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Alexandros Karatzoglou

Publications and source records attributed to Alexandros Karatzoglou.

At least 37 records · Page 2Linked to original sources

One Person, One Model, One World: Learning Continual User Representation without Forgetting

Learning user representations is a vital technique toward effective user modeling and personalized recommender systems. Existing approaches often derive an individual set of model parameters for each task by training on separate data. However, the representation of the same user potentially has some commonalities, such as preference and personality, even in different tasks. As such, these separately trained representations could be suboptimal in performance as well as inefficient in terms of parameter sharing. In this paper, we delve on research to continually learn user representations task by task, whereby new tasks are learned while using partial parameters from old ones. A new problem arises since when new tasks are trained, previously learned parameters are very likely to be modified, and as a result, an artificial neural network (ANN)-based model may lose its capacity to serve for well-trained previous tasks forever, this issue is termed catastrophic forgetting. To address this issue, we present \emph{Conure} the first \underline{con}tinual, or lifelong, \underline{u}ser \underline{re}presentation learner -- i.e., learning new tasks over time without forgetting old ones. Specifically, we propose iteratively removing less important weights of old tasks in a deep user representation model, motivated by the fact that neural network models are usually over-parameterized. In this way, we could learn many tasks with a single model by reusing the important weights, and modifying the less important weights to adapt to new tasks. We conduct extensive experiments on two real-world datasets with nine tasks and show that \emph{Conure} largely exceeds the standard model that does not purposely preserve such old "knowledge", and performs competitively or sometimes better than models which are trained either individually for each task or simultaneously by merging all task data.

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Graph Convolutional Embeddings for Recommender Systems

Modern recommender systems (RS) work by processing a number of signals that can be inferred from large sets of user-item interaction data. The main signal to analyze stems from the raw matrix that represents interactions. However, we can increase the performance of RS by considering other kinds of signals like the context of interactions, which could be, for example, the time or date of the interaction, the user location, or sequential data corresponding to the historical interactions of the user with the system. These complex, context-based interaction signals are characterized by a rich relational structure that can be represented by a multi-partite graph. Graph Convolutional Networks (GCNs) have been used successfully in collaborative filtering with simple user-item interaction data. In this work, we generalize the use of GCNs for N-partite graphs by considering N multiple context dimensions and propose a simple way for their seamless integration in modern deep learning RS architectures. More specifically, we define a graph convolutional embedding layer for N-partite graphs that processes user-item-context interactions, and constructs node embeddings by leveraging their relational structure. Experiments on several datasets from recommender systems to drug re-purposing show the benefits of the introduced GCN embedding layer by measuring the performance of different context-enriched tasks.

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Self-Supervised Reinforcement Learning for Recommender Systems

In session-based or sequential recommendation, it is important to consider a number of factors like long-term user engagement, multiple types of user-item interactions such as clicks, purchases etc. The current state-of-the-art supervised approaches fail to model them appropriately. Casting sequential recommendation task as a reinforcement learning (RL) problem is a promising direction. A major component of RL approaches is to train the agent through interactions with the environment. However, it is often problematic to train a recommender in an on-line fashion due to the requirement to expose users to irrelevant recommendations. As a result, learning the policy from logged implicit feedback is of vital importance, which is challenging due to the pure off-policy setting and lack of negative rewards (feedback). In this paper, we propose self-supervised reinforcement learning for sequential recommendation tasks. Our approach augments standard recommendation models with two output layers: one for self-supervised learning and the other for RL. The RL part acts as a regularizer to drive the supervised layer focusing on specific rewards(e.g., recommending items which may lead to purchases rather than clicks) while the self-supervised layer with cross-entropy loss provides strong gradient signals for parameter updates. Based on such an approach, we propose two frameworks namely Self-Supervised Q-learning(SQN) and Self-Supervised Actor-Critic(SAC). We integrate the proposed frameworks with four state-of-the-art recommendation models. Experimental results on two real-world datasets demonstrate the effectiveness of our approach.

