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Amirhossein Habibian

Publications and source records attributed to Amirhossein Habibian.

35 records · Page 2Linked to original sources

Mobile Video Diffusion

Video diffusion models have achieved impressive realism and controllability but are limited by high computational demands, restricting their use on mobile devices. This paper introduces the first mobile-optimized video diffusion model. Starting from a spatio-temporal UNet from Stable Video Diffusion (SVD), we reduce memory and computational cost by reducing the frame resolution, incorporating multi-scale temporal representations, and introducing two novel pruning schema to reduce the number of channels and temporal blocks. Furthermore, we employ adversarial finetuning to reduce the denoising to a single step. Our model, coined as MobileVD, is 523x more efficient (1817.2 vs. 4.34 TFLOPs) with a slight quality drop (FVD 149 vs. 171), generating latents for a 14x512x256 px clip in 1.7 seconds on a Xiaomi-14 Pro. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-diffusion/

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MoViE: Mobile Diffusion for Video Editing

Recent progress in diffusion-based video editing has shown remarkable potential for practical applications. However, these methods remain prohibitively expensive and challenging to deploy on mobile devices. In this study, we introduce a series of optimizations that render mobile video editing feasible. Building upon the existing image editing model, we first optimize its architecture and incorporate a lightweight autoencoder. Subsequently, we extend classifier-free guidance distillation to multiple modalities, resulting in a threefold on-device speedup. Finally, we reduce the number of sampling steps to one by introducing a novel adversarial distillation scheme which preserves the controllability of the editing process. Collectively, these optimizations enable video editing at 12 frames per second on mobile devices, while maintaining high quality. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-editing/

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Object-Centric Diffusion for Efficient Video Editing

Diffusion-based video editing have reached impressive quality and can transform either the global style, local structure, and attributes of given video inputs, following textual edit prompts. However, such solutions typically incur heavy memory and computational costs to generate temporally-coherent frames, either in the form of diffusion inversion and/or cross-frame attention. In this paper, we conduct an analysis of such inefficiencies, and suggest simple yet effective modifications that allow significant speed-ups whilst maintaining quality. Moreover, we introduce Object-Centric Diffusion, to fix generation artifacts and further reduce latency by allocating more computations towards foreground edited regions, arguably more important for perceptual quality. We achieve this by two novel proposals: i) Object-Centric Sampling, decoupling the diffusion steps spent on salient or background regions and spending most on the former, and ii) Object-Centric Token Merging, which reduces cost of cross-frame attention by fusing redundant tokens in unimportant background regions. Both techniques are readily applicable to a given video editing model without retraining, and can drastically reduce its memory and computational cost. We evaluate our proposals on inversion-based and control-signal-based editing pipelines, and show a latency reduction up to 10x for a comparable synthesis quality. Project page: qualcomm-ai-research.github.io/object-centric-diffusion.

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Clockwork Diffusion: Efficient Generation With Model-Step Distillation

This work aims to improve the efficiency of text-to-image diffusion models. While diffusion models use computationally expensive UNet-based denoising operations in every generation step, we identify that not all operations are equally relevant for the final output quality. In particular, we observe that UNet layers operating on high-res feature maps are relatively sensitive to small perturbations. In contrast, low-res feature maps influence the semantic layout of the final image and can often be perturbed with no noticeable change in the output. Based on this observation, we propose Clockwork Diffusion, a method that periodically reuses computation from preceding denoising steps to approximate low-res feature maps at one or more subsequent steps. For multiple baselines, and for both text-to-image generation and image editing, we demonstrate that Clockwork leads to comparable or improved perceptual scores with drastically reduced computational complexity. As an example, for Stable Diffusion v1.5 with 8 DPM++ steps we save 32% of FLOPs with negligible FID and CLIP change.

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VaLID: Variable-Length Input Diffusion for Novel View Synthesis

Novel View Synthesis (NVS), which tries to produce a realistic image at the target view given source view images and their corresponding poses, is a fundamental problem in 3D Vision. As this task is heavily under-constrained, some recent work, like Zero123, tries to solve this problem with generative modeling, specifically using pre-trained diffusion models. Although this strategy generalizes well to new scenes, compared to neural radiance field-based methods, it offers low levels of flexibility. For example, it can only accept a single-view image as input, despite realistic applications often offering multiple input images. This is because the source-view images and corresponding poses are processed separately and injected into the model at different stages. Thus it is not trivial to generalize the model into multi-view source images, once they are available. To solve this issue, we try to process each pose image pair separately and then fuse them as a unified visual representation which will be injected into the model to guide image synthesis at the target-views. However, inconsistency and computation costs increase as the number of input source-view images increases. To solve these issues, the Multi-view Cross Former module is proposed which maps variable-length input data to fix-size output data. A two-stage training strategy is introduced to further improve the efficiency during training time. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed method against previous approaches. The code will be released according to the acceptance.

