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Aline Parreau

Publications and source records attributed to Aline Parreau.

At least 19 recordsLinked to original sources

Neighbourhood complexity and identification problems for graphs of bounded treewidth and pathwidth

The neighbourhood complexity $nc(G,k)$ of a graph $G$ is a quantity measuring, for a graph $G$ and an integer $k$, the maximum possible number (over all vertex subsets $S$ of size $k$) $|\{N[v]\cap S, v\in V(G)\}|$ of $S$-neighbourhoods in $G$. This notion is important in structural graph theory and algorithm design (especially in parameterized complexity, in particular model checking and kernelization). While generally $nc(G,k)\leq 2^k$ and this bound can be achieved, it is known that sparse graphs and structured dense graphs have linear neighbourhood complexity, that is, $nc(G,k)\in O(k)$ for any such graph $G$. However, for many graph classes, the best possible constants are not known. We focus on graphs of bounded treewidth and pathwidth, showing that (when $k\geq w+1$) (i) if $G$ has treewidth $w\geq 2$, then $nc(G,k)\leq (k-w+1)2^{w}+w$, and (ii) if $G$ has pathwidth $w\geq 2$, then $nc(G,k)\leq (k-w+2)2^{w-1}+2k-w-2$. Moreover, we provide constructions that reach these bounds, whenever $w\geq 2$ and $k\geq 2w+1$ ($k\geq 2w-1$ for pathwidth). Interestingly, in contrast, we also have the tight bound $nc(G,k)\leq \frac{7}{3}k$, for graphs $G$ with pathwidth 1 or treewidth 1.

cs.DM

On the parameterized complexity of the Maker-Breaker domination game

Since its introduction as a Maker-Breaker positional game by Duchêne et al. in 2020, the Maker-Breaker domination game has become one of the most studied positional games on vertices. In this game, two players, Dominator and Staller, alternately claim an unclaimed vertex of a given graph G. If at some point the set of vertices claimed by Dominator is a dominating set, she wins; otherwise, i.e. if Staller manages to isolate a vertex by claiming all its closed neighborhood, Staller wins. Given a graph G and a first player, Dominator or Staller must have a winning strategy. We are interested in the computational complexity of determining which player has such a strategy. This problem is known to be PSPACE-complete on bipartite graphs of bounded degree and split graphs; polynomial on cographs, outerplanar graphs, and block graphs; and in NP for interval graphs. In this paper, we consider the parameterized complexity of this game. We start by considering as a parameter the number of moves of both players. We prove that for the general framework of Maker-Breaker positional games in hypergraphs, determining whether Breaker can claim a transversal of the hypergraph in k moves is W[2]-complete, in contrast to the problem of determining whether Maker can claim all the vertices of a hyperedge in k moves, which is known to be W[1]-complete since 2017. These two hardness results are then applied to the Maker-Breaker domination game, proving that it is W[2]-complete to decide if Dominator can dominate the graph in k moves and W[1]-complete to decide if Staller can isolate a vertex in k moves. Next, we provide FPT algorithms for the Maker-Breaker domination game parameterized by the neighborhood diversity, the modular width, the P4-fewness, the distance to cluster, and the feedback edge number.

math.CO

Creating triangles in Constructor-Blocker games

Generalized Turán problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on the case where Constructor tries to maximize the number of triangles in her graph, while forbidding her to claim short paths or cycles. We also study a variant of this game, where we impose some planarity constraints on Constructor instead of forbidding certain subgraphs. For all games studied, we obtain (precise) asymptotics or upper and lower bounds.

math.CO

The Avoider-Enforcer game on hypergraphs of rank 3

In the Avoider-Enforcer convention of positional games, two players, Avoider and Enforcer, take turns selecting vertices from a hypergraph H. Enforcer wins if, by the time all vertices of H have been selected, Avoider has completely filled an edge of H with her vertices; otherwise, Avoider wins. In this paper, we first give some general results, in particular regarding the outcome of the game and disjoint unions of hypergraphs. We then determine which player has a winning strategy for all hypergraphs of rank 2, and for linear hypergraphs of rank 3 when Avoider plays the last move. The structural characterisations we obtain yield polynomial-time algorithms.