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Parameter-Efficient Transfer from Sequential Behaviors for User Modeling and Recommendation

Inductive transfer learning has had a big impact on computer vision and NLP domains but has not been used in the area of recommender systems. Even though there has been a large body of research on generating recommendations based on modeling user-item interaction sequences, few of them attempt to represent and transfer these models for serving downstream tasks where only limited data exists. In this paper, we delve on the task of effectively learning a single user representation that can be applied to a diversity of tasks, from cross-domain recommendations to user profile predictions. Fine-tuning a large pre-trained network and adapting it to downstream tasks is an effective way to solve such tasks. However, fine-tuning is parameter inefficient considering that an entire model needs to be re-trained for every new task. To overcome this issue, we develop a parameter efficient transfer learning architecture, termed as PeterRec, which can be configured on-the-fly to various downstream tasks. Specifically, PeterRec allows the pre-trained parameters to remain unaltered during fine-tuning by injecting a series of re-learned neural networks, which are small but as expressive as learning the entire network. We perform extensive experimental ablation to show the effectiveness of the learned user representation in five downstream tasks. Moreover, we show that PeterRec performs efficient transfer learning in multiple domains, where it achieves comparable or sometimes better performance relative to fine-tuning the entire model parameters. Codes and datasets are available at https://github.com/fajieyuan/sigir2020_peterrec.

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Graph Highway Networks

Graph Convolution Networks (GCN) are widely used in learning graph representations due to their effectiveness and efficiency. However, they suffer from the notorious over-smoothing problem, in which the learned representations of densely connected nodes converge to alike vectors when many (>3) graph convolutional layers are stacked. In this paper, we argue that there-normalization trick used in GCN leads to overly homogeneous information propagation, which is the source of over-smoothing. To address this problem, we propose Graph Highway Networks(GHNet) which utilize gating units to automatically balance the trade-off between homogeneity and heterogeneity in the GCN learning process. The gating units serve as direct highways to maintain heterogeneous information from the node itself after feature propagation. This design enables GHNet to achieve much larger receptive fields per node without over-smoothing and thus access to more of the graph connectivity information. Experimental results on benchmark datasets demonstrate the superior performance of GHNet over GCN and related models.

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A Simple Convolutional Generative Network for Next Item Recommendation

Convolutional Neural Networks (CNNs) have been recently introduced in the domain of session-based next item recommendation. An ordered collection of past items the user has interacted with in a session (or sequence) are embedded into a 2-dimensional latent matrix, and treated as an image. The convolution and pooling operations are then applied to the mapped item embeddings. In this paper, we first examine the typical session-based CNN recommender and show that both the generative model and network architecture are suboptimal when modeling long-range dependencies in the item sequence. To address the issues, we introduce a simple, but very effective generative model that is capable of learning high-level representation from both short- and long-range item dependencies. The network architecture of the proposed model is formed of a stack of \emph{holed} convolutional layers, which can efficiently increase the receptive fields without relying on the pooling operation. Another contribution is the effective use of residual block structure in recommender systems, which can ease the optimization for much deeper networks. The proposed generative model attains state-of-the-art accuracy with less training time in the next item recommendation task. It accordingly can be used as a powerful recommendation baseline to beat in future, especially when there are long sequences of user feedback.

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RecoGym: A Reinforcement Learning Environment for the problem of Product Recommendation in Online Advertising

Recommender Systems are becoming ubiquitous in many settings and take many forms, from product recommendation in e-commerce stores, to query suggestions in search engines, to friend recommendation in social networks. Current research directions which are largely based upon supervised learning from historical data appear to be showing diminishing returns with a lot of practitioners report a discrepancy between improvements in offline metrics for supervised learning and the online performance of the newly proposed models. One possible reason is that we are using the wrong paradigm: when looking at the long-term cycle of collecting historical performance data, creating a new version of the recommendation model, A/B testing it and then rolling it out. We see that there a lot of commonalities with the reinforcement learning (RL) setup, where the agent observes the environment and acts upon it in order to change its state towards better states (states with higher rewards). To this end we introduce RecoGym, an RL environment for recommendation, which is defined by a model of user traffic patterns on e-commerce and the users response to recommendations on the publisher websites. We believe that this is an important step forward for the field of recommendation systems research, that could open up an avenue of collaboration between the recommender systems and reinforcement learning communities and lead to better alignment between offline and online performance metrics.

