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Allison M. Okamura

Publications and source records attributed to Allison M. Okamura.

At least 37 records · Page 2Linked to original sources

Localization of Vibrotactile Stimuli on the Face

The face remains relatively unexplored as a target region for haptic feedback, despite providing a considerable surface area consisting of highly sensitive skin. There are promising applications for facial haptic feedback, especially in cases of severe upper limb loss or spinal cord injury, where the face is typically less impacted than other body parts. Moreover, the neural representation of the face is adjacent to that of the hand, and phantom maps have been discovered between the fingertips and the cheeks. However, there is a dearth of compact devices for facial haptic feedback, and vibrotactile stimulation, a common modality of haptic feedback, has not been characterized for localization acuity on the face. We performed a localization experiment on the cheek, with an arrangement of off-the-shelf coin vibration motors. The study follows the methods of prior work studying other skin regions, in which participants attempt to identify the sites of discrete vibrotactile stimuli. We intend for our results to inform the future development of systems using vibrotactile feedback to convey information via the face.

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Sealing the Deal: Effects of Fabrication Parameters on the Performance of Textile Pneumatic Haptic Actuators

Textile pneumatic actuators can provide useful wearable haptic feedback when embedded in gloves, armbands, and other smart garments. Here we investigate actuators fabricated from thermoplastic coated textiles. We measure the effects of fabrication parameters on the robustness and airtightness of small, round pneumatic pouch actuators made from heat-sealed thermoplastic polyurethane-coated nylon. We determine the optimal temperature, time, and pressure for heat-pressing of the textile to create strong bonds and identify the most effective glue to create an airtight seal at the inlet. Compared to elastomeric pneumatic actuators, these textile pneumatic actuators reduce the thickness of the actuator by 96.4% and the mass by 57.2%, increasing their wearability while maintaining a strong force output. We evaluated the force output of the actuators, along with their performance over time. In a blocked force test, the maximum force transmission of the pneumatic textile actuators was 36.1N, which is 95.3% of the peak force output of an elastomeric pneumatic actuator with the same diameter and pressure. Cyclical testing showed that the textile actuators had more stable behavior over time. These results provide best practices for fabrication and indicate the feasibility of textile pneumatic actuators for future wearable applications.

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Force-Aware Autonomous Robotic Surgery

This work demonstrates the benefits of using tool-tissue interaction forces in the design of autonomous systems in robot-assisted surgery (RAS). Autonomous systems in surgery must manipulate tissues of different stiffness levels and hence should apply different levels of forces accordingly. We hypothesize that this ability is enabled by using force measurements as input to policies learned from human demonstrations. To test this hypothesis, we use Action-Chunking Transformers (ACT) to train two policies through imitation learning for automated tissue retraction with the da Vinci Research Kit (dVRK). To quantify the effects of using tool-tissue interaction force data, we trained a "no force policy" that uses the vision and robot kinematic data, and compared it to a "force policy" that uses force, vision and robot kinematic data. When tested on a previously seen tissue sample, the force policy is 3 times more successful in autonomously performing the task compared with the no force policy. In addition, the force policy is more gentle with the tissue compared with the no force policy, exerting on average 62% less force on the tissue. When tested on a previously unseen tissue sample, the force policy is 3.5 times more successful in autonomously performing the task, exerting an order of magnitude less forces on the tissue, compared with the no force policy. These results open the door to design force-aware autonomous systems that can meet the surgical guidelines for tissue handling, especially using the newly released RAS systems with force feedback capabilities such as the da Vinci 5.

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Spatial Summation of Localized Pressure for Haptic Sensory Prostheses

A host of medical conditions, including amputations, diabetes, stroke, and genetic disease, result in loss of touch sensation. Because most types of sensory loss have no pharmacological treatment or rehabilitative therapy, we propose a haptic sensory prosthesis that provides substitutive feedback. The wrist and forearm are compelling locations for feedback due to available skin area and not occluding the hands, but have reduced mechanoreceptor density compared to the fingertips. Focusing on localized pressure as the feedback modality, we hypothesize that we can improve on prior devices by invoking a wider range of stimulus intensity using multiple points of pressure to evoke spatial summation, which is the cumulative perceptual experience from multiple points of stimuli. We conducted a preliminary perceptual test to investigate this idea and found that just noticeable difference is reduced with two points of pressure compared to one, motivating future work using spatial summation in sensory prostheses.

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Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering

Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low scalability. We present a deep learning-based action-conditional model for haptic texture rendering and evaluate its perceptual performance in rendering realistic texture vibrations through a multi part human user study. This model is unified over all materials and uses data from a vision-based tactile sensor (GelSight) to render the appropriate surface conditioned on the user's action in real time. For rendering texture, we use a high-bandwidth vibrotactile transducer attached to a 3D Systems Touch device. The result of our user study shows that our learning-based method creates high-frequency texture renderings with comparable or better quality than state-of-the-art methods without the need for learning a separate model per texture. Furthermore, we show that the method is capable of rendering previously unseen textures using a single GelSight image of their surface.

