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Amirhossein Habibian

Publications and source records attributed to Amirhossein Habibian.

At least 19 recordsLinked to original sources

PrismQuant: Optimal Null-Space Rotations for Grouped Quantizers

Smaller activation outliers do not necessarily imply better low-bit quantization: their alignment with the quantizer matters. We introduce PrismQuant, a quantizer-aware rotation framework that aligns the leading activation eigenspace with the constant group subspace of asymmetric grouped INT4. The affine offsets represent the energy in this subspace without widening the range within the group. We formulate rotation design as a Ky Fan trace maximization and derive a closed-form solution that is provably optimal for this alignment objective. Compact Householder transformations and their compact-WY representation enable gradient-free construction and efficient application at both foldable and online sites. A predictive range law further connects unaligned activation energy and group size to quantization-relevant variation. Experiments on Llama, Qwen, and Mistral span dense models up to 70B parameters and a 30B mixture-of-experts model. Under W4A4KV4, PrismQuant sets the state of the art on Llama-3.2-3B among the compared methods in both perplexity and accuracy. On Llama-3.1-70B, it attains 3.85 perplexity and 72.46% average zero-shot accuracy, only 0.22 percentage points below full precision. In the deployment study on Llama-3.1-8B, our optimized implementation achieves 1.51x prefill and 1.22x CUDA Graph decode speedups over matched FP16 baselines, with 56.34% lower decode peak memory and only 2.35% additional Graph decode latency over Hadamard. Code is available at https://github.com/ForeverBlue816/PrismQuant.

cs.AI↗

SQuad: Sub-Quadratic Attention Distillation for Efficient Video Generation

Video Diffusion Transformers (DiTs) spend most of their compute inside the Self-Attention operation, whose cost grows quadratically, $\mathcal{O}(n^2)$, with the number of latent tokens $n$. For the task of video generation, the token count is large, so this term dominates runtime and memory, and thereby caps the resolution and duration we can generate. Linear $\mathcal{O}(n)$ and low-rank $\mathcal{O}(nk)$ surrogates of Self-Attention trade the full softmax $QK^T$ for cheaper kernels, but rarely recover the original's expressivity, leaving a stubborn quality gap. Motivated by this, we propose SQuad, a Sub-Quadratic Attention Distillation framework that achieves a complexity of $\mathcal{O}(n\sqrt{n})$ in the resulting distilled Attention, naturally balancing the efficiency v/s expressivity trade-off. Instead of training our own Video DiT from scratch, which is prohibitively expensive, we fit a pretrained full softmax Self-Attention DiT into our proposed SQuad-Attention one by distilling the former in two stages: Flow-Matching Supervised Fine-Tuning (SFT), followed by improved Distribution Matching Distillation (DMD2) which additionally makes the sampling more efficient. On the Wan~2.2 5B text-to-video model, SQuAD matches the quadratic teacher on VBench ($83.20$ v/s $83.08$) while cutting the per-step per-block attention FLOPs by $\sim$$67\times$ and attention latency by $\sim$$11\times$, and end-to-end DiT latency by 2$\times$, all while also generating a video in only $6$ Neural Functional Evaluations (NFEs) instead of the default $100$.

cs.CV↗

MobileWan: Closing the Quality Gap for Mobile Video Diffusion

Recent advances in video diffusion have been driven by scaling transformer-based architectures to billions of parameters, substantially improving visual fidelity and motion coherence. In contrast, existing mobile video diffusion models remain limited to relatively small parameter budgets, typically 0.4-1.8B, restricting generation quality. In this work, we show that high-quality mobile video generation does not require small models. Instead, we demonstrate that a server-scale 5B-parameter video diffusion transformer can be deployed efficiently on memory-constrained mobile hardware through recurrent reformulation and structured compression. Starting from Wan2.2-5B, we rely on a recurrence distillation framework that converts video generation into a chunk-wise autoregressive process with constant-memory attention computation. Combined with causal linear attention, the model operates as an RNN at inference time while preserving temporal coherence across chunks. We further propose a learnable attention head pruning method based on binary per-head gates optimized end-to-end using a noise-biased sparsity objective and distillation-based finetuning. Together with sampling-step distillation and memory-optimized VAE decoding, MobileWan becomes the first 5B-scale video diffusion model deployable on a commercial mobile device. Our system generates 5-second 480x832 videos at 16 FPS in 20 seconds end-to-end latency, achieving a VBench score of 83.79 and establishing a new state of the art in mobile video generation. Please find the released DiT checkpoint and the sampling code in the project page: https://qualcomm-ai-research.github.io/MobileWan

