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Andrea Censi

Publications and source records attributed to Andrea Censi.

At least 19 recordsLinked to original sources

Co-Investment with Payoff-Sharing Mechanism for Cooperative Decision-Making in Network Design Games

Network-based systems are inherently interconnected, with the design and performance of subnetworks being interdependent. However, the decisions of self-interested operators may lead to suboptimal outcomes for users and the overall system. This paper explores cooperative mechanisms that can simultaneously benefit both operators and users. We address this challenge using a game-theoretical framework that integrates both non-cooperative and cooperative game theory. In the non-cooperative stage, we propose a network design game in which subnetwork decision-makers strategically design local infrastructures. In the cooperative stage, co-investment with payoff-sharing mechanism is developed to enlarge collective benefits and fairly distribute them. To demonstrate the effectiveness of our framework, we conduct case studies on the Sioux Falls network and real-world public transport networks in Zurich and Winterthur, Switzerland. Our evaluation considers impacts on environmental sustainability, social welfare, and economic efficiency. The proposed framework provides a foundation for improving interdependent networked systems by enabling strategic cooperation among self-interested operators.

eess.SY

Iterative VCG-based Mechanism Fosters Cooperation in Multi-Regional Network Design

Transportation network design often involves multiple stakeholders with diverse priorities. We consider a system with a hierarchical multi-agent structure, featuring self-optimized subnetwork operators at the lower level and a central organization at the upper level. Independent regional planning can lead to inefficiencies due to the lack of coordination, hindering interregional travel and cross-border infrastructure development, while centralized methods may struggle to align local interests and can be impractical to implement. To support decision making for such a system, we introduce an iterative VCG-based mechanism for multi-regional network design that fosters cooperation among subnetwork operators. By leveraging the Vickery-Clarke-Groves (VCG) mechanism, the framework determines collective investment decisions and the necessary payments from both operators and the central organization to achieve efficient outcomes. A case study on the European Railway System validates the effectiveness of the proposed method, demonstrating significant improvements in overall network performance through enhanced cross-region cooperation.

eess.SY

A Vision for Trustworthy, Fair, and Efficient Socio-Technical Control using Karma Economies

Control systems will play a pivotal role in addressing societal-scale challenges as they drive the development of sustainable future smart cities. At the heart of these challenges is the trustworthy, fair, and efficient allocation of scarce public resources, including renewable energy, transportation, data, computation, etc.. Historical evidence suggests that monetary control -- the prototypical mechanism for managing resource scarcity -- is not always well-accepted in socio-technical resource contexts. In this vision article, we advocate for karma economies as an emerging non-monetary mechanism for socio-technical control. Karma leverages the repetitive nature of many socio-technical resources to jointly attain trustworthy, fair, and efficient allocations; by budgeting resource consumption over time and letting resource users ``play against their future selves.'' To motivate karma, we review related concepts in economics through a control systems lens, and make a case for a) shifting the viewpoint of resource allocations from single-shot and static to repeated and dynamic games; and b) adopting long-run Nash welfare as the formalization of ``fairness and efficiency'' in socio-technical contexts. We show that in many dynamic resource settings, karma Nash equilibria maximize long-run Nash welfare. Moreover, we discuss implications for a future smart city built on multi-karma economies: by choosing whether to combine different socio-technical resources, e.g., electricity and transportation, in a single karma economy, or separate into resource-specific economies, karma provides new flexibility to design the scope of fairness and efficiency.

cs.GT

CODEI: Resource-Efficient Task-Driven Co-Design of Perception and Decision Making for Mobile Robots Applied to Autonomous Vehicles

