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Ambuj Tewari

Publications and source records attributed to Ambuj Tewari.

At least 127 records · Page 7Linked to original sources

Finite Time Adaptive Stabilization of LQ Systems

Stabilization of linear systems with unknown dynamics is a canonical problem in adaptive control. Since the lack of knowledge of system parameters can cause it to become destabilized, an adaptive stabilization procedure is needed prior to regulation. Therefore, the adaptive stabilization needs to be completed in finite time. In order to achieve this goal, asymptotic approaches are not very helpful. There are only a few existing non-asymptotic results and a full treatment of the problem is not currently available. In this work, leveraging the novel method of random linear feedbacks, we establish high probability guarantees for finite time stabilization. Our results hold for remarkably general settings because we carefully choose a minimal set of assumptions. These include stabilizability of the underlying system and restricting the degree of heaviness of the noise distribution. To derive our results, we also introduce a number of new concepts and technical tools to address regularity and instability of the closed-loop matrix.

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Finite Time Identification in Unstable Linear Systems

Identification of the parameters of stable linear dynamical systems is a well-studied problem in the literature, both in the low and high-dimensional settings. However, there are hardly any results for the unstable case, especially regarding finite time bounds. For this setting, classical results on least-squares estimation of the dynamics parameters are not applicable and therefore new concepts and technical approaches need to be developed to address the issue. Unstable linear systems arise in key real applications in control theory, econometrics, and finance. This study establishes finite time bounds for the identification error of the least-squares estimates for a fairly large class of heavy-tailed noise distributions, and transition matrices of such systems. The results relate the time length (samples) required for estimation to a function of the problem dimension and key characteristics of the true underlying transition matrix and the noise distribution. To establish them, appropriate concentration inequalities for random matrices and for sequences of martingale differences are leveraged.

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Online Multiclass Boosting

Recent work has extended the theoretical analysis of boosting algorithms to multiclass problems and to online settings. However, the multiclass extension is in the batch setting and the online extensions only consider binary classification. We fill this gap in the literature by defining, and justifying, a weak learning condition for online multiclass boosting. This condition leads to an optimal boosting algorithm that requires the minimal number of weak learners to achieve a certain accuracy. Additionally, we propose an adaptive algorithm which is near optimal and enjoys an excellent performance on real data due to its adaptive property.

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Online Boosting Algorithms for Multi-label Ranking

We consider the multi-label ranking approach to multi-label learning. Boosting is a natural method for multi-label ranking as it aggregates weak predictions through majority votes, which can be directly used as scores to produce a ranking of the labels. We design online boosting algorithms with provable loss bounds for multi-label ranking. We show that our first algorithm is optimal in terms of the number of learners required to attain a desired accuracy, but it requires knowledge of the edge of the weak learners. We also design an adaptive algorithm that does not require this knowledge and is hence more practical. Experimental results on real data sets demonstrate that our algorithms are at least as good as existing batch boosting algorithms.

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Lasso Guarantees for Time Series Estimation Under Subgaussian Tails and $ β$-Mixing

Many theoretical results on estimation of high dimensional time series require specifying an underlying data generating model (DGM). Instead, along the footsteps of~\cite{wong2017lasso}, this paper relies only on (strict) stationarity and $ β$-mixing condition to establish consistency of lasso when data comes from a $β$-mixing process with marginals having subgaussian tails. Because of the general assumptions, the data can come from DGMs different than standard time series models such as VAR or ARCH. When the true DGM is not VAR, the lasso estimates correspond to those of the best linear predictors using the past observations. We establish non-asymptotic inequalities for estimation and prediction errors of the lasso estimates. Together with~\cite{wong2017lasso}, we provide lasso guarantees that cover full spectrum of the parameters in specifications of $ β$-mixing subgaussian time series. Applications of these results potentially extend to non-Gaussian, non-Markovian and non-linear times series models as the examples we provide demonstrate. In order to prove our results, we derive a novel Hanson-Wright type concentration inequality for $β$-mixing subgaussian random vectors that may be of independent interest.

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Beyond the Hazard Rate: More Perturbation Algorithms for Adversarial Multi-armed Bandits

Recent work on follow the perturbed leader (FTPL) algorithms for the adversarial multi-armed bandit problem has highlighted the role of the hazard rate of the distribution generating the perturbations. Assuming that the hazard rate is bounded, it is possible to provide regret analyses for a variety of FTPL algorithms for the multi-armed bandit problem. This paper pushes the inquiry into regret bounds for FTPL algorithms beyond the bounded hazard rate condition. There are good reasons to do so: natural distributions such as the uniform and Gaussian violate the condition. We give regret bounds for both bounded support and unbounded support distributions without assuming the hazard rate condition. We also disprove a conjecture that the Gaussian distribution cannot lead to a low-regret algorithm. In fact, it turns out that it leads to near optimal regret, up to logarithmic factors. A key ingredient in our approach is the introduction of a new notion called the generalized hazard rate.

