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Aline Parreau

Publications and source records attributed to Aline Parreau.

At least 37 records · Page 2Linked to original sources

Taking-and-merging games as rewrite games

This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where each rule is of the form a^k->epsilon. We give sufficient conditions for a game to be such that the losing positions (resp. the positions with a given Grundy value) form a regular language or a context-free language. We formulate several related open questions in parallel with the famous conjecture of Guy about the periodicity of the Grundy function of octal games. Finally we show that more general rewrite games quickly lead to undecidable problems. Namely, it is undecidable whether there exists a winning position in a given regular language, even if we restrict to games where each move strictly reduces the length of the current position. We formulate several related open questions in parallel with the famous conjecture of Guy about the periodicity of the Grundy function of octal games.

cs.FL↗

INFLUENCE: a partizan scoring game on graphs

We introduce the game INFLUENCE, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White play alternately by taking a vertex of their color and all its successors (for Black) or all its predecessors (for White). The score of each player is the number of vertices he has taken. We prove that INFLUENCE is a nonzugzwang game, meaning that no player has interest to pass at any step of the game, and thus belongs to Milnor's universe. We study this game in the particular class of paths where black and white are alternated. We give an almost tight strategy for both players when there is one path. More precisely, we prove that the first player always gets a strictly better score than the second one, but that the difference between the score is bounded by 5. Finally, we exhibit some graphs for which the initial proportion of vertices of the color of a player is as small as possible but where this player can get almost all the vertices.

math.CO↗

Maker-Breaker domination game

We introduce the Maker-Breaker domination game, a two player game on a graph. At his turn, the first player, Dominator, select a vertex in order to dominate the graph while the other player, Staller, forbids a vertex to Dominator in order to prevent him to reach his goal. Both players play alternately without missing their turn. This game is a particular instance of the so-called Maker-Breaker games, that is studied here in a combinatorial context. In this paper, we first prove that deciding the winner of the Maker-Breaker domination game is PSPACE-complete, even for bipartite graphs and split graphs. It is then showed that the problem is polynomial for cographs and trees. In particular, we define a strategy for Dominator that is derived from a variation of the dominating set problem, called the pairing dominating set problem.

cs.DM↗

Connected Subtraction Games on Subdivided Stars

The present paper deals with connected subtraction games in graphs, which are generalization of takeaway games. In a connected subtraction game, two players alternate removing a connected sub-graph from a given connected game-graph, provided the resulting graph is connected, and provided the number of vertices of the removed subgraph belongs to a prescribed set of integers. We derive general periodicity results on such games, as well as specific results when played on subdivided stars.

math.CO↗

Bounding the order of a graph using its diameter and metric dimension: a study through tree decompositions and VC dimension

The metric dimension of a graph is the minimum size of a set of vertices such that each vertex is uniquely determined by the distances to the vertices of that set. Our aim is to upper-bound the order $n$ of a graph in terms of its diameter $d$ and metric dimension $k$. In general, the bound $n\leq d^k+k$ is known to hold. We prove a bound of the form $n=\mathcal{O}(kd^2)$ for trees and outerplanar graphs (for trees we determine the best possible bound and the corresponding extremal examples). More generally, for graphs having a tree decomposition of width $w$ and length $\ell$, we obtain a bound of the form $n=\mathcal{O}(kd^2(2\ell+1)^{3w+1})$. This implies in particular that $n=\mathcal{O}(kd^{\mathcal{O}(1)})$ for graphs of constant treewidth and $n=\mathcal{O}(f(k)d^2)$ for chordal graphs, where $f$ is a doubly-exponential function. Using the notion of distance-VC dimension (introduced in 2014 by Bousquet and Thomassé) as a tool, we prove the bounds $n\leq (dk+1)^{t-1}+1$ for $K_t$-minor-free graphs, and $n\leq (dk+1)^{d(3\cdot 2^{r}+2)}+1$ for graphs of rankwidth at most $r$.

math.CO↗

Octal Games on Graphs: The game 0.33 on subdivided stars and bistars

Octal games are a well-defined family of two-player games played on heaps of counters, in which the players remove alternately a certain number of counters from a heap, sometimes being allowed to split a heap into two nonempty heaps, until no counter can be removed anymore. We extend the definition of octal games to play them on graphs: heaps are replaced by connected components and counters by vertices. Thus, an octal game on a path P\_n is equivalent to playing the same octal game on a heap of n counters. We study one of the simplest octal games, called 0.33, in which the players can remove one vertex or two adjacent vertices without disconnecting the graph. We study this game on trees and give a complete resolution of this game on subdivided stars and bistars.

