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Andrea Zanette

Publications and source records attributed to Andrea Zanette.

At least 19 recordsLinked to original sources

Training Foundation Models with a Single Algorithm

Foundation models are typically trained in stages: pretraining, midtraining, supervised fine-tuning (SFT), and reinforcement learning (RL), with changes in both data and learning algorithms. We show that this algorithmic separation is not fundamental. By deriving suitable RL objectives as maximum-likelihood fitting to model-generated target distributions, we place all of these stages under a single likelihood-based training algorithm, unified training. This perspective turns the foundation-model training lifecycle into a problem of choosing which data to train on, in what proportions, and when, with conventional staged training as a special case. We instantiate this framework in a unified training system that mixes static data and RL generations within a single trainer. Across controlled and real-world experiments, unified training improves the accuracy-compute tradeoff and task coverage while preserving broader capabilities, and provides a stronger starting point for continual learning. This work lays the groundwork for a unified science of foundation-model training, connecting mathematical principles, training infrastructure, and the development of model capabilities.

cs.LG↗

SLVR: Structured Latent Visual Reasoning via Human-like Reasoning Flows

Multimodal large language models (MLLMs) often answer visual reasoning questions by relying on linguistic priors rather than task-relevant visual evidence. Textual chain-of-thought reasoning can partially mitigate this issue by encouraging models to decompose visual questions into intermediate evidence-seeking steps, but generating these steps autoregressively increases inference cost. Latent reasoning avoids explicit rationale generation, but existing approaches provide limited control over what intermediate states encode, making it difficult to impose separate supervision for planning, grounding, and evidence selection. We propose Structured Latent Visual Reasoning (SLVR), a training framework that bridges explicit chain-of-thought and latent reasoning by organizing multimodal reasoning into typed latent stages for planning, grounding, evidence selection, and reasoning integration. SLVR first trains the model to rely on the image by masking answer-revealing text and contrasting the correct answer with visually plausible distractors. It then organizes reasoning into latent stages for planning, grounding, evidence selection, and integration, supervising each stage with the corresponding signal: plans, boxes, visual evidence, and final rationales. This gives latent reasoning an explicit functional structure while avoiding generated textual chains at inference time. Built on Qwen2.5-VL-7B, SLVR improves consistently across multimodal reasoning benchmarks, with absolute gains of +9.4 on MMVP and +14.2 on BLINK Relation, as well as improvements on V*, MathVista, and ChartQA. These results suggest that structured latent supervision can improve fine-grained visual reasoning without the decoding overhead of textual CoT. Project page is available \href{https://bogao-code.github.io/SLVR/}{here}.

cs.CV↗

Random Remasking Scales Masked Diffusion Inference

Masked diffusion models (MDMs) generate sequences by progressively unmasking tokens, but errors introduced during decoding are typically irreversible. Recent work has shown that iterative correction can improve sample quality, yet existing theory fails to explain this given a learned, imperfect denoiser model. We re-formulate MDM inference as a Markov chain on the clean sequence space, defined by a remask-denoise kernel that randomly re-introduces masks and then denoises. This helps us analyze the actual denoising trajectory towards the data distribution. The analysis motivates Random Remask-Denoise (R$^2$D) inference, a purely test-time, finetuning-free, reward-free procedure. To further improve performance, we propose Trajectory Correction Training (TCT), a denoiser-training procedure that exposes the model to its own errors along the generation trajectory. On logical tasks, our approach exhibits a striking near-log-linear test-time scaling, achieving over 97% accuracy on hard Sudoku puzzles and over 99% accuracy on 3-SAT. Our approach also applies to pretrained models on actual language tasks, beating iterative correction baselines and the official Q-mode accuracy of LLaDA2.1-mini on HumanEval+.

cs.LG↗

Training Small Language Models for Transferable Tool Selection

As LLM agents operate over corpora of more than ten thousand tools, selecting the right tool for a complex multi-step user instruction becomes a central bottleneck. Tool descriptions cannot all fit in context, and relevance-based retrievers only rank tools without knowing which are actually needed. Recent work instead leverages proprietary commercial LLMs like Claude or ChatGPT to drive a retriever, decomposing the instruction and selecting over retrieved candidates. We show that a small, open model can be trained via reinforcement learning to perform the same functionality. On ToolBench, a Qwen3-8B model post-trained with our recipe outperforms Llama-4-Maverick (402B). In addition, the trained model transfers directly to different retrievers and generalizes to new tool corpora in different domains.