math.CO

Complexity of Maker-Breaker Games on Edge Sets of Graphs

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and a copy of a fixed graph $H$ in the second. We prove that deciding who wins the perfect matching game and the $H$-game is PSPACE-complete, even for the latter in small-diameter graphs if $H$ is a tree. Toward finding the smallest graph $H$ for which the $H$-game is PSPACE-complete, we also prove that such an $H$ of order 51 and size 57 exists. We then give several positive results for the $H$-game. As the $H$-game is already PSPACE-complete when $H$ is a tree, we mainly consider the case where $H$ belongs to a subclass of trees. In particular, we design two linear-time algorithms, both based on structural characterizations, to decide the winners of the $P_4$-game in general graphs and the $K_{1,\ell}$-game in trees. Then, we prove that the $K_{1,\ell}$-game in any graph, and the $H$-game in trees are both FPT parameterized by the length of the game, notably adding to the short list of games with this property, which is of independent interest. Another natural direction to take is to consider the $H$-game when $H$ is a cycle. While we were unable to resolve this case, we prove that the related arboricity-$k$ game is polynomial-time solvable. In particular, when $k=2$, Maker wins this game if she claims the edges of any cycle.

cs.CC

On three domination-based identification problems in block graphs

The problems of determining the minimum-sized \emph{identifying}, \emph{locating-dominating} and \emph{open locating-dominating codes} of an input graph are special search problems that are challenging from both theoretical and computational viewpoints. In these problems, one selects a dominating set $C$ of a graph $G$ such that the vertices of a chosen subset of $V(G)$ (i.e. either $V(G)\setminus C$ or $V(G)$ itself) are uniquely determined by their neighborhoods in $C$. A typical line of attack for these problems is to determine tight bounds for the minimum codes in various graphs classes. In this work, we present tight lower and upper bounds for all three types of codes for \emph{block graphs} (i.e. diamond-free chordal graphs). Our bounds are in terms of the number of maximal cliques (or \emph{blocks}) of a block graph and the order of the graph. Two of our upper bounds verify conjectures from the literature - with one of them being now proven for block graphs in this article. As for the lower bounds, we prove them to be linear in terms of both the number of blocks and the order of the block graph. We provide examples of families of block graphs whose minimum codes attain these bounds, thus showing each bound to be tight.

math.CO

Partition strategies for the Maker-Breaker domination game

The Maker-Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the vertices she has chosen form a dominating set of the graph. Staller wins if Dominator cannot form a dominating set. Deciding if Dominator has a winning strategy has been shown to be a PSPACE-complete problem even when restricted to chordal or bipartite graphs. In this paper, we consider strategies for Dominator based on partitions of the graph into basic subgraphs where Dominator wins as the second player. Using partitions into cycles and edges (also called perfect [1,2]-factors), we show that Dominator always wins in regular graphs and that deciding whether Dominator has a winning strategy as a second player can be computed in polynomial time for outerplanar and block graphs. We then study partitions into subgraphs with two universal vertices, which is equivalent to considering the existence of pairing dominating sets with adjacent pairs. We show that in interval graphs, Dominator wins if and only if such a partition exists. In particular, this implies that deciding whether Dominator has a winning strategy playing second is in NP for interval graphs. We finally provide an algorithm in $n^{k+3}$ for $k$-nested interval graphs (i.e. interval graphs with at most $k$ intervals included one in each other).

math.CO

Poset Positional Games

We propose a generalization of positional games, supplementing them with a restriction on the order in which the elements of the board are allowed to be claimed. We introduce poset positional games, which are positional games with an additional structure -- a poset on the elements of the board. Throughout the game play, based on this poset and the set of the board elements that are claimed up to that point, we reduce the set of available moves for the player whose turn it is -- an element of the board can only be claimed if all the smaller elements in the poset are already claimed. We proceed to analyse these games in more detail, with a prime focus on the most studied convention, the Maker-Breaker games. First we build a general framework around poset positional games. Then, we perform a comprehensive study of the complexity of determining the game outcome, conditioned on the structure of the family of winning sets on the one side and the structure of the poset on the other.