This paper discusses the integration challenges and strategies for designing mobile robots, by focusing on the task-driven, optimal selection of hardware and software to balance safety, efficiency, and minimal usage of resources such as costs, energy, computational requirements, and weight. We emphasize the interplay between perception and motion planning in decision-making by introducing the concept of occupancy queries to quantify the perception requirements for sampling-based motion planners. Sensor and algorithm performance are evaluated using False Negative Rates (FPR) and False Positive Rates (FPR) across various factors such as geometric relationships, object properties, sensor resolution, and environmental conditions. By integrating perception requirements with perception performance, an Integer Linear Programming (ILP) approach is proposed for efficient sensor and algorithm selection and placement. This forms the basis for a co-design optimization that includes the robot body, motion planner, perception pipeline, and computing unit. We refer to this framework for solving the co-design problem of mobile robots as CODEI, short for Co-design of Embodied Intelligence. A case study on developing an Autonomous Vehicle (AV) for urban scenarios provides actionable information for designers, and shows that complex tasks escalate resource demands, with task performance affecting choices of the autonomy stack. The study demonstrates that resource prioritization influences sensor choice: cameras are preferred for cost-effective and lightweight designs, while lidar sensors are chosen for better energy and computational efficiency.

cs.RO

To Travel Quickly or to Park Conveniently: Coupled Resource Allocations with Multi-Karma Economies

The large-scale allocation of public resources (e.g., transportation, energy) is among the core challenges of future Cyber-Physical-Human Systems (CPHS). In order to guarantee that these systems are efficient and fair, recent works have investigated non-monetary resource allocation schemes, including schemes that employ karma. Karma is a non-tradable token that flows from users gaining resources to users yielding resources. Thus far karma-based solutions considered the allocation of a single public resource, however, modern CPHS are complex as they involve the allocation of multiple coupled resources. For example, a user might want to trade-off fast travel on highways for convenient parking in the city center, and different users could have heterogeneous preferences for such coupled resources. In this paper, we explore how to optimally combine multiple karma economies for coupled resource allocations, using two mechanism-design instruments: (non-uniform) karma redistribution; and (non-unit) exchange rates. We first extend the existing Dynamic Population Game (DPG) model that predicts the Stationary Nash Equilibrium (SNE) of the multi-karma economies. Then, in a numerical case study, we demonstrate that the design of redistribution significantly affects the coupled resource allocations, while non-unit exchange rates play a minor role. To assess the allocation outcomes under user heterogeneity, we adopt Nash welfare as our social welfare function, since it makes no interpersonal comparisons and it is axiomatically rooted in social choice theory. Our findings suggest that the simplest mechanism design, that is, uniform redistribution with unit exchange rates, also attains maximum social welfare.

cs.GT

Co-investment with Payoff Sharing Benefit Operators and Users in Network Design

Network-based complex systems are inherently interconnected, with the design and performance of subnetworks being interdependent. However, the decisions of self-interested operators may lead to suboptimal outcomes for users. In this paper, we consider the question of what cooperative mechanisms can benefit both operators and users simultaneously. We address this question in a game theoretical setting, integrating both non-cooperative and cooperative game theory. During the non-cooperative stage, subnetwork decision-makers strategically design their local networks. In the cooperative stage, the co-investment mechanism and the payoff-sharing mechanism are developed to enlarge collective benefits and fairly distribute them. A case study of the Sioux Falls network is conducted to demonstrate the efficiency of the proposed framework. The impact of this interactive network design on environmental sustainability, social welfare and economic efficiency is evaluated, along with an examination of scenarios involving regions with heterogeneous characteristics.

eess.SY

Dynamic Population Games: A Tractable Intersection of Mean-Field Games and Population Games

In many real-world large-scale decision problems, self-interested agents have individual dynamics and optimize their own long-term payoffs. Important examples include the competitive access to shared resources (e.g., roads, energy, or bandwidth) but also non-engineering domains like epidemic propagation and control. These problems are natural to model as mean-field games. Existing mathematical formulations of mean field games have had limited applicability in practice, since they require solving non-standard initial-terminal-value problems that are tractable only in limited special cases. In this letter, we propose a novel formulation, along with computational tools, for a practically relevant class of Dynamic Population Games (DPGs), which correspond to discrete-time, finite-state-and-action, stationary mean-field games. Our main contribution is a mathematical reduction of Stationary Nash Equilibria (SNE) in DPGs to standard Nash Equilibria (NE) in static population games. This reduction is leveraged to guarantee the existence of a SNE, develop an evolutionary dynamics-based SNE computation algorithm, and derive simple conditions that guarantee stability and uniqueness of the SNE. We provide two examples of applications: fair resource allocation with heterogeneous agents and control of epidemic propagation. Open source software for SNE computation: https://gitlab.ethz.ch/elokdae/dynamic-population-games

math.OC

A Counterfactual Safety Margin Perspective on the Scoring of Autonomous Vehicles' Riskiness