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Recurrent Neural Networks with Top-k Gains for Session-based Recommendations

RNNs have been shown to be excellent models for sequential data and in particular for data that is generated by users in an session-based manner. The use of RNNs provides impressive performance benefits over classical methods in session-based recommendations. In this work we introduce novel ranking loss functions tailored to RNNs in the recommendation setting. The improved performance of these losses over alternatives, along with further tricks and refinements described in this work, allow for an overall improvement of up to 35% in terms of MRR and Recall@20 over previous session-based RNN solutions and up to 53% over classical collaborative filtering approaches. Unlike data augmentation-based improvements, our method does not increase training times significantly. We further demonstrate the performance gain of the RNN over baselines in an online A/B test.

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Overcoming catastrophic forgetting with hard attention to the task

Catastrophic forgetting occurs when a neural network loses the information learned in a previous task after training on subsequent tasks. This problem remains a hurdle for artificial intelligence systems with sequential learning capabilities. In this paper, we propose a task-based hard attention mechanism that preserves previous tasks' information without affecting the current task's learning. A hard attention mask is learned concurrently to every task, through stochastic gradient descent, and previous masks are exploited to condition such learning. We show that the proposed mechanism is effective for reducing catastrophic forgetting, cutting current rates by 45 to 80%. We also show that it is robust to different hyperparameter choices, and that it offers a number of monitoring capabilities. The approach features the possibility to control both the stability and compactness of the learned knowledge, which we believe makes it also attractive for online learning or network compression applications.

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Towards a universal neural network encoder for time series

We study the use of a time series encoder to learn representations that are useful on data set types with which it has not been trained on. The encoder is formed of a convolutional neural network whose temporal output is summarized by a convolutional attention mechanism. This way, we obtain a compact, fixed-length representation from longer, variable-length time series. We evaluate the performance of the proposed approach on a well-known time series classification benchmark, considering full adaptation, partial adaptation, and no adaptation of the encoder to the new data type. Results show that such strategies are competitive with the state-of-the-art, often outperforming conceptually-matching approaches. Besides accuracy scores, the facility of adaptation and the efficiency of pre-trained encoders make them an appealing option for the processing of scarcely- or non-labeled time series.

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Personalizing Session-based Recommendations with Hierarchical Recurrent Neural Networks

Session-based recommendations are highly relevant in many modern on-line services (e.g. e-commerce, video streaming) and recommendation settings. Recently, Recurrent Neural Networks have been shown to perform very well in session-based settings. While in many session-based recommendation domains user identifiers are hard to come by, there are also domains in which user profiles are readily available. We propose a seamless way to personalize RNN models with cross-session information transfer and devise a Hierarchical RNN model that relays end evolves latent hidden states of the RNNs across user sessions. Results on two industry datasets show large improvements over the session-only RNNs.

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Getting deep recommenders fit: Bloom embeddings for sparse binary input/output networks

Recommendation algorithms that incorporate techniques from deep learning are becoming increasingly popular. Due to the structure of the data coming from recommendation domains (i.e., one-hot-encoded vectors of item preferences), these algorithms tend to have large input and output dimensionalities that dominate their overall size. This makes them difficult to train, due to the limited memory of graphical processing units, and difficult to deploy on mobile devices with limited hardware. To address these difficulties, we propose Bloom embeddings, a compression technique that can be applied to the input and output of neural network models dealing with sparse high-dimensional binary-coded instances. Bloom embeddings are computationally efficient, and do not seriously compromise the accuracy of the model up to 1/5 compression ratios. In some cases, they even improve over the original accuracy, with relative increases up to 12%. We evaluate Bloom embeddings on 7 data sets and compare it against 4 alternative methods, obtaining favorable results. We also discuss a number of further advantages of Bloom embeddings, such as 'on-the-fly' constant-time operation, zero or marginal space requirements, training time speedups, or the fact that they do not require any change to the core model architecture or training configuration.

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Hot or not? Forecasting cellular network hot spots using sector performance indicators

To manage and maintain large-scale cellular networks, operators need to know which sectors underperform at any given time. For this purpose, they use the so-called hot spot score, which is the result of a combination of multiple network measurements and reflects the instantaneous overall performance of individual sectors. While operators have a good understanding of the current performance of a network and its overall trend, forecasting the performance of each sector over time is a challenging task, as it is affected by both regular and non-regular events, triggered by human behavior and hardware failures. In this paper, we study the spatio-temporal patterns of the hot spot score and uncover its regularities. Based on our observations, we then explore the possibility to use recent measurements' history to predict future hot spots. To this end, we consider tree-based machine learning models, and study their performance as a function of time, amount of past data, and prediction horizon. Our results indicate that, compared to the best baseline, tree-based models can deliver up to 14% better forecasts for regular hot spots and 153% better forecasts for non-regular hot spots. The latter brings strong evidence that, for moderate horizons, forecasts can be made even for sectors exhibiting isolated, non-regular behavior. Overall, our work provides insight into the dynamics of cellular sectors and their predictability. It also paves the way for more proactive network operations with greater forecasting horizons.

