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Alexia Jolicoeur-Martineau

Publications and source records attributed to Alexia Jolicoeur-Martineau.

At least 19 recordsLinked to original sources

Sliding-window beats linear attention

Due to the nature of quadratic attention, Large Language Models (LLMs) consume a lot of memory and energy: every new token costs more than the previous one, and its keys and values must be stored in memory indefinitely, which is unsustainable. Two main lines of work address this: compressing the KV cache, e.g., by evicting or quantizing keys and values, and retrofitting LLMs to use Linear Attention, which replaces the KV cache with a fixed-size state. Retrofitting has attracted a lot of attention, given its promise to solve the quadratic scaling problem with state-of-the-art performance at low cost. However, it has not been properly compared to the simplest form of KV-cache eviction: Sliding Window Attention (SWA) with attention sinks. In this work, we show that SWA with sinks performs as well or better than most retrofitted Linear Attention models across multiple LLMs and downstream tasks, with the largest gains on long-context and generative tasks. On long-context reasoning tasks (Needle-in-a-Haystack and BABILong), SWA achieves massively higher performance (2 to 10 times higher than linear attention). SWA requires no additional training, is extremely fast, and requires little memory, making it an extremely cheap and reliable solution. When the training budget is limited, switching to SWA is a much more effective way to reduce inference memory cost than retrofitting linear attention. Linear attention models have shown promise, but they require training from scratch or extensive retrofitting to reap their architectural benefits and come close to SWA.

cs.CL↗

On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation Learning

Semi-supervised imitation learning (SSIL) consists in learning a policy from a small dataset of action-labeled trajectories and a much larger dataset of action-free trajectories. Some SSIL methods learn an inverse dynamics model (IDM) to predict the action from the current state and the next state. An IDM can act as a policy when paired with a video model (VM-IDM) or as a label generator to perform behavior cloning on action-free data (IDM labeling). In this work, we first show that VM-IDM and IDM labeling learn the same policy in a limit case, which we call the IDM-based policy. We then argue that the previously observed advantage of IDM-based policies over behavior cloning is due to the superior sample efficiency of IDM learning, which we attribute to two causes: (i) the ground-truth IDM tends to be contained in a lower complexity hypothesis class relative to the expert policy, and (ii) the ground-truth IDM is often less stochastic than the expert policy. We argue these claims based on insights from statistical learning theory and novel experiments, including a study of IDM-based policies using recent architectures for unified video-action prediction (UVA). Motivated by these insights, we finally propose an improved version of the existing LAPO algorithm for latent action policy learning. We experiment on the Procgen, Push-T and LIBERO benchmarks.

cs.LG↗

Probabilistic Tiny Recursive Model

Tiny Recursive Models (TRM) solve complex reasoning tasks with a fraction of the parameters of modern large language models (LLMs) by iteratively refining a latent state and final answer. While powerful, their deterministic recursion can lead to convergence at suboptimal solutions, without escape mechanism. A common workaround relies on task-specific input perturbations at test time combined with answer aggregation via voting. We introduce Probabilistic TRM (PTRM), a task-agnostic framework for test-time compute scaling that addresses this limitation through stochastic exploration. PTRM injects Gaussian noise at each deep recursion step, enabling parallel trajectories to explore diverse solution basins, and selects among them using the model's existing Q head (used for early stopping in the original TRM). Without requiring retraining or task-specific augmentations, PTRM enables substantial accuracy gains across benchmarks, including Sudoku-Extreme (87.4% to 98.75%) and on various puzzles from Pencil Puzzle Bench (62.6% to 91.2%). On the latter, PTRM achieves nearly double the accuracy of frontier LLMs (91.2% vs. 55.1%) at less than 0.0001x the cost, using only 7M parameters.

cs.AI↗

One Pass Is Not Enough: Recursive Latent Refinement for Generative Models

Despite remarkable progress, image generation is far from solved. The dominant metric, FID, conflates sample fidelity with mode coverage and is close to being saturated. Yet a model can still exhibit mode collapse while achieving a low FID, since a handful of sharp, near-duplicate images can outscore a model that faithfully covers the full data distribution. We argue that precision and recall are essential complements to FID, and that because FID is already saturated, the more meaningful goal is to improve diversity and coverage. Achieving high recall requires a model that explicitly prioritizes mode coverage, unlike most generative models, which optimize sample fidelity. We introduce RTM, which replaces the single-pass latent mapping in style-based generators with an iterative refinement process, and show that this consistently improves both quality and diversity. Integrated with Implicit Maximum Likelihood Estimation (IMLE), which optimizes mode coverage by design, RTM achieves the highest precision and recall among current state-of-the-art approaches while maintaining competitive FID, with improvements across CIFAR-10, CelebA-HQ at 256x256, and nine few-shot benchmarks. RTM also improves StyleGAN2 and StyleGAN2-ADA on CIFAR-10 and AFHQ-v1 at 512x512, demonstrating that the benefit is not specific to IMLE. Unlike flow-matching baselines that achieve competitive FID at the expense of coverage, recursive refinement improves both quality and diversity simultaneously.