Autonomous Vehicles (AVs) promise a range of societal advantages, including broader access to mobility, reduced road accidents, and enhanced transportation efficiency. However, evaluating the risks linked to AVs is complex due to limited historical data and the swift progression of technology. This paper presents a data-driven framework for assessing the risk of different AVs' behaviors in various operational design domains (ODDs), based on counterfactual simulations of "misbehaving" road users. We propose the notion of counterfactual safety margin, which represents the minimum deviation from nominal behavior that could cause a collision. This methodology not only pinpoints the most critical scenarios but also quantifies the (relative) risk's frequency and severity concerning AVs. Importantly, we show that our approach is applicable even when the AV's behavioral policy remains undisclosed, through worst- and best-case analyses, benefiting external entities like regulators and risk evaluators. Our experimental outcomes demonstrate the correlation between the safety margin, the quality of the driving policy, and the ODD, shedding light on the relative risks of different AV providers. Overall, this work contributes to the safety assessment of AVs and addresses legislative and insurance concerns surrounding this burgeoning technology.

cs.RO

CARMA: Fair and efficient bottleneck congestion management via non-tradable karma credits

This paper proposes a non-monetary traffic demand management scheme, named CARMA, as a fair solution to the morning commute congestion. We consider heterogeneous commuters traveling through a single bottleneck that differ in both the desired arrival time and Value of Time (VOT). We consider a generalized notion of VOT by allowing it to vary dynamically on each day (e.g., according to trip purpose and urgency), rather than being a static characteristic of each individual. In our CARMA scheme, the bottleneck is divided into a fast lane that is kept in free flow and a slow lane that is subject to congestion. We introduce a non-tradable mobility credit, named karma, that is used by commuters to bid for access to the fast lane. Commuters who get outbid or do not participate in the CARMA scheme instead use the slow lane. At the end of each day, karma collected from the bidders is redistributed, and the process repeats day by day. We model the collective commuter behaviors under CARMA as a Dynamic Population Game (DPG), in which a Stationary Nash Equilibrium (SNE) is guaranteed to exist. Unlike existing monetary schemes, CARMA is demonstrated, both analytically and numerically, to achieve a) an equitable traffic assignment with respect to heterogeneous income classes and b) a strong Pareto improvement in the long-term average travel disutility with respect to no policy intervention. With extensive numerical analysis, we show that CARMA is able to retain the same congestion reduction as an optimal monetary tolling scheme under uniform karma redistribution and even outperform tolling under a well-designed redistribution scheme. We also highlight the privacy-preserving feature of CARMA, i.e., its ability to tailor to the private preferences of commuters without centrally collecting the information.

eess.SY

Categorification of Negative Information using Enrichment

In many engineering applications it is useful to reason about "negative information". For example, in planning problems, providing an optimal solution is the same as giving a feasible solution (the "positive" information) together with a proof of the fact that there cannot be feasible solutions better than the one given (the "negative" information). We model negative information by introducing the concept of "norphisms", as opposed to the positive information of morphisms. A "nategory" is a category that has "nom"-sets in addition to hom-sets, and specifies the interaction between norphisms and morphisms. In particular, we have composition rules of the form morphism + norphism $\to$ norphism. Norphisms do not compose by themselves; rather, they use morphisms as catalysts. After providing several applied examples, we connect nategories to enriched category theory. Specifically, we prove that categories enriched in de Paiva's dialectica categories GC, in the case C = Set and equipped with a modified monoidal product, define nategories which satisfy additional regularity properties. This formalizes negative information categorically in a way that makes negative and positive morphisms equal citizens.