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On Context-Dependent Clustering of Bandits

We investigate a novel cluster-of-bandit algorithm CAB for collaborative recommendation tasks that implements the underlying feedback sharing mechanism by estimating the neighborhood of users in a context-dependent manner. CAB makes sharp departures from the state of the art by incorporating collaborative effects into inference as well as learning processes in a manner that seamlessly interleaving explore-exploit tradeoffs and collaborative steps. We prove regret bounds under various assumptions on the data, which exhibit a crisp dependence on the expected number of clusters over the users, a natural measure of the statistical difficulty of the learning task. Experiments on production and real-world datasets show that CAB offers significantly increased prediction performance against a representative pool of state-of-the-art methods.

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A genetic algorithm to discover flexible motifs with support

Finding repeated patterns or motifs in a time series is an important unsupervised task that has still a number of open issues, starting by the definition of motif. In this paper, we revise the notion of motif support, characterizing it as the number of patterns or repetitions that define a motif. We then propose GENMOTIF, a genetic algorithm to discover motifs with support which, at the same time, is flexible enough to accommodate other motif specifications and task characteristics. GENMOTIF is an anytime algorithm that easily adapts to many situations: searching in a range of segment lengths, applying uniform scaling, dealing with multiple dimensions, using different similarity and grouping criteria, etc. GENMOTIF is also parameter-friendly: it has only two intuitive parameters which, if set within reasonable bounds, do not substantially affect its performance. We demonstrate the value of our approach in a number of synthetic and real-world settings, considering traffic volume measurements, accelerometer signals, and telephone call records.

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Collaborative Filtering Bandits

Classical collaborative filtering, and content-based filtering methods try to learn a static recommendation model given training data. These approaches are far from ideal in highly dynamic recommendation domains such as news recommendation and computational advertisement, where the set of items and users is very fluid. In this work, we investigate an adaptive clustering technique for content recommendation based on exploration-exploitation strategies in contextual multi-armed bandit settings. Our algorithm takes into account the collaborative effects that arise due to the interaction of the users with the items, by dynamically grouping users based on the items under consideration and, at the same time, grouping items based on the similarity of the clusterings induced over the users. The resulting algorithm thus takes advantage of preference patterns in the data in a way akin to collaborative filtering methods. We provide an empirical analysis on medium-size real-world datasets, showing scalability and increased prediction performance (as measured by click-through rate) over state-of-the-art methods for clustering bandits. We also provide a regret analysis within a standard linear stochastic noise setting.

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Graph Clustering Bandits for Recommendation

We investigate an efficient context-dependent clustering technique for recommender systems based on exploration-exploitation strategies through multi-armed bandits over multiple users. Our algorithm dynamically groups users based on their observed behavioral similarity during a sequence of logged activities. In doing so, the algorithm reacts to the currently served user by shaping clusters around him/her but, at the same time, it explores the generation of clusters over users which are not currently engaged. We motivate the effectiveness of this clustering policy, and provide an extensive empirical analysis on real-world datasets, showing scalability and improved prediction performance over state-of-the-art methods for sequential clustering of users in multi-armed bandit scenarios.

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Session-based Recommendations with Recurrent Neural Networks

We apply recurrent neural networks (RNN) on a new domain, namely recommender systems. Real-life recommender systems often face the problem of having to base recommendations only on short session-based data (e.g. a small sportsware website) instead of long user histories (as in the case of Netflix). In this situation the frequently praised matrix factorization approaches are not accurate. This problem is usually overcome in practice by resorting to item-to-item recommendations, i.e. recommending similar items. We argue that by modeling the whole session, more accurate recommendations can be provided. We therefore propose an RNN-based approach for session-based recommendations. Our approach also considers practical aspects of the task and introduces several modifications to classic RNNs such as a ranking loss function that make it more viable for this specific problem. Experimental results on two data-sets show marked improvements over widely used approaches.

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