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ResQ: Residual Quantization for Video Perception

This paper accelerates video perception, such as semantic segmentation and human pose estimation, by levering cross-frame redundancies. Unlike the existing approaches, which avoid redundant computations by warping the past features using optical-flow or by performing sparse convolutions on frame differences, we approach the problem from a new perspective: low-bit quantization. We observe that residuals, as the difference in network activations between two neighboring frames, exhibit properties that make them highly quantizable. Based on this observation, we propose a novel quantization scheme for video networks coined as Residual Quantization. ResQ extends the standard, frame-by-frame, quantization scheme by incorporating temporal dependencies that lead to better performance in terms of accuracy vs. bit-width. Furthermore, we extend our model to dynamically adjust the bit-width proportional to the amount of changes in the video. We demonstrate the superiority of our model, against the standard quantization and existing efficient video perception models, using various architectures on semantic segmentation and human pose estimation benchmarks.

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Skip-Attention: Improving Vision Transformers by Paying Less Attention

This work aims to improve the efficiency of vision transformers (ViT). While ViTs use computationally expensive self-attention operations in every layer, we identify that these operations are highly correlated across layers -- a key redundancy that causes unnecessary computations. Based on this observation, we propose SkipAt, a method to reuse self-attention computation from preceding layers to approximate attention at one or more subsequent layers. To ensure that reusing self-attention blocks across layers does not degrade the performance, we introduce a simple parametric function, which outperforms the baseline transformer's performance while running computationally faster. We show the effectiveness of our method in image classification and self-supervised learning on ImageNet-1K, semantic segmentation on ADE20K, image denoising on SIDD, and video denoising on DAVIS. We achieve improved throughput at the same-or-higher accuracy levels in all these tasks.

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Region-of-Interest Based Neural Video Compression

Humans do not perceive all parts of a scene with the same resolution, but rather focus on few regions of interest (ROIs). Traditional Object-Based codecs take advantage of this biological intuition, and are capable of non-uniform allocation of bits in favor of salient regions, at the expense of increased distortion the remaining areas: such a strategy allows a boost in perceptual quality under low rate constraints. Recently, several neural codecs have been introduced for video compression, yet they operate uniformly over all spatial locations, lacking the capability of ROI-based processing. In this paper, we introduce two models for ROI-based neural video coding. First, we propose an implicit model that is fed with a binary ROI mask and it is trained by de-emphasizing the distortion of the background. Secondly, we design an explicit latent scaling method, that allows control over the quantization binwidth for different spatial regions of latent variables, conditioned on the ROI mask. By extensive experiments, we show that our methods outperform all our baselines in terms of Rate-Distortion (R-D) performance in the ROI. Moreover, they can generalize to different datasets and to any arbitrary ROI at inference time. Finally, they do not require expensive pixel-level annotations during training, as synthetic ROI masks can be used with little to no degradation in performance. To the best of our knowledge, our proposals are the first solutions that integrate ROI-based capabilities into neural video compression models.

eess.IV↗

Simple and Efficient Architectures for Semantic Segmentation

Though the state-of-the architectures for semantic segmentation, such as HRNet, demonstrate impressive accuracy, the complexity arising from their salient design choices hinders a range of model acceleration tools, and further they make use of operations that are inefficient on current hardware. This paper demonstrates that a simple encoder-decoder architecture with a ResNet-like backbone and a small multi-scale head, performs on-par or better than complex semantic segmentation architectures such as HRNet, FANet and DDRNets. Naively applying deep backbones designed for Image Classification to the task of Semantic Segmentation leads to sub-par results, owing to a much smaller effective receptive field of these backbones. Implicit among the various design choices put forth in works like HRNet, DDRNet, and FANet are networks with a large effective receptive field. It is natural to ask if a simple encoder-decoder architecture would compare favorably if comprised of backbones that have a larger effective receptive field, though without the use of inefficient operations like dilated convolutions. We show that with minor and inexpensive modifications to ResNets, enlarging the receptive field, very simple and competitive baselines can be created for Semantic Segmentation. We present a family of such simple architectures for desktop as well as mobile targets, which match or exceed the performance of complex models on the Cityscapes dataset. We hope that our work provides simple yet effective baselines for practitioners to develop efficient semantic segmentation models.

