation task? Exploring these questions, we show that advanced LLMs like DeepSeek-V3 can generate micro-videos with popularity rivaling human content. Prompt enhancement further boosts results, while benchmarking highlights DeepSeek-V3 and R1 for LLMs, and LTX-Video and HunyuanVideo for video generation. This work advances AI-assisted micro-video creation and opens new research directions. The code is publicly available at https://github.com/GAIR-Lab/LLMPopcorn.

cs.CL↗

Efficient and Effective Adaptation of Multimodal Foundation Models in Sequential Recommendation

Multimodal foundation models (MFMs) have revolutionized sequential recommender systems through advanced representation learning. While Parameter-efficient Fine-tuning (PEFT) is commonly used to adapt these models, studies often prioritize parameter efficiency, neglecting GPU memory and training speed. To address this, we introduced the IISAN framework, significantly enhancing efficiency. However, IISAN was limited to symmetrical MFMs and identical text and image encoders, preventing the use of state-of-the-art Large Language Models. To overcome this, we developed IISAN-Versa, a versatile plug-and-play architecture compatible with both symmetrical and asymmetrical MFMs. IISAN-Versa employs a Decoupled PEFT structure and utilizes both intra- and inter-modal adaptation. It effectively handles asymmetry through a simple yet effective combination of group layer-dropping and dimension transformation alignment. Our research demonstrates that IISAN-Versa effectively adapts large text encoders, and we further identify a scaling effect where larger encoders generally perform better. IISAN-Versa also demonstrates strong versatility in our defined multimodal scenarios, which include raw titles and captions generated from images and videos. Additionally, IISAN-Versa achieved state-of-the-art performance on the Microlens public benchmark. We release our code at https://github.com/GAIR-Lab/IISAN.

cs.IR↗

Hyperbolic Residual Quantization: Discrete Representations for Data with Latent Hierarchies

Hierarchical data arise in countless domains, from biological taxonomies and organizational charts to legal codes and knowledge graphs. Residual Quantization (RQ) is widely used to generate discrete, multitoken representations for such data by iteratively quantizing residuals in a multilevel codebook. However, its reliance on Euclidean geometry can introduce fundamental mismatches that hinder modeling of hierarchical branching, necessary for faithful representation of hierarchical data. In this work, we propose Hyperbolic Residual Quantization (HRQ), which embeds data natively in a hyperbolic manifold and performs residual quantization using hyperbolic operations and distance metrics. By adapting the embedding network, residual computation, and distance metric to hyperbolic geometry, HRQ imparts an inductive bias that aligns naturally with hierarchical branching. We claim that HRQ in comparison to RQ can generate more useful for downstream tasks discrete hierarchical representations for data with latent hierarchies. We evaluate HRQ on two tasks: supervised hierarchy modeling using WordNet hypernym trees, where the model is supervised to learn the latent hierarchy - and hierarchy discovery, where, while latent hierarchy exists in the data, the model is not directly trained or evaluated on a task related to the hierarchy. Across both scenarios, HRQ hierarchical tokens yield better performance on downstream tasks compared to Euclidean RQ with gains of up to $20\%$ for the hierarchy modeling task. Our results demonstrate that integrating hyperbolic geometry into discrete representation learning substantially enhances the ability to capture latent hierarchies.

cs.LG↗

The 1st EReL@MIR Workshop on Efficient Representation Learning for Multimodal Information Retrieval

Multimodal representation learning has garnered significant attention in the AI community, largely due to the success of large pre-trained multimodal foundation models like LLaMA, GPT, Mistral, and CLIP. These models have achieved remarkable performance across various tasks of multimodal information retrieval (MIR), including web search, cross-modal retrieval, and recommender systems, etc. However, due to their enormous parameter sizes, significant efficiency challenges emerge across training, deployment, and inference stages when adapting these models' representation for IR tasks. These challenges present substantial obstacles to the practical adaptation of foundation models for representation learning in information retrieval tasks. To address these pressing issues, we propose organizing the first EReL@MIR workshop at the Web Conference 2025, inviting participants to explore novel solutions, emerging problems, challenges, efficiency evaluation metrics and benchmarks. This workshop aims to provide a platform for both academic and industry researchers to engage in discussions, share insights, and foster collaboration toward achieving efficient and effective representation learning for multimodal information retrieval in the era of large foundation models.

