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Andrea Censi

Publications and source records attributed to Andrea Censi.

34 records · Page 2Linked to original sources

On Assessing the Usefulness of Proxy Domains for Developing and Evaluating Embodied Agents

In many situations it is either impossible or impractical to develop and evaluate agents entirely on the target domain on which they will be deployed. This is particularly true in robotics, where doing experiments on hardware is much more arduous than in simulation. This has become arguably more so in the case of learning-based agents. To this end, considerable recent effort has been devoted to developing increasingly realistic and higher fidelity simulators. However, we lack any principled way to evaluate how good a "proxy domain" is, specifically in terms of how useful it is in helping us achieve our end objective of building an agent that performs well in the target domain. In this work, we investigate methods to address this need. We begin by clearly separating two uses of proxy domains that are often conflated: 1) their ability to be a faithful predictor of agent performance and 2) their ability to be a useful tool for learning. In this paper, we attempt to clarify the role of proxy domains and establish new proxy usefulness (PU) metrics to compare the usefulness of different proxy domains. We propose the relative predictive PU to assess the predictive ability of a proxy domain and the learning PU to quantify the usefulness of a proxy as a tool to generate learning data. Furthermore, we argue that the value of a proxy is conditioned on the task that it is being used to help solve. We demonstrate how these new metrics can be used to optimize parameters of the proxy domain for which obtaining ground truth via system identification is not trivial.

cs.LG↗

Co-Design of Embodied Intelligence: A Structured Approach

We consider the problem of co-designing embodied intelligence as a whole in a structured way, from hardware components such as propulsion systems and sensors to software modules such as control and perception pipelines. We propose a principled approach to formulate and solve complex embodied intelligence co-design problems, leveraging a monotone co-design theory. The methods we propose are intuitive and integrate heterogeneous engineering disciplines, allowing analytical and simulation-based modeling techniques and enabling interdisciplinarity. We illustrate through a case study how, given a set of desired behaviors, our framework is able to compute Pareto efficient solutions for the entire hardware and software stack of a self-driving vehicle.

cs.RO↗

Co-Design of Autonomous Systems: From Hardware Selection to Control Synthesis

Designing cyber-physical systems is a complex task which requires insights at multiple abstraction levels. The choices of single components are deeply interconnected and need to be jointly studied. In this work, we consider the problem of co-designing the control algorithm as well as the platform around it. In particular, we leverage a monotone theory of co-design to formalize variations of the LQG control problem as monotone feasibility relations. We then show how this enables the embedding of control co-design problems in the higher level co-design problem of a robotic platform. We illustrate the properties of our formalization by analyzing the co-design of an autonomous drone performing search-and-rescue tasks and show how, given a set of desired robot behaviors, we can compute Pareto efficient design solutions.

eess.SY↗

On the Co-Design of AV-Enabled Mobility Systems

The design of autonomous vehicles (AVs) and the design of AV-enabled mobility systems are closely coupled. Indeed, knowledge about the intended service of AVs would impact their design and deployment process, whilst insights about their technological development could significantly affect transportation management decisions. This calls for tools to study such a coupling and co-design AVs and AV-enabled mobility systems in terms of different objectives. In this paper, we instantiate a framework to address such co-design problems. In particular, we leverage the recently developed theory of co-design to frame and solve the problem of designing and deploying an intermodal Autonomous Mobility-on-Demand system, whereby AVs service travel demands jointly with public transit, in terms of fleet sizing, vehicle autonomy, and public transit service frequency. Our framework is modular and compositional, allowing one to describe the design problem as the interconnection of its individual components and to tackle it from a system-level perspective. To showcase our methodology, we present a real-world case study for Washington D.C., USA. Our work suggests that it is possible to create user-friendly optimization tools to systematically assess costs and benefits of interventions, and that such analytical techniques might gain a momentous role in policy-making in the future.

eess.SY↗

Integrated Benchmarking and Design for Reproducible and Accessible Evaluation of Robotic Agents

As robotics matures and increases in complexity, it is more necessary than ever that robot autonomy research be reproducible. Compared to other sciences, there are specific challenges to benchmarking autonomy, such as the complexity of the software stacks, the variability of the hardware and the reliance on data-driven techniques, amongst others. In this paper, we describe a new concept for reproducible robotics research that integrates development and benchmarking, so that reproducibility is obtained "by design" from the beginning of the research/development processes. We first provide the overall conceptual objectives to achieve this goal and then a concrete instance that we have built: the DUCKIENet. One of the central components of this setup is the Duckietown Autolab, a remotely accessible standardized setup that is itself also relatively low-cost and reproducible. When evaluating agents, careful definition of interfaces allows users to choose among local versus remote evaluation using simulation, logs, or remote automated hardware setups. We validate the system by analyzing the repeatability of experiments conducted using the infrastructure and show that there is low variance across different robot hardware and across different remote labs.

