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Allan Borodin

Publications and source records attributed to Allan Borodin.

24 records · Page 2Linked to original sources

Budgetary Effects on Pricing Equilibrium in Online Markets

Following the work of Babaioff et al, we consider the pricing game with strategic vendors and a single buyer, modeling a scenario in which multiple competing vendors have very good knowledge of a buyer, as is common in online markets. We add to this model the realistic assumption that the buyer has a fixed budget and does not have unlimited funds. When the buyer's valuation function is additive, we are able to completely characterize the different possible pure Nash Equilibria (PNE) and in particular obtain a necessary and sufficient condition for uniqueness. Furthermore, we characterize the market clearing (or Walresian) equilibria for all submodular valuations. Surprisingly, for certain monotone submodular function valuations, we show that the pure NE can exhibit some counterintuitive phenomena; namely, there is a valuation such that the pricing will be market clearing and within budget if the buyer does not reveal the budget but will result in a smaller set of allocated items (and higher prices for items) if the buyer does reveal the budget. It is also the case that the conditions that guarantee market clearing in Babaioff et al for submodular functions are not necessarily market clearing when there is a budget. Furthermore, with respect to social welfare, while without budgets all equilibria are optimal (i.e. POA = POS = 1), we show that with budgets the worst equilibrium may only achieve 1/(n-2) of the best equilibrium.

cs.GT↗

Sequential Posted Price Mechanisms with Correlated Valuations

We study the revenue performance of sequential posted price mechanisms and some natural extensions, for a general setting where the valuations of the buyers are drawn from a correlated distribution. Sequential posted price mechanisms are conceptually simple mechanisms that work by proposing a take-it-or-leave-it offer to each buyer. We apply sequential posted price mechanisms to single-parameter multi-unit settings in which each buyer demands only one item and the mechanism can assign the service to at most k of the buyers. For standard sequential posted price mechanisms, we prove that with the valuation distribution having finite support, no sequential posted price mechanism can extract a constant fraction of the optimal expected revenue, even with unlimited supply. We extend this result to the the case of a continuous valuation distribution when various standard assumptions hold simultaneously. In fact, it turns out that the best fraction of the optimal revenue that is extractable by a sequential posted price mechanism is proportional to ratio of the highest and lowest possible valuation. We prove that for two simple generalizations of these mechanisms, a better revenue performance can be achieved: if the sequential posted price mechanism has for each buyer the option of either proposing an offer or asking the buyer for its valuation, then a Omega(1/max{1,d}) fraction of the optimal revenue can be extracted, where d denotes the degree of dependence of the valuations, ranging from complete independence (d=0) to arbitrary dependence (d=n-1). Moreover, when we generalize the sequential posted price mechanisms further, such that the mechanism has the ability to make a take-it-or-leave-it offer to the i-th buyer that depends on the valuations of all buyers except i's, we prove that a constant fraction (2-sqrt{e})/4~0.088 of the optimal revenue can be always be extracted.

cs.GT↗

Price of Anarchy for Greedy Auctions

We consider auctions in which greedy algorithms, paired with first-price or critical-price payment rules, are used to resolve multi-parameter combinatorial allocation problems. We study the price of anarchy for social welfare in such auctions. We show for a variety of equilibrium concepts, including Bayes-Nash equilibrium and correlated equilibrium, the resulting price of anarchy bound is close to the approximation factor of the underlying greedy algorithm.

cs.GT↗

Weakly Submodular Functions

Submodular functions are well-studied in combinatorial optimization, game theory and economics. The natural diminishing returns property makes them suitable for many applications. We study an extension of monotone submodular functions, which we call {\em weakly submodular functions}. Our extension includes some (mildly) supermodular functions. We show that several natural functions belong to this class and relate our class to some other recent submodular function extensions. We consider the optimization problem of maximizing a weakly submodular function subject to uniform and general matroid constraints. For a uniform matroid constraint, the "standard greedy algorithm" achieves a constant approximation ratio where the constant (experimentally) converges to 5.95 as the cardinality constraint increases. For a general matroid constraint, a simple local search algorithm achieves a constant approximation ratio where the constant (analytically) converges to 10.22 as the rank of the matroid increases.

cs.DM↗

Bounds on Double-Sided Myopic Algorithms for Unconstrained Non-monotone Submodular Maximization

Unconstrained submodular maximization captures many NP-hard combinatorial optimization problems, including Max-Cut, Max-Di-Cut, and variants of facility location problems. Recently, Buchbinder et al. presented a surprisingly simple linear time randomized greedy-like online algorithm that achieves a constant approximation ratio of 1/2, matching optimally the hardness result of Feige et al.. Motivated by the algorithm of Buchbinder et al., we introduce a precise algorithmic model called double-sided myopic algorithms. We show that while the algorithm of Buchbinder et al. can be realized as a randomized online double-sided myopic algorithm, no such deterministic algorithm, even with adaptive ordering, can achieve the same approximation ratio. With respect to the Max-Di-Cut problem, we relate the Buchbinder et al. algorithm and our myopic framework to the online algorithm and inapproximation of Bar-Noy and Lampis.

cs.DS↗

Truthful Mechanisms for Competing Submodular Processes

Motivated by applications to word-of-mouth advertising, we consider a game-theoretic scenario in which competing advertisers want to target initial adopters in a social network. Each advertiser wishes to maximize the resulting cascade of influence, modeled by a general network diffusion process. However, competition between products may adversely impact the rate of adoption for any given firm. The resulting framework gives rise to complex preferences that depend on the specifics of the stochastic diffusion model and the network topology. We study this model from the perspective of a central mechanism, such as a social networking platform, that can optimize seed placement as a service for the advertisers. We ask: given the reported demands of the competing firms, how should a mechanism choose seeds to maximize overall efficiency? Beyond the algorithmic problem, competition raises issues of strategic behaviour: rational agents should not be incentivized to underreport their budget demands. We show that when there are two players, the social welfare can be $2$-approximated by a polynomial-time strategyproof mechanism. Our mechanism is defined recursively, randomizing the order in which advertisers are allocated seeds according to a particular greedy method. For three or more players, we demonstrate that under additional assumptions (satisfied by many existing models of influence spread) there exists a simpler strategyproof $\frac{e}{e-1}$-approximation mechanism; notably, this second mechanism is not necessarily strategyproof when there are only two players.

cs.GT↗