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phloSAR: a Portable, High-Flow Pressure Supply and Regulator Enabling Untethered Operation of Large Pneumatic Soft Robots

Pneumatic actuation benefits soft robotics by facilitating compliance, enabling large volume change, and concentrating actuator weight away from the end-effector. However, portability is compromised when pneumatic actuators are tethered to cumbersome air and power supplies. While there are existing options for portable pneumatic systems, they are limited in dynamic capabilities, constraining their applicability to low pressure and/or small-volume soft robots. In this work, we propose a portable, high-flow pressure supply and regulator (phloSAR) for use in untethered, weight-constrained, dynamic soft robot applications. PhloSAR leverages high-flow proportional valves, an integrated pressure reservoir, and Venturi vacuum generation to achieve portability and dynamic performance. We present a set of models that describe the system dynamics, experimentally validate them on physical hardware, and discuss the influence of design parameters on system operation. Lastly, we integrate a proof-of-concept prototype with a soft robot arm mounted on an aerial vehicle to demonstrate the system's applicability to mobile robotics. Our system enables new opportunities in mobile soft robotics by making untethered pneumatic supply and regulation available to a wider range of soft robots.

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A Comparative Analysis of Smartphone and Standard Tools for Touch Perception Assessment Across Multiple Body Sites

Tactile perception plays an important role in activities of daily living, and it can be impaired in individuals with certain medical conditions. The most common tools used to assess tactile sensation, the Semmes-Weinstein monofilaments and the 128 Hz tuning fork, have poor repeatability and resolution. Long term, we aim to provide a repeatable, high-resolution testing platform that can be used to assess vibrotactile perception through smartphones without the need for an experimenter to be present to conduct the test. We present a smartphone-based vibration perception measurement platform and compare its performance to measurements from standard monofilament and tuning fork tests. We conducted a user study with 36 healthy adults in which we tested each tool on the hand, wrist, and foot, to assess how well our smartphone-based vibration perception thresholds (VPTs) detect known trends obtained from standard tests. The smartphone platform detected statistically significant changes in VPT between the index finger and foot and also between the feet of younger adults and older adults. Our smartphone-based VPT had a moderate correlation to tuning fork-based VPT. Our overarching objective is to develop an accessible smartphone-based platform that can eventually be used to measure disease progression and regression.

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Reliability of Smartphone-Based Vibration Threshold Measurements

Smartphone-based measurement platforms can collect data on human sensory function in an accessible manner. We developed a smartphone app that measures vibration perception thresholds by commanding vibrations with varying amplitudes and recording user responses via (1) a staircase method that adjusts a variable stimulus, and (2) a decay method that measures the time a user feels a decaying stimulus. We conducted two studies with healthy adults to assess the reliability and usability of the app when the smartphone was applied to the hand and foot. The staircase mode had good reliability for repeated measurements, both with and without the support of an in-person experimenter. The app has the potential to be used at home in unguided scenarios.

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A Lightweight, High-Extension, Planar 3-Degree-of-Freedom Manipulator Using Pinched Bistable Tapes

To facilitate sensing and physical interaction in remote and/or constrained environments, high-extension, lightweight robot manipulators are easier to transport and reach substantially further than traditional serial chain manipulators. We propose a novel planar 3-degree-of-freedom manipulator that achieves low weight and high extension through the use of a pair of spooling bistable tapes, commonly used in self-retracting tape measures, which are pinched together to form a reconfigurable revolute joint. The pinching action flattens the tapes to produce a localized bending region, resulting in a revolute joint that can change its orientation by cable tension and its location on the tapes though friction-driven movement of the pinching mechanism. We present the design, implementation, kinematic modeling, stiffness behavior of the revolute joint, and quasi-static performance of this manipulator. In particular, we demonstrate the ability of the manipulator to reach specified targets in free space, reach a 2D target with various orientations, and maintain an end-effector angle or stationary bending point while changing the other. The long-term goal of this work is to integrate the manipulator with an unmanned aerial vehicle to enable more capable aerial manipulation.

