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Allison M. Okamura

Publications and source records attributed to Allison M. Okamura.

At least 19 recordsLinked to original sources

Low Clearance Hinge Joint Mechanism Based on 3D Printing on Sheet Fabrication Methodology

This paper presents a low-clearance hinge joint mechanism based on the 3D printing on sheet fabrication method. This approach simplifies the fabrication of hinge mechanisms and overcomes limitations of conventional origami manufacturing by eliminating the need for adhesives commonly used during assembly, making it suitable for robots at the tens-of-centimeters scale. The advantages and disadvantages of three types of hinge joint mechanisms are compared, and a hinge joint that can be designed with low clearance for various facet thicknesses is selected. Based on the selected hinge joint, the twisting angle and bending force are analyzed, leading to the implementation of a clearance of 0.1 mm. Torsional resistance is experimentally evaluated to measure the torque required for twisting caused by plastic deformation and clearance. The results show that the torque associated with plastic deformation is sufficient to constrain the undesired degrees of freedom of the hinge joint, while the torque required for twisting due to clearance is minimal. Based on the analyzed data, the proposed hinge joint mechanism is applied to a 3-degree-of-freedom delta robot manipulator, demonstrating precise motion with low clearance.

cs.RO

A Wearable Pneumatic Device for Continuous, Closed-Loop, Bidirectional Tactile Interaction

We present a system of two wearable pneumatic haptic devices that supports continuous, closed-loop, bidirectional tactile interaction at perceptually relevant force and temporal scales. A single device can contain up to twelve pressure sensing channels connected to textile-based pneumatic pouches. Each channel in a device can be used as a sensor, an actuator, or both. As an actuator with integrated sensing, the channel generates stable skin indentation through local closed-loop control. As a sensor, a channel can be mounted (or worn) on any surface, including on a robot gripper or on the human body, and used to measure touch interactions with the environment or a human user. A distributed architecture supports sustained pressure output, rapid dynamic response, and wireless pairing of identical devices in a system to transmit and reproduce tactile pressure signals in real time. Device-level characterization demonstrates force bandwidth exceeding 30 Hz, rapid and well-damped step responses, and extended pressure retention compared to prior compact pneumatic platforms. Human studies show that pressure-based fingertip feedback enables discrimination of force and stiffness, improves teleoperated manipulation by reducing applied pressures by up to 23.1% and task duration by up to 27.4%, and lowers subjective mental workload by 18.8%, particularly under visually constrained conditions. By unifying tactile sensing and haptic feedback within a single pneumatic modality, the device provides a practical foundation for bidirectional touch interaction in teleoperation.

cs.RO

A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study

Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously support informal caregiver health, which is also impacted post-stroke. Here, we present a collaborative, mutually beneficial, serious game designed to support therapy for persons with stroke and also exercise for their informal caregivers. One player performs rehabilitative wrist movements - useful to people with stroke - and the other performs a seated march exercise - useful to informal caregivers - via pedals or a keyboard to control their avatar. We present a pilot study with 6 healthy dyads to evaluate how exercise-based input of one player, the Pseudo Caregiver (PCG), impacts motivation and emotional experience in both the PCG and Pseudo Person with Stroke (PPS). While not statistically significant, we find that PCGs Interest subscale scores trended higher when using a pedal (the exercised-based input) compared to a keyboard, regardless of game play mode. PPSs' positive affect scale scores and Competence subscale scores trended higher when their partner played collaboratively with a pedal compared to a keyboard. These trends encourage future work toward incorporating an exercise-based device, such as a pedal, to enhance the emotional and motivational experience of rehabilitative serious games for people with different movement ability levels.

cs.HC

Miniaturized Pneumatic Actuator Array for Multipoint Deep Pressure Tactile Stimulation

Wearable distributed tactile devices aim to provide multipoint touch stimuli, but struggle to provide sufficient forces (> 1 N) at frequencies to invoke deep pressure sensation with minimal encumbrance at small scales. This work presents a method of fabricating arrays of pneumatic actuators from thermoplastic-coated textiles. By routing pneumatic inlets to a common fold line in the fabric, we demonstrate that multiple pneumatic pouch actuators can be formed in a single simple heat-pressing operation that does not require the use of sacrificial blocking layers. The method accommodates a range of actuator diameters and spacing distances, including as compact as 8 mm diameter actuators spaced 1 mm apart, which enables use in fingertip wearable devices. In a blocked force test, these small pneumatic textile actuators exert 2.1 N when pressurized to 230 kPa. With this pair of actuators, we demonstrate an example application in which we invoke both distinct and summative stimuli, suggesting the possibility of titrating just noticeable difference in amplitude with a textile actuator array.