cs.LG↗

Training Language Models to Fail Gracefully

Reinforcement learning makes language models better at solving tasks, but the same mechanism also rewards guessing. When success is the only way to earn reward, opting for a safe fallback is always worse than a long-shot attempt. When a wrong action can corrupt a database or ship broken code, that incentive can be costly. Therefore, we propose training models to fail gracefully: to preserve successful behavior whenever possible while learning to execute a safe fallback policy when acting would be unreliable. However, naively using policy gradients with intermediate reward for fallback behavior is brittle due to unfavorable optimization dynamics. We address this challenge with GracefulRL, which reshapes the optimization landscape to promote graceful failure. Importantly, this behavior emerges directly from outcome-level reward signals, without annotations specifying when to fall back or additional inference-time machinery such as a verifier. Across a range of tasks and scales, we train models that largely preserve their task-solving capability while selectively falling back when acting would be unreliable. More broadly, our results show that reinforcement learning can not only incentivize models to succeed, but also to reason about the limits of their capabilities and change course when they determine that success is out of reach.

cs.LG↗

Anchors Enhance Controllability and Reasoning of Diffusion Language Models

Diffusion language models (DLMs) offer new opportunities for controllable text generation. However, their controllability, defined as the ability to satisfy task constraints while preserving their original capabilities, remains underexplored. DLMs' bidirectional attention allows control tokens to guide generation from arbitrary positions in the output sequence, but effective guidance depends on the compatibility between their content and placement. To this end, we propose AnchorDLM, a framework in which an anchor generator produces an anchor consisting of a short output fragment and its position for each query. The anchor is placed as control tokens at the specified position to initialize the output sequence of a frozen DLM and guide subsequent denoising. We train the anchor generator with reinforcement learning (RL) to jointly optimize anchor content and placement, using rewards computed from the DLM's generated outputs based on answer correctness and constraint satisfaction. Moreover, through the lens of discrete flow matching (DFM), we interpret anchor placement as helping to reshape the initial velocity field that guides generation. Experiments on code generation and mathematical reasoning across five DLM backbones show that AnchorDLM improves controllability and further yields gains in reasoning performance across diverse benchmarks.

cs.LG↗

Message Passing Enables Efficient Reasoning

While inference-time scaling has improved the reasoning abilities of large language models (LLMs), the need to generate long chains-of-thought (CoTs) is a computational bottleneck. Thus, in contrast to sequential scaling methods like CoT, recent parallel scaling techniques instead use fork and join (FJ) primitives to divide work across multiple LLM threads. However, in the fork-join paradigm, threads are typically transient and do not communicate pointwise with one another which limits scalability. To tackle this, we introduce Message Passing Language Models (MPLMs), a framework for LLM reasoning in which threads communicate directly via lightweight send and receive primitives. MPLMs enable efficient scaling through two key mechanisms: (1) reduced communication costs, achieved by avoiding redundant context sharing, and (2) preemption, which allows threads to terminate early based on partial information from their peers. We demonstrate the promise of MPLMs on 3 classes of tasks. First, on Sudoku puzzles, we show that MPLMs require an asymptotically smaller context than both serial CoT and parallel FJ. We then fine-tune a single model to solve 25 x 25 puzzles that remain challenging for standard CoT and FJ approaches, as well as frontier reasoning models without tools. Second, on 3-SAT puzzles, the capability of preemption allows termination of unpromising branches, which results in improved efficiency. Finally, we show that appropriately prompted large pre-trained models follow the MPLM protocol, achieving competitive results on long-context question answering relative to popular fork-join approaches.

cs.CL↗

Schema: Discovering Unknown Environments via Agentic Program Induction

Learning to complete tasks in unfamiliar environments with unknown rules remains a key challenge for LLM agents. Current LLM agents often record their discoveries in prose, which may not provide a compact, explicit account of how the environment works. Inspired by how scientists organize observations into testable, predictive theories, we introduce Schema, an agent harness that organizes learning and action through interactive program induction. The LLM agent decides what to investigate and how to act, expressing its evolving understanding of the environment as executable programs. The harness consists of a persistent program workspace and a small set of interfaces for checking these programs against the interaction history, planning within them, and executing plans under step-by-step verification. Schema raises ARC-AGI-3 RHAE from 58.7% to 99.2% with the same base model, solves 100% of the public DiG-bench games, and reaches the median performance of the top-50 human players on MazeBench. Extensive analysis shows the effectiveness of Schema in unknown mechanism discovery, and ablations confirm the contribution of each component.

