Searcharxiv⌕ Search

arXiv subjects

Alois Knoll

Publications and source records attributed to Alois Knoll.

At least 127 records · Page 7Linked to original sources

Multi-modal Summarization in Model-Based Engineering: Automotive Software Development Case Study

Multimodal summarization integrating information from diverse data modalities presents a promising solution to aid the understanding of information within various processes. However, the application and advantages of multimodal summarization have not received much attention in model-based engineering (MBE), where it has become a cornerstone in the design and development of complex systems, leveraging formal models to improve understanding, validation and automation throughout the engineering lifecycle. UML and EMF diagrams in model-based engineering contain a large amount of multimodal information and intricate relational data. Hence, our study explores the application of multimodal large language models within the domain of model-based engineering to evaluate their capacity for understanding and identifying relationships, features, and functionalities embedded in UML and EMF diagrams. We aim to demonstrate the transformative potential benefits and limitations of multimodal summarization in improving productivity and accuracy in MBE practices. The proposed approach is evaluated within the context of automotive software development, while many promising state-of-art models were taken into account.

cs.SE↗

LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation

Learning dexterous manipulation from few-shot demonstrations is a significant yet challenging problem for advanced, human-like robotic systems. Dense distilled feature fields have addressed this challenge by distilling rich semantic features from 2D visual foundation models into the 3D domain. However, their reliance on neural rendering models such as Neural Radiance Fields (NeRF) or Gaussian Splatting results in high computational costs. In contrast, previous approaches based on sparse feature fields either suffer from inefficiencies due to multi-view dependencies and extensive training or lack sufficient grasp dexterity. To overcome these limitations, we propose Language-ENhanced Sparse Distilled Feature Field (LensDFF), which efficiently distills view-consistent 2D features onto 3D points using our novel language-enhanced feature fusion strategy, thereby enabling single-view few-shot generalization. Based on LensDFF, we further introduce a few-shot dexterous manipulation framework that integrates grasp primitives into the demonstrations to generate stable and highly dexterous grasps. Moreover, we present a real2sim grasp evaluation pipeline for efficient grasp assessment and hyperparameter tuning. Through extensive simulation experiments based on the real2sim pipeline and real-world experiments, our approach achieves competitive grasping performance, outperforming state-of-the-art approaches.

cs.RO↗

TeaMs-RL: Teaching LLMs to Generate Better Instruction Datasets via Reinforcement Learning

The development of Large Language Models (LLMs) often confronts challenges stemming from the heavy reliance on human annotators in the reinforcement learning with human feedback (RLHF) framework, or the frequent and costly external queries tied to the self-instruct paradigm. In this work, we pivot to Reinforcement Learning (RL) -- but with a twist. Diverging from the typical RLHF, which refines LLMs following instruction data training, we use RL to directly generate the foundational instruction dataset that alone suffices for fine-tuning. Our method, TeaMs-RL, uses a suite of textual operations and rules, prioritizing the diversification of training datasets. It facilitates the generation of high-quality data without excessive reliance on external advanced models, paving the way for a single fine-tuning step and negating the need for subsequent RLHF stages. Our findings highlight key advantages of our approach: reduced need for human involvement and fewer model queries (only 5.73% of the strong baseline's total), along with enhanced capabilities of LLMs in crafting and comprehending complex instructions compared to strong baselines, and substantially improved model privacy protection. Code is available at the link: https://github.com/SafeRL-Lab/TeaMs-RL

cs.CL↗

Balance Reward and Safety Optimization for Safe Reinforcement Learning: A Perspective of Gradient Manipulation

Ensuring the safety of Reinforcement Learning (RL) is crucial for its deployment in real-world applications. Nevertheless, managing the trade-off between reward and safety during exploration presents a significant challenge. Improving reward performance through policy adjustments may adversely affect safety performance. In this study, we aim to address this conflicting relation by leveraging the theory of gradient manipulation. Initially, we analyze the conflict between reward and safety gradients. Subsequently, we tackle the balance between reward and safety optimization by proposing a soft switching policy optimization method, for which we provide convergence analysis. Based on our theoretical examination, we provide a safe RL framework to overcome the aforementioned challenge, and we develop a Safety-MuJoCo Benchmark to assess the performance of safe RL algorithms. Finally, we evaluate the effectiveness of our method on the Safety-MuJoCo Benchmark and a popular safe RL benchmark, Omnisafe. Experimental results demonstrate that our algorithms outperform several state-of-the-art baselines in terms of balancing reward and safety optimization.

