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Andrea Tacchetti

Publications and source records attributed to Andrea Tacchetti.

25 records · Page 2Linked to original sources

Relational Forward Models for Multi-Agent Learning

The behavioral dynamics of multi-agent systems have a rich and orderly structure, which can be leveraged to understand these systems, and to improve how artificial agents learn to operate in them. Here we introduce Relational Forward Models (RFM) for multi-agent learning, networks that can learn to make accurate predictions of agents' future behavior in multi-agent environments. Because these models operate on the discrete entities and relations present in the environment, they produce interpretable intermediate representations which offer insights into what drives agents' behavior, and what events mediate the intensity and valence of social interactions. Furthermore, we show that embedding RFM modules inside agents results in faster learning systems compared to non-augmented baselines. As more and more of the autonomous systems we develop and interact with become multi-agent in nature, developing richer analysis tools for characterizing how and why agents make decisions is increasingly necessary. Moreover, developing artificial agents that quickly and safely learn to coordinate with one another, and with humans in shared environments, is crucial.

cs.LG↗

Fast, invariant representation for human action in the visual system

Humans can effortlessly recognize others' actions in the presence of complex transformations, such as changes in viewpoint. Several studies have located the regions in the brain involved in invariant action recognition, however, the underlying neural computations remain poorly understood. We use magnetoencephalography (MEG) decoding and a dataset of well-controlled, naturalistic videos of five actions (run, walk, jump, eat, drink) performed by different actors at different viewpoints to study the computational steps used to recognize actions across complex transformations. In particular, we ask when the brain discounts changes in 3D viewpoint relative to when it initially discriminates between actions. We measure the latency difference between invariant and non-invariant action decoding when subjects view full videos as well as form-depleted and motion-depleted stimuli. Our results show no difference in decoding latency or temporal profile between invariant and non-invariant action recognition in full videos. However, when either form or motion information is removed from the stimulus set, we observe a decrease and delay in invariant action decoding. Our results suggest that the brain recognizes actions and builds invariance to complex transformations at the same time, and that both form and motion information are crucial for fast, invariant action recognition.

q-bio.NC↗

Visual Interaction Networks

From just a glance, humans can make rich predictions about the future state of a wide range of physical systems. On the other hand, modern approaches from engineering, robotics, and graphics are often restricted to narrow domains and require direct measurements of the underlying states. We introduce the Visual Interaction Network, a general-purpose model for learning the dynamics of a physical system from raw visual observations. Our model consists of a perceptual front-end based on convolutional neural networks and a dynamics predictor based on interaction networks. Through joint training, the perceptual front-end learns to parse a dynamic visual scene into a set of factored latent object representations. The dynamics predictor learns to roll these states forward in time by computing their interactions and dynamics, producing a predicted physical trajectory of arbitrary length. We found that from just six input video frames the Visual Interaction Network can generate accurate future trajectories of hundreds of time steps on a wide range of physical systems. Our model can also be applied to scenes with invisible objects, inferring their future states from their effects on the visible objects, and can implicitly infer the unknown mass of objects. Our results demonstrate that the perceptual module and the object-based dynamics predictor module can induce factored latent representations that support accurate dynamical predictions. This work opens new opportunities for model-based decision-making and planning from raw sensory observations in complex physical environments.

cs.CV↗

Invariant recognition drives neural representations of action sequences

Recognizing the actions of others from visual stimuli is a crucial aspect of human visual perception that allows individuals to respond to social cues. Humans are able to identify similar behaviors and discriminate between distinct actions despite transformations, like changes in viewpoint or actor, that substantially alter the visual appearance of a scene. This ability to generalize across complex transformations is a hallmark of human visual intelligence. Advances in understanding motion perception at the neural level have not always translated in precise accounts of the computational principles underlying what representation our visual cortex evolved or learned to compute. Here we test the hypothesis that invariant action discrimination might fill this gap. Recently, the study of artificial systems for static object perception has produced models, CNNs, that achieve human level performance in complex discriminative tasks. Within this class of models, architectures that better support invariant object recognition also produce image representations that match those implied by human and primate neural data. However, whether these models produce representations of action sequences that support recognition across complex transformations and closely follow neural representations remains unknown. Here we show that spatiotemporal CNNs appropriately categorize video stimuli into actions, and that deliberate model modifications that improve performance on an invariant action recognition task lead to data representations that better match human neural recordings. Our results support our hypothesis that performance on invariant discrimination dictates the neural representations of actions computed by human visual cortex.

q-bio.NC↗

Discriminate-and-Rectify Encoders: Learning from Image Transformation Sets

The complexity of a learning task is increased by transformations in the input space that preserve class identity. Visual object recognition for example is affected by changes in viewpoint, scale, illumination or planar transformations. While drastically altering the visual appearance, these changes are orthogonal to recognition and should not be reflected in the representation or feature encoding used for learning. We introduce a framework for weakly supervised learning of image embeddings that are robust to transformations and selective to the class distribution, using sets of transforming examples (orbit sets), deep parametrizations and a novel orbit-based loss. The proposed loss combines a discriminative, contrastive part for orbits with a reconstruction error that learns to rectify orbit transformations. The learned embeddings are evaluated in distance metric-based tasks, such as one-shot classification under geometric transformations, as well as face verification and retrieval under more realistic visual variability. Our results suggest that orbit sets, suitably computed or observed, can be used for efficient, weakly-supervised learning of semantically relevant image embeddings.

cs.CV↗

Unsupervised Learning of Invariant Representations in Hierarchical Architectures

The present phase of Machine Learning is characterized by supervised learning algorithms relying on large sets of labeled examples ($n \to \infty$). The next phase is likely to focus on algorithms capable of learning from very few labeled examples ($n \to 1$), like humans seem able to do. We propose an approach to this problem and describe the underlying theory, based on the unsupervised, automatic learning of a ``good'' representation for supervised learning, characterized by small sample complexity ($n$). We consider the case of visual object recognition though the theory applies to other domains. The starting point is the conjecture, proved in specific cases, that image representations which are invariant to translations, scaling and other transformations can considerably reduce the sample complexity of learning. We prove that an invariant and unique (discriminative) signature can be computed for each image patch, $I$, in terms of empirical distributions of the dot-products between $I$ and a set of templates stored during unsupervised learning. A module performing filtering and pooling, like the simple and complex cells described by Hubel and Wiesel, can compute such estimates. Hierarchical architectures consisting of this basic Hubel-Wiesel moduli inherit its properties of invariance, stability, and discriminability while capturing the compositional organization of the visual world in terms of wholes and parts. The theory extends existing deep learning convolutional architectures for image and speech recognition. It also suggests that the main computational goal of the ventral stream of visual cortex is to provide a hierarchical representation of new objects/images which is invariant to transformations, stable, and discriminative for recognition---and that this representation may be continuously learned in an unsupervised way during development and visual experience.

cs.CV↗

GURLS: a Least Squares Library for Supervised Learning

We present GURLS, a least squares, modular, easy-to-extend software library for efficient supervised learning. GURLS is targeted to machine learning practitioners, as well as non-specialists. It offers a number state-of-the-art training strategies for medium and large-scale learning, and routines for efficient model selection. The library is particularly well suited for multi-output problems (multi-category/multi-label). GURLS is currently available in two independent implementations: Matlab and C++. It takes advantage of the favorable properties of regularized least squares algorithm to exploit advanced tools in linear algebra. Routines to handle computations with very large matrices by means of memory-mapped storage and distributed task execution are available. The package is distributed under the BSD licence and is available for download at https://github.com/CBCL/GURLS.

cs.LG↗