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SALISA: Saliency-based Input Sampling for Efficient Video Object Detection

High-resolution images are widely adopted for high-performance object detection in videos. However, processing high-resolution inputs comes with high computation costs, and naive down-sampling of the input to reduce the computation costs quickly degrades the detection performance. In this paper, we propose SALISA, a novel non-uniform SALiency-based Input SAmpling technique for video object detection that allows for heavy down-sampling of unimportant background regions while preserving the fine-grained details of a high-resolution image. The resulting image is spatially smaller, leading to reduced computational costs while enabling a performance comparable to a high-resolution input. To achieve this, we propose a differentiable resampling module based on a thin plate spline spatial transformer network (TPS-STN). This module is regularized by a novel loss to provide an explicit supervision signal to learn to "magnify" salient regions. We report state-of-the-art results in the low compute regime on the ImageNet-VID and UA-DETRAC video object detection datasets. We demonstrate that on both datasets, the mAP of an EfficientDet-D1 (EfficientDet-D2) gets on par with EfficientDet-D2 (EfficientDet-D3) at a much lower computational cost. We also show that SALISA significantly improves the detection of small objects. In particular, SALISA with an EfficientDet-D1 detector improves the detection of small objects by $77\%$, and remarkably also outperforms EfficientDetD3 baseline.

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Delta Distillation for Efficient Video Processing

This paper aims to accelerate video stream processing, such as object detection and semantic segmentation, by leveraging the temporal redundancies that exist between video frames. Instead of propagating and warping features using motion alignment, such as optical flow, we propose a novel knowledge distillation schema coined as Delta Distillation. In our proposal, the student learns the variations in the teacher's intermediate features over time. We demonstrate that these temporal variations can be effectively distilled due to the temporal redundancies within video frames. During inference, both teacher and student cooperate for providing predictions: the former by providing initial representations extracted only on the key-frame, and the latter by iteratively estimating and applying deltas for the successive frames. Moreover, we consider various design choices to learn optimal student architectures including an end-to-end learnable architecture search. By extensive experiments on a wide range of architectures, including the most efficient ones, we demonstrate that delta distillation sets a new state of the art in terms of accuracy vs. efficiency trade-off for semantic segmentation and object detection in videos. Finally, we show that, as a by-product, delta distillation improves the temporal consistency of the teacher model.

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Adversarial Distortion for Learned Video Compression

In this paper, we present a novel adversarial lossy video compression model. At extremely low bit-rates, standard video coding schemes suffer from unpleasant reconstruction artifacts such as blocking, ringing etc. Existing learned neural approaches to video compression have achieved reasonable success on reducing the bit-rate for efficient transmission and reduce the impact of artifacts to an extent. However, they still tend to produce blurred results under extreme compression. In this paper, we present a deep adversarial learned video compression model that minimizes an auxiliary adversarial distortion objective. We find this adversarial objective to correlate better with human perceptual quality judgement relative to traditional quality metrics such as MS-SSIM and PSNR. Our experiments using a state-of-the-art learned video compression system demonstrate a reduction of perceptual artifacts and reconstruction of detail lost especially under extremely high compression.

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FrameExit: Conditional Early Exiting for Efficient Video Recognition

In this paper, we propose a conditional early exiting framework for efficient video recognition. While existing works focus on selecting a subset of salient frames to reduce the computation costs, we propose to use a simple sampling strategy combined with conditional early exiting to enable efficient recognition. Our model automatically learns to process fewer frames for simpler videos and more frames for complex ones. To achieve this, we employ a cascade of gating modules to automatically determine the earliest point in processing where an inference is sufficiently reliable. We generate on-the-fly supervision signals to the gates to provide a dynamic trade-off between accuracy and computational cost. Our proposed model outperforms competing methods on three large-scale video benchmarks. In particular, on ActivityNet1.3 and mini-kinetics, we outperform the state-of-the-art efficient video recognition methods with 1.3$\times$ and 2.1$\times$ less GFLOPs, respectively. Additionally, our method sets a new state of the art for efficient video understanding on the HVU benchmark.