math.CO

Neighbourhood complexity of graphs of bounded twin-width

We give essentially tight bounds for, $ν(d,k)$, the maximum number of distinct neighbourhoods on a set $X$ of $k$ vertices in a graph with twin-width at most~$d$. Using the celebrated Marcus-Tardos theorem, two independent works [Bonnet et al., Algorithmica '22; Przybyszewski '22] have shown the upper bound $ν(d,k) \leqslant \exp(\exp(O(d)))k$, with a double-exponential dependence in the twin-width. The work of [Gajarsky et al., ICALP '22], using the framework of local types, implies the existence of a single-exponential bound (without explicitly stating such a bound). We give such an explicit bound, and prove that it is essentially tight. Indeed, we give a short self-contained proof that for every $d$ and $k$ $$ν(d,k) \leqslant (d+2)2^{d+1}k = 2^{d+\log d+Θ(1)}k,$$ and build a bipartite graph implying $ν(d,k) \geqslant 2^{d+\log d+Θ(1)}k$, in the regime when $k$ is large enough compared to~$d$.

math.CO

The Maker-Maker domination game in forests

We study the Maker-Maker version of the domination game introduced in 2018 by Duchêne et al. Given a graph, two players alternately claim vertices. The first player to claim a dominating set of the graph wins. As the Maker-Breaker version, this game is PSPACE-complete on split and bipartite graphs. Our main result is a linear time algorithm to solve this game in forests. We also give a characterization of the cycles where the first player has a winning strategy.

math.CO

Metric dimension parameterized by treewidth in chordal graphs

The metric dimension has been introduced independently by Harary, Melter and Slater in 1975 to identify vertices of a graph G using its distances to a subset of vertices of G. A resolving set X of a graph G is a subset of vertices such that, for every pair (u,v) of vertices of G, there is a vertex x in X such that the distance between x and u and the distance between x and v are distinct. The metric dimension of the graph is the minimum size of a resolving set. Computing the metric dimension of a graph is NP-hard even on split graphs and interval graphs. Bonnet and Purohit proved that the metric dimension problem is W[1]-hard parameterized by treewidth. Li and Pilipczuk strenghtened this result by showing that it is NP-hard for graphs of treewidth. In this article, we prove that that metric dimension is FPT parameterized by treewidth in chordal graphs.

cs.DS

Incidence, a Scoring Positional Game on Graphs

Positional games have been introduced by Hales and Jewett in 1963 and have been extensively investigated in the literature since then. These games are played on a hypergraph where two players alternately select an unclaimed vertex of it. In the Maker-Breaker convention, if Maker manages to fully take a hyperedge, she wins, otherwise, Breaker is the winner. In the Maker-Maker convention, the first player to take a hyperedge wins. In both cases, the game stops as soon as Maker has taken a hyperedge. By definition, this family of games does not handle scores and cannot represent games in which players want to maximize a quantity. In this work, we introduce scoring positional games, that consist in playing on a hypergraph until all the vertices are claimed, and by defining the score as the number of hyperedges a player has fully taken. We focus here on Incidence, a scoring positional game played on a 2-uniform hypergraph, i.e. an undirected graph. In this game, two players alternately claim the vertices of a graph and score the number of edges for which they own both end vertices. In the Maker-Breaker version, Maker aims at maximizing the number of edges she owns, while Breaker aims at minimizing it. In the Maker-Maker version, both players try to take more edges than their opponent. We first give some general results on scoring positional games such that their membership in Milnor's universe and some general bounds on the score. We prove that, surprisingly, computing the score in the Maker-Breaker version of Incidence is PSPACE-complete whereas in the Maker-Maker convention, the relative score can be obtained in polynomial time. In addition, for the Maker-Breaker convention, we give a formula for the score on paths by using some equivalences due to Milnor's universe. This result implies that the score on cycles can also be computed in polynomial time.