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Gated Relational Alignment via Confidence-based Distillation for Efficient VLMs

Vision-Language Models (VLMs) achieve strong multimodal performance but are costly to deploy, and post-training quantization often causes significant accuracy loss. Despite its potential, quantization-aware training for VLMs remains underexplored. We propose GRACE, a framework unifying knowledge distillation and QAT under the Information Bottleneck principle: quantization constrains information capacity while distillation guides what to preserve within this budget. Treating the teacher as a proxy for task-relevant information, we introduce confidence-gated decoupled distillation to filter unreliable supervision, relational centered kernel alignment to transfer visual token structures, and an adaptive controller via Lagrangian relaxation to balance fidelity against capacity constraints. Across extensive benchmarks on LLaVA and Qwen families, our INT4 models consistently outperform FP16 baselines (e.g., LLaVA-1.5-7B: 70.1 vs. 66.8 on SQA; Qwen2-VL-2B: 76.9 vs. 72.6 on MMBench), nearly matching teacher performance. Using real INT4 kernel, we achieve 3$\times$ throughput with 54% memory reduction. This principled framework significantly outperforms existing quantization methods, making GRACE a compelling solution for resource-constrained deployment. Code and data are available at: https://github.com/ForeverBlue816/GRACE.

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Knowledge Distillation for Visual Autoregressive Models

Autoregressive (AR) image generation models are highly expressive but computationally intensive, motivating effective model compression. Knowledge distillation (KD) is a natural approach for model compression and has been widely studied in language modeling, yet its behavior in visual AR generation remains underexplored. In this work, we present the first systematic study of distillation strategies for AR image models. Our analysis shows that while standard distillation can yield meaningful gains, recent methods developed for language do not directly transfer to images: long decoding horizons and visual token ambiguity make teacher supervision unreliable especially under student-conditioned contexts. To address this, we propose VarKD, a distillation framework for visual autoregressive models that distills on student samples while selectively applying teacher supervision and reducing token-level ambiguity. Experiments on ImageNet across multiple AR backbones show that VarKD consistently outperforms prior distillation baselines, narrowing the gap to large-scale models.

cs.CV↗

Multi-Scale Local Speculative Decoding for Image Generation

Autoregressive (AR) models have achieved remarkable success in image synthesis, yet their sequential nature imposes significant latency constraints. Speculative Decoding offers a promising avenue for acceleration, but existing approaches are limited by token-level ambiguity and lack of spatial awareness. In this work, we introduce Multi-Scale Local Speculative Decoding (MuLo-SD), a novel framework that combines multi-resolution drafting with spatially informed verification to accelerate AR image generation. Our method leverages a low-resolution drafter paired with an up-sampling step to propose candidate image tokens, which are then verified in parallel by a high-resolution target model. Crucially, we incorporate a local rejection and resampling mechanism, enabling efficient correction of draft errors by focusing on spatial neighborhoods rather than raster-scan resampling after the first rejection. When integrated with parallel decoding resampling, MuLo-SD achieves substantial speedups -- up to $\mathbf{5\times}$ -- outperforming both speculative decoding and parallel decoding baselines in terms of acceleration, while maintaining comparable semantic alignment and perceptual quality. These results are validated using GenEval, DPG-Bench, and FID/HPSv2 on the MS-COCO 5k validation split. Extensive ablations highlight the impact of up-sampling design, probability pooling, and local rejection and resampling with neighborhood expansion. Our approach sets a new state-of-the-art in speculative decoding for image synthesis, bridging the gap between efficiency and fidelity. Project page is available at https://qualcomm-ai-research.github.io/mulo-sd-webpage/ .