math.CT

A Learning-based Nonlinear Model Predictive Controller for a Real Go-Kart based on Black-box Dynamics Modeling through Gaussian Processes

Lately, Nonlinear Model Predictive Control (NMPC)has been successfully applied to (semi-) autonomous driving problems and has proven to be a very promising technique. However, accurate control models for real vehicles could require costly and time-demanding specific measurements. To address this problem, the exploitation of system data to complement or derive the prediction model of the NMPC has been explored, employing learning dynamics approaches within Learning-based NMPC (LbNMPC). Its application to the automotive field has focused on discrete grey-box modeling, in which a nominal dynamics model is enhanced by the data-driven component. In this manuscript, we present an LbNMPC controller for a real go-kart based on a continuous black-box model of the accelerations obtained by Gaussian Processes. We show the effectiveness of the proposed approach by testing the controller on a real go-kart vehicle, highlighting the approximation steps required to get an exploitable GP model on a real-time application.

eess.SY

A self-contained karma economy for the dynamic allocation of common resources

This paper presents karma mechanisms, a novel approach to the repeated allocation of a scarce resource among competing agents over an infinite time. Examples include deciding which ride hailing trip requests to serve during peak demand, granting the right of way in intersections or lane mergers, or admitting internet content to a regulated fast channel. We study a simplified yet insightful formulation of these problems where at every instant two agents from a large population get randomly matched to compete over the resource. The intuitive interpretation of a karma mechanism is "If I give in now, I will be rewarded in the future." Agents compete in an auction-like setting where they bid units of karma, which circulates directly among them and is self-contained in the system. We demonstrate that this allows a society of self-interested agents to achieve high levels of efficiency without resorting to a (possibly problematic) monetary pricing of the resource. We model karma mechanisms as dynamic population games and guarantee the existence of a stationary Nash equilibrium. We then analyze the performance at the stationary Nash equilibrium numerically. For the case of homogeneous agents, we compare different mechanism design choices, showing that it is possible to achieve an efficient and ex-post fair allocation when the agents are future aware. Finally, we test the robustness against agent heterogeneity and propose remedies to some of the observed phenomena via karma redistribution.

econ.TH

Factorization of Multi-Agent Sampling-Based Motion Planning

Modern robotics often involves multiple embodied agents operating within a shared environment. Path planning in these cases is considerably more challenging than in single-agent scenarios. Although standard Sampling-based Algorithms (SBAs) can be used to search for solutions in the robots' joint space, this approach quickly becomes computationally intractable as the number of agents increases. To address this issue, we integrate the concept of factorization into sampling-based algorithms, which requires only minimal modifications to existing methods. During the search for a solution we can decouple (i.e., factorize) different subsets of agents into independent lower-dimensional search spaces once we certify that their future solutions will be independent of each other using a factorization heuristic. Consequently, we progressively construct a lean hypergraph where certain (hyper-)edges split the agents to independent subgraphs. In the best case, this approach can reduce the growth in dimensionality of the search space from exponential to linear in the number of agents. On average, fewer samples are needed to find high-quality solutions while preserving the optimality, completeness, and anytime properties of SBAs. We present a general implementation of a factorized SBA, derive an analytical gain in terms of sample complexity for PRM*, and showcase empirical results for RRG.

cs.RO

Co-Design to Enable User-Friendly Tools to Assess the Impact of Future Mobility Solutions

The design of future mobility solutions and the design of the mobility systems they enable are closely coupled. Indeed, knowledge about the intended service of novel mobility solutions would impact their design and deployment process, whilst insights about their technological development could significantly affect transportation management policies. This requires tools to study such a coupling and co-design mobility systems in terms of different objectives. We present a framework to address such co-design problems, leveraging a mathematical theory of co-design to frame and solve the problem of designing and deploying an intermodal mobility system, whereby autonomous vehicles service travel demands jointly with micromobility solutions and public transit, in terms of fleets sizing, vehicle characteristics, and public transit service frequency. Our framework is modular and compositional, allowing one to describe the design as the interconnection of simple components and to tackle it from a systemic perspective. Moreover, it requires general monotonicity assumptions and naturally handles multiple objectives, delivering rational, actionable solutions for policy makers. We showcase our methodology in a case study of Washington D.C., USA. Our work suggests the possibility to create user-friendly optimization tools to systematically assess costs and benefits of interventions, and to inform policy-making in the future.