math.CO↗

The switch operators and push-the-button games: a sequential compound over rulesets

We study operators that combine combinatorial games. This field was initiated by Sprague-Grundy (1930s), Milnor (1950s) and Berlekamp-Conway-Guy (1970-80s) via the now classical disjunctive sum operator on (abstract) games. The new class consists in operators for rulesets, dubbed the switch-operators. The ordered pair of rulesets (R 1 , R 2) is compatible if, given any position in R 1 , there is a description of how to move in R 2. Given compatible (R 1 , R 2), we build the push-the-button game R 1 R 2 , where players start by playing according to the rules R 1 , but at some point during play, one of the players must switch the rules to R 2 , by pushing the button ". Thus, the game ends according to the terminal condition of ruleset R 2. We study the pairwise combinations of the classical rulesets Nim, Wythoff and Euclid. In addition, we prove that standard periodicity results for Subtraction games transfer to this setting, and we give partial results for a variation of Domineering, where R 1 is the game where the players put the domino tiles horizontally and R 2 the game where they play vertically (thus generalizing the octal game 0.07).

cs.DM↗

A Vizing-like theorem for union vertex-distinguishing edge coloring

We introduce a variant of the vertex-distinguishing edge coloring problem, where each edge is assigned a subset of colors. The label of a vertex is the union of the sets of colors on edges incident to it. In this paper we investigate the problem of finding a coloring with the minimum number of colors where every vertex receives a distinct label. Finding such a coloring generalizes several other well-known problems of vertex-distinguishing colorings in graphs.We show that for any graph (without connected component reduced to an edge or a single vertex), the minimum number of colors for which such a coloring exists can only take 3possible values depending on the order of the graph. Moreover, we provide the exact value for paths, cycles and complete binary trees.

cs.DM↗

Token Jumping in minor-closed classes

Given two $k$-independent sets $I$ and $J$ of a graph $G$, one can ask if it is possible to transform the one into the other in such a way that, at any step, we replace one vertex of the current independent set by another while keeping the property of being independent. Deciding this problem, known as the Token Jumping (TJ) reconfiguration problem, is PSPACE-complete even on planar graphs. Ito et al. proved in 2014 that the problem is FPT parameterized by $k$ if the input graph is $K_{3,\ell}$-free. We prove that the result of Ito et al. can be extended to any $K_{\ell,\ell}$-free graphs. In other words, if $G$ is a $K_{\ell,\ell}$-free graph, then it is possible to decide in FPT-time if $I$ can be transformed into $J$. As a by product, the TJ-reconfiguration problem is FPT in many well-known classes of graphs such as any minor-free class.

cs.CC↗

Identification of points using disks

We consider the problem of identifying n points in the plane using disks, i.e., minimizing the number of disks so that each point is contained in a disk and no two points are in exactly the same set of disks. This problem can be seen as an instance of the test covering problem with geometric constraints on the tests. We give tight lower and upper bounds on the number of disks needed to identify any set of n points of the plane. In particular, we prove that if there are no three colinear points nor four cocyclic points, then roughly n/3 disks are enough, improving the known bound of (n+1)/2 when we only require that no three points are colinear. We also consider complexity issues when the radius of the disks is fixed, proving that this problem is NP-complete. In contrast, we give a linear-time algorithm computing the exact number of disks if the points are colinear.

cs.DM↗

Identifying codes in hereditary classes of graphs and VC-dimension

An identifying code of a graph is a subset of its vertices such that every vertex of the graph is uniquely identified by the set of its neighbours within the code. We show a dichotomy for the size of the smallest identifying code in classes of graphs closed under induced subgraphs. Our dichotomy is derived from the VC-dimension of the considered class C, that is the maximum VC-dimension over the hypergraphs formed by the closed neighbourhoods of elements of C. We show that hereditary classes with infinite VC-dimension have infinitely many graphs with an identifying code of size logarithmic in the number of vertices while classes with finite VC-dimension have a polynomial lower bound. We then turn to approximation algorithms. We show that the problem of finding a smallest identifying code in a given graph from some class is log-APX-hard for any hereditary class of infinite VC-dimension. For hereditary classes of finite VC-dimension, the only known previous results show that we can approximate the identifying code problem within a constant factor in some particular classes, e.g. line graphs, planar graphs and unit interval graphs. We prove that it can be approximate within a factor 6 for interval graphs. In contrast, we show that on C_4-free bipartite graphs (a class of finite VC-dimension) it cannot be approximated to within a factor of c.log(|V|) for some c>0.

cs.DM↗

Identification, location-domination and metric dimension on interval and permutation graphs. I. Bounds