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Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion

We present SetDiff, a geometry-grounded multi-view diffusion framework that enhances novel-view renderings produced by 3D Gaussian Splatting. Our method integrates explicit 3D priors, pixel-aligned coordinate maps and pose-aware Plucker ray embeddings, into a set-based diffusion model capable of jointly processing variable numbers of reference and target views. This formulation enables robust occlusion handling, reduces hallucinations under low-signal conditions, and improves photometric fidelity in visual content restoration. A unified set mixer performs global token-level attention across all input views, supporting scalable multi-camera enhancement while maintaining computational efficiency through latent-space supervision and selective decoding. Extensive experiments on EUVS, Para-Lane, nuScenes, and DL3DV demonstrate significant gains in perceptual fidelity, structural similarity, and robustness under severe extrapolation. SetDiff establishes a state-of-the-art diffusion-based solution for realistic and reliable novel-view synthesis in autonomous driving scenarios.

cs.CV↗

HLA: Hadamard Linear Attention

The attention mechanism is an important reason for the success of transformers. It relies on computing pairwise relations between tokens. To reduce the high computational cost of standard quadratic attention, linear attention has been proposed as an efficient approximation. It employs kernel functions that are applied independently to the inputs before the pairwise similarities are calculated. That allows for an efficient computational procedure which, however, amounts to a low-degree rational function approximating softmax. We propose Hadamard Linear Attention (HLA). Unlike previous works on linear attention, the nonlinearity in HLA is not applied separately to queries and keys, but, analogously to standard softmax attention, after the pairwise similarities have been computed. It will be shown that the proposed nonlinearity amounts to a higher-degree rational function to approximate softmax. An efficient computational scheme for the proposed method is derived that is similar to that of standard linear attention. In contrast to other approaches, no time-consuming tensor reshaping is necessary to apply the proposed algorithm. The effectiveness of the approach is demonstrated by applying it to a large diffusion transformer model for video generation, an application that involves very large amounts of tokens.

cs.AI↗

PyramidalWan: On Making Pretrained Video Model Pyramidal for Efficient Inference

Recently proposed pyramidal models decompose the conventional forward and backward diffusion processes into multiple stages operating at varying resolutions. These models handle inputs with higher noise levels at lower resolutions, while less noisy inputs are processed at higher resolutions. This hierarchical approach significantly reduces the computational cost of inference in multi-step denoising models. However, existing open-source pyramidal video models have been trained from scratch and tend to underperform compared to state-of-the-art systems in terms of visual plausibility. In this work, we present a pipeline that converts a pretrained diffusion model into a pyramidal one through low-cost finetuning, achieving this transformation without degradation in quality of output videos. Furthermore, we investigate and compare various strategies for step distillation within pyramidal models, aiming to further enhance the inference efficiency. Our results are available at https://qualcomm-ai-research.github.io/PyramidalWan.

cs.CV↗

ReHyAt: Recurrent Hybrid Attention for Video Diffusion Transformers

Recent advances in video diffusion models have shifted towards transformer-based architectures, achieving state-of-the-art video generation but at the cost of quadratic attention complexity, which severely limits scalability for longer sequences. We introduce ReHyAt, a Recurrent Hybrid Attention mechanism that combines the fidelity of softmax attention with the efficiency of linear attention, enabling chunk-wise recurrent reformulation and constant memory usage. Unlike the concurrent linear-only SANA Video, ReHyAt's hybrid design allows efficient distillation from existing softmax-based models, reducing the training cost by two orders of magnitude to ~160 GPU hours, while being competitive in the quality. Our light-weight distillation and finetuning pipeline provides a recipe that can be applied to future state-of-the-art bidirectional softmax-based models. Experiments on VBench and VBench-2.0, as well as a human preference study, demonstrate that ReHyAt achieves state-of-the-art video quality while reducing attention cost from quadratic to linear, unlocking practical scalability for long-duration and on-device video generation. Project page is available at https://qualcomm-ai-research.github.io/rehyat.

cs.CV↗

Attention Surgery: An Efficient Recipe to Linearize Your Video Diffusion Transformer

Transformer-based video diffusion models (VDMs) deliver state-of-the-art video generation quality but are constrained by the quadratic cost of self-attention, making long sequences and high resolutions computationally expensive. While linear attention offers sub-quadratic complexity, previous approaches have failed to match the expressiveness of softmax attention unless retrained at significant computational cost. We introduce Attention Surgery, an efficient framework that enables linear or hybrid attention in pretrained VDMs, eliminating the need for training from scratch. Inspired by recent advances in language models, our method combines a novel hybrid attention mechanism-mixing softmax and linear tokens-with a lightweight distillation and fine-tuning pipeline requiring only a few GPU-days. Additionally, we incorporate a cost-aware block-rate strategy to balance expressiveness and efficiency across layers. Applied to Wan2.1 1.3B, a state-of-the-art efficient transformer VDM and evaluated on VBench, VBench2.0 and a human preference study, Attention Surgery achieves competitive results. Furthermore, measurements of on-mobile latency, memory usage, and FLOPs demonstrate notable improvements in scaling behavior for longer videos. Project page is available at: https://qualcomm-ai-research.github.io/attention-surgery.

