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Amer E. Mouawad

Publications and source records attributed to Amer E. Mouawad.

At least 19 recordsLinked to original sources

On the complexity of the single-move labeled token routing problem

In neutral-atom quantum computers, atoms are moved to target positions along paths of empty positions, and a target position may be reserved for one species of atom. Motivated by this task, we introduce Single-Move Labeled Token Routing: every source and every target vertex of a graph is assigned a set of labels, and tokens occupy the sources. A solution consists of a matching that assigns each source to a compatible target (one whose label set intersects its own), a route for each matched pair, and a movement order in which, when a token is moved, its route contains no other token. The problem is known to be polynomial-time solvable when every source is compatible with every target, and $\mathsf{NP}$-complete on grid graphs when each source is compatible with exactly one target. We prove that the latter case remains $\mathsf{NP}$-complete on grids and on planar graphs of maximum degree four even when some solution has pairwise edge-disjoint routes. On trees, the problem is known to be $\mathsf{NP}$-complete even for maximum degree three. We study trees through the solution edge multiplicity, the largest number of routes of a solution sharing an edge, and the candidate edge multiplicity, the largest number of compatible pairs whose paths share an edge. We prove that on trees of maximum degree three, the problem is $\mathsf{W}[1]$-hard parameterized by a bound on the solution edge multiplicity, even when a movement order is given, and that on trees of unbounded degree, it is $\mathsf{NP}$-complete even when the candidate edge multiplicity is at most eight. We show that on trees the problem is fixed-parameter tractable parameterized by the maximum degree together with the candidate edge multiplicity, and also by the candidate vertex multiplicity, the same count at vertices. Unless $\mathsf{P}=\mathsf{NP}$, neither the maximum degree nor the candidate edge multiplicity can be omitted.

cs.CC↗

Separating Feasibility and Movement in Solution Discovery: The Case of Path Discovery

We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are feasible is not the same as the graph that governs how tokens, agents, or resources may move. Existing models such as token sliding and token jumping typically do not distinguish the problem graph and the movement graph. Motivated by this mismatch, we introduce a directed weighted two-graph model that cleanly separates feasibility from movement. A problem graph specifies the desired combinatorial objects, while a movement graph specifies admissible relocations and their costs. This yields a flexible framework that captures asymmetry, heterogeneous movement constraints, and weighted transitions, while subsuming classical discovery models as special cases. We investigate this model through \textsc{Path Discovery} and \textsc{Shortest Path Discovery}, where the task is to realize a vertex set containing an $s$-$t$-path or a shortest $s$-$t$-path in the problem graph. These problems are particularly natural in applications, since directed and weighted shortest paths are among the most fundamental algorithmic primitives. At the same time, previous work has already shown that discovery can be computationally hard even when the underlying optimization problem is easy. Our results show that this phenomenon persists, and becomes especially rich, in the two-graph setting. We obtain a detailed complexity picture, identifying tractable cases as well as strong hardness results.

cs.DM↗

Finding Graph Isomorphisms in Heated Spaces in Almost No Time

Determining whether two graphs are structurally identical is a fundamental problem with applications spanning mathematics, computer science, chemistry, and network science. Despite decades of study, graph isomorphism remains a challenging algorithmic task, particularly for highly regular structures. Here we introduce a new algorithmic approach based on ideas from spectral graph theory and geometry that constructs candidate correspondences between vertices using their curvatures. Any correspondence produced by the algorithm is explicitly verified, ensuring that non-isomorphic graphs are never incorrectly identified as isomorphic. Although the method does not yet guarantee success on all inputs, we find that it correctly resolves every instance tested in deterministic polynomial time, including a broad collection of graphs known to be difficult for classical techniques. These results demonstrate that enriched spectral methods can be far more powerful than previously understood, and suggest a promising direction for the practical resolution of the complexity of the graph isomorphism problem.

physics.comp-ph↗

Faster Vertex Cover Algorithms on GPUs with Component-Aware Parallel Branching

Algorithms for finding minimum or bounded vertex covers in graphs use a branch-and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior GPU solutions assign different thread blocks to different sub-trees, while using a shared worklist to balance the load. However, these prior solutions do not scale to large and complex graphs because their unawareness of when the graph splits into components causes them to solve these components redundantly. Moreover, their high memory footprint limits the number of workers that can execute concurrently. We propose a novel GPU solution for vertex cover problems that detects when a graph splits into components and branches on the components independently. Although the need to aggregate the solutions of different components introduces non-tail-recursive branches which interfere with load balancing, we overcome this challenge by delegating the post-processing to the last descendant of each branch. We also reduce the memory footprint by reducing the graph and inducing a subgraph before exploring the search tree. Our solution substantially outperforms the state-of-the-art GPU solution, finishing in seconds when the state-of-the-art solution exceeds 6 hours. To the best of our knowledge, our work is the first to parallelize non-tail-recursive branching patterns on GPUs in a load balanced manner.

