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Alois Knoll

Publications and source records attributed to Alois Knoll.

At least 91 records · Page 5Linked to original sources

GenAI-based test case generation and execution in SDV platform

This paper introduces a GenAI-driven approach for automated test case generation, leveraging Large Language Models and Vision-Language Models to translate natural language requirements and system diagrams into structured Gherkin test cases. The methodology integrates Vehicle Signal Specification modeling to standardize vehicle signal definitions, improve compatibility across automotive subsystems, and streamline integration with third-party testing tools. Generated test cases are executed within the digital.auto playground, an open and vendor-neutral environment designed to facilitate rapid validation of software-defined vehicle functionalities. We evaluate our approach using the Child Presence Detection System use case, demonstrating substantial reductions in manual test specification effort and rapid execution of generated tests. Despite significant automation, the generation of test cases and test scripts still requires manual intervention due to current limitations in the GenAI pipeline and constraints of the digital.auto platform.

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FFHFlow: Diverse and Uncertainty-Aware Dexterous Grasp Generation via Flow Variational Inference

Synthesizing diverse, uncertainty-aware grasps for multi-fingered hands from partial observations remains a critical challenge in robot learning. Prior generative methods struggle to model the intricate grasp distribution of dexterous hands and often fail to reason about shape uncertainty inherent in partial point clouds, leading to unreliable or overly conservative grasps. We propose FFHFlow, a flow-based variational framework that generates diverse, robust multi-finger grasps while explicitly quantifying perceptual uncertainty in the partial point clouds. Our approach leverages a normalizing flow-based deep latent variable model to learn a hierarchical grasp manifold, overcoming the mode collapse and rigid prior limitations of conditional Variational Autoencoders (cVAEs). By exploiting the invertibility and exact likelihoods of flows, FFHFlow introspects shape uncertainty in partial observations and identifies novel object structures, enabling risk-aware grasp synthesis. To further enhance reliability, we integrate a discriminative grasp evaluator with the flow likelihoods, formulating an uncertainty-aware ranking strategy that prioritizes grasps robust to shape ambiguity. Extensive experiments in simulation and real-world setups demonstrate that FFHFlow outperforms state-of-the-art baselines (including diffusion models) in grasp diversity and success rate, while achieving run-time efficient sampling. We also showcase its practical value in cluttered and confined environments, where diversity-driven sampling excels by mitigating collisions (Project Page: https://sites.google.com/view/ffhflow/home/).

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Estimated Informed Anytime Search for Sampling-Based Planning via Adaptive Sampler

Path planning in robotics often involves solving continuously valued, high-dimensional problems. Popular informed approaches include graph-based searches, such as A*, and sampling-based methods, such as Informed RRT*, which utilize informed set and anytime strategies to expedite path optimization incrementally. Informed sampling-based planners define informed sets as subsets of the problem domain based on the current best solution cost. However, when no solution is found, these planners re-sample and explore the entire configuration space, which is time-consuming and computationally expensive. This article introduces Multi-Informed Trees (MIT*), a novel planner that constructs estimated informed sets based on prior admissible solution costs before finding the initial solution, thereby accelerating the initial convergence rate. Moreover, MIT* employs an adaptive sampler that dynamically adjusts the sampling strategy based on the exploration process. Furthermore, MIT* utilizes length-related adaptive sparse collision checks to guide lazy reverse search. These features enhance path cost efficiency and computation times while ensuring high success rates in confined scenarios. Through a series of simulations and real-world experiments, it is confirmed that MIT* outperforms existing single-query, sampling-based planners for problems in R^4 to R^16 and has been successfully applied to real-world robot manipulation tasks. A video showcasing our experimental results is available at: https://youtu.be/30RsBIdexTU

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Deep Fuzzy Optimization for Batch-Size and Nearest Neighbors in Optimal Robot Motion Planning