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Neodragon: Mobile Video Generation using Diffusion Transformer

We introduce Neodragon, a text-to-video system capable of generating 2s (49 frames @24 fps) videos at the 640x1024 resolution directly on a Qualcomm Hexagon NPU in a record 6.7s (7 FPS). Differing from existing transformer-based offline text-to-video generation models, Neodragon is the first to have been specifically optimised for mobile hardware to achieve efficient and high-fidelity video synthesis. We achieve this through four key technical contributions: (1) Replacing the original large 4.762B T5xxl Text-Encoder with a much smaller 0.2B DT5 (DistilT5) with minimal quality loss, enabled through a novel Text-Encoder Distillation procedure. (2) Proposing an Asymmetric Decoder Distillation approach allowing us to replace the native codec-latent-VAE decoder with a more efficient one, without disturbing the generative latent-space of the generation pipeline. (3) Pruning of MMDiT blocks within the denoiser backbone based on their relative importance, with recovery of original performance through a two-stage distillation process. (4) Reducing the NFE (Neural Functional Evaluation) requirement of the denoiser by performing step distillation using DMD adapted for pyramidal flow-matching, thereby substantially accelerating video generation. When paired with an optimised SSD1B first-frame image generator and QuickSRNet for 2x super-resolution, our end-to-end Neodragon system becomes a highly parameter (4.945B full model), memory (3.5GB peak RAM usage), and runtime (6.7s E2E latency) efficient mobile-friendly model, while achieving a VBench total score of 81.61. By enabling low-cost, private, and on-device text-to-video synthesis, Neodragon democratizes AI-based video content creation, empowering creators to generate high-quality videos without reliance on cloud services. Code and model will be made publicly available at our website: https://qualcomm-ai-research.github.io/neodragon

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MoAlign: Motion-Centric Representation Alignment for Video Diffusion Models

Text-to-video diffusion models have enabled high-quality video synthesis, yet often fail to generate temporally coherent and physically plausible motion. A key reason is the models' insufficient understanding of complex motions that natural videos often entail. Recent works tackle this problem by aligning diffusion model features with those from pretrained video encoders. However, these encoders mix video appearance and dynamics into entangled features, limiting the benefit of such alignment. In this paper, we propose a motion-centric alignment framework that learns a disentangled motion subspace from a pretrained video encoder. This subspace is optimized to predict ground-truth optical flow, ensuring it captures true motion dynamics. We then align the latent features of a text-to-video diffusion model to this new subspace, enabling the generative model to internalize motion knowledge and generate more plausible videos. Our method improves the physical commonsense in a state-of-the-art video diffusion model, while preserving adherence to textual prompts, as evidenced by empirical evaluations on VideoPhy, VideoPhy2, VBench, and VBench-2.0, along with a user study.

cs.CV↗

Hybrid Gaussian Splatting for Novel Urban View Synthesis

This paper describes the Qualcomm AI Research solution to the RealADSim-NVS challenge, hosted at the RealADSim Workshop at ICCV 2025. The challenge concerns novel view synthesis in street scenes, and participants are required to generate, starting from car-centric frames captured during some training traversals, renders of the same urban environment as viewed from a different traversal (e.g. different street lane or car direction). Our solution is inspired by hybrid methods in scene generation and generative simulators merging gaussian splatting and diffusion models, and it is composed of two stages: First, we fit a 3D reconstruction of the scene and render novel views as seen from the target cameras. Then, we enhance the resulting frames with a dedicated single-step diffusion model. We discuss specific choices made in the initialization of gaussian primitives as well as the finetuning of the enhancer model and its training data curation. We report the performance of our model design and we ablate its components in terms of novel view quality as measured by PSNR, SSIM and LPIPS. On the public leaderboard reporting test results, our proposal reaches an aggregated score of 0.432, achieving the second place overall.