cs.HC

Model selection and real-time skill assessment for suturing in robotic surgery

Automated feedback systems have the potential to provide objective skill assessment for training and evaluation in robot-assisted surgery. In this study, we examine methods to achieve real-time prediction of surgical skill level in real-time based on Objective Structured Assessment of Technical Skills (OSATS) scores. Using data acquired from the da Vinci Surgical System, we carry out three main analyses, focusing on model design, their real-time performance, and their skill-level-based cross-validation training. For the model design, we evaluate the effectiveness of multimodal deep learning models for predicting surgical skill levels using synchronized kinematic and vision data. Our models include separate unimodal baselines and fusion architectures that integrate features from both modalities and are evaluated using mean Spearman's correlation coefficients, demonstrating that the fusion model consistently outperforms unimodal models for real-time predictions. For the real-time performance, we observe the prediction's trend over time and highlight correlation with the surgeon's gestures. For the skill-level-based cross-validation, we separately trained models on surgeons with different skill levels, which showed that high-skill demonstrations allow for better performance than those trained on low-skilled ones and generalize well to similarly skilled participants. Our findings show that multimodal learning allows more stable fine-grained evaluation of surgical performance and highlights the value of expert-level training data for model generalization.

cs.RO

Mechanically Programming the Cross-Sectional Shape of Soft Growing Robotic Structures for Patient Transfer

Pneumatic soft everting robotic structures have the potential to facilitate human transfer tasks due to their ability to grow underneath humans without sliding friction and their utility as a flexible sling when deflated. Tubular structures naturally yield circular cross-sections when inflated, whereas a robotic sling must be both thin enough to grow between them and their resting surface and wide enough to cradle the human. Recent works have achieved flattened cross-sections by including rigid components into the structure, but this reduces conformability to the human. We present a method of mechanically programming the cross-section of soft everting robotic structures using flexible strips that constrain radial expansion between points along the outer membrane. Our method enables simultaneously wide and thin profiles while maintaining the full multi-axis flexibility of traditional slings. We develop and validate a model relating the geometric design specifications to the fabrication parameters, and experimentally characterize their effects on growth rate. Finally, we prototype a soft growing robotic sling system and demonstrate its use for assisting a single caregiver in bed-to-chair patient transfer.

cs.RO

Design and Fabrication of Origami-Inspired Knitted Fabrics for Soft Robotics

Soft robots employing compliant materials and deformable structures offer great potential for wearable devices that are comfortable and safe for human interaction. However, achieving both structural integrity and compliance for comfort remains a significant challenge. In this study, we present a novel fabrication and design method that combines the advantages of origami structures with the material programmability and wearability of knitted fabrics. We introduce a general design method that translates origami patterns into knit designs by programming both stitch and material patterns. The method creates folds in preferred directions while suppressing unintended buckling and bending by selectively incorporating heat fusible yarn to create rigid panels around compliant creases. We experimentally quantify folding moments and show that stitch patterning enhances folding directionality while the heat fusible yarn (1) keeps geometry consistent by reducing edge curl and (2) prevents out-of-plane deformations by stiffening panels. We demonstrate the framework through the successful reproduction of complex origami tessellations, including Miura-ori, Yoshimura, and Kresling patterns, and present a wearable knitted Kaleidocycle robot capable of locomotion. The combination of structural reconfigurability, material programmability, and potential for manufacturing scalability highlights knitted origami as a promising platform for next-generation wearable robotics.

cs.RO

A Hermetic, Transparent Soft Growing Vine Robot System for Pipe Inspection

Rehabilitation of aging pipes requires accurate condition assessment and mapping far into the pipe interiors. Soft growing vine robot systems are particularly promising for navigating confined, sinuous paths such as in pipes, but are currently limited by complex subsystems and a lack of validation in real-world industrial settings. In this paper, we introduce the concept and implementation of a hermetic and transparent vine robot system for visual condition assessment and mapping within non-branching pipes. This design encloses all mechanical and electrical components within the vine robot's soft, airtight, and transparent body, protecting them from environmental interference while enabling visual sensing. Because this approach requires an enclosed mechanism for transporting sensors, we developed, modeled, and tested a passively adapting enclosed tip mount. Finally, we validated the hermetic and transparent vine robot system concept through a real-world condition assessment and mapping task in a wastewater pipe. This work advances the use of soft-growing vine robots in pipe inspection by developing and demonstrating a robust, streamlined, field-validated system suitable for continued development and deployment.

cs.RO

Multi-level mechanical modeling and computational design framework for weft knitted fabrics