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Finite Element Modeling of Pneumatic Bending Actuators for Inflated-Beam Robots

Inflated-beam soft robots, such as tip-everting vine robots, can control curvature by contracting one beam side via pneumatic actuation. This work develops a general finite element modeling approach to characterize their bending. The model is validated across four pneumatic actuator types (series, compression, embedded, and fabric pneumatic artificial muscles), and can be extended to other designs. These actuators employ two bending mechanisms: geometry-based contraction and material-based contraction. The model accounts for intricate nonlinear effects of buckling and anisotropy. Experimental validation includes three working pressures (10, 20, and 30 kPa) for each actuator type. Geometry-based contraction yields significant deformation (92.1% accuracy) once the buckling pattern forms, reducing slightly to 80.7% accuracy at lower pressures due to stress singularities during buckling. Material-based contraction achieves smaller bending angles but remains at least 96.7% accurate. The open source models available at http://www.vinerobots.org support designing inflated-beam robots like tip-everting vine robots, contributing to waste reduction by optimizing designs based on material properties and stress distribution for effective bending and stress management.

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A Comparison of Pneumatic Actuators for Soft Growing Vine Robots

Soft pneumatic actuators are used to steer soft growing "vine" robots while being flexible enough to undergo the tip eversion required for growth. In this study, we compared the performance of three types of pneumatic actuators in terms of their ability to perform eversion, quasi-static bending, dynamic motion, and force output: the pouch motor, the cylindrical pneumatic artificial muscle (cPAM), and the fabric pneumatic artificial muscle (fPAM). The pouch motor is advantageous for prototyping due to its simple manufacturing process. The cPAM exhibits superior bending behavior and produces the highest forces, while the fPAM actuates fastest and everts at the lowest pressure. We evaluated a range of dimensions for each actuator type. Larger actuators can produce more significant deformations and forces, but smaller actuators inflate faster and can evert at a lower pressure. Because vine robots are lightweight, the effect of gravity on the functionality of different actuators is minimal. We developed a new analytical model that predicts the pressure-to-bending behavior of vine robot actuators. Using the actuator results, we designed and demonstrated a 4.8 m long vine robot equipped with highly maneuverable 60x60 mm cPAMs in a three-dimensional obstacle course. The vine robot was able to move around sharp turns, travel through a passage smaller than its diameter, and lift itself against gravity.

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Haptic Guidance and Haptic Error Amplification in a Virtual Surgical Robotic Training Environment

Teleoperated robotic systems have introduced more intuitive control for minimally invasive surgery, but the optimal method for training remains unknown. Recent motor learning studies have demonstrated that exaggeration of errors helps trainees learn to perform tasks with greater speed and accuracy. We hypothesized that training in a force field that pushes the operator away from a desired path would improve their performance on a virtual reality ring-on-wire task. Forty surgical novices trained under a no-force, guidance, or error-amplifying force field over five days. Completion time, translational and rotational path error, and combined error-time were evaluated under no force field on the final day. The groups significantly differed in combined error-time, with the guidance group performing the worst. Error-amplifying field participants showed the most improvement and did not plateau in their performance during training, suggesting that learning was still ongoing. Guidance field participants had the worst performance on the final day, confirming the guidance hypothesis. Participants with high initial path error benefited more from guidance. Participants with high initial combined error-time benefited more from guidance and error-amplifying force field training. Our results suggest that error-amplifying and error-reducing haptic training for robot-assisted telesurgery benefits trainees of different abilities differently.

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Stiffness Change for Reconfiguration of Inflated Beam Robots

Active control of the shape of soft robots is challenging. Despite having an infinite number of passive degrees of freedom (DOFs), soft robots typically only have a few actively controllable DOFs, limited by the number of degrees of actuation (DOAs). The complexity of actuators restricts the number of DOAs that can be incorporated into soft robots. Active shape control is further complicated by the buckling of soft robots under compressive forces; this is particularly challenging for compliant continuum robots due to their long aspect ratios. In this work, we show how variable stiffness can enable shape control of soft robots by addressing these challenges. Dynamically changing the stiffness of sections along a compliant continuum robot can selectively "activate" discrete joints. By changing which joints are activated, the output of a single actuator can be reconfigured to actively control many different joints, thus decoupling the number of controllable DOFs from the number of DOAs. We demonstrate embedded positive pressure layer jamming as a simple method for stiffness change in inflated beam robots, its compatibility with growing robots, and its use as an "activating" technology. We experimentally characterize the stiffness change in a growing inflated beam robot and present finite element models which serve as guides for robot design and fabrication. We fabricate a multi-segment everting inflated beam robot and demonstrate how stiffness change is compatible with growth through tip eversion, enables an increase in workspace, and achieves new actuation patterns not possible without stiffening.