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Markov Decision Processes with Continuous Side Information

We consider a reinforcement learning (RL) setting in which the agent interacts with a sequence of episodic MDPs. At the start of each episode the agent has access to some side-information or context that determines the dynamics of the MDP for that episode. Our setting is motivated by applications in healthcare where baseline measurements of a patient at the start of a treatment episode form the context that may provide information about how the patient might respond to treatment decisions. We propose algorithms for learning in such Contextual Markov Decision Processes (CMDPs) under an assumption that the unobserved MDP parameters vary smoothly with the observed context. We also give lower and upper PAC bounds under the smoothness assumption. Because our lower bound has an exponential dependence on the dimension, we consider a tractable linear setting where the context is used to create linear combinations of a finite set of MDPs. For the linear setting, we give a PAC learning algorithm based on KWIK learning techniques.

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Action Centered Contextual Bandits

Contextual bandits have become popular as they offer a middle ground between very simple approaches based on multi-armed bandits and very complex approaches using the full power of reinforcement learning. They have demonstrated success in web applications and have a rich body of associated theoretical guarantees. Linear models are well understood theoretically and preferred by practitioners because they are not only easily interpretable but also simple to implement and debug. Furthermore, if the linear model is true, we get very strong performance guarantees. Unfortunately, in emerging applications in mobile health, the time-invariant linear model assumption is untenable. We provide an extension of the linear model for contextual bandits that has two parts: baseline reward and treatment effect. We allow the former to be complex but keep the latter simple. We argue that this model is plausible for mobile health applications. At the same time, it leads to algorithms with strong performance guarantees as in the linear model setting, while still allowing for complex nonlinear baseline modeling. Our theory is supported by experiments on data gathered in a recently concluded mobile health study.

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Sampled Fictitious Play is Hannan Consistent

Fictitious play is a simple and widely studied adaptive heuristic for playing repeated games. It is well known that fictitious play fails to be Hannan consistent. Several variants of fictitious play including regret matching, generalized regret matching and smooth fictitious play, are known to be Hannan consistent. In this note, we consider sampled fictitious play: at each round, the player samples past times and plays the best response to previous moves of other players at the sampled time points. We show that sampled fictitious play, using Bernoulli sampling, is Hannan consistent. Unlike several existing Hannan consistency proofs that rely on concentration of measure results, ours instead uses anti-concentration results from Littlewood-Offord theory.

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On Lipschitz Continuity and Smoothness of Loss Functions in Learning to Rank

In binary classification and regression problems, it is well understood that Lipschitz continuity and smoothness of the loss function play key roles in governing generalization error bounds for empirical risk minimization algorithms. In this paper, we show how these two properties affect generalization error bounds in the learning to rank problem. The learning to rank problem involves vector valued predictions and therefore the choice of the norm with respect to which Lipschitz continuity and smoothness are defined becomes crucial. Choosing the $\ell_\infty$ norm in our definition of Lipschitz continuity allows us to improve existing bounds. Furthermore, under smoothness assumptions, our choice enables us to prove rates that interpolate between $1/\sqrt{n}$ and $1/n$ rates. Application of our results to ListNet, a popular learning to rank method, gives state-of-the-art performance guarantees.

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Perceptron like Algorithms for Online Learning to Rank

Perceptron is a classic online algorithm for learning a classification function. In this paper, we provide a novel extension of the perceptron algorithm to the learning to rank problem in information retrieval. We consider popular listwise performance measures such as Normalized Discounted Cumulative Gain (NDCG) and Average Precision (AP). A modern perspective on perceptron for classification is that it is simply an instance of online gradient descent (OGD), during mistake rounds, using the hinge loss function. Motivated by this interpretation, we propose a novel family of listwise, large margin ranking surrogates. Members of this family can be thought of as analogs of the hinge loss. Exploiting a certain self-bounding property of the proposed family, we provide a guarantee on the cumulative NDCG (or AP) induced loss incurred by our perceptron-like algorithm. We show that, if there exists a perfect oracle ranker which can correctly rank each instance in an online sequence of ranking data, with some margin, the cumulative loss of perceptron algorithm on that sequence is bounded by a constant, irrespective of the length of the sequence. This result is reminiscent of Novikoff's convergence theorem for the classification perceptron. Moreover, we prove a lower bound on the cumulative loss achievable by any deterministic algorithm, under the assumption of existence of perfect oracle ranker. The lower bound shows that our perceptron bound is not tight, and we propose another, \emph{purely online}, algorithm which achieves the lower bound. We provide empirical results on simulated and large commercial datasets to corroborate our theoretical results.

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Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games

Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary's move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed \cite{lincombinatorial2014}, where the learner's action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves $O(T^{2/3}\log T)$ distribution independent and $O(\log T)$ distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem. Different algorithms within the framework achieve $O(T^{2/3}\sqrt{\log T})$ distribution independent and $O(\log^2 T)$ distribution dependent regret respectively. Crucially, our framework needs only the simpler "argmax" oracle from GCB and the distribution dependent regret does not require existence of a unique optimal action. Our second contribution is another algorithm, PEGE2, which combines gap estimation with a PEGE algorithm, to achieve an $O(\log T)$ regret bound, matching the GCB guarantee but removing the dependence on size of the learner's action space. However, like GCB, PEGE2 requires access to both offline oracles and the existence of a unique optimal action. Finally, we discuss how our algorithm can be efficiently applied to a CPM problem of practical interest: namely, online ranking with feedback at the top.