math.CO

Bipartite instances of INFLUENCE

The game INFLUENCE is a scoring combinatorial game that has been introduced in 2020 by Duchene et al. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss his turn. New general results are first given for this universe, by transposing the notions of mean and temperature derived from non-scoring combinatorial games. Such results are then applied to INFLUENCE to refine the case of unions of segments. The computational complexity of the score of the game is also solved and proved to be PSPACE-complete. We finally focus on some specific cases of INFLUENCE when the graph is bipartite, by giving explicit strategies and bounds on the optimal score on structures like grids, hypercubes or torus.

math.CO

Locating-dominating sets: from graphs to oriented graphs

A locating-dominating set in an undirected graph is a subset of vertices $S$ such that $S$ is dominating and for every $u,v \notin S$, we have $N(u)\cap S\ne N(v)\cap S$. In this paper, we consider the oriented version of the problem. A locating-dominating set in an oriented graph is a set $S$ such that for every $w\in V$, $N[w]^-\cap S=\emptyset$ and for each pair of vertices $u,v\in V\setminus S$, $N^-(u)\cap S\ne N^-(v)\cap S$. We consider the following two parameters. Given an undirected graph $G$, we look for $\overset{\rightarrow}γ_{LD}(G)$ ($\overset{\rightarrow}Γ_{LD}(G))$ which is the size of the smallest (largest) optimal locating-dominating set over all orientations of $G$. In particular, if $D$ is an orientation of $G$, then $\overset{\rightarrow}γ_{LD}(G)\leqγ_{LD}(D)\leq\overset{\rightarrow}Γ_{LD}(G)$. For the best orientation, we prove that, for every twin-free graph $G$ on $n$ vertices, $\overset{\rightarrow}γ_{LD}(G)\le n/2$ proving a ``directed version'' of a conjecture on $γ_{LD}(G)$. Moreover, we give some bounds for $\overset{\rightarrow}γ_{LD}(G)$ on many graph classes and drastically improve the value $n/2$ for (almost) $d$-regular graphs by showing that $\overset{\rightarrow}γ_{LD}(G)\in O(\log d/d\cdot n)$ using a probabilistic argument. While $\overset{\rightarrow}γ_{LD}(G)\leqγ_{LD}(G)$ holds for every graph $G$, we give some graph classes graphs for which $\overset{\rightarrow}Γ_{LD}(G)\geqγ_{LD}(G)$ and some for which $\overset{\rightarrow}Γ_{LD}(G)\leq γ_{LD}(G)$. We also give general bounds for $\overset{\rightarrow}Γ_{LD}(G)$. Finally, we show that for many graph classes $\overset{\rightarrow}Γ_{LD}(G)$ is polynomial on $n$ but we leave open the question whether there exist graphs with $\overset{\rightarrow}Γ_{LD}(G)\in O(\log n)$.

math.CO

Metric dimension on sparse graphs and its applications to zero forcing sets

The metric dimension dim(G) of a graph $G$ is the minimum cardinality of a subset $S$ of vertices of $G$ such that each vertex of $G$ is uniquely determined by its distances to $S$. It is well-known that the metric dimension of a graph can be drastically increased by the modification of a single edge. Our main result consists in proving that the increase of the metric dimension of an edge addition can be amortized in the sense that if the graph consists of a spanning tree $T$ plus $c$ edges, then the metric dimension of $G$ is at most the metric dimension of $T$ plus $6c$. We then use this result to prove a weakening of a conjecture of Eroh et al. The zero forcing number $Z(G)$ of $G$ is the minimum cardinality of a subset $S$ of black vertices (whereas the other vertices are colored white) of $G$ such that all the vertices will turned black after applying finitely many times the following rule: a white vertex is turned black if it is the only white neighbor of a black vertex. Eroh et al. conjectured that, for any graph $G$, $dim(G)\leq Z(G) + c(G)$, where $c(G)$ is the number of edges that have to be removed from $G$ to get a forest. They proved the conjecture is true for trees and unicyclic graphs. We prove a weaker version of the conjecture: $dim(G)\leq Z(G)+6c(G)$ holds for any graph. We also prove that the conjecture is true for graphs with edge disjoint cycles, widely generalizing the unicyclic result of Eroh et al.