cs.LG↗

Pick-and-place Manipulation Across Grippers Without Retraining: A Learning-optimization Diffusion Policy Approach

Current robotic pick-and-place policies typically require consistent gripper configurations across training and inference. This constraint imposes high retraining or fine-tuning costs, especially for imitation learning-based approaches, when adapting to new end-effectors. To mitigate this issue, we present a diffusion-based policy with a hybrid learning-optimization framework, enabling zero-shot adaptation to novel grippers without additional data collection for retraining policy. During training, the policy learns manipulation primitives from demonstrations collected using a base gripper. At inference, a diffusion-based optimization strategy dynamically enforces kinematic and safety constraints, ensuring that generated trajectories align with the physical properties of unseen grippers. This is achieved through a constrained denoising procedure that adapts trajectories to gripper-specific parameters (e.g., tool-center-point offsets, jaw widths) while preserving collision avoidance and task feasibility. We validate our method on a Franka Panda robot across six gripper configurations, including 3D-printed fingertips, flexible silicone gripper, and Robotiq 2F-85 gripper. Our approach achieves a 93.3% average task success rate across grippers (vs. 23.3-26.7% for diffusion policy baselines), supporting tool-center-point variations of 16-23.5 cm and jaw widths of 7.5-11.5 cm. The results demonstrate that constrained diffusion enables robust cross-gripper manipulation while maintaining the sample efficiency of imitation learning, eliminating the need for gripper-specific retraining. Video and code are available at https://github.com/yaoxt3/GADP.

cs.RO↗

FuzzRisk: Online Collision Risk Estimation for Autonomous Vehicles based on Depth-Aware Object Detection via Fuzzy Inference

This paper presents a novel monitoring framework that infers the level of collision risk for autonomous vehicles (AVs) based on their object detection performance. The framework takes two sets of predictions from different algorithms and associates their inconsistencies with the collision risk via fuzzy inference. The first set of predictions is obtained by retrieving safety-critical 2.5D objects from a depth map, and the second set comes from the ordinary AV's 3D object detector. We experimentally validate that, based on Intersection-over-Union (IoU) and a depth discrepancy measure, the inconsistencies between the two sets of predictions strongly correlate to the error of the 3D object detector against ground truths. This correlation allows us to construct a fuzzy inference system and map the inconsistency measures to an AV collision risk indicator. In particular, we optimize the fuzzy inference system towards an existing offline metric that matches AV collision rates well. Lastly, we validate our monitor's capability to produce relevant risk estimates with the large-scale nuScenes dataset and demonstrate that it can safeguard an AV in closed-loop simulations.

cs.RO↗

Enhancing Highway Safety: Accident Detection on the A9 Test Stretch Using Roadside Sensors

Road traffic injuries are the leading cause of death for people aged 5-29, resulting in about 1.19 million deaths each year. To reduce these fatalities, it is essential to address human errors like speeding, drunk driving, and distractions. Additionally, faster accident detection and quicker medical response can help save lives. We propose an accident detection framework that combines a rule-based approach with a learning-based one. We introduce a dataset of real-world highway accidents featuring high-speed crash sequences. It includes 294,924 labeled 2D boxes, 93,012 labeled 3D boxes, and track IDs across 48,144 frames captured at 10 Hz using four roadside cameras and LiDAR sensors. The dataset covers ten object classes and is released in the OpenLABEL format. Our experiments and analysis demonstrate the reliability of our method.

cs.CV↗

EC-IoU: Orienting Safety for Object Detectors via Ego-Centric Intersection-over-Union