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Online Learning to Rank with Top-k Feedback

We consider two settings of online learning to rank where feedback is restricted to top ranked items. The problem is cast as an online game between a learner and sequence of users, over $T$ rounds. In both settings, the learners objective is to present ranked list of items to the users. The learner's performance is judged on the entire ranked list and true relevances of the items. However, the learner receives highly restricted feedback at end of each round, in form of relevances of only the top $k$ ranked items, where $k \ll m$. The first setting is \emph{non-contextual}, where the list of items to be ranked is fixed. The second setting is \emph{contextual}, where lists of items vary, in form of traditional query-document lists. No stochastic assumption is made on the generation process of relevances of items and contexts. We provide efficient ranking strategies for both the settings. The strategies achieve $O(T^{2/3})$ regret, where regret is based on popular ranking measures in first setting and ranking surrogates in second setting. We also provide impossibility results for certain ranking measures and a certain class of surrogates, when feedback is restricted to the top ranked item, i.e. $k=1$. We empirically demonstrate the performance of our algorithms on simulated and real world datasets.

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Mixture Proportion Estimation via Kernel Embedding of Distributions

Mixture proportion estimation (MPE) is the problem of estimating the weight of a component distribution in a mixture, given samples from the mixture and component. This problem constitutes a key part in many "weakly supervised learning" problems like learning with positive and unlabelled samples, learning with label noise, anomaly detection and crowdsourcing. While there have been several methods proposed to solve this problem, to the best of our knowledge no efficient algorithm with a proven convergence rate towards the true proportion exists for this problem. We fill this gap by constructing a provably correct algorithm for MPE, and derive convergence rates under certain assumptions on the distribution. Our method is based on embedding distributions onto an RKHS, and implementing it only requires solving a simple convex quadratic programming problem a few times. We run our algorithm on several standard classification datasets, and demonstrate that it performs comparably to or better than other algorithms on most datasets.

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Optimality of Fast Matching Algorithms for Random Networks with Applications to Structural Controllability

Network control refers to a very large and diverse set of problems including controllability of linear time-invariant dynamical systems, where the objective is to select an appropriate input to steer the network to a desired state. There are many notions of controllability, one of them being structural controllability, which is intimately connected to finding maximum matchings on the underlying network topology. In this work, we study fast, scalable algorithms for finding maximum matchings for a large class of random networks. First, we illustrate that degree distribution random networks are realistic models for real networks in terms of structural controllability. Subsequently, we analyze a popular, fast and practical heuristic due to Karp and Sipser as well as a simplification of it. For both heuristics, we establish asymptotic optimality and provide results concerning the asymptotic size of maximum matchings for an extensive class of random networks.

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Online Ranking with Top-1 Feedback

We consider a setting where a system learns to rank a fixed set of $m$ items. The goal is produce good item rankings for users with diverse interests who interact online with the system for $T$ rounds. We consider a novel top-$1$ feedback model: at the end of each round, the relevance score for only the top ranked object is revealed. However, the performance of the system is judged on the entire ranked list. We provide a comprehensive set of results regarding learnability under this challenging setting. For PairwiseLoss and DCG, two popular ranking measures, we prove that the minimax regret is $Θ(T^{2/3})$. Moreover, the minimax regret is achievable using an efficient strategy that only spends $O(m \log m)$ time per round. The same efficient strategy achieves $O(T^{2/3})$ regret for Precision@$k$. Surprisingly, we show that for normalized versions of these ranking measures, i.e., AUC, NDCG \& MAP, no online ranking algorithm can have sublinear regret.

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Online Learning to Rank with Feedback at the Top

We consider an online learning to rank setting in which, at each round, an oblivious adversary generates a list of $m$ documents, pertaining to a query, and the learner produces scores to rank the documents. The adversary then generates a relevance vector and the learner updates its ranker according to the feedback received. We consider the setting where the feedback is restricted to be the relevance levels of only the top $k$ documents in the ranked list for $k \ll m$. However, the performance of learner is judged based on the unrevealed full relevance vectors, using an appropriate learning to rank loss function. We develop efficient algorithms for well known losses in the pointwise, pairwise and listwise families. We also prove that no online algorithm can have sublinear regret, with top-1 feedback, for any loss that is calibrated with respect to NDCG. We apply our algorithms on benchmark datasets demonstrating efficient online learning of a ranking function from highly restricted feedback.

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Generalization error bounds for learning to rank: Does the length of document lists matter?

We consider the generalization ability of algorithms for learning to rank at a query level, a problem also called subset ranking. Existing generalization error bounds necessarily degrade as the size of the document list associated with a query increases. We show that such a degradation is not intrinsic to the problem. For several loss functions, including the cross-entropy loss used in the well known ListNet method, there is \emph{no} degradation in generalization ability as document lists become longer. We also provide novel generalization error bounds under $\ell_1$ regularization and faster convergence rates if the loss function is smooth.

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