math.CO

Locating Dominating Sets in local tournaments

A dominating set in a directed graph is a set of vertices $S$ such that all the vertices that do not belong to $S$ have an in-neighbour in $S$. A locating set $S$ is a set of vertices such that all the vertices that do not belong to $S$ are characterized uniquely by the in-neighbours they have in $S$, i.e. for every two vertices $u$ and $v$ that are not in $S$, there exists a vertex $s\in S$ that dominates exactly one of them. The size of a smallest set of a directed graph $D$ which is both locating and dominating is denoted by $γ^{LD}(D)$. Foucaud, Heydarshahi and Parreau proved that any twin-free digraph $D$ satisfies $γ^{LD}(D)\leq \frac{4n} 5 +1$ but conjectured that this bound can be lowered to $\frac{2n} 3$. The conjecture is still open. They also proved that if $D$ is a tournament, i.e. a directed graph where there is one arc between every pair of vertices, then $γ^{LD}(D)\leq \lceil \frac{n}{2}\rceil$. The main result of this paper is the generalization of this bound to connected local tournaments, i.e. connected digraphs where the in- and out-neighbourhoods of every vertex induce a tournament. We also prove $γ^{LD}(D)\leq \frac{2n} 3$ for all quasi-twin-free digraphs $D$ that admit a supervising vertex (a vertex from which any vertex is reachable). This class of digraphs generalizes twin-free acyclic graphs, the most general class for which this bound was known.

cs.DM

Partizan Subtraction Games

Partizan subtraction games are combinatorial games where two players, say Left and Right, alternately remove a number n of tokens from a heap of tokens, with $n \in S_L$ (resp. $n \in S_R$) when it is Left's (resp. Right's) turn. The first player unable to move loses. These games were introduced by Fraenkel and Kotzig in 1987, where they introduced the notion of dominance, i.e. an asymptotic behavior of the outcome sequence where Left always wins if the heap is sufficiently large. In the current paper, we investigate the other kinds of behaviors for the outcome sequence. In addition to dominance, three other disjoint behaviors are defined, namely weak dominance, fairness and ultimate impartiality. We consider the problem of computing this behavior with respect to $S_L$ and $S_R$, which is connected to the well-known Frobenius coin problem. General results are given, together with arithmetic and geometric characterizations when the sets $S_L$ and $S_R$ have size at most 2.

math.CO

Domination and location in twin-free digraphs

A dominating set $D$ in a digraph is a set of vertices such that every vertex is either in $D$ or has an in-neighbour in $D$. A dominating set $D$ of a digraph is locating-dominating if every vertex not in $D$ has a unique set of in-neighbours within $D$. The location-domination number $γ_L(G)$ of a digraph $G$ is the smallest size of a locating-dominating set of $G$. We investigate upper bounds on $γ_L(G)$ in terms of the order of $G$. We characterize those digraphs with location-domination number equal to the order or the order minus one. Such digraphs always have many twins: vertices with the same (open or closed) in-neighbourhoods. Thus, we investigate the value of $γ_L(G)$ in the absence of twins and give a general method for constructing small locating-dominating sets by the means of special dominating sets. In this way, we show that for every twin-free digraph $G$ of order $n$, $γ_L(G)\leq\frac{4n}{5}$ holds, and there exist twin-free digraphs $G$ with $γ_L(G)=\frac{2(n-2)}{3}$. If moreover $G$ is a tournament or is acyclic, the bound is improved to $γ_L(G)\leq\lceil\frac{n}{2}\rceil$, which is tight in both cases.

math.CO