This paper presents Ego-Centric Intersection-over-Union (EC-IoU), addressing the limitation of the standard IoU measure in characterizing safety-related performance for object detectors in navigating contexts. Concretely, we propose a weighting mechanism to refine IoU, allowing it to assign a higher score to a prediction that covers closer points of a ground-truth object from the ego agent's perspective. The proposed EC-IoU measure can be used in typical evaluation processes to select object detectors with better safety-related performance for downstream tasks. It can also be integrated into common loss functions for model fine-tuning. While geared towards safety, our experiment with the KITTI dataset demonstrates the performance of a model trained on EC-IoU can be better than that of a variant trained on IoU in terms of mean Average Precision as well.

cs.CV↗

Learning Monocular Depth from Events via Egomotion Compensation

Event cameras are neuromorphically inspired sensors that sparsely and asynchronously report brightness changes. Their unique characteristics of high temporal resolution, high dynamic range, and low power consumption make them well-suited for addressing challenges in monocular depth estimation (e.g., high-speed or low-lighting conditions). However, current existing methods primarily treat event streams as black-box learning systems without incorporating prior physical principles, thus becoming over-parameterized and failing to fully exploit the rich temporal information inherent in event camera data. To address this limitation, we incorporate physical motion principles to propose an interpretable monocular depth estimation framework, where the likelihood of various depth hypotheses is explicitly determined by the effect of motion compensation. To achieve this, we propose a Focus Cost Discrimination (FCD) module that measures the clarity of edges as an essential indicator of focus level and integrates spatial surroundings to facilitate cost estimation. Furthermore, we analyze the noise patterns within our framework and improve it with the newly introduced Inter-Hypotheses Cost Aggregation (IHCA) module, where the cost volume is refined through cost trend prediction and multi-scale cost consistency constraints. Extensive experiments on real-world and synthetic datasets demonstrate that our proposed framework outperforms cutting-edge methods by up to 10\% in terms of the absolute relative error metric, revealing superior performance in predicting accuracy.

cs.CV↗

Virtualization & Microservice Architecture for Software-Defined Vehicles: An Evaluation and Exploration

The emergence of Software-Defined Vehicles (SDVs) signifies a shift from a distributed network of electronic control units (ECUs) to a centralized computing architecture within the vehicle's electrical and electronic systems. This transition addresses the growing complexity and demand for enhanced functionality in traditional E/E architectures, with containerization and virtualization streamlining software development and updates within the SDV framework. While widely used in cloud computing, their performance and suitability for intelligent vehicles have yet to be thoroughly evaluated. In this work, we conduct a comprehensive performance evaluation of containerization and virtualization on embedded and high-performance AMD64 and ARM64 systems, focusing on CPU, memory, network, and disk metrics. In addition, we assess their impact on real-world automotive applications using the Autoware framework and further integrate a microservice-based architecture to evaluate its start-up time and resource consumption. Our extensive experiments reveal a slight 0-5% performance decline in CPU, memory, and network usage for both containerization and virtualization compared to bare-metal setups, with more significant reductions in disk operations-5-15% for containerized environments and up to 35% for virtualized setups. Despite these declines, experiments with actual vehicle applications demonstrate minimal impact on the Autoware framework, and in some cases, a microservice architecture integration improves start-up time by up to 18%.

cs.RO↗

Strong but simple: A Baseline for Domain Generalized Dense Perception by CLIP-based Transfer Learning

Domain generalization (DG) remains a significant challenge for perception based on deep neural networks (DNNs), where domain shifts occur due to synthetic data, lighting, weather, or location changes. Vision-language models (VLMs) marked a large step for the generalization capabilities and have been already applied to various tasks. Very recently, first approaches utilized VLMs for domain generalized segmentation and object detection and obtained strong generalization. However, all these approaches rely on complex modules, feature augmentation frameworks or additional models. Surprisingly and in contrast to that, we found that simple fine-tuning of vision-language pre-trained models yields competitive or even stronger generalization results while being extremely simple to apply. Moreover, we found that vision-language pre-training consistently provides better generalization than the previous standard of vision-only pre-training. This challenges the standard of using ImageNet-based transfer learning for domain generalization. Fully fine-tuning a vision-language pre-trained model is capable of reaching the domain generalization SOTA when training on the synthetic GTA5 dataset. Moreover, we confirm this observation for object detection on a novel synthetic-to-real benchmark. We further obtain superior generalization capabilities by reaching 77.9% mIoU on the popular Cityscapes-to-ACDC benchmark. We also found improved in-domain generalization, leading to an improved SOTA of 86.4% mIoU on the Cityscapes test set marking the first place on the leaderboard.