This work presents a multi-level modeling and design framework for weft knitted fabrics, beginning with a volumetric finite element analysis capturing their mechanical behavior from fundamental principles. Incorporating yarn-level data, it accurately predicts stress-strain responses, reducing the need for extensive physical testing. A simplified strain energy approach homogenizes the results into three key variables, enabling rapid, accurate predictions in minutes. After validation against experiments, our framework can simulate new knit fabrics without additional tests. In real-world scenarios, fabrics often feature variations in yarn materials or patterns. The framework extends to heterogeneous fabrics, showing that transitions between distinct regions can be captured using simple mechanical analogies: springs in series and parallel. This allows heterogeneous textiles to be treated as idealized patchworks of homogeneous pieces, preserving predictive accuracy. The method is demonstrated by designing and producing a compression sleeve with uniform pressure, illustrating how the framework supports development of knits tailored to specific assistance levels and anatomical features. By combining volumetric finite element analysis, simplified model through homogenization, and controlled material transitions, this approach provides a scalable, high-fidelity path toward next-generation weft knitted fabric design.

cond-mat.soft

Self-Wearing Adaptive Garments via Soft Robotic Unfurling

Robotic dressing assistance has the potential to improve the quality of life for individuals with limited mobility. Existing solutions predominantly rely on rigid robotic manipulators, which have challenges in handling deformable garments and ensuring safe physical interaction with the human body. Prior robotic dressing methods require excessive operation times, complex control strategies, and constrained user postures, limiting their practicality and adaptability. This paper proposes a novel soft robotic dressing system, the Self-Wearing Adaptive Garment (SWAG), which uses an unfurling and growth mechanism to facilitate autonomous dressing. Unlike traditional approaches,the SWAG conforms to the human body through an unfurling based deployment method, eliminating skin-garment friction and enabling a safer and more efficient dressing process. We present the working principles of the SWAG, introduce its design and fabrication, and demonstrate its performance in dressing assistance. The proposed system demonstrates effective garment application across various garment configurations, presenting a promising alternative to conventional robotic dressing assistance.

cs.RO

3D Steering and Localization in Pipes and Burrows using an Externally Steered Soft Growing Robot

Navigation and inspection in confined environments, such as tunnels and pipes, pose significant challenges for existing robots due to limitations in maneuverability and adaptability to varying geometries. Vine robots, which are soft growing continuum robots that extend their length through soft material eversion at their tip, offer unique advantages due to their ability to navigate tight spaces, adapt to complex paths, and minimize friction. However, existing vine robot designs struggle with navigation in manmade and natural passageways, with branches and sharp 3D turns. In this letter, we introduce a steerable vine robot specifically designed for pipe and burrow environments. The robot features a simple tubular body and an external tip mount that steers the vine robot in three degrees of freedom by changing the growth direction and, when necessary, bracing against the wall of the pipe or burrow. Our external tip steering approach enables: (1) active branch selection in 3D space with a maximum steerable angle of 51.7°, (2) navigation of pipe networks with radii as small as 2.5 cm, (3) a compliant tip enabling navigation of sharp turns, and (4) real-time 3D localization in GPS-denied environments using tip-mounted sensors and continuum body odometry. We describe the forward kinematics, characterize steerability, and demonstrate the system in a 3D pipe system as well as a natural animal burrow.

cs.RO

Effects of Wrist-Worn Haptic Feedback on Force Accuracy and Task Speed during a Teleoperated Robotic Surgery Task

Previous work has shown that the addition of haptic feedback to the hands can improve awareness of tool-tissue interactions and enhance performance of teleoperated tasks in robot-assisted minimally invasive surgery. However, hand-based haptic feedback occludes direct interaction with the manipulanda of surgeon console in teleoperated surgical robots. We propose relocating haptic feedback to the wrist using a wearable haptic device so that haptic feedback mechanisms do not need to be integrated into the manipulanda. However, it is unknown if such feedback will be effective, given that it is not co-located with the finger movements used for manipulation. To test if relocated haptic feedback improves force application during teleoperated tasks using da Vinci Research Kit (dVRK) surgical robot, participants learned to palpate a phantom tissue to desired forces. A soft pneumatic wrist-worn haptic device with an anchoring system renders tool-tissue interaction forces to the wrist of the user. Participants performed the palpation task with and without wrist-worn haptic feedback and were evaluated for the accuracy of applied forces. Participants demonstrated statistically significant lower force error when wrist-worn haptic feedback was provided. Participants also performed the palpation task with longer movement times when provided wrist-worn haptic feedback, indicating that the haptic feedback may have caused participants to operate at a different point in the speed-accuracy tradeoff curve.

cs.RO

Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment

Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached from the side and back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggested that the haptic feedback enhanced users' sensitivity to a collision in VR environment.

cs.HC

Loop closure grasping: Topological transformations enable strong, gentle, and versatile grasps