cs.DC↗

On Algorithmic Meta-Theorems for Solution Discovery: Tractability and Barriers

Solution discovery asks whether a given (infeasible) starting configuration to a problem can be transformed into a feasible solution using a limited number of transformation steps. This paper investigates meta-theorems for solution discovery for graph problems definable in monadic second-order logic (MSO$_1$ and MSO$_2$) and first-order logic (FO) where the transformation step is to slide a token to an adjacent vertex, focusing on parameterized complexity and structural graph parameters that do not involve the transformation budget $b$. We present both positive and negative results. On the algorithmic side, we prove that MSO$_2$-Discovery is in XP when parameterized by treewidth and that MSO$_1$-Discovery is fixed-parameter tractable when parameterized by neighborhood diversity. On the hardness side, we establish that FO-Discovery is W[1]-hard when parameterized by modulator to stars, modulator to paths, as well as twin cover, numbers. Additionally, we prove that MSO$_1$-Discovery is W[1]-hard when parameterized by bandwidth. These results complement the straightforward observation that solution discovery for the studied problems is fixed-parameter tractable when the budget $b$ is included in the parameter (in particular, parameterized by cliquewidth$+b$, where the cliquewidth of a graph is at most any of the studied parameters), and provide a near-complete (fixed-parameter tractability) meta-theorems investigation for solution discovery problems for MSO- and FO-definable graph problems and structural parameters larger than cliquewidth.

cs.DS↗

On the complexity of constrained reconfiguration and motion planning

Coordinating the motion of multiple agents in constrained environments is a fundamental challenge in robotics, motion planning, and scheduling. A motivating example involves $n$ robotic arms, each represented as a line segment. The objective is to rotate each arm to its vertical orientation, one at a time (clockwise or counterclockwise), without collisions nor rotating any arm more than once. This scenario is an example of the more general $k$-Compatible Ordering problem, where $n$ agents, each capable of $k$ state-changing actions, must transition to specific target states under constraints encoded as a set $\mathcal{G}$ of $k$ pairs of directed graphs. We show that $k$-Compatible Ordering is $\mathsf{NP}$-complete, even when $\mathcal{G}$ is planar, degenerate, or acyclic. On the positive side, we provide polynomial-time algorithms for cases such as when $k = 1$ or $\mathcal{G}$ has bounded treewidth. We also introduce generalized variants supporting multiple state-changing actions per agent, broadening the applicability of our framework. These results extend to a wide range of scheduling, reconfiguration, and motion planning applications in constrained environments.

cs.CC↗

The tape reconfiguration problem and its consequences for dominating set reconfiguration

A dominating set of a graph $G=(V,E)$ is a set of vertices $D \subseteq V$ whose closed neighborhood is $V$, i.e., $N[D]=V$. We view a dominating set as a collection of tokens placed on the vertices of $D$. In the token sliding variant of the Dominating Set Reconfiguration problem (TS-DSR), we seek to transform a source dominating set into a target dominating set in $G$ by sliding tokens along edges, and while maintaining a dominating set all along the transformation. TS-DSR is known to be PSPACE-complete even restricted to graphs of pathwidth $w$, for some non-explicit constant $w$ and to be XL-complete parameterized by the size $k$ of the solution. The first contribution of this article consists in using a novel approach to provide the first explicit constant for which the TS-DSR problem is PSPACE-complete, a question that was left open in the literature. From a parameterized complexity perspective, the token jumping variant of DSR, i.e., where tokens can jump to arbitrary vertices, is known to be FPT when parameterized by the size of the dominating sets on nowhere dense classes of graphs. But, in contrast, no non-trivial result was known about TS-DSR. We prove that DSR is actually much harder in the sliding model since it is XL-complete when restricted to bounded pathwidth graphs and even when parameterized by $k$ plus the feedback vertex set number of the graph. This gives, for the first time, a difference of behavior between the complexity under token sliding and token jumping for some problem on graphs of bounded treewidth. All our results are obtained using a brand new method, based on the hardness of the so-called Tape Reconfiguration problem, a problem we believe to be of independent interest.

