Searcharxiv⌕ Search

arXiv subjects

Alvitta Ottley

Publications and source records attributed to Alvitta Ottley.

28 records · Page 2Linked to original sources

Inferential Tasks as an Evaluation Technique for Visualization

Designing suitable tasks for visualization evaluation remains challenging. Traditional evaluation techniques commonly rely on 'low-level' or 'open-ended' tasks to assess the efficacy of a proposed visualization, however, nontrivial trade-offs exist between the two. Low-level tasks allow for robust quantitative evaluations, but are not indicative of the complex usage of a visualization. Open-ended tasks, while excellent for insight-based evaluations, are typically unstructured and require time-consuming interviews. Bridging this gap, we propose inferential tasks: a complementary task category based on inferential learning in psychology. Inferential tasks produce quantitative evaluation data in which users are prompted to form and validate their own findings with a visualization. We demonstrate the use of inferential tasks through a validation experiment on two well-known visualization tools.

cs.HC↗

A Grammar-Based Approach for Applying Visualization Taxonomies to Interaction Logs

Researchers collect large amounts of user interaction data with the goal of mapping user's workflows and behaviors to their higher-level motivations, intuitions, and goals. Although the visual analytics community has proposed numerous taxonomies to facilitate this mapping process, no formal methods exist for systematically applying these existing theories to user interaction logs. This paper seeks to bridge the gap between visualization task taxonomies and interaction log data by making the taxonomies more actionable for interaction log analysis. To achieve this, we leverage structural parallels between how people express themselves through interactions and language by reformulating existing theories as regular grammars. We represent interactions as terminals within a regular grammar, similar to the role of individual words in a language, and patterns of interactions or non-terminals as regular expressions over these terminals to capture common language patterns. To demonstrate our approach, we generate regular grammars for seven visualization taxonomies and develop code to apply them to three interaction log datasets. In analyzing our results, we find that existing taxonomies at the low-level (i.e., terminals) show mixed results in expressing multiple interaction log datasets, and taxonomies at the high-level (i.e., regular expressions) have limited expressiveness, due to primarily two challenges: inconsistencies in interaction log dataset granularity and structure, and under-expressiveness of certain terminals. Based on our findings, we suggest new research directions for the visualization community for augmenting existing taxonomies, developing new ones, and building better interaction log recording processes to facilitate the data-driven development of user behavior taxonomies.

cs.HC↗

Does Interaction Improve Bayesian Reasoning with Visualization?

Interaction enables users to navigate large amounts of data effectively, supports cognitive processing, and increases data representation methods. However, there have been few attempts to empirically demonstrate whether adding interaction to a static visualization improves its function beyond popular beliefs. In this paper, we address this gap. We use a classic Bayesian reasoning task as a testbed for evaluating whether allowing users to interact with a static visualization can improve their reasoning. Through two crowdsourced studies, we show that adding interaction to a static Bayesian reasoning visualization does not improve participants' accuracy on a Bayesian reasoning task. In some cases, it can significantly detract from it. Moreover, we demonstrate that underlying visualization design modulates performance and that people with high versus low spatial ability respond differently to different interaction techniques and underlying base visualizations. Our work suggests that interaction is not as unambiguously good as we often believe; a well designed static visualization can be as, if not more, effective than an interactive one.

cs.HC↗

Let's Gamble: How a Poor Visualization Can Elicit Risky Behavior

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report the findings of a large-scale gambling game that immersed participants in an environment where their actions impacted their bonuses. Participants chose to either enter a lottery or receive guaranteed monetary gains based on five common visualization designs. By measuring risk perception and observing decision-making, we showed that icon arrays tended to elicit economically sound behavior. We also found that people were more likely to gamble when presented area proportioned triangle and circle designs. Using our results, we model risk perception and discuss how our findings can improve visualization selection.

cs.HC↗

Competing Models: Inferring Exploration Patterns and Information Relevance via Bayesian Model Selection