Efficient motion planning algorithms are essential in robotics. Optimizing essential parameters, such as batch size and nearest neighbor selection in sampling-based methods, can enhance performance in the planning process. However, existing approaches often lack environmental adaptability. Inspired by the method of the deep fuzzy neural networks, this work introduces Learning-based Informed Trees (LIT*), a sampling-based deep fuzzy learning-based planner that dynamically adjusts batch size and nearest neighbor parameters to obstacle distributions in the configuration spaces. By encoding both global and local ratios via valid and invalid states, LIT* differentiates between obstacle-sparse and obstacle-dense regions, leading to lower-cost paths and reduced computation time. Experimental results in high-dimensional spaces demonstrate that LIT* achieves faster convergence and improved solution quality. It outperforms state-of-the-art single-query, sampling-based planners in environments ranging from R^8 to R^14 and is successfully validated on a dual-arm robot manipulation task. A video showcasing our experimental results is available at: https://youtu.be/NrNs9zebWWk

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Language-Enhanced Mobile Manipulation for Efficient Object Search in Indoor Environments

Enabling robots to efficiently search for and identify objects in complex, unstructured environments is critical for diverse applications ranging from household assistance to industrial automation. However, traditional scene representations typically capture only static semantics and lack interpretable contextual reasoning, limiting their ability to guide object search in completely unfamiliar settings. To address this challenge, we propose a language-enhanced hierarchical navigation framework that tightly integrates semantic perception and spatial reasoning. Our method, Goal-Oriented Dynamically Heuristic-Guided Hierarchical Search (GODHS), leverages large language models (LLMs) to infer scene semantics and guide the search process through a multi-level decision hierarchy. Reliability in reasoning is achieved through the use of structured prompts and logical constraints applied at each stage of the hierarchy. For the specific challenges of mobile manipulation, we introduce a heuristic-based motion planner that combines polar angle sorting with distance prioritization to efficiently generate exploration paths. Comprehensive evaluations in Isaac Sim demonstrate the feasibility of our framework, showing that GODHS can locate target objects with higher search efficiency compared to conventional, non-semantic search strategies. Website and Video are available at: https://drapandiger.github.io/GODHS

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Genetic Informed Trees (GIT*): Path Planning via Reinforced Genetic Programming Heuristics

Optimal path planning involves finding a feasible state sequence between a start and a goal that optimizes an objective. This process relies on heuristic functions to guide the search direction. While a robust function can improve search efficiency and solution quality, current methods often overlook available environmental data and simplify the function structure due to the complexity of information relationships. This study introduces Genetic Informed Trees (GIT*), which improves upon Effort Informed Trees (EIT*) by integrating a wider array of environmental data, such as repulsive forces from obstacles and the dynamic importance of vertices, to refine heuristic functions for better guidance. Furthermore, we integrated reinforced genetic programming (RGP), which combines genetic programming with reward system feedback to mutate genotype-generative heuristic functions for GIT*. RGP leverages a multitude of data types, thereby improving computational efficiency and solution quality within a set timeframe. Comparative analyses demonstrate that GIT* surpasses existing single-query, sampling-based planners in problems ranging from R^4 to R^16 and was tested on a real-world mobile manipulation task. A video showcasing our experimental results is available at https://youtu.be/URjXbc_BiYg

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Elliptical K-Nearest Neighbors -- Path Optimization via Coulomb's Law and Invalid Vertices in C-space Obstacles

Path planning has long been an important and active research area in robotics. To address challenges in high-dimensional motion planning, this study introduces the Force Direction Informed Trees (FDIT*), a sampling-based planner designed to enhance speed and cost-effectiveness in pathfinding. FDIT* builds upon the state-of-the-art informed sampling planner, the Effort Informed Trees (EIT*), by capitalizing on often-overlooked information in invalid vertices. It incorporates principles of physical force, particularly Coulomb's law. This approach proposes the elliptical $k$-nearest neighbors search method, enabling fast convergence navigation and avoiding high solution cost or infeasible paths by exploring more problem-specific search-worthy areas. It demonstrates benefits in search efficiency and cost reduction, particularly in confined, high-dimensional environments. It can be viewed as an extension of nearest neighbors search techniques. Fusing invalid vertex data with physical dynamics facilitates force-direction-based search regions, resulting in an improved convergence rate to the optimum. FDIT* outperforms existing single-query, sampling-based planners on the tested problems in R^4 to R^16 and has been demonstrated on a real-world mobile manipulation task.