cs.CV↗

DexGANGrasp: Dexterous Generative Adversarial Grasping Synthesis for Task-Oriented Manipulation

We introduce DexGanGrasp, a dexterous grasping synthesis method that generates and evaluates grasps with single view in real time. DexGanGrasp comprises a Conditional Generative Adversarial Networks (cGANs)-based DexGenerator to generate dexterous grasps and a discriminator-like DexEvalautor to assess the stability of these grasps. Extensive simulation and real-world expriments showcases the effectiveness of our proposed method, outperforming the baseline FFHNet with an 18.57% higher success rate in real-world evaluation. We further extend DexGanGrasp to DexAfford-Prompt, an open-vocabulary affordance grounding pipeline for dexterous grasping leveraging Multimodal Large Language Models (MLLMs) and Vision Language Models (VLMs), to achieve task-oriented grasping with successful real-world deployments.

cs.RO↗

Gassidy: Gaussian Splatting SLAM in Dynamic Environments

3D Gaussian Splatting (3DGS) allows flexible adjustments to scene representation, enabling continuous optimization of scene quality during dense visual simultaneous localization and mapping (SLAM) in static environments. However, 3DGS faces challenges in handling environmental disturbances from dynamic objects with irregular movement, leading to degradation in both camera tracking accuracy and map reconstruction quality. To address this challenge, we develop an RGB-D dense SLAM which is called Gaussian Splatting SLAM in Dynamic Environments (Gassidy). This approach calculates Gaussians to generate rendering loss flows for each environmental component based on a designed photometric-geometric loss function. To distinguish and filter environmental disturbances, we iteratively analyze rendering loss flows to detect features characterized by changes in loss values between dynamic objects and static components. This process ensures a clean environment for accurate scene reconstruction. Compared to state-of-the-art SLAM methods, experimental results on open datasets show that Gassidy improves camera tracking precision by up to 97.9% and enhances map quality by up to 6%.

cs.RO↗

Adopting RAG for LLM-Aided Future Vehicle Design

In this paper, we explore the integration of Large Language Models (LLMs) with Retrieval-Augmented Generation (RAG) to enhance automated design and software development in the automotive industry. We present two case studies: a standardization compliance chatbot and a design copilot, both utilizing RAG to provide accurate, context-aware responses. We evaluate four LLMs-GPT-4o, LLAMA3, Mistral, and Mixtral -- comparing their answering accuracy and execution time. Our results demonstrate that while GPT-4 offers superior performance, LLAMA3 and Mistral also show promising capabilities for local deployment, addressing data privacy concerns in automotive applications. This study highlights the potential of RAG-augmented LLMs in improving design workflows and compliance in automotive engineering.

cs.SE↗

Embracing Events and Frames with Hierarchical Feature Refinement Network for Object Detection

In frame-based vision, object detection faces substantial performance degradation under challenging conditions due to the limited sensing capability of conventional cameras. Event cameras output sparse and asynchronous events, providing a potential solution to solve these problems. However, effectively fusing two heterogeneous modalities remains an open issue. In this work, we propose a novel hierarchical feature refinement network for event-frame fusion. The core concept is the design of the coarse-to-fine fusion module, denoted as the cross-modality adaptive feature refinement (CAFR) module. In the initial phase, the bidirectional cross-modality interaction (BCI) part facilitates information bridging from two distinct sources. Subsequently, the features are further refined by aligning the channel-level mean and variance in the two-fold adaptive feature refinement (TAFR) part. We conducted extensive experiments on two benchmarks: the low-resolution PKU-DDD17-Car dataset and the high-resolution DSEC dataset. Experimental results show that our method surpasses the state-of-the-art by an impressive margin of $\textbf{8.0}\%$ on the DSEC dataset. Besides, our method exhibits significantly better robustness (\textbf{69.5}\% versus \textbf{38.7}\%) when introducing 15 different corruption types to the frame images. The code can be found at the link (https://github.com/HuCaoFighting/FRN).