We consider the problems of finding optimal identifying codes, (open) locating-dominating sets and resolving sets of an interval or a permutation graph. In these problems, one asks to find a subset of vertices, normally called a \emph{solution} set, using which all vertices of the graph are distinguished. The identification can be done by considering the neighborhood within the solution set, or by employing the distances to the solution vertices. Normally the goal is to minimize the size of the solution set then. Here we study the case of interval graphs, unit interval graphs, (bipartite) permutation graphs and cographs. For these classes of graphs we give tight lower bounds for the size of such solution sets depending on the order of the input graph. While such lower bounds for the general class of graphs are in logarithmic order, the improved bounds in these special classes are of the order of either quadratic root or linear in terms of number of vertices. Moreover, the results for cographs lead to linear-time algorithms to solve the considered problems on inputs that are cographs.

cs.DM↗

Identification, location-domination and metric dimension on interval and permutation graphs. II. Algorithms and complexity

We consider the problems of finding optimal identifying codes, (open) locating-dominating sets and resolving sets (denoted IDENTIFYING CODE, (OPEN) LOCATING-DOMINATING SET and METRIC DIMENSION) of an interval or a permutation graph. In these problems, one asks to distinguish all vertices of a graph by a subset of the vertices, using either the neighbourhood within the solution set or the distances to the solution vertices. Using a general reduction for this class of problems, we prove that the decision problems associated to these four notions are NP-complete, even for interval graphs of diameter $2$ and permutation graphs of diameter $2$. While IDENTIFYING CODE and (OPEN) LOCATING-DOMINATING SET are trivially fixed-parameter-tractable when parameterized by solution size, it is known that in the same setting METRIC DIMENSION is $W[2]$-hard. We show that for interval graphs, this parameterization of METRIC DIMENSION is fixed-parameter-tractable.

cs.DM↗

Identifying codes in vertex-transitive graphs and strongly regular graphs

We consider the problem of computing identifying codes of graphs and its fractional relaxation. The ratio between the size of optimal integer and fractional solutions is between 1 and 2 ln(|V|)+1 where V is the set of vertices of the graph. We focus on vertex-transitive graphs for which we can compute the exact fractional solution. There are known examples of vertex-transitive graphs that reach both bounds. We exhibit infinite families of vertex-transitive graphs with integer and fractional identifying codes of order |V|^a with a in {1/4,1/3,2/5}. These families are generalized quadrangles (strongly regular graphs based on finite geometries). They also provide examples for metric dimension of graphs.

math.CO↗

On powers of interval graphs and their orders

It was proved by Raychaudhuri in 1987 that if a graph power $G^{k-1}$ is an interval graph, then so is the next power $G^k$. This result was extended to $m$-trapezoid graphs by Flotow in 1995. We extend the statement for interval graphs by showing that any interval representation of $G^{k-1}$ can be extended to an interval representation of $G^k$ that induces the same left endpoint and right endpoint orders. The same holds for unit interval graphs. We also show that a similar fact does not hold for trapezoid graphs.

math.CO↗

Ice sliding games

This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the structure. The objective is to place the minimum number of blocks such that the robot can visit all the possible positions of the structure. In particular, we give the exact value of this number when playing on a rectangular grid and a torus. Other variants of this game are also considered, by constraining the robot to stop on each case, or by replacing blocks by walls.

math.CO↗

A new approach to the $2$-regularity of the $\ell$-abelian complexity of $2$-automatic sequences

We prove that a sequence satisfying a certain symmetry property is $2$-regular in the sense of Allouche and Shallit, i.e., the $\mathbb{Z}$-module generated by its $2$-kernel is finitely generated. We apply this theorem to develop a general approach for studying the $\ell$-abelian complexity of $2$-automatic sequences. In particular, we prove that the period-doubling word and the Thue--Morse word have $2$-abelian complexity sequences that are $2$-regular. Along the way, we also prove that the $2$-block codings of these two words have $1$-abelian complexity sequences that are $2$-regular.

cs.FL↗

Deciding game invariance

Duchêne and Rigo introduced the notion of invariance for take-away games on heaps. Roughly speaking, these are games whose rulesets do not depend on the position. Given a sequence $S$ of positive tuples of integers, the question of whether there exists an invariant game having $S$ as set of $\mathcal{P}$-positions is relevant. In particular, it was recently proved by Larsson et al. that if $S$ is a pair of complementary Beatty sequences, then the answer to this question is always positive. In this paper, we show that for a fairly large set of sequences (expressed by infinite words), the answer to this question is decidable.

cs.DM↗