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Shared-Control Teleoperation Paradigms on a Soft Growing Robot Manipulator

Semi-autonomous telerobotic systems allow both humans and robots to exploit their strengths, while enabling personalized execution of a task. However, for new soft robots with degrees of freedom dissimilar to those of human operators, it is unknown how the control of a task should be divided between the human and robot. This work presents a set of interaction paradigms between a human and a soft growing robot manipulator, and demonstrates them in both real and simulated scenarios. The robot can grow and retract by eversion and inversion of its tubular body, a property we exploit to implement interaction paradigms. We implemented and tested six different paradigms of human-robot interaction, beginning with full teleoperation and gradually adding automation to various aspects of the task execution. All paradigms were demonstrated by two expert and two naive operators. Results show that humans and the soft robot manipulator can split control along degrees of freedom while acting simultaneously. In the simple pick-and-place task studied in this work, performance improves as the control is gradually given to the robot, because the robot can correct certain human errors. However, human engagement and enjoyment may be maximized when the task is at least partially shared. Finally, when the human operator is assisted by haptic feedback based on soft robot position errors, we observed that the improvement in performance is highly dependent on the expertise of the human operator.

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Wearable Sensory Substitution for Proprioception via Deep Pressure

We propose a sensory substitution device that communicates one-degree-of-freedom proprioceptive feedback via deep pressure stimulation on the arm. The design is motivated by the need for a feedback modality detectable by individuals with a genetic condition known as PIEZO2 loss of function, which is characterized by absence of both proprioception and sense of light touch. We created a wearable and programmable prototype that applies up to 15 N of deep pressure stimulation to the forearm and includes an embedded force sensor. We conducted a study to evaluate the ability of participants without sensory impairment to control the position of a virtual arm to match a target angle communicated by deep pressure stimulation. A participant-specific calibration resulted in an average minimum detectable force of 0.41 N and maximum comfortable force of 6.42 N. We found that, after training, participants were able to significantly reduce angle error using the deep pressure haptic feedback compared to without it. Angle error increased only slightly with force, indicating that this sensory substitution method is a promising approach for individuals with PIEZO2 loss of function and other forms of sensory loss.

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Configuration and Fabrication of Preformed Vine Robots

Vine robots are a class of soft continuum robots that grow via tip eversion, allowing them to move their tip without relying on reaction forces from the environment. Constructed from compliant materials such as fabric and thin, flexible plastic, these robots are able to grow many times their original length with the use of fluidic pressure. They can be mechanically programmed/preformed to follow a desired path during growth by changing the structure of their body prior to deployment. We present a model for fabricating preformed vine robots with discrete bends. We apply this model across combinations of three fabrication methods and two materials. One fabrication method, taping folds into the robot body, is from the literature. The other two methods, welding folds and connecting fasteners embedded in the robot body, are novel. Measurements show the ability of the resulting vine robots to follow a desired path and show that fabrication method has a significant impact. Results include bend angles with as little as 0.12 degrees of error, and segment lengths with as low as 0.36 mm of error. The required growth pressure and average growth speed of these preformed vine robots ranged from 11.5 to 23.7kPA and 3.75 to 10 cm/s, respectively. These results validate the use of preformed vine robots for deployment along known paths, and serve as a guide for choosing a fabrication method and material combination based on the specific needs of the task.

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Exploring Human Response Times to Combinations of Audio, Haptic, and Visual Stimuli from a Mobile Device

Auditory, haptic, and visual stimuli provide alerts, notifications, and information for a wide variety of applications ranging from virtual reality to wearable and hand-held devices. Response times to these stimuli have been used to assess motor control and design human-computer interaction systems. In this study, we investigate human response times to 26 combinations of auditory, haptic, and visual stimuli at three levels (high, low, and off). We developed an iOS app that presents these stimuli in random intervals and records response times on an iPhone 11. We conducted a user study with 20 participants and found that response time decreased with more types and higher levels of stimuli. The low visual condition had the slowest mean response time (mean +/- standard deviation, 528 +/- 105 ms) and the condition with high levels of audio, haptic, and visual stimuli had the fastest mean response time (320 +/- 43 ms). This work quantifies response times to multi-modal stimuli, identifies interactions between different stimuli types and levels, and introduces an app-based method that can be widely distributed to measure response time. Understanding preferences and response times for stimuli can provide insight into designing devices for human-machine interaction.

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Cognitive and Physical Activities Impair Perception of Smartphone Vibrations

Vibration feedback is common in everyday devices, from virtual reality systems to smartphones. However, cognitive and physical activities may impede our ability to sense vibrations from devices. In this study, we develop and characterize a smartphone platform to investigate how a shape-memory task (cognitive activity) and walking (physical activity) impair human perception of smartphone vibrations. We measured how Apple's Core Haptics Framework parameters can be used for haptics research, namely how hapticIntensity modulates amplitudes of 230 Hz vibrations. A 23-person user study found that physical (p<0.001) and cognitive (p=0.004) activity increase vibration perception thresholds. Cognitive activity also increases vibration response time (p<0.001). This work also introduces a smartphone platform that can be used for out-of-lab vibration perception testing. Researchers can use our smartphone platform and results to design better haptic devices for diverse, unique populations.

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