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Imagining the Unseen: Generative Location Modeling for Object Placement

Location modeling, or determining where non-existing objects could feasibly appear in a scene, has the potential to benefit numerous computer vision tasks, from automatic object insertion to scene creation in virtual reality. Yet, this capability remains largely unexplored to date. In this paper, we develop a generative location model that, given an object class and an image, learns to predict plausible bounding boxes for such an object. Our approach first tokenizes the image and target object class, then decodes bounding box coordinates through an autoregressive transformer. This formulation effectively addresses two core challenges in locatio modeling: the inherent one-to-many nature of plausible locations, and the sparsity of existing location modeling datasets, where fewer than 1% of valid placements are labeled. Furthermore, we incorporate Direct Preference Optimization to leverage negative labels, refining the spatial predictions. Empirical evaluations reveal that our generative location model achieves superior placement accuracy on the OPA dataset as compared to discriminative baselines and image composition approaches. We further test our model in the context of object insertion, where it proposes locations for an off-the-shelf inpainting model to render objects. In this respect, our proposal exhibits improved visual coherence relative to state-of-the-art instruction-tuned editing methods, demonstrating a high-performing location model's utility in a downstream application.

cs.CV↗

Controllable 3D Placement of Objects with Scene-Aware Diffusion Models

Image editing approaches have become more powerful and flexible with the advent of powerful text-conditioned generative models. However, placing objects in an environment with a precise location and orientation still remains a challenge, as this typically requires carefully crafted inpainting masks or prompts. In this work, we show that a carefully designed visual map, combined with coarse object masks, is sufficient for high quality object placement. We design a conditioning signal that resolves ambiguities, while being flexible enough to allow for changing of shapes or object orientations. By building on an inpainting model, we leave the background intact by design, in contrast to methods that model objects and background jointly. We demonstrate the effectiveness of our method in the automotive setting, where we compare different conditioning signals in novel object placement tasks. These tasks are designed to measure edit quality not only in terms of appearance, but also in terms of pose and location accuracy, including cases that require non-trivial shape changes. Lastly, we show that fine location control can be combined with appearance control to place existing objects in precise locations in a scene.

cs.CV↗

Gaussian Splatting is an Effective Data Generator for 3D Object Detection

We investigate data augmentation for 3D object detection in autonomous driving. We utilize recent advancements in 3D reconstruction based on Gaussian Splatting for 3D object placement in driving scenes. Unlike existing diffusion-based methods that synthesize images conditioned on BEV layouts, our approach places 3D objects directly in the reconstructed 3D space with explicitly imposed geometric transformations. This ensures both the physical plausibility of object placement and highly accurate 3D pose and position annotations. Our experiments demonstrate that even by integrating a limited number of external 3D objects into real scenes, the augmented data significantly enhances 3D object detection performance and outperforms existing diffusion-based 3D augmentation for object detection. Extensive testing on the nuScenes dataset reveals that imposing high geometric diversity in object placement has a greater impact compared to the appearance diversity of objects. Additionally, we show that generating hard examples, either by maximizing detection loss or imposing high visual occlusion in camera images, does not lead to more efficient 3D data augmentation for camera-based 3D object detection in autonomous driving.

cs.CV↗

Scene-Aware Location Modeling for Data Augmentation in Automotive Object Detection

Generative image models are increasingly being used for training data augmentation in vision tasks. In the context of automotive object detection, methods usually focus on producing augmented frames that look as realistic as possible, for example by replacing real objects with generated ones. Others try to maximize the diversity of augmented frames, for example by pasting lots of generated objects onto existing backgrounds. Both perspectives pay little attention to the locations of objects in the scene. Frame layouts are either reused with little or no modification, or they are random and disregard realism entirely. In this work, we argue that optimal data augmentation should also include realistic augmentation of layouts. We introduce a scene-aware probabilistic location model that predicts where new objects can realistically be placed in an existing scene. By then inpainting objects in these locations with a generative model, we obtain much stronger augmentation performance than existing approaches. We set a new state of the art for generative data augmentation on two automotive object detection tasks, achieving up to $2.8\times$ higher gains than the best competing approach ($+1.4$ vs. $+0.5$ mAP boost). We also demonstrate significant improvements for instance segmentation.

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