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Skip-Convolutions for Efficient Video Processing

We propose Skip-Convolutions to leverage the large amount of redundancies in video streams and save computations. Each video is represented as a series of changes across frames and network activations, denoted as residuals. We reformulate standard convolution to be efficiently computed on residual frames: each layer is coupled with a binary gate deciding whether a residual is important to the model prediction,~\eg foreground regions, or it can be safely skipped, e.g. background regions. These gates can either be implemented as an efficient network trained jointly with convolution kernels, or can simply skip the residuals based on their magnitude. Gating functions can also incorporate block-wise sparsity structures, as required for efficient implementation on hardware platforms. By replacing all convolutions with Skip-Convolutions in two state-of-the-art architectures, namely EfficientDet and HRNet, we reduce their computational cost consistently by a factor of 3~4x for two different tasks, without any accuracy drop. Extensive comparisons with existing model compression, as well as image and video efficiency methods demonstrate that Skip-Convolutions set a new state-of-the-art by effectively exploiting the temporal redundancies in videos.

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Learning Variations in Human Motion via Mix-and-Match Perturbation

Human motion prediction is a stochastic process: Given an observed sequence of poses, multiple future motions are plausible. Existing approaches to modeling this stochasticity typically combine a random noise vector with information about the previous poses. This combination, however, is done in a deterministic manner, which gives the network the flexibility to learn to ignore the random noise. In this paper, we introduce an approach to stochastically combine the root of variations with previous pose information, which forces the model to take the noise into account. We exploit this idea for motion prediction by incorporating it into a recurrent encoder-decoder network with a conditional variational autoencoder block that learns to exploit the perturbations. Our experiments demonstrate that our model yields high-quality pose sequences that are much more diverse than those from state-of-the-art stochastic motion prediction techniques.

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Video Compression With Rate-Distortion Autoencoders

In this paper we present a a deep generative model for lossy video compression. We employ a model that consists of a 3D autoencoder with a discrete latent space and an autoregressive prior used for entropy coding. Both autoencoder and prior are trained jointly to minimize a rate-distortion loss, which is closely related to the ELBO used in variational autoencoders. Despite its simplicity, we find that our method outperforms the state-of-the-art learned video compression networks based on motion compensation or interpolation. We systematically evaluate various design choices, such as the use of frame-based or spatio-temporal autoencoders, and the type of autoregressive prior. In addition, we present three extensions of the basic method that demonstrate the benefits over classical approaches to compression. First, we introduce semantic compression, where the model is trained to allocate more bits to objects of interest. Second, we study adaptive compression, where the model is adapted to a domain with limited variability, e.g., videos taken from an autonomous car, to achieve superior compression on that domain. Finally, we introduce multimodal compression, where we demonstrate the effectiveness of our model in joint compression of multiple modalities captured by non-standard imaging sensors, such as quad cameras. We believe that this opens up novel video compression applications, which have not been feasible with classical codecs.

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VideoStory Embeddings Recognize Events when Examples are Scarce

This paper aims for event recognition when video examples are scarce or even completely absent. The key in such a challenging setting is a semantic video representation. Rather than building the representation from individual attribute detectors and their annotations, we propose to learn the entire representation from freely available web videos and their descriptions using an embedding between video features and term vectors. In our proposed embedding, which we call VideoStory, the correlations between the terms are utilized to learn a more effective representation by optimizing a joint objective balancing descriptiveness and predictability.We show how learning the VideoStory using a multimodal predictability loss, including appearance, motion and audio features, results in a better predictable representation. We also propose a variant of VideoStory to recognize an event in video from just the important terms in a text query by introducing a term sensitive descriptiveness loss. Our experiments on three challenging collections of web videos from the NIST TRECVID Multimedia Event Detection and Columbia Consumer Videos datasets demonstrate: i) the advantages of VideoStory over representations using attributes or alternative embeddings, ii) the benefit of fusing video modalities by an embedding over common strategies, iii) the complementarity of term sensitive descriptiveness and multimodal predictability for event recognition without examples. By it abilities to improve predictability upon any underlying video feature while at the same time maximizing semantic descriptiveness, VideoStory leads to state-of-the-art accuracy for both few- and zero-example recognition of events in video.

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