cs.AI↗

Harness Learning Enables Generalizable Test-Time Adaptation

A language-model agent is jointly defined by its model and its harness, the executable program that organizes model calls, tool use, and information flow. Because different tasks call for different ways of organizing these operations, the harness needs to be adapted using feedback from the task at hand. We introduce harness learning, which trains a proposer model to revise a solver's harness using execution feedback. We formulate this process as meta-learning over executable programs, with harness revisions playing the role of weight updates in gradient-based adaptation. We train the proposer with reinforcement learning, using the task performance of revised harnesses as the reward. At test time, the proposer uses feedback from successive executions on a new task to refine the harness, without performing any parameter-space update. Experiments on reasoning and multi-hop question answering show that harness learning improves revision quality and that the ability to adapt at test time transfers to unseen tasks. Policies trained on individual revisions can continue improving harnesses over multiple rounds, while the benefits of training on revision sequences vary across settings. These findings suggest a path towards continually learning agents that turn accumulated experience into generalizable improvements.

cs.CL↗

Tail-Likelihood Reinforcement Learning

Reinforcement learning typically optimizes average reward. For generative policies, the average can hide an important distinction: two policies can achieve the same mean reward while having very different chances of producing a rare but high-reward rollout. This matters as sampling increases during training and inference, since its benefit depends on retaining probability mass on high-reward outcomes. We propose to optimize this coverage directly. Rather than considering only expected reward, we consider all of its upper tails: for each reward threshold, how likely is the policy to exceed it? This turns a continuous reward into a family of binary success events. We introduce Tail-Likelihood Reinforcement Learning (TailRL), which maximizes the log-probability of exceeding a randomly chosen reward threshold. Its gradient gives more weight to rare, high-reward rollouts and can be interpreted as a mixture of Best-of-k gradients. TailRL requires only a simple modification to the advantage function, making it compatible with existing reinforcement learning pipelines. Across object localization, maze navigation, GUI grounding, and code optimization, TailRL leverages rare high-reward training samples to avoid suboptimal solutions and yields models that benefit more from additional samples at inference time.

cs.LG↗

Maximum Likelihood Reinforcement Learning

Reinforcement learning (RL) is the method of choice for training models in setups where the objective function can only be evaluated by sampling from the model. Our key observation is that when the feedback is terminal and binary, models implicitly induce a likelihood over correct rollouts. Maximum likelihood would be the natural framework in such settings, but RL is used instead as a workaround to the non-differentiability. We prove that the standard, expected-reward RL formulation is only a first-order approximation of the likelihood. To remedy this mismatch, we introduce Maximum Likelihood Reinforcement Learning (MaxRL), a compute-indexed family of sample-based objectives that interpolate between expected-reward RL and maximum likelihood as sampling compute is scaled. The resulting objective is a one-line change to standard RL implementations. MaxRL Pareto-dominates existing methods in all tested models and tasks, achieves up to $20\times$ gains in test-time scaling efficiency over GRPO, and scales more favorably with additional training data and compute.

cs.LG↗

SPEED-RL: Faster Training of Reasoning Models via Online Curriculum Learning

Training large language models with reinforcement learning (RL) against verifiable rewards significantly enhances their reasoning abilities, yet remains computationally expensive due to inefficient uniform prompt sampling. We introduce Selective Prompting with Efficient Estimation of Difficulty (SPEED), an adaptive online RL curriculum that selectively chooses training examples of intermediate difficulty to maximize learning efficiency. Theoretically, we establish that intermediate-difficulty prompts improve the gradient estimator's signal-to-noise ratio, accelerating convergence. Empirically, our efficient implementation leads to 2x to 6x faster training without degrading accuracy, requires no manual tuning, and integrates seamlessly into standard RL algorithms.

cs.LG↗

Shrinking the Variance: Shrinkage Baselines for Reinforcement Learning with Verifiable Rewards

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful paradigm for post-training large reasoning models (LRMs) using policy-gradient methods such as GRPO. To stabilize training, these methods typically center trajectory rewards by subtracting the empirical mean reward for each prompt. Statistically, this centering acts as a control variate (baseline), reducing the variance of the policy-gradient estimator. In practice, the mean reward is estimated using per-prompt empirical averages computed from the generations for each prompt in a batch. Motivated by Stein's paradox, we propose shrinkage estimators that combine per-prompt and across-prompt means to improve per-prompt mean estimation accuracy, especially in the low-generation regime typical of RLVR. Theoretically, we construct a shrinkage-based baseline that provably yields lower-variance policy-gradient estimators across algorithms. Our baseline is a drop-in replacement for standard per-prompt mean baselines and requires no additional hyperparameters or computation. Empirically, shrinkage baselines consistently outperform empirical-mean baselines, producing lower-variance gradient updates and improved training stability.