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Tree-Based Grafting Approach for Bidirectional Motion Planning with Local Subsets Optimization

Bidirectional motion planning often reduces planning time compared to its unidirectional counterparts. It requires connecting the forward and reverse search trees to form a continuous path. However, this process could fail and restart the asymmetric bidirectional search due to the limitations of lazy-reverse search. To address this challenge, we propose Greedy GuILD Grafting Trees (G3T*), a novel path planner that grafts invalid edge connections at both ends to re-establish tree-based connectivity, enabling rapid path convergence. G3T* employs a greedy approach using the minimum Lebesgue measure of guided incremental local densification (GuILD) subsets to optimize paths efficiently. Furthermore, G3T* dynamically adjusts the sampling distribution between the informed set and GuILD subsets based on historical and current cost improvements, ensuring asymptotic optimality. These features enhance the forward search's growth towards the reverse tree, achieving faster convergence and lower solution costs. Benchmark experiments across dimensions from R^2 to R^8 and real-world robotic evaluations demonstrate G3T*'s superior performance compared to existing single-query sampling-based planners. A video showcasing our experimental results is available at: https://youtu.be/3mfCRL5SQIU

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APT*: Asymptotically Optimal Motion Planning via Adaptively Prolated Elliptical R-Nearest Neighbors

Optimal path planning aims to determine a sequence of states from a start to a goal while accounting for planning objectives. Popular methods often integrate fixed batch sizes and neglect information on obstacles, which is not problem-specific. This study introduces Adaptively Prolated Trees (APT*), a novel sampling-based motion planner that extends based on Force Direction Informed Trees (FDIT*), integrating adaptive batch-sizing and elliptical $r$-nearest neighbor modules to dynamically modulate the path searching process based on environmental feedback. APT* adjusts batch sizes based on the hypervolume of the informed sets and considers vertices as electric charges that obey Coulomb's law to define virtual forces via neighbor samples, thereby refining the prolate nearest neighbor selection. These modules employ non-linear prolate methods to adaptively adjust the electric charges of vertices for force definition, thereby improving the convergence rate with lower solution costs. Comparative analyses show that APT* outperforms existing single-query sampling-based planners in dimensions from $\mathbb{R}^4$ to $\mathbb{R}^{16}$, and it was further validated through a real-world robot manipulation task. A video showcasing our experimental results is available at: https://youtu.be/gCcUr8LiEw4

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Direction Informed Trees (DIT*): Optimal Path Planning via Direction Filter and Direction Cost Heuristic

Optimal path planning requires finding a series of feasible states from the starting point to the goal to optimize objectives. Popular path planning algorithms, such as Effort Informed Trees (EIT*), employ effort heuristics to guide the search. Effective heuristics are accurate and computationally efficient, but achieving both can be challenging due to their conflicting nature. This paper proposes Direction Informed Trees (DIT*), a sampling-based planner that focuses on optimizing the search direction for each edge, resulting in goal bias during exploration. We define edges as generalized vectors and integrate similarity indexes to establish a directional filter that selects the nearest neighbors and estimates direction costs. The estimated direction cost heuristics are utilized in edge evaluation. This strategy allows the exploration to share directional information efficiently. DIT* convergence faster than existing single-query, sampling-based planners on tested problems in R^4 to R^16 and has been demonstrated in real-world environments with various planning tasks. A video showcasing our experimental results is available at: https://youtu.be/2SX6QT2NOek