cs.CV↗

Ctrl-Crash: Controllable Diffusion for Realistic Car Crashes

Video diffusion techniques have advanced significantly in recent years; however, they struggle to generate realistic imagery of car crashes due to the scarcity of accident events in most driving datasets. Improving traffic safety requires realistic and controllable accident simulations. To tackle the problem, we propose Ctrl-Crash, a controllable car crash video generation model that conditions on signals such as bounding boxes, crash types, and an initial image frame. Our approach enables counterfactual scenario generation where minor variations in input can lead to dramatically different crash outcomes. To support fine-grained control at inference time, we leverage classifier-free guidance with independently tunable scales for each conditioning signal. Ctrl-Crash achieves state-of-the-art performance across quantitative video quality metrics (e.g., FVD and JEDi) and qualitative measurements based on a human-evaluation of physical realism and video quality compared to prior diffusion-based methods.

cs.CV↗

Understanding Adam Requires Better Rotation Dependent Assumptions

Despite its widespread adoption, Adam's advantage over Stochastic Gradient Descent (SGD) lacks a comprehensive theoretical explanation. This paper investigates Adam's sensitivity to rotations of the parameter space. We observe that Adam's performance in training transformers degrades under random rotations of the parameter space, indicating a crucial sensitivity to the choice of basis in practice. This reveals that conventional rotation-invariant assumptions are insufficient to capture Adam's advantages theoretically. To better understand the rotation-dependent properties that benefit Adam, we also identify structured rotations that preserve or even enhance its empirical performance. We then examine the rotation-dependent assumptions in the literature and find that they fall short in explaining Adam's behaviour across various rotation types. In contrast, we verify the orthogonality of the update as a promising indicator of Adam's basis sensitivity, suggesting it may be the key quantity for developing rotation-dependent theoretical frameworks that better explain its empirical success.

cs.LG↗

Less is More: Recursive Reasoning with Tiny Networks

Hierarchical Reasoning Model (HRM) is a novel approach using two small neural networks recursing at different frequencies. This biologically inspired method beats Large Language models (LLMs) on hard puzzle tasks such as Sudoku, Maze, and ARC-AGI while trained with small models (27M parameters) on small data (around 1000 examples). HRM holds great promise for solving hard problems with small networks, but it is not yet well understood and may be suboptimal. We propose Tiny Recursive Model (TRM), a much simpler recursive reasoning approach that achieves significantly higher generalization than HRM, while using a single tiny network with only 2 layers. With only 7M parameters, TRM obtains 45% test-accuracy on ARC-AGI-1 and 8% on ARC-AGI-2, higher than most LLMs (e.g., Deepseek R1, o3-mini, Gemini 2.5 Pro) with less than 0.01% of the parameters.

cs.LG↗

Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings

While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation metrics and struggle with complex content that normally requires teams of humans working for many months (multi-shot, multi-agents) using assets made by artists. To tackle these issues, we built a new metric and a multi-agent system. We propose AVR-Eval, a relative metric for multimedia content quality using Audio-Visual Recordings (AVRs). An omni-modal model (processing text, video, and audio) compares the AVRs of two contents, with a text model reviewing evaluations to determine superiority. We show that AVR-Eval properly identifies good from broken or mismatched content. We built AVR-Agent, a multi-agent system generating JavaScript code from a bank of multimedia assets (audio, images, 3D models). The coding agent selects relevant assets, generates multiple initial codes, uses AVR-Eval to identify the best version, and iteratively improves it through omni-modal agent feedback from the AVR. We run experiments on games and animations with AVR-Eval (win rate of content A against B). We find that content generated by AVR-Agent has a significantly higher win rate against content made through one-shot generation. However, models struggle to leverage custom assets and AVR feedback effectively, showing no higher win rate. This reveals a critical gap: while humans benefit from high-quality assets and audio-visual feedback, current coding models do not seem to utilize these resources as effectively, highlighting fundamental differences between human and machine content creation approaches.

cs.AI↗

Any-Property-Conditional Molecule Generation with Self-Criticism using Spanning Trees