cs.IR↗

Seeing Eye to AI: Human Alignment via Gaze-Based Response Rewards for Large Language Models

Advancements in Natural Language Processing (NLP), have led to the emergence of Large Language Models (LLMs) such as GPT, Llama, Claude, and Gemini, which excel across a range of tasks but require extensive fine-tuning to align their outputs with human expectations. A widely used method for achieving this alignment is Reinforcement Learning from Human Feedback (RLHF), which, despite its success, faces challenges in accurately modelling human preferences. In this paper, we introduce GazeReward, a novel framework that integrates implicit feedback -- and specifically eye-tracking (ET) data -- into the Reward Model (RM). In addition, we explore how ET-based features can provide insights into user preferences. Through ablation studies we test our framework with different integration methods, LLMs, and ET generator models, demonstrating that our approach significantly improves the accuracy of the RM on established human preference datasets. This work advances the ongoing discussion on optimizing AI alignment with human values, exploring the potential of cognitive data for shaping future NLP research.

cs.CL↗

Large Language Model driven Policy Exploration for Recommender Systems

Recent advancements in Recommender Systems (RS) have incorporated Reinforcement Learning (RL), framing the recommendation as a Markov Decision Process (MDP). However, offline RL policies trained on static user data are vulnerable to distribution shift when deployed in dynamic online environments. Additionally, excessive focus on exploiting short-term relevant items can hinder exploration, leading to suboptimal recommendations and negatively impacting long-term user gains. Online RL-based RS also face challenges in production deployment, due to the risks of exposing users to untrained or unstable policies. Large Language Models (LLMs) offer a promising solution to mimic user objectives and preferences for pre-training policies offline to enhance the initial recommendations in online settings. Effectively managing distribution shift and balancing exploration are crucial for improving RL-based RS, especially when leveraging LLM-based pre-training. To address these challenges, we propose an Interaction-Augmented Learned Policy (iALP) that utilizes user preferences distilled from an LLM. Our approach involves prompting the LLM with user states to extract item preferences, learning rewards based on feedback, and updating the RL policy using an actor-critic framework. Furthermore, to deploy iALP in an online scenario, we introduce an adaptive variant, A-iALP, that implements a simple fine-tuning strategy (A-iALP$_{ft}$), and an adaptive approach (A-iALP$_{ap}$) designed to mitigate issues with compromised policies and limited exploration. Experiments across three simulated environments demonstrate that A-iALP introduces substantial performance improvements

cs.IR↗

PERSOMA: PERsonalized SOft ProMpt Adapter Architecture for Personalized Language Prompting

Understanding the nuances of a user's extensive interaction history is key to building accurate and personalized natural language systems that can adapt to evolving user preferences. To address this, we introduce PERSOMA, Personalized Soft Prompt Adapter architecture. Unlike previous personalized prompting methods for large language models, PERSOMA offers a novel approach to efficiently capture user history. It achieves this by resampling and compressing interactions as free form text into expressive soft prompt embeddings, building upon recent research utilizing embedding representations as input for LLMs. We rigorously validate our approach by evaluating various adapter architectures, first-stage sampling strategies, parameter-efficient tuning techniques like LoRA, and other personalization methods. Our results demonstrate PERSOMA's superior ability to handle large and complex user histories compared to existing embedding-based and text-prompt-based techniques.

cs.CL↗

IISAN: Efficiently Adapting Multimodal Representation for Sequential Recommendation with Decoupled PEFT

Multimodal foundation models are transformative in sequential recommender systems, leveraging powerful representation learning capabilities. While Parameter-efficient Fine-tuning (PEFT) is commonly used to adapt foundation models for recommendation tasks, most research prioritizes parameter efficiency, often overlooking critical factors like GPU memory efficiency and training speed. Addressing this gap, our paper introduces IISAN (Intra- and Inter-modal Side Adapted Network for Multimodal Representation), a simple plug-and-play architecture using a Decoupled PEFT structure and exploiting both intra- and inter-modal adaptation. IISAN matches the performance of full fine-tuning (FFT) and state-of-the-art PEFT. More importantly, it significantly reduces GPU memory usage - from 47GB to just 3GB for multimodal sequential recommendation tasks. Additionally, it accelerates training time per epoch from 443s to 22s compared to FFT. This is also a notable improvement over the Adapter and LoRA, which require 37-39 GB GPU memory and 350-380 seconds per epoch for training. Furthermore, we propose a new composite efficiency metric, TPME (Training-time, Parameter, and GPU Memory Efficiency) to alleviate the prevalent misconception that "parameter efficiency represents overall efficiency". TPME provides more comprehensive insights into practical efficiency comparisons between different methods. Besides, we give an accessible efficiency analysis of all PEFT and FFT approaches, which demonstrate the superiority of IISAN. We release our codes and other materials at https://github.com/GAIR-Lab/IISAN.