cs.LG↗

Expanding the Capabilities of Reinforcement Learning via Text Feedback

The success of RL for LLM post-training stems from an unreasonably uninformative source: a single bit of information per rollout as binary reward or preference label. At the other extreme, distillation offers dense supervision but requires demonstrations, which are costly and difficult to scale. We study text feedback as an intermediate signal: richer than scalar rewards, yet cheaper than complete demonstrations. Textual feedback is a natural mode of human interaction and is already abundant in many real-world settings, where users, annotators, and automated judges routinely critique LLM outputs. Towards leveraging text feedback at scale, we formalize a multi-turn RL setup, RL from Text Feedback (RLTF), where text feedback is available during training but not at inference. Therefore, models must learn to internalize the feedback in order to improve their test-time single-turn performance. To do this, we propose two methods: Self Distillation (RLTF-SD), which trains the single-turn policy to match its own feedback-conditioned second-turn generations; and Feedback Modeling (RLTF-FM), which predicts the feedback as an auxiliary objective. We provide theoretical analysis on both methods, and empirically evaluate on reasoning puzzles, competition math, and creative writing tasks. Our results show that both methods consistently outperform strong baselines across benchmarks, highlighting the potential of RL with an additional source of rich supervision at scale.

cs.LG↗

Training Language Models to Reason Efficiently

Scaling model size and training data has led to great advances in the performance of Large Language Models (LLMs). However, the diminishing returns of this approach necessitate alternative methods to improve model capabilities, particularly in tasks requiring advanced reasoning. Large reasoning models, which leverage long chain-of-thoughts, bring unprecedented breakthroughs in problem-solving capabilities but at a substantial deployment cost associated to longer generations. Reducing inference costs is crucial for the economic feasibility, user experience, and environmental sustainability of these models. In this work, we propose to train large reasoning models to reason efficiently. More precisely, we use reinforcement learning (RL) to train reasoning models to dynamically allocate inference-time compute based on task complexity. Our method incentivizes models to minimize unnecessary computational overhead while maintaining accuracy, thereby achieving substantial efficiency gains. It enables the derivation of a family of reasoning models with varying efficiency levels, controlled via a single hyperparameter. Experiments on two open-weight large reasoning models demonstrate significant reductions in inference cost while preserving most of the accuracy.

cs.LG↗

Can Large Reasoning Models Self-Train?

Recent successes of reinforcement learning (RL) in training large reasoning models motivate the question of whether self-training - the process where a model learns from its own judgments - can be sustained within RL. In this work, we study this question using majority voting as a simple self-feedback mechanism. On a comprehensive set of experiments on both synthetic and real reasoning tasks, we find that this basic approach improves not only the model's reasoning performance, but also its capability of generating better quality feedback for the next RL iteration, driving further model improvement. Yet our analysis also reveals a critical limitation of such a self-training paradigm - prolonged RL with self-reward leads to reward hacking where models learn to maximize training (pseudo-)reward, resulting in sudden and complete performance collapse. Together, these results highlight feedback design as the central challenge and call for future research on mechanisms to enable prolonged self-improvement.

cs.LG↗

Accelerating Unbiased LLM Evaluation via Synthetic Feedback

When developing new large language models (LLMs), a key step is evaluating their final performance, often by computing the win-rate against a reference model based on external feedback. Human feedback is the gold standard, particularly for capturing nuanced qualities like coherence, readability, and alignment with human expectations. However, human evaluations are costly -- even for large tech companies -- and when conducted with active users, they may negatively impact user experience. A promising alternative is synthetic feedback, where evaluations are conducted by other large language models, including reward models. While this eliminates the need for costly human annotations, it introduces biases that may distort the evaluation process. In this work, we propose a statistically principled framework that integrates human and synthetic feedback to reduce reliance on human annotations while maintaining unbiased win-rate calculations. Our experiments demonstrate a reduction in human annotations by up to 12.2% with an off-the-shelf synthetic evaluator and up to 24.8% with a finetuned variant. Apart from being generalizable, scalable, and free of hyper-parameter tuning, our method offers predictable annotation savings, which can be estimated based on data-dependent characteristics.

cs.LG↗

Fast Best-of-N Decoding via Speculative Rejection

The safe and effective deployment of Large Language Models (LLMs) involves a critical step called alignment, which ensures that the model's responses are in accordance with human preferences. Prevalent alignment techniques, such as DPO, PPO and their variants, align LLMs by changing the pre-trained model weights during a phase called post-training. While predominant, these post-training methods add substantial complexity before LLMs can be deployed. Inference-time alignment methods avoid the complex post-training step and instead bias the generation towards responses that are aligned with human preferences. The best-known inference-time alignment method, called Best-of-N, is as effective as the state-of-the-art post-training procedures. Unfortunately, Best-of-N requires vastly more resources at inference time than standard decoding strategies, which makes it computationally not viable. In this work, we introduce Speculative Rejection, a computationally-viable inference-time alignment algorithm. It generates high-scoring responses according to a given reward model, like Best-of-N does, while being between 16 to 32 times more computationally efficient.

cs.CL↗