Grasping mechanisms must both create and subsequently hold grasps that permit safe and effective object manipulation. Existing mechanisms address the different functional requirements of grasp creation and grasp holding using a single morphology, but have yet to achieve the simultaneous strength, gentleness, and versatility needed for many applications. We present "loop closure grasping", a class of robotic grasping that addresses these different functional requirements through topological transformations between open-loop and closed-loop morphologies. We formalize these morphologies for grasping, formulate the loop closure grasping method, and present principles and a design architecture that we implement using soft growing inflated beams, winches, and clamps. The mechanisms' initial open-loop topology enables versatile grasp creation via unencumbered tip movement, and closing the loop enables strong and gentle holding with effectively infinite bending compliance. Loop closure grasping circumvents the tradeoffs of single-morphology designs, enabling grasps involving historically challenging objects, environments, and configurations.

cs.RO

Flying Vines: Design, Modeling, and Control of a Soft Aerial Robotic Arm

Aerial robotic arms aim to enable inspection and environment interaction in otherwise hard-to-reach areas from the air. However, many aerial manipulators feature bulky or heavy robot manipulators mounted to large, high-payload aerial vehicles. Instead, we propose an aerial robotic arm with low mass and a small stowed configuration called a "flying vine". The flying vine consists of a small, maneuverable quadrotor equipped with a soft, growing, inflated beam as the arm. This soft robot arm is underactuated, and positioning of the end effector is achieved by controlling the coupled quadrotor-vine dynamics. In this work, we present the flying vine design and a modeling and control framework for tracking desired end effector trajectories. The dynamic model leverages data-driven modeling methods and introduces bilinear interpolation to account for time-varying dynamic parameters. We use trajectory optimization to plan quadrotor controls that produce desired end effector motions. Experimental results on a physical prototype demonstrate that our framework enables the flying vine to perform high-speed end effector tracking, laying a foundation for performing dynamic maneuvers with soft aerial manipulators.

cs.RO

A Study of Perceived Safety for Soft Robotics in Caregiving Tasks

In this project, we focus on human-robot interaction in caregiving scenarios like bathing, where physical contact is inevitable and necessary for proper task execution because force must be applied to the skin. Using finite element analysis, we designed a 3D-printed gripper combining positive and negative pressure for secure yet compliant handling. Preliminary tests showed it exerted a lower, more uniform pressure profile than a standard rigid gripper. In a user study, participants' trust in robots significantly increased after they experienced a brief bathing demonstration performed by a robotic arm equipped with the soft gripper. These results suggest that soft robotics can enhance perceived safety and acceptance in intimate caregiving scenarios.

cs.RO

Localization of Vibrotactile Stimuli on the Face

The face remains relatively unexplored as a target region for haptic feedback, despite providing a considerable surface area consisting of highly sensitive skin. There are promising applications for facial haptic feedback, especially in cases of severe upper limb loss or spinal cord injury, where the face is typically less impacted than other body parts. Moreover, the neural representation of the face is adjacent to that of the hand, and phantom maps have been discovered between the fingertips and the cheeks. However, there is a dearth of compact devices for facial haptic feedback, and vibrotactile stimulation, a common modality of haptic feedback, has not been characterized for localization acuity on the face. We performed a localization experiment on the cheek, with an arrangement of off-the-shelf coin vibration motors. The study follows the methods of prior work studying other skin regions, in which participants attempt to identify the sites of discrete vibrotactile stimuli. We intend for our results to inform the future development of systems using vibrotactile feedback to convey information via the face.

cs.HC

Sealing the Deal: Effects of Fabrication Parameters on the Performance of Textile Pneumatic Haptic Actuators

Textile pneumatic actuators can provide useful wearable haptic feedback when embedded in gloves, armbands, and other smart garments. Here we investigate actuators fabricated from thermoplastic coated textiles. We measure the effects of fabrication parameters on the robustness and airtightness of small, round pneumatic pouch actuators made from heat-sealed thermoplastic polyurethane-coated nylon. We determine the optimal temperature, time, and pressure for heat-pressing of the textile to create strong bonds and identify the most effective glue to create an airtight seal at the inlet. Compared to elastomeric pneumatic actuators, these textile pneumatic actuators reduce the thickness of the actuator by 96.4% and the mass by 57.2%, increasing their wearability while maintaining a strong force output. We evaluated the force output of the actuators, along with their performance over time. In a blocked force test, the maximum force transmission of the pneumatic textile actuators was 36.1N, which is 95.3% of the peak force output of an elastomeric pneumatic actuator with the same diameter and pressure. Cyclical testing showed that the textile actuators had more stable behavior over time. These results provide best practices for fabrication and indicate the feasibility of textile pneumatic actuators for future wearable applications.

cs.HC