cs.IR↗

Reinforcement Learning-based Recommender Systems with Large Language Models for State Reward and Action Modeling

Reinforcement Learning (RL)-based recommender systems have demonstrated promising performance in meeting user expectations by learning to make accurate next-item recommendations from historical user-item interactions. However, existing offline RL-based sequential recommendation methods face the challenge of obtaining effective user feedback from the environment. Effectively modeling the user state and shaping an appropriate reward for recommendation remains a challenge. In this paper, we leverage language understanding capabilities and adapt large language models (LLMs) as an environment (LE) to enhance RL-based recommenders. The LE is learned from a subset of user-item interaction data, thus reducing the need for large training data, and can synthesise user feedback for offline data by: (i) acting as a state model that produces high quality states that enrich the user representation, and (ii) functioning as a reward model to accurately capture nuanced user preferences on actions. Moreover, the LE allows to generate positive actions that augment the limited offline training data. We propose a LE Augmentation (LEA) method to further improve recommendation performance by optimising jointly the supervised component and the RL policy, using the augmented actions and historical user signals. We use LEA, the state and reward models in conjunction with state-of-the-art RL recommenders and report experimental results on two publicly available datasets.

cs.IR↗

Latent User Intent Modeling for Sequential Recommenders

Sequential recommender models are essential components of modern industrial recommender systems. These models learn to predict the next items a user is likely to interact with based on his/her interaction history on the platform. Most sequential recommenders however lack a higher-level understanding of user intents, which often drive user behaviors online. Intent modeling is thus critical for understanding users and optimizing long-term user experience. We propose a probabilistic modeling approach and formulate user intent as latent variables, which are inferred based on user behavior signals using variational autoencoders (VAE). The recommendation policy is then adjusted accordingly given the inferred user intent. We demonstrate the effectiveness of the latent user intent modeling via offline analyses as well as live experiments on a large-scale industrial recommendation platform.

cs.IR↗

Rethinking Reinforcement Learning for Recommendation: A Prompt Perspective

Modern recommender systems aim to improve user experience. As reinforcement learning (RL) naturally fits this objective -- maximizing an user's reward per session -- it has become an emerging topic in recommender systems. Developing RL-based recommendation methods, however, is not trivial due to the \emph{offline training challenge}. Specifically, the keystone of traditional RL is to train an agent with large amounts of online exploration making lots of `errors' in the process. In the recommendation setting, though, we cannot afford the price of making `errors' online. As a result, the agent needs to be trained through offline historical implicit feedback, collected under different recommendation policies; traditional RL algorithms may lead to sub-optimal policies under these offline training settings. Here we propose a new learning paradigm -- namely Prompt-Based Reinforcement Learning (PRL) -- for the offline training of RL-based recommendation agents. While traditional RL algorithms attempt to map state-action input pairs to their expected rewards (e.g., Q-values), PRL directly infers actions (i.e., recommended items) from state-reward inputs. In short, the agents are trained to predict a recommended item given the prior interactions and an observed reward value -- with simple supervised learning. At deployment time, this historical (training) data acts as a knowledge base, while the state-reward pairs are used as a prompt. The agents are thus used to answer the question: \emph{ Which item should be recommended given the prior interactions \& the prompted reward value}? We implement PRL with four notable recommendation models and conduct experiments on two real-world e-commerce datasets. Experimental results demonstrate the superior performance of our proposed methods.