eess.SY

How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most efficient equilibrium (in term of social cost) is often impractical from a computational standpoint, in this work we study the (in)efficiency of any equilibrium players might agree to play. More specifically, we bound the equilibrium inefficiency by modeling driving games as particular type of congestion games over spatio-temporal resources. We obtain novel guarantees that refine existing bounds on the Price of Anarchy (PoA) as a function of problem-dependent game parameters. For instance, the relative trade-off between proximity costs and personal objectives such as comfort and progress. Although the obtained guarantees concern open-loop trajectories, we observe efficient equilibria even when agents employ closed-loop policies trained via decentralized multi-agent reinforcement learning.

cs.RO

Task-driven Modular Co-design of Vehicle Control Systems

When designing autonomous systems, we need to consider multiple trade-offs at various abstraction levels, and the choices of single (hardware and software) components need to be studied jointly. In this work we consider the problem of designing the control algorithm as well as the platform on which it is executed. In particular, we focus on vehicle control systems, and formalize state-of-the-art control schemes as monotone feasibility relations. We then show how, leveraging a monotone theory of co-design, we can study the embedding of control synthesis problems into the task-driven co-design problem of a robotic platform. The properties of the proposed approach are illustrated by considering urban driving scenarios. We show how, given a particular task, we can efficiently compute Pareto optimal design solutions.

eess.SY

Formal Estimation of Collision Risks for Autonomous Vehicles: A Compositional Data-Driven Approach

In this work, we propose a compositional data-driven approach for the formal estimation of collision risks for autonomous vehicles (AVs) while acting in a stochastic multi-agent framework. The proposed approach is based on the construction of sub-barrier certificates for each stochastic agent via a set of data collected from its trajectories while providing an a-priori guaranteed confidence on the data-driven estimation. In our proposed setting, we first cast the original collision risk problem for each agent as a robust optimization program (ROP). Solving the acquired ROP is not tractable due to an unknown model that appears in one of its constraints. To tackle this difficulty, we collect finite numbers of data from trajectories of each agent and provide a scenario optimization program (SOP) corresponding to the original ROP. We then establish a probabilistic bridge between the optimal value of SOP and that of ROP, and accordingly, we formally construct the sub-barrier certificate for each unknown agent based on the number of data and a required level of confidence. We then propose a compositional technique based on small-gain reasoning to quantify the collision risk for multi-agent AVs with some desirable confidence based on sub-barrier certificates of individual agents constructed from data. For the case that the proposed compositionality conditions are not satisfied, we provide a relaxed version of compositional results without requiring any compositionality conditions but at the cost of providing a potentially conservative collision risk. Eventually, we also present our approaches for non-stochastic multi-agent AVs. We demonstrate the effectiveness of our proposed results by applying them to a vehicle platooning consisting of 100 vehicles with 1 leader and 99 followers. We formally estimate the collision risk by collecting data from trajectories of each agent.

eess.SY

Posetal Games: Efficiency, Existence, and Refinement of Equilibria in Games with Prioritized Metrics

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a partially ordered set of metrics. This allows one to combine hierarchical priorities of each player with the interactive nature of the environment. By contextualizing standard game theoretical notions, we provide two sufficient conditions on the preference of the players to prove existence of pure Nash Equilibria in finite action sets. Moreover, we define formal operations on the preference structures and link them to a refinement of the game solutions, showing how the set of equilibria can be systematically shrunk. The presented results are showcased in a driving game where autonomous vehicles select from a finite set of trajectories. The results demonstrate the interpretability of results in terms of minimum-rank-violation for each player.

cs.MA