cs.CC↗

Low-latency control system for feedback experiments with optical tweezer arrays

We present and characterize a modular, open-source system to perform feedback control experiments on configurations of atoms and molecules in arrays of optical tweezers. The system features a modular, cost-effective computer architecture with a motherboard and peripheral cards. It supports efficient data transfer to and from graphics processing units (GPUs) using Remote Direct Memory Access (RDMA), leveraging GPU efficiency in matrix multiplication and parallelism, while enabling direct data transfer between devices without involving the CPU. We first describe the architecture and workflow of the system, detailing its hardware components and software modules. We then evaluate the computational runtime for preparing defect-free chains and grids of atoms using efficient implementations of atom reconfiguration algorithms. Finally, we discuss timing bottlenecks and strategies to reduce latency. Beyond solving reconfiguration problems, the system can readily be used to implement adaptive and feedforward protocols, as well as digital quantum algorithms relying on particle displacement. Our results lay the groundwork for developing low-latency feedback control systems, benchmarking their performance, and advancing scalable quantum hardware.

quant-ph↗

Efficient algorithms to solve atom reconfiguration problems. III. The bird and batching algorithms and other parallel implementations on GPUs

We present efficient implementations of atom reconfiguration algorithms for both CPUs and GPUs, along with a batching routine to merge displacement operations for parallel execution. Leveraging graph-theoretic methods, our approach derives improved algorithms that achieve reduced time complexity and faster operational running times. First, we introduce an enhanced version of the redistribution-reconfiguration (red-rec) algorithm, which offers superior operational and runtime performance. We detail its efficient implementation on a GPU using a parallel approach. Next, we present an optimized version of the assignment-reconfiguration-ordering (aro) algorithm, specifically tailored for unweighted grid graphs. Finally, we introduce the bird algorithm to solve reconfiguration problems on grids, achieving performance gains over both red-rec and aro. These algorithms can be used to prepare defect-free configurations of neutral atoms in arrays of optical traps, serve as subroutines in more complex algorithms, or cross-benchmark the operational and runtime performance of new algorithms. They are suitable for realizing quantum circuits incorporating displacement operations and are optimized for real-time operation on increasingly large system sizes.

quant-ph↗

Efficient algorithms to solve atom reconfiguration problems. I. The redistribution-reconfiguration (red-rec) algorithm

We propose the redistribution-reconfiguration (red-rec) algorithm to prepare large configurations of atoms using arrays of dynamic optical traps. Red-rec exploits simple heuristics and exact subroutines to solve atom reconfiguration problems on grids. It admits a fast and efficient implementation suitable for real-time operation. We numerically quantify its performance using realistic physical parameters and operational constraints, both in the absence and presence of loss. Red-rec enables assembling large configurations of atoms with high mean success probability. Fast preparation times are achieved by harnessing parallel control operations that actuate multiple traps simultaneously. Faster preparation times are achieved by rejecting configurations of atoms containing fewer atoms than a given threshold. However, the number of traps required to prepare a compact-centered configuration of atoms on a grid with a probability of 0.5 scales as the 3/2 power of the number of desired atoms. This finding highlights some of the challenges associated with scaling up configurations of atoms beyond tens of thousands of atoms.

quant-ph↗

Efficient algorithms to solve atom reconfiguration problems. II. The assignment-rerouting-ordering (aro) algorithm

Programmable arrays of optical traps enable the assembly of configurations of single atoms to perform controlled experiments on quantum many-body systems. Finding the sequence of control operations to transform an arbitrary configuration of atoms into a predetermined one requires solving an atom reconfiguration problem quickly and efficiently. A typical approach to solve atom reconfiguration problems is to use an assignment algorithm to determine which atoms to move to which traps. This approach results in control protocols that exactly minimize the number of displacement operations; however, this approach does not optimize for the number of displaced atoms or the number of times each atom is displaced, resulting in unnecessary control operations that increase the execution time and failure rate of the control protocol. In this work, we propose the assignment-rerouting-ordering (aro) algorithm to improve the performance of assignment-based algorithms in solving atom reconfiguration problems. The aro algorithm uses an assignment subroutine to minimize the total distance traveled by all atoms, a rerouting subroutine to reduce the number of displaced atoms, and an ordering subroutine to guarantee that each atom is displaced at most once. The ordering subroutine relies on the existence of a partial ordering of moves that can be obtained using a polynomial-time algorithm that we introduce within the formal framework of graph theory. We numerically quantify the performance of the aro algorithm in the presence and in the absence of loss, and show that it outperforms the exact, approximation, and heuristic algorithms that we use as benchmarks. Our results are useful for assembling large configurations of atoms with high success probability and fast preparation time, as well as for designing and benchmarking novel atom reconfiguration algorithms.