cs.IR↗

Enhancing Top-N Item Recommendations by Peer Collaboration

Deep neural networks (DNN) have achieved great success in the recommender systems (RS) domain. However, to achieve remarkable performance, DNN-based recommender models often require numerous parameters, which inevitably bring redundant neurons and weights, a phenomenon referred to as over-parameterization. In this paper, we plan to exploit such redundancy phenomena to improve the performance of RS. Specifically, we propose PCRec, a top-N item \underline{rec}ommendation framework that leverages collaborative training of two DNN-based recommender models with the same network structure, termed \underline{p}eer \underline{c}ollaboration. PCRec can reactivate and strengthen the unimportant (redundant) weights during training, which achieves higher prediction accuracy but maintains its original inference efficiency. To realize this, we first introduce two criteria to identify the importance of weights of a given recommender model. Then, we rejuvenate the unimportant weights by transplanting outside information (i.e., weights) from its peer network. After such an operation and retraining, the original recommender model is endowed with more representation capacity by possessing more functional model parameters. To show its generality, we instantiate PCRec by using three well-known recommender models. We conduct extensive experiments on three real-world datasets, and show that PCRec yields significantly better recommendations than its counterpart with the same model (parameter) size.

cs.IR↗

Supervised Advantage Actor-Critic for Recommender Systems

Casting session-based or sequential recommendation as reinforcement learning (RL) through reward signals is a promising research direction towards recommender systems (RS) that maximize cumulative profits. However, the direct use of RL algorithms in the RS setting is impractical due to challenges like off-policy training, huge action spaces and lack of sufficient reward signals. Recent RL approaches for RS attempt to tackle these challenges by combining RL and (self-)supervised sequential learning, but still suffer from certain limitations. For example, the estimation of Q-values tends to be biased toward positive values due to the lack of negative reward signals. Moreover, the Q-values also depend heavily on the specific timestamp of a sequence. To address the above problems, we propose negative sampling strategy for training the RL component and combine it with supervised sequential learning. We call this method Supervised Negative Q-learning (SNQN). Based on sampled (negative) actions (items), we can calculate the "advantage" of a positive action over the average case, which can be further utilized as a normalized weight for learning the supervised sequential part. This leads to another learning framework: Supervised Advantage Actor-Critic (SA2C). We instantiate SNQN and SA2C with four state-of-the-art sequential recommendation models and conduct experiments on two real-world datasets. Experimental results show that the proposed approaches achieve significantly better performance than state-of-the-art supervised methods and existing self-supervised RL methods . Code will be open-sourced.

cs.LG↗

Choosing the Best of Both Worlds: Diverse and Novel Recommendations through Multi-Objective Reinforcement Learning

Since the inception of Recommender Systems (RS), the accuracy of the recommendations in terms of relevance has been the golden criterion for evaluating the quality of RS algorithms. However, by focusing on item relevance, one pays a significant price in terms of other important metrics: users get stuck in a "filter bubble" and their array of options is significantly reduced, hence degrading the quality of the user experience and leading to churn. Recommendation, and in particular session-based/sequential recommendation, is a complex task with multiple - and often conflicting objectives - that existing state-of-the-art approaches fail to address. In this work, we take on the aforementioned challenge and introduce Scalarized Multi-Objective Reinforcement Learning (SMORL) for the RS setting, a novel Reinforcement Learning (RL) framework that can effectively address multi-objective recommendation tasks. The proposed SMORL agent augments standard recommendation models with additional RL layers that enforce it to simultaneously satisfy three principal objectives: accuracy, diversity, and novelty of recommendations. We integrate this framework with four state-of-the-art session-based recommendation models and compare it with a single-objective RL agent that only focuses on accuracy. Our experimental results on two real-world datasets reveal a substantial increase in aggregate diversity, a moderate increase in accuracy, reduced repetitiveness of recommendations, and demonstrate the importance of reinforcing diversity and novelty as complementary objectives.

cs.LG↗

On Interpretation and Measurement of Soft Attributes for Recommendation

We address how to robustly interpret natural language refinements (or critiques) in recommender systems. In particular, in human-human recommendation settings people frequently use soft attributes to express preferences about items, including concepts like the originality of a movie plot, the noisiness of a venue, or the complexity of a recipe. While binary tagging is extensively studied in the context of recommender systems, soft attributes often involve subjective and contextual aspects, which cannot be captured reliably in this way, nor be represented as objective binary truth in a knowledge base. This also adds important considerations when measuring soft attribute ranking. We propose a more natural representation as personalized relative statements, rather than as absolute item properties. We present novel data collection techniques and evaluation approaches, and a new public dataset. We also propose a set of scoring approaches, from unsupervised to weakly supervised to fully supervised, as a step towards interpreting and acting upon soft attribute based critiques.

cs.IR↗