cs.RO↗

Event-based Vision: A Survey

Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world.

cs.CV↗

A Compositional Sheaf-Theoretic Framework for Event-Based Systems (Extended Version)

A compositional sheaf-theoretic framework for the modeling of complex event-based systems is presented. We show that event-based systems are machines, with inputs and outputs, and that they can be composed with machines of different types, all within a unified, sheaf-theoretic formalism. We take robotic systems as an exemplar of complex systems and rigorously describe actuators, sensors, and algorithms using this framework.

eess.SY↗

Towards a Co-Design Framework for Future Mobility Systems

The design of Autonomous Vehicles (AVs) and the design of AVs-enabled mobility systems are closely coupled. Indeed, knowledge about the intended service of AVs would impact their design and deployment process, whilst insights about their technological development could significantly affect transportation management decisions. This calls for tools to study such a coupling and co-design AVs and AVs-enabled mobility systems in terms of different objectives. In this paper, we instantiate a framework to address such co-design problems. In particular, we leverage the recently developed theory of co-design to frame and solve the problem of designing and deploying an intermodal Autonomous Mobility-on-Demand system, whereby AVs service travel demands jointly with public transit, in terms of fleet sizing, vehicle autonomy, and public transit service frequency. Our framework is modular and compositional, allowing to describe the design problem as the interconnection of its individual components and to tackle it from a system-level perspective. Moreover, it only requires very general monotonicity assumptions and it naturally handles multiple objectives, delivering the rational solutions on the Pareto front and thus enabling policy makers to select a solution through political criteria. To showcase our methodology, we present a real-world case study for Washington D.C., USA. Our work suggests that it is possible to create user-friendly optimization tools to systematically assess the costs and benefits of interventions, and that such analytical techniques might gain a momentous role in policy-making in the future.

eess.SY↗

Quantifying the effect of representations on task complexity

We examine the influence of input data representations on learning complexity. For learning, we posit that each model implicitly uses a candidate model distribution for unexplained variations in the data, its noise model. If the model distribution is not well aligned to the true distribution, then even relevant variations will be treated as noise. Crucially however, the alignment of model and true distribution can be changed, albeit implicitly, by changing data representations. "Better" representations can better align the model to the true distribution, making it easier to approximate the input-output relationship in the data without discarding useful data variations. To quantify this alignment effect of data representations on the difficulty of a learning task, we make use of an existing task complexity score and show its connection to the representation-dependent information coding length of the input. Empirically we extract the necessary statistics from a linear regression approximation and show that these are sufficient to predict relative learning performance outcomes of different data representations and neural network types obtained when utilizing an extensive neural network architecture search. We conclude that to ensure better learning outcomes, representations may need to be tailored to both task and model to align with the implicit distribution of model and task.

cs.LG↗

Today Me, Tomorrow Thee: Efficient Resource Allocation in Competitive Settings using Karma Games

We present a new type of coordination mechanism among multiple agents for the allocation of a finite resource, such as the allocation of time slots for passing an intersection. We consider the setting where we associate one counter to each agent, which we call karma value, and where there is an established mechanism to decide resource allocation based on agents exchanging karma. The idea is that agents might be inclined to pass on using resources today, in exchange for karma, which will make it easier for them to claim the resource use in the future. To understand whether such a system might work robustly, we only design the protocol and not the agents' policies. We take a game-theoretic perspective and compute policies corresponding to Nash equilibria for the game. We find, surprisingly, that the Nash equilibria for a society of self-interested agents are very close in social welfare to a centralized cooperative solution. These results suggest that many resource allocation problems can have a simple, elegant, and robust solution, assuming the availability of a karma accounting mechanism.

cs.MA↗

The AI Driving Olympics at NeurIPS 2018

Despite recent breakthroughs, the ability of deep learning and reinforcement learning to outperform traditional approaches to control physically embodied robotic agents remains largely unproven. To help bridge this gap, we created the 'AI Driving Olympics' (AI-DO), a competition with the objective of evaluating the state of the art in machine learning and artificial intelligence for mobile robotics. Based on the simple and well specified autonomous driving and navigation environment called 'Duckietown', AI-DO includes a series of tasks of increasing complexity -- from simple lane-following to fleet management. For each task, we provide tools for competitors to use in the form of simulators, logs, code templates, baseline implementations and low-cost access to robotic hardware. We evaluate submissions in simulation online, on standardized hardware environments, and finally at the competition event. The first AI-DO, AI-DO 1, occurred at the Neural Information Processing Systems (NeurIPS) conference in December 2018. The results of AI-DO 1 highlight the need for better benchmarks, which are lacking in robotics, as well as improved mechanisms to bridge the gap between simulation and reality.