quant-ph↗

Data reduction for directed feedback vertex set on graphs without long induced cycles

We study reduction rules for Directed Feedback Vertex Set (DFVS) on directed graphs without long cycles. A DFVS instance without cycles longer than $d$ naturally corresponds to an instance of $d$-Hitting Set, however, enumerating all cycles in an $n$-vertex graph and then kernelizing the resulting $d$-Hitting Set instance can be too costly, as already enumerating all cycles can take time $Ω(n^d)$. We show how to compute a kernel with at most $2^dk^d$ vertices and at most $d^{3d}k^d$ induced cycles of length at most $d$, where $k$ is the size of a minimum directed feedback vertex set. We then study classes of graphs whose underlying undirected graphs have bounded expansion or are nowhere dense. We prove that for every nowhere dense class $\mathscr{C}$ there is a function $f_\mathscr{C}(d,ε)$ such that for graphs $G\in \mathscr{C}$ without induced cycles of length greater than $d$ we can compute a kernel with $f_\mathscr{C}(d,ε)\cdot k^{1+ε}$ vertices for any $ε>0$ in time $f_\mathscr{C}(d,ε)\cdot n^{O(1)}$. The most restricted classes we consider are strongly connected planar graphs without any (induced or non-induced) long cycles. We show that these classes have treewidth $O(d)$ and hence DFVS on planar graphs without cycles of length greater than $d$ can be solved in time $2^{O(d)}\cdot n^{O(1)}$. We finally present a new data reduction rule for general DFVS and prove that the rule together with two standard rules subsumes all rules applied in the work of Bergougnoux et al.\ to obtain a polynomial kernel for DFVS[FVS], i.e., DFVS parameterized by the feedback vertex set number of the underlying (undirected) graph. We conclude by studying the LP-based approximation of DFVS.

cs.DS↗

Kernelization Complexity of Solution Discovery Problems

In the solution discovery variant of a vertex (edge) subset problem $Π$ on graphs, we are given an initial configuration of tokens on the vertices (edges) of an input graph $G$ together with a budget $b$. The question is whether we can transform this configuration into a feasible solution of $Π$ on $G$ with at most $b$ modification steps. We consider the token sliding variant of the solution discovery framework, where each modification step consists of sliding a token to an adjacent vertex (edge). The framework of solution discovery was recently introduced by Fellows et al. [Fellows et al., ECAI 2023] and for many solution discovery problems the classical as well as the parameterized complexity has been established. In this work, we study the kernelization complexity of the solution discovery variants of Vertex Cover, Independent Set, Dominating Set, Shortest Path, Matching, and Vertex Cut with respect to the parameters number of tokens $k$, discovery budget $b$, as well as structural parameters such as pathwidth.

cs.DS↗

Parameterized Shortest Path Reconfiguration

An st-shortest path, or st-path for short, in a graph G is a shortest (induced) path from s to t in G. Two st-paths are said to be adjacent if they differ on exactly one vertex. A reconfiguration sequence between two st-paths P and Q is a sequence of adjacent st-paths starting from P and ending at Q. Deciding whether there exists a reconfiguration sequence between two given $st$-paths is known to be PSPACE-complete, even on restricted classes of graphs such as graphs of bounded bandwidth (hence pathwidth). On the positive side, and rather surprisingly, the problem is polynomial-time solvable on planar graphs. In this paper, we study the parameterized complexity of the Shortest Path Reconfiguration (SPR) problem. We show that SPR is W[1]-hard parameterized by k + \ell, even when restricted to graphs of bounded (constant) degeneracy; here k denotes the number of edges on an st-path, and \ell denotes the length of a reconfiguration sequence from P to Q. We complement our hardness result by establishing the fixed-parameter tractability of SPR parameterized by \ell and restricted to nowhere-dense classes of graphs. Additionally, we establish fixed-parameter tractability of SPR when parameterized by the treedepth, by the cluster-deletion number, or by the modular-width of the input graph.

cs.CC↗

Solution discovery via reconfiguration for problems in P

In the recently introduced framework of solution discovery via reconfiguration [Fellows et al., ECAI 2023], we are given an initial configuration of $k$ tokens on a graph and the question is whether we can transform this configuration into a feasible solution (for some problem) via a bounded number $b$ of small modification steps. In this work, we study solution discovery variants of polynomial-time solvable problems, namely Spanning Tree Discovery, Shortest Path Discovery, Matching Discovery, and Vertex/Edge Cut Discovery in the unrestricted token addition/removal model, the token jumping model, and the token sliding model. In the unrestricted token addition/removal model, we show that all four discovery variants remain in P. For the toking jumping model we also prove containment in P, except for Vertex/Edge Cut Discovery, for which we prove NP-completeness. Finally, in the token sliding model, almost all considered problems become NP-complete, the exception being Spanning Tree Discovery, which remains polynomial-time solvable. We then study the parameterized complexity of the NP-complete problems and provide a full classification of tractability with respect to the parameters solution size (number of tokens) $k$ and transformation budget (number of steps) $b$. Along the way, we observe strong connections between the solution discovery variants of our base problems and their (weighted) rainbow variants as well as their red-blue variants with cardinality constraints.

