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Andreas Bulling

Publications and source records attributed to Andreas Bulling.

At least 55 records · Page 3Linked to original sources

Explicit Modelling of Theory of Mind for Belief Prediction in Nonverbal Social Interactions

We propose MToMnet - a Theory of Mind (ToM) neural network for predicting beliefs and their dynamics during human social interactions from multimodal input. ToM is key for effective nonverbal human communication and collaboration, yet, existing methods for belief modelling have not included explicit ToM modelling or have typically been limited to one or two modalities. MToMnet encodes contextual cues (scene videos and object locations) and integrates them with person-specific cues (human gaze and body language) in a separate MindNet for each person. Inspired by prior research on social cognition and computational ToM, we propose three different MToMnet variants: two involving fusion of latent representations and one involving re-ranking of classification scores. We evaluate our approach on two challenging real-world datasets, one focusing on belief prediction, while the other examining belief dynamics prediction. Our results demonstrate that MToMnet surpasses existing methods by a large margin while at the same time requiring a significantly smaller number of parameters. Taken together, our method opens up a highly promising direction for future work on artificial intelligent systems that can robustly predict human beliefs from their non-verbal behaviour and, as such, more effectively collaborate with humans.

cs.AI↗

ActionDiffusion: An Action-aware Diffusion Model for Procedure Planning in Instructional Videos

We present ActionDiffusion -- a novel diffusion model for procedure planning in instructional videos that is the first to take temporal inter-dependencies between actions into account in a diffusion model for procedure planning. This approach is in stark contrast to existing methods that fail to exploit the rich information content available in the particular order in which actions are performed. Our method unifies the learning of temporal dependencies between actions and denoising of the action plan in the diffusion process by projecting the action information into the noise space. This is achieved 1) by adding action embeddings in the noise masks in the noise-adding phase and 2) by introducing an attention mechanism in the noise prediction network to learn the correlations between different action steps. We report extensive experiments on three instructional video benchmark datasets (CrossTask, Coin, and NIV) and show that our method outperforms previous state-of-the-art methods on all metrics on CrossTask and NIV and all metrics except accuracy on Coin dataset. We show that by adding action embeddings into the noise mask the diffusion model can better learn action temporal dependencies and increase the performances on procedure planning.

cs.CV↗

GazeMotion: Gaze-guided Human Motion Forecasting

We present GazeMotion, a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely coordinated, GazeMotion first predicts future eye gaze from past gaze, then fuses predicted future gaze and past poses into a gaze-pose graph, and finally uses a residual graph convolutional network to forecast body motion. We extensively evaluate our method on the MoGaze, ADT, and GIMO benchmark datasets and show that it outperforms state-of-the-art methods by up to 7.4% improvement in mean per joint position error. Using head direction as a proxy to gaze, our method still achieves an average improvement of 5.5%. We finally report an online user study showing that our method also outperforms prior methods in terms of perceived realism. These results show the significant information content available in eye gaze for human motion forecasting as well as the effectiveness of our method in exploiting this information.

cs.CV↗

UP-FacE: User-predictable Fine-grained Face Shape Editing

We present User-predictable Face Editing (UP-FacE) -- a novel method for predictable face shape editing. In stark contrast to existing methods for face editing using trial and error, edits with UP-FacE are predictable by the human user. That is, users can control the desired degree of change precisely and deterministically and know upfront the amount of change required to achieve a certain editing result. Our method leverages facial landmarks to precisely measure facial feature values, facilitating the training of UP-FacE without manually annotated attribute labels. At the core of UP-FacE is a transformer-based network that takes as input a latent vector from a pre-trained generative model and a facial feature embedding, and predicts a suitable manipulation vector. To enable user-predictable editing, a scaling layer adjusts the manipulation vector to achieve the precise desired degree of change. To ensure that the desired feature is manipulated towards the target value without altering uncorrelated features, we further introduce a novel semantic face feature loss. Qualitative and quantitative results demonstrate that UP-FacE enables precise and fine-grained control over 23 face shape features.

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Multi-Modal Video Dialog State Tracking in the Wild

We present MST-MIXER - a novel video dialog model operating over a generic multi-modal state tracking scheme. Current models that claim to perform multi-modal state tracking fall short of two major aspects: (1) They either track only one modality (mostly the visual input) or (2) they target synthetic datasets that do not reflect the complexity of real-world in the wild scenarios. Our model addresses these two limitations in an attempt to close this crucial research gap. Specifically, MST-MIXER first tracks the most important constituents of each input modality. Then, it predicts the missing underlying structure of the selected constituents of each modality by learning local latent graphs using a novel multi-modal graph structure learning method. Subsequently, the learned local graphs and features are parsed together to form a global graph operating on the mix of all modalities which further refines its structure and node embeddings. Finally, the fine-grained graph node features are used to enhance the hidden states of the backbone Vision-Language Model (VLM). MST-MIXER achieves new state-of-the-art results on five challenging benchmarks.

cs.CV↗

HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes

We present HOIMotion - a novel approach for human motion forecasting during human-object interactions that integrates information about past body poses and egocentric 3D object bounding boxes. Human motion forecasting is important in many augmented reality applications but most existing methods have only used past body poses to predict future motion. HOIMotion first uses an encoder-residual graph convolutional network (GCN) and multi-layer perceptrons to extract features from body poses and egocentric 3D object bounding boxes, respectively. Our method then fuses pose and object features into a novel pose-object graph and uses a residual-decoder GCN to forecast future body motion. We extensively evaluate our method on the Aria digital twin (ADT) and MoGaze datasets and show that HOIMotion consistently outperforms state-of-the-art methods by a large margin of up to 8.7% on ADT and 7.2% on MoGaze in terms of mean per joint position error. Complementing these evaluations, we report a human study (N=20) that shows that the improvements achieved by our method result in forecasted poses being perceived as both more precise and more realistic than those of existing methods. Taken together, these results reveal the significant information content available in egocentric 3D object bounding boxes for human motion forecasting and the effectiveness of our method in exploiting this information.