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Safety-Critical Learning for Long-Tail Events: The TUM Traffic Accident Dataset

Even though a significant amount of work has been done to increase the safety of transportation networks, accidents still occur regularly. They must be understood as an unavoidable and sporadic outcome of traffic networks. We present the TUM Traffic Accident (TUMTraf-A) dataset, a collection of real-world highway accidents. It contains ten sequences of vehicle crashes at high-speed driving with 294,924 labeled 2D and 93,012 labeled 3D boxes and track IDs within 48,144 labeled frames recorded from four roadside cameras and LiDARs at 10 Hz. The dataset contains ten object classes and is provided in the OpenLABEL format. We propose Accid3nD, an accident detection model that combines a rule-based approach with a learning-based one. Experiments and ablation studies on our dataset show the robustness of our proposed method. The dataset, model, and code are available on our project website: https://tum-traffic-dataset.github.io/tumtraf-a.

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Hallucination in LLM-Based Code Generation: An Automotive Case Study

Large Language Models (LLMs) have shown significant potential in automating code generation tasks offering new opportunities across software engineering domains. However, their practical application remains limited due to hallucinations - outputs that appear plausible but are factually incorrect, unverifiable or nonsensical. This paper investigates hallucination phenomena in the context of code generation with a specific focus on the automotive domain. A case study is presented that evaluates multiple code LLMs for three different prompting complexities ranging from a minimal one-liner prompt to a prompt with Covesa Vehicle Signal Specifications (VSS) as additional context and finally to a prompt with an additional code skeleton. The evaluation reveals a high frequency of syntax violations, invalid reference errors and API knowledge conflicts in state-of-the-art models GPT-4.1, Codex and GPT-4o. Among the evaluated models, only GPT-4.1 and GPT-4o were able to produce a correct solution when given the most context-rich prompt. Simpler prompting strategies failed to yield a working result, even after multiple refinement iterations. These findings highlight the need for effective mitigation techniques to ensure the safe and reliable use of LLM generated code, especially in safety-critical domains such as automotive software systems.

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E2E Parking Dataset: An Open Benchmark for End-to-End Autonomous Parking

End-to-end learning has shown great potential in autonomous parking, yet the lack of publicly available datasets limits reproducibility and benchmarking. While prior work introduced a visual-based parking model and a pipeline for data generation, training, and close-loop test, the dataset itself was not released. To bridge this gap, we create and open-source a high-quality dataset for end-to-end autonomous parking. Using the original model, we achieve an overall success rate of 85.16% with lower average position and orientation errors (0.24 meters and 0.34 degrees).

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Whisker-based Active Tactile Perception for Contour Reconstruction

Perception using whisker-inspired tactile sensors currently faces a major challenge: the lack of active control in robots based on direct contact information from the whisker. To accurately reconstruct object contours, it is crucial for the whisker sensor to continuously follow and maintain an appropriate relative touch pose on the surface. This is especially important for localization based on tip contact, which has a low tolerance for sharp surfaces and must avoid slipping into tangential contact. In this paper, we first construct a magnetically transduced whisker sensor featuring a compact and robust suspension system composed of three flexible spiral arms. We develop a method that leverages a characterized whisker deflection profile to directly extract the tip contact position using gradient descent, with a Bayesian filter applied to reduce fluctuations. We then propose an active motion control policy to maintain the optimal relative pose of the whisker sensor against the object surface. A B-Spline curve is employed to predict the local surface curvature and determine the sensor orientation. Results demonstrate that our algorithm can effectively track objects and reconstruct contours with sub-millimeter accuracy. Finally, we validate the method in simulations and real-world experiments where a robot arm drives the whisker sensor to follow the surfaces of three different objects.