cs.RO↗

Liability, Ethics, and Culture-Aware Behavior Specification using Rulebooks

The behavior of self-driving cars must be compatible with an enormous set of conflicting and ambiguous objectives, from law, from ethics, from the local culture, and so on. This paper describes a new way to conveniently define the desired behavior for autonomous agents, which we use on the self-driving cars developed at nuTonomy. We define a "rulebook" as a pre-ordered set of "rules", each akin to a violation metric on the possible outcomes ("realizations"). The rules are partially ordered by priority. The semantics of a rulebook imposes a pre-order on the set of realizations. We study the compositional properties of the rulebooks, and we derive which operations we can allow on the rulebooks to preserve previously-introduced constraints. While we demonstrate the application of these techniques in the self-driving domain, the methods are domain-independent.

cs.AI↗

Uncertainty in Monotone Co-Design Problems

This work contributes to a compositional theory of "co-design" that allows to optimally design a robotic platform. In this framework, the user describes each subsystem as a monotone relation between "functionality" provided and "resources" required. These models can be easily composed to express the co-design constraints among different subsystems. The user then queries the model, to obtain the design with minimal resources usage, subject to a lower bound on the provided functionality. This paper concerns the introduction of uncertainty in the framework. Uncertainty has two roles: first, it allows to deal with limited knowledge of the models; second, it also can be used to generate consistent relaxations of a problem, as the computation requirements can be lowered, should the user accept some uncertainty in the answer.

cs.RO↗

A Mathematical Theory of Co-Design

One of the challenges of modern engineering, and robotics in particular, is designing complex systems, composed of many subsystems, rigorously and with optimality guarantees. This paper introduces a theory of co-design that describes "design problems", defined as tuples of "functionality space", "implementation space", and "resources space", together with a feasibility relation that relates the three spaces. Design problems can be interconnected together to create "co-design problems", which describe possibly recursive co-design constraints among subsystems. A co-design problem induces a family of optimization problems of the type "find the minimal resources needed to implement a given functionality"; the solution is an antichain (Pareto front) of resources. A special class of co-design problems are Monotone Co-Design Problems (MCDPs), for which functionality and resources are complete partial orders and the feasibility relation is monotone and Scott continuous. The induced optimization problems are multi-objective, nonconvex, nondifferentiable, noncontinuous, and not even defined on continuous spaces; yet, there exists a complete solution. The antichain of minimal resources can be characterized as a least fixed point, and it can be computed using Kleene's algorithm. The computation needed to solve a co-design problem can be bounded by a function of a graph property that quantifies the interdependence of the subproblems. These results make us much more optimistic about the problem of designing complex systems in a rigorous way.

cs.LO↗

From Angular Manifolds to the Integer Lattice: Guaranteed Orientation Estimation with Application to Pose Graph Optimization

Estimating the orientations of nodes in a pose graph from relative angular measurements is challenging because the variables live on a manifold product with nontrivial topology and the maximum-likelihood objective function is non-convex and has multiple local minima; these issues prevent iterative solvers to be robust for large amounts of noise. This paper presents an approach that allows working around the problem of multiple minima, and is based on the insight that the original estimation problem on orientations is equivalent to an unconstrained quadratic optimization problem on integer vectors. This equivalence provides a viable way to compute the maximum likelihood estimate and allows guaranteeing that such estimate is almost surely unique. A deeper consequence of the derivation is that the maximum likelihood solution does not necessarily lead to an estimate that is "close" to the actual nodes orientations, hence it is not necessarily the best choice for the problem at hand. To alleviate this issue, our algorithm computes a set of estimates, for which we can derive precise probabilistic guarantees. Experiments show that the method is able to tolerate extreme amounts of noise (e.g., σ = 30° on each measurement) that are above all noise levels of sensors commonly used in mapping. For most range-finder-based scenarios, the multi-hypothesis estimator returns only a single hypothesis, because the problem is very well constrained. Finally, using the orientations estimate provided by our method to bootstrap the initial guess of pose graph optimization methods improves their robustness and makes them avoid local minima even for high levels of noise.

cs.RO↗

Geometric remarks on Kalman filtering with intermittent observations

Sinopoli et al. (TAC, 2004) considered the problem of optimal estimation for linear systems with Gaussian noise and intermittent observations, available according to a Bernoulli arrival process. They showed that there is a "critical" arrival probability of the observations, such that under that threshold the expected value of the covariance matrix (i.e., the quadratic error) of the estimate is unbounded. Sinopoli et al., and successive authors, interpreted this result implying that the behavior of the system is qualitatively different above and below the threshold. This paper shows that this is not necessarily the only interpretation. In fact, the critical probability is different if one considers the average error instead of the average quadratic error. More generally, finding a meaningful "average" covariance is not as simple as taking the algebraic expected value. A rigorous way to frame the problem is in a differential geometric framework, by recognizing that the set of covariance matrices (or better, the manifold of Gaussian distributions) is not a flat space, and then studying the intrinsic Riemannian mean. Several metrics on this manifold are considered that lead to different critical probabilities, or no critical probability at all.

stat.AP↗