cs.DM↗

Minimum Separator Reconfiguration

We study the problem of reconfiguring one minimum $s$-$t$-separator $A$ into another minimum $s$-$t$-separator $B$ in some $n$-vertex graph $G$ containing two non-adjacent vertices $s$ and $t$. We consider several variants of the problem as we focus on both the token sliding and token jumping models. Our first contribution is a polynomial-time algorithm that computes (if one exists) a minimum-length sequence of slides transforming $A$ into $B$. We additionally establish that the existence of a sequence of jumps (which need not be of minimum length) can be decided in polynomial time (by an algorithm that also outputs a witnessing sequence when one exists). In contrast, and somewhat surprisingly, we show that deciding if a sequence of at most $\ell$ jumps can transform $A$ into $B$ is an $\textsf{NP}$-complete problem. To complement this negative result, we investigate the parameterized complexity of what we believe to be the two most natural parameterized counterparts of the latter problem; in particular, we study the problem of computing a minimum-length sequence of jumps when parameterized by the size $k$ of the minimum \stseps and when parameterized by the number of jumps $\ell$. For the first parameterization, we show that the problem is fixed-parameter tractable, but does not admit a polynomial kernel unless $\textsf{NP} \subseteq \textsf{coNP/poly}$. We complete the picture by designing a kernel with $\mathcal{O}(\ell^2)$ vertices and edges for the length $\ell$ of the sequence as a parameter.

cs.CC↗

On Solution Discovery via Reconfiguration

The dynamics of real-world applications and systems require efficient methods for improving infeasible solutions or restoring corrupted ones by making modifications to the current state of a system in a restricted way. We propose a new framework of solution discovery via reconfiguration for constructing a feasible solution for a given problem by executing a sequence of small modifications starting from a given state. Our framework integrates and formalizes different aspects of classical local search, reoptimization, and combinatorial reconfiguration. We exemplify our framework on a multitude of fundamental combinatorial problems, namely Vertex Cover, Independent Set, Dominating Set, and Coloring. We study the classical as well as the parameterized complexity of the solution discovery variants of those problems and explore the boundary between tractable and intractable instances.

cs.CC↗

On finding short reconfiguration sequences between independent sets

Assume we are given a graph $G$, two independent sets $S$ and $T$ in $G$ of size $k \geq 1$, and a positive integer $\ell \geq 1$. The goal is to decide whether there exists a sequence $\langle I_0, I_1, ..., I_\ell \rangle$ of independent sets such that for all $j \in \{0,\ldots,\ell-1\}$ the set $I_j$ is an independent set of size $k$, $I_0 = S$, $I_\ell = T$, and $I_{j+1}$ is obtained from $I_j$ by a predetermined reconfiguration rule. We consider two reconfiguration rules. Intuitively, we view each independent set as a collection of tokens placed on the vertices of the graph. Then, the Token Sliding Optimization (TSO) problem asks whether there exists a sequence of at most $\ell$ steps that transforms $S$ into $T$, where at each step we are allowed to slide one token from a vertex to an unoccupied neighboring vertex. In the Token Jumping Optimization (TJO) problem, at each step, we are allowed to jump one token from a vertex to any other unoccupied vertex of the graph. Both TSO and TJO are known to be fixed-parameter tractable when parameterized by $\ell$ on nowhere dense classes of graphs. In this work, we show that both problems are fixed-parameter tractable for parameter $k + \ell + d$ on $d$-degenerate graphs as well as for parameter $|M| + \ell + Δ$ on graphs having a modulator $M$ whose deletion leaves a graph of maximum degree $Δ$. We complement these result by showing that for parameter $\ell$ alone both problems become W[1]-hard already on $2$-degenerate graphs. Our positive result makes use of the notion of independence covering families introduced by Lokshtanov et al. Finally, we show that using such families one can obtain a simpler and unified algorithm for the standard Token Jumping Reachability problem parameterized by $k$ on both degenerate and nowhere dense classes of graphs.

cs.CC↗