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A Unified Perception-Language-Action Framework for Adaptive Autonomous Driving

Autonomous driving systems face significant challenges in achieving human-like adaptability, robustness, and interpretability in complex, open-world environments. These challenges stem from fragmented architectures, limited generalization to novel scenarios, and insufficient semantic extraction from perception. To address these limitations, we propose a unified Perception-Language-Action (PLA) framework that integrates multi-sensor fusion (cameras, LiDAR, radar) with a large language model (LLM)-augmented Vision-Language-Action (VLA) architecture, specifically a GPT-4.1-powered reasoning core. This framework unifies low-level sensory processing with high-level contextual reasoning, tightly coupling perception with natural language-based semantic understanding and decision-making to enable context-aware, explainable, and safety-bounded autonomous driving. Evaluations on an urban intersection scenario with a construction zone demonstrate superior performance in trajectory tracking, speed prediction, and adaptive planning. The results highlight the potential of language-augmented cognitive frameworks for advancing the safety, interpretability, and scalability of autonomous driving systems.

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GenAI for Automotive Software Development: From Requirements to Wheels

This paper introduces a GenAI-empowered approach to automated development of automotive software, with emphasis on autonomous and Advanced Driver Assistance Systems (ADAS) capabilities. The process starts with requirements as input, while the main generated outputs are test scenario code for simulation environment, together with implementation of desired ADAS capabilities targeting hardware platform of the vehicle connected to testbench. Moreover, we introduce additional steps for requirements consistency checking leveraging Model-Driven Engineering (MDE). In the proposed workflow, Large Language Models (LLMs) are used for model-based summarization of requirements (Ecore metamodel, XMI model instance and OCL constraint creation), test scenario generation, simulation code (Python) and target platform code generation (C++). Additionally, Retrieval Augmented Generation (RAG) is adopted to enhance test scenario generation from autonomous driving regulations-related documents. Our approach aims shorter compliance and re-engineering cycles, as well as reduced development and testing time when it comes to ADAS-related capabilities.

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Survey of GenAI for Automotive Software Development: From Requirements to Executable Code

Adoption of state-of-art Generative Artificial Intelligence (GenAI) aims to revolutionize many industrial areas by reducing the amount of human intervention needed and effort for handling complex underlying processes. Automotive software development is considered to be a significant area for GenAI adoption, taking into account lengthy and expensive procedures, resulting from the amount of requirements and strict standardization. In this paper, we explore the adoption of GenAI for various steps of automotive software development, mainly focusing on requirements handling, compliance aspects and code generation. Three GenAI-related technologies are covered within the state-of-art: Large Language Models (LLMs), Retrieval Augmented Generation (RAG), Vision Language Models (VLMs), as well as overview of adopted prompting techniques in case of code generation. Additionally, we also derive a generalized GenAI-aided automotive software development workflow based on our findings from this literature review. Finally, we include a summary of a survey outcome, which was conducted among our automotive industry partners regarding the type of GenAI tools used for their daily work activities.

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Multi-Robot Assembly of Deformable Linear Objects Using Multi-Modal Perception

Industrial assembly of deformable linear objects (DLOs) such as cables offers great potential for many industries. However, DLOs pose several challenges for robot-based automation due to the inherent complexity of deformation and, consequentially, the difficulties in anticipating the behavior of DLOs in dynamic situations. Although existing studies have addressed isolated subproblems like shape tracking, grasping, and shape control, there has been limited exploration of integrated workflows that combine these individual processes. To address this gap, we propose an object-centric perception and planning framework to achieve a comprehensive DLO assembly process throughout the industrial value chain. The framework utilizes visual and tactile information to track the DLO's shape as well as contact state across different stages, which facilitates effective planning of robot actions. Our approach encompasses robot-based bin picking of DLOs from cluttered environments, followed by a coordinated handover to two additional robots that mount the DLOs onto designated fixtures. Real-world experiments employing a setup with multiple robots demonstrate the effectiveness of the approach and its relevance to industrial scenarios.

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