Generating novel molecules is challenging, with most representations leading to generative models producing many invalid molecules. Spanning Tree-based Graph Generation (STGG) is a promising approach to ensure the generation of valid molecules, outperforming state-of-the-art SMILES and graph diffusion models for unconditional generation. In the real world, we want to be able to generate molecules conditional on one or multiple desired properties rather than unconditionally. Thus, in this work, we extend STGG to multi-property-conditional generation. Our approach, STGG+, incorporates a modern Transformer architecture, random masking of properties during training (enabling conditioning on any subset of properties and classifier-free guidance), an auxiliary property-prediction loss (allowing the model to self-criticize molecules and select the best ones), and other improvements. We show that STGG+ achieves state-of-the-art performance on in-distribution and out-of-distribution conditional generation, and reward maximization.

cs.LG↗

Generating $π$-Functional Molecules Using STGG+ with Active Learning

Generating novel molecules with out-of-distribution properties is a major challenge in molecular discovery. While supervised learning methods generate high-quality molecules similar to those in a dataset, they struggle to generalize to out-of-distribution properties. Reinforcement learning can explore new chemical spaces but often conducts 'reward-hacking' and generates non-synthesizable molecules. In this work, we address this problem by integrating a state-of-the-art supervised learning method, STGG+, in an active learning loop. Our approach iteratively generates, evaluates, and fine-tunes STGG+ to continuously expand its knowledge. We denote this approach STGG+AL. We apply STGG+AL to the design of organic $π$-functional materials, specifically two challenging tasks: 1) generating highly absorptive molecules characterized by high oscillator strength and 2) designing absorptive molecules with reasonable oscillator strength in the near-infrared (NIR) range. The generated molecules are validated and rationalized in-silico with time-dependent density functional theory. Our results demonstrate that our method is highly effective in generating novel molecules with high oscillator strength, contrary to existing methods such as reinforcement learning (RL) methods. We open-source our active-learning code along with our Conjugated-xTB dataset containing 2.9 million $π$-conjugated molecules and the function for approximating the oscillator strength and absorption wavelength (based on sTDA-xTB).

cs.LG↗

Ctrl-V: Higher Fidelity Video Generation with Bounding-Box Controlled Object Motion

Controllable video generation has attracted significant attention, largely due to advances in video diffusion models. In domains such as autonomous driving, it is essential to develop highly accurate predictions for object motions. This paper tackles a crucial challenge of how to exert precise control over object motion for realistic video synthesis. To accomplish this, we 1) control object movements using bounding boxes and extend this control to the renderings of 2D or 3D boxes in pixel space, 2) employ a distinct, specialized model to forecast the trajectories of object bounding boxes based on their previous and, if desired, future positions, and 3) adapt and enhance a separate video diffusion network to create video content based on these high quality trajectory forecasts. Our method, Ctrl-V, leverages modified and fine-tuned Stable Video Diffusion (SVD) models to solve both trajectory and video generation. Extensive experiments conducted on the KITTI, Virtual-KITTI 2, BDD100k, and nuScenes datasets validate the effectiveness of our approach in producing realistic and controllable video generation.

cs.CV↗

Generating Tabular Data Using Heterogeneous Sequential Feature Forest Flow Matching

Privacy and regulatory constraints make data generation vital to advancing machine learning without relying on real-world datasets. A leading approach for tabular data generation is the Forest Flow (FF) method, which combines Flow Matching with XGBoost. Despite its good performance, FF is slow and makes errors when treating categorical variables as one-hot continuous features. It is also highly sensitive to small changes in the initial conditions of the ordinary differential equation (ODE). To overcome these limitations, we develop Heterogeneous Sequential Feature Forest Flow (HS3F). Our method generates data sequentially (feature-by-feature), reducing the dependency on noisy initial conditions through the additional information from previously generated features. Furthermore, it generates categorical variables using multinomial sampling (from an XGBoost classifier) instead of flow matching, improving generation speed. We also use a Runge-Kutta 4th order (Rg4) ODE solver for improved performance over the Euler solver used in FF. Our experiments with 25 datasets reveal that HS3F produces higher quality and more diverse synthetic data than FF, especially for categorical variables. It also generates data 21-27 times faster for datasets with $\geq20%$ categorical variables. HS3F further demonstrates enhanced robustness to affine transformation in flow ODE initial conditions compared to FF. This study not only validates the HS3F but also unveils promising new strategies to advance generative models.

cs.LG↗

Beyond FVD: Enhanced Evaluation Metrics for Video Generation Quality

The Fréchet Video Distance (FVD) is a widely adopted metric for evaluating video generation distribution quality. However, its effectiveness relies on critical assumptions. Our analysis reveals three significant limitations: (1) the non-Gaussianity of the Inflated 3D Convnet (I3D) feature space; (2) the insensitivity of I3D features to temporal distortions; (3) the impractical sample sizes required for reliable estimation. These findings undermine FVD's reliability and show that FVD falls short as a standalone metric for video generation evaluation. After extensive analysis of a wide range of metrics and backbone architectures, we propose JEDi, the JEPA Embedding Distance, based on features derived from a Joint Embedding Predictive Architecture, measured using Maximum Mean Discrepancy with polynomial kernel. Our experiments on multiple open-source datasets show clear evidence that it is a superior alternative to the widely used FVD metric, requiring only 16% of the samples to reach its steady value, while increasing alignment with human evaluation by 34%, on average.