cs.CV↗

Motion Planning for Robotics: A Review for Sampling-based Planners

Recent advancements in robotics have transformed industries such as manufacturing, logistics, surgery, and planetary exploration. A key challenge is developing efficient motion planning algorithms that allow robots to navigate complex environments while avoiding collisions and optimizing metrics like path length, sweep area, execution time, and energy consumption. Among the available algorithms, sampling-based methods have gained the most traction in both research and industry due to their ability to handle complex environments, explore free space, and offer probabilistic completeness along with other formal guarantees. Despite their widespread application, significant challenges still remain. To advance future planning algorithms, it is essential to review the current state-of-the-art solutions and their limitations. In this context, this work aims to shed light on these challenges and assess the development and applicability of sampling-based methods. Furthermore, we aim to provide an in-depth analysis of the design and evaluation of ten of the most popular planners across various scenarios. Our findings highlight the strides made in sampling-based methods while underscoring persistent challenges. This work offers an overview of the important ongoing research in robotic motion planning.

cs.RO↗

Unveiling Ontological Commitment in Multi-Modal Foundation Models

Ontological commitment, i.e., used concepts, relations, and assumptions, are a corner stone of qualitative reasoning (QR) models. The state-of-the-art for processing raw inputs, though, are deep neural networks (DNNs), nowadays often based off from multimodal foundation models. These automatically learn rich representations of concepts and respective reasoning. Unfortunately, the learned qualitative knowledge is opaque, preventing easy inspection, validation, or adaptation against available QR models. So far, it is possible to associate pre-defined concepts with latent representations of DNNs, but extractable relations are mostly limited to semantic similarity. As a next step towards QR for validation and verification of DNNs: Concretely, we propose a method that extracts the learned superclass hierarchy from a multimodal DNN for a given set of leaf concepts. Under the hood we (1) obtain leaf concept embeddings using the DNN's textual input modality; (2) apply hierarchical clustering to them, using that DNNs encode semantic similarities via vector distances; and (3) label the such-obtained parent concepts using search in available ontologies from QR. An initial evaluation study shows that meaningful ontological class hierarchies can be extracted from state-of-the-art foundation models. Furthermore, we demonstrate how to validate and verify a DNN's learned representations against given ontologies. Lastly, we discuss potential future applications in the context of QR.

cs.CV↗

Language-Conditioned Imitation Learning with Base Skill Priors under Unstructured Data

The growing interest in language-conditioned robot manipulation aims to develop robots capable of understanding and executing complex tasks, with the objective of enabling robots to interpret language commands and manipulate objects accordingly. While language-conditioned approaches demonstrate impressive capabilities for addressing tasks in familiar environments, they encounter limitations in adapting to unfamiliar environment settings. In this study, we propose a general-purpose, language-conditioned approach that combines base skill priors and imitation learning under unstructured data to enhance the algorithm's generalization in adapting to unfamiliar environments. We assess our model's performance in both simulated and real-world environments using a zero-shot setting. In the simulated environment, the proposed approach surpasses previously reported scores for CALVIN benchmark, especially in the challenging Zero-Shot Multi-Environment setting. The average completed task length, indicating the average number of tasks the agent can continuously complete, improves more than 2.5 times compared to the state-of-the-art method HULC. In addition, we conduct a zero-shot evaluation of our policy in a real-world setting, following training exclusively in simulated environments without additional specific adaptations. In this evaluation, we set up ten tasks and achieved an average 30% improvement in our approach compared to the current state-of-the-art approach, demonstrating a high generalization capability in both simulated environments and the real world. For further details, including access to our code and videos, please refer to https://hk-zh.github.io/spil/

cs.RO↗