Analyzing interaction data provides an opportunity to learn about users, uncover their underlying goals, and create intelligent visualization systems. The first step for intelligent response in visualizations is to enable computers to infer user goals and strategies through observing their interactions with a system. Researchers have proposed multiple techniques to model users, however, their frameworks often depend on the visualization design, interaction space, and dataset. Due to these dependencies, many techniques do not provide a general algorithmic solution to user exploration modeling. In this paper, we construct a series of models based on the dataset and pose user exploration modeling as a Bayesian model selection problem where we maintain a belief over numerous competing models that could explain user interactions. Each of these competing models represent an exploration strategy the user could adopt during a session. The goal of our technique is to make high-level and in-depth inferences about the user by observing their low-level interactions. Although our proposed idea is applicable to various probabilistic model spaces, we demonstrate a specific instance of encoding exploration patterns as competing models to infer information relevance. We validate our technique's ability to infer exploration bias, predict future interactions, and summarize an analytic session using user study datasets. Our results indicate that depending on the application, our method outperforms established baselines for bias detection and future interaction prediction. Finally, we discuss future research directions based on our proposed modeling paradigm and suggest how practitioners can use this method to build intelligent visualization systems that understand users' goals and adapt to improve the exploration process.

cs.HC↗

Did You Get The Gist Of It? Understanding How Visualization Impacts Decision-Making

As visualization researchers evaluate the impact of visualization design on decision-making, they often hold a one-dimensional perspective on the cognitive processes behind making a decision. Several psychological and economical researchers have shown that to make decisions, people rely on quantitative reasoning as well as gist-based intuition -- two systems that operate in parallel. In this position paper, we discuss decision theories and provide suggestions to bridge the gap between the evaluation of decision-making in visualization and psychology research. The goal is to question the limits of our knowledge and to advocate for a more nuanced understanding of decision-making with visualization.

cs.HC↗

Expectation Versus Reality: The Failed Evaluation of a Mixed-Initiative Visualization System

Our research aimed to present the design and evaluation of a mixed-initiative system that aids the user in handling complex datasets and dense visualization systems. We attempted to demonstrate this system with two trials of an online between-groups, two-by-two study, measuring the effects of this mixed-initiative system on user interactions and system usability. However, due to flaws in the interface design and the expectations that we put on users, we were unable to show that the adaptive system had an impact on user interactions or system usability. In this paper, we discuss the unexpected findings that we found from our "failed" experiments and examine how we can learn from our failures to improve further research.

cs.HC↗

Survey on Individual Differences in Visualization

Developments in data visualization research have enabled visualization systems to achieve great general usability and application across a variety of domains. These advancements have improved not only people's understanding of data, but also the general understanding of people themselves, and how they interact with visualization systems. In particular, researchers have gradually come to recognize the deficiency of having one-size-fits-all visualization interfaces, as well as the significance of individual differences in the use of data visualization systems. Unfortunately, the absence of comprehensive surveys of the existing literature impedes the development of this research. In this paper, we review the research perspectives, as well as the personality traits and cognitive abilities, visualizations, tasks, and measures investigated in the existing literature. We aim to provide a detailed summary of existing scholarship, produce evidence-based reviews, and spur future inquiry.

cs.HC↗

Let's Gamble: Uncovering the Impact of Visualization on Risk Perception and Decision-Making

Data visualizations are standard tools for assessing and communicating risks. However, it is not always clear which designs are optimal or how encoding choices might influence risk perception and decision-making. In this paper, we report the findings of a large-scale gambling game that immersed participants in an environment where their actions impacted their bonuses. Participants chose to either enter a draw or receive guaranteed monetary gains based on five common visualization designs. By measuring risk perception and observing decision-making, we showed that icon arrays tended to elicit economically sound behavior. We also found that people were more likely to gamble when presented area proportioned triangle and circle designs. Using our results, we model risk perception and decisions for each visualization and provide a ranking to improve visualization selection.

cs.HC↗

Learning and Anticipating Future Actions During Exploratory Data Analysis

The goal of visual analytics is to create a symbiosis between human and computer by leveraging their unique strengths. While this model has demonstrated immense success, we are yet to realize the full potential of such a human-computer partnership. In a perfect collaborative mixed-initiative system, the computer must possess skills for learning and anticipating the users' needs. Addressing this gap, we propose a framework for inferring focus areas from passive observations of the user's actions, thereby allowing accurate predictions of future events. We evaluate this technique with a crime map and demonstrate that users' clicks appear in our prediction set 95% - 97% of the time. Further analysis shows that we can achieve high prediction accuracy typically after three clicks. Altogether, we show that passive observations of interaction data can reveal valuable information that will allow the system to learn and anticipate future events, laying the foundation for next-generation tools.

cs.HC↗