cs.CV↗

LoGAH: Predicting 774-Million-Parameter Transformers using Graph HyperNetworks with 1/100 Parameters

A good initialization of deep learning models is essential since it can help them converge better and faster. However, pretraining large models is unaffordable for many researchers, which makes a desired prediction for initial parameters more necessary nowadays. Graph HyperNetworks (GHNs), one approach to predicting model parameters, have recently shown strong performance in initializing large vision models. Unfortunately, predicting parameters of very wide networks relies on copying small chunks of parameters multiple times and requires an extremely large number of parameters to support full prediction, which greatly hinders its adoption in practice. To address this limitation, we propose LoGAH (Low-rank GrAph Hypernetworks), a GHN with a low-rank parameter decoder that expands to significantly wider networks without requiring as excessive increase of parameters as in previous attempts. LoGAH allows us to predict the parameters of 774-million large neural networks in a memory-efficient manner. We show that vision and language models (i.e., ViT and GPT-2) initialized with LoGAH achieve better performance than those initialized randomly or using existing hypernetworks. Furthermore, we show promising transfer learning results w.r.t. training LoGAH on small datasets and using the predicted parameters to initialize for larger tasks. We provide the codes in https://github.com/Blackzxy/LoGAH .

cs.LG↗

PopulAtion Parameter Averaging (PAPA)

Ensemble methods combine the predictions of multiple models to improve performance, but they require significantly higher computation costs at inference time. To avoid these costs, multiple neural networks can be combined into one by averaging their weights. However, this usually performs significantly worse than ensembling. Weight averaging is only beneficial when different enough to benefit from combining them, but similar enough to average well. Based on this idea, we propose PopulAtion Parameter Averaging (PAPA): a method that combines the generality of ensembling with the efficiency of weight averaging. PAPA leverages a population of diverse models (trained on different data orders, augmentations, and regularizations) while slowly pushing the weights of the networks toward the population average of the weights. We also propose PAPA variants (PAPA-all, and PAPA-2) that average weights rarely rather than continuously; all methods increase generalization, but PAPA tends to perform best. PAPA reduces the performance gap between averaging and ensembling, increasing the average accuracy of a population of models by up to 0.8% on CIFAR-10, 1.9% on CIFAR-100, and 1.6% on ImageNet when compared to training independent (non-averaged) models.

cs.LG↗

Generating and Imputing Tabular Data via Diffusion and Flow-based Gradient-Boosted Trees

Tabular data is hard to acquire and is subject to missing values. This paper introduces a novel approach for generating and imputing mixed-type (continuous and categorical) tabular data utilizing score-based diffusion and conditional flow matching. In contrast to prior methods that rely on neural networks to learn the score function or the vector field, we adopt XGBoost, a widely used Gradient-Boosted Tree (GBT) technique. To test our method, we build one of the most extensive benchmarks for tabular data generation and imputation, containing 27 diverse datasets and 9 metrics. Through empirical evaluation across the benchmark, we demonstrate that our approach outperforms deep-learning generation methods in data generation tasks and remains competitive in data imputation. Notably, it can be trained in parallel using CPUs without requiring a GPU. Our Python and R code is available at https://github.com/SamsungSAILMontreal/ForestDiffusion.

cs.LG↗

Diffusion models with location-scale noise

Diffusion Models (DMs) are powerful generative models that add Gaussian noise to the data and learn to remove it. We wanted to determine which noise distribution (Gaussian or non-Gaussian) led to better generated data in DMs. Since DMs do not work by design with non-Gaussian noise, we built a framework that allows reversing a diffusion process with non-Gaussian location-scale noise. We use that framework to show that the Gaussian distribution performs the best over a wide range of other distributions (Laplace, Uniform, t, Generalized-Gaussian).

cs.LG↗

CNT (Conditioning on Noisy Targets): A new Algorithm for Leveraging Top-Down Feedback

We propose a novel regularizer for supervised learning called Conditioning on Noisy Targets (CNT). This approach consists in conditioning the model on a noisy version of the target(s) (e.g., actions in imitation learning or labels in classification) at a random noise level (from small to large noise). At inference time, since we do not know the target, we run the network with only noise in place of the noisy target. CNT provides hints through the noisy label (with less noise, we can more easily infer the true target). This give two main benefits: 1) the top-down feedback allows the model to focus on simpler and more digestible sub-problems and 2) rather than learning to solve the task from scratch, the model will first learn to master easy examples (with less noise), while slowly progressing toward harder examples (with more noise).

cs.LG↗