cs.CV↗

Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Poses

Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and prediction have only explored eye-head coordination and were limited to human-object interactions. We first report a comprehensive analysis of eye-body coordination in various human-object and human-human interaction activities based on four public datasets collected in real-world (MoGaze), VR (ADT), as well as AR (GIMO and EgoBody) environments. We show that in human-object interactions, e.g. pick and place, eye gaze exhibits strong correlations with full-body motion while in human-human interactions, e.g. chat and teach, a person's gaze direction is correlated with the body orientation towards the interaction partner. Informed by these analyses we then present Pose2Gaze, a novel eye-body coordination model that uses a convolutional neural network and a spatio-temporal graph convolutional neural network to extract features from head direction and full-body poses, respectively, and then uses a convolutional neural network to predict eye gaze. We compare our method with state-of-the-art methods that predict eye gaze only from head movements and show that Pose2Gaze outperforms these baselines with an average improvement of 24.0% on MoGaze, 10.1% on ADT, 21.3% on GIMO, and 28.6% on EgoBody in mean angular error, respectively. We also show that our method significantly outperforms prior methods in the sample downstream task of eye-based activity recognition. These results underline the significant information content available in eye-body coordination during daily activities and open up a new direction for gaze prediction.

cs.CV↗

Limits of Theory of Mind Modelling in Dialogue-Based Collaborative Plan Acquisition

Recent work on dialogue-based collaborative plan acquisition (CPA) has suggested that Theory of Mind (ToM) modelling can improve missing knowledge prediction in settings with asymmetric skill-sets and knowledge. Although ToM was claimed to be important for effective collaboration, its real impact on this novel task remains under-explored. By representing plans as graphs and by exploiting task-specific constraints we show that, as performance on CPA nearly doubles when predicting one's own missing knowledge, the improvements due to ToM modelling diminish. This phenomenon persists even when evaluating existing baseline methods. To better understand the relevance of ToM for CPA, we report a principled performance comparison of models with and without ToM features. Results across different models and ablations consistently suggest that learned ToM features are indeed more likely to reflect latent patterns in the data with no perceivable link to ToM. This finding calls for a deeper understanding of the role of ToM in CPA and beyond, as well as new methods for modelling and evaluating mental states in computational collaborative agents.

cs.AI↗

VSA4VQA: Scaling a Vector Symbolic Architecture to Visual Question Answering on Natural Images

While Vector Symbolic Architectures (VSAs) are promising for modelling spatial cognition, their application is currently limited to artificially generated images and simple spatial queries. We propose VSA4VQA - a novel 4D implementation of VSAs that implements a mental representation of natural images for the challenging task of Visual Question Answering (VQA). VSA4VQA is the first model to scale a VSA to complex spatial queries. Our method is based on the Semantic Pointer Architecture (SPA) to encode objects in a hyperdimensional vector space. To encode natural images, we extend the SPA to include dimensions for object's width and height in addition to their spatial location. To perform spatial queries we further introduce learned spatial query masks and integrate a pre-trained vision-language model for answering attribute-related questions. We evaluate our method on the GQA benchmark dataset and show that it can effectively encode natural images, achieving competitive performance to state-of-the-art deep learning methods for zero-shot VQA.

cs.CV↗

Learning User Embeddings from Human Gaze for Personalised Saliency Prediction

Reusable embeddings of user behaviour have shown significant performance improvements for the personalised saliency prediction task. However, prior works require explicit user characteristics and preferences as input, which are often difficult to obtain. We present a novel method to extract user embeddings from pairs of natural images and corresponding saliency maps generated from a small amount of user-specific eye tracking data. At the core of our method is a Siamese convolutional neural encoder that learns the user embeddings by contrasting the image and personal saliency map pairs of different users. Evaluations on two public saliency datasets show that the generated embeddings have high discriminative power, are effective at refining universal saliency maps to the individual users, and generalise well across users and images. Finally, based on our model's ability to encode individual user characteristics, our work points towards other applications that can benefit from reusable embeddings of gaze behaviour.

cs.CV↗

DiffGaze: A Diffusion Model for Continuous Gaze Sequence Generation on 360° Images

We present DiffGaze, a novel method for generating realistic and diverse continuous human gaze sequences on 360° images based on a conditional score-based denoising diffusion model. Generating human gaze on 360° images is important for various human-computer interaction and computer graphics applications, e.g. for creating large-scale eye tracking datasets or for realistic animation of virtual humans. However, existing methods are limited to predicting discrete fixation sequences or aggregated saliency maps, thereby neglecting crucial parts of natural gaze behaviour. Our method uses features extracted from 360° images as condition and uses two transformers to model the temporal and spatial dependencies of continuous human gaze. We evaluate DiffGaze on two 360° image benchmarks for gaze sequence generation as well as scanpath prediction and saliency prediction. Our evaluations show that DiffGaze outperforms state-of-the-art methods on all tasks on both benchmarks. We also report a 21-participant user study showing that our method generates gaze sequences that are indistinguishable from real human sequences.

cs.CV↗

Inferring Human Intentions from Predicted Action Probabilities

Predicting the next action that a human is most likely to perform is key to human-AI collaboration and has consequently attracted increasing research interests in recent years. An important factor for next action prediction are human intentions: If the AI agent knows the intention it can predict future actions and plan collaboration more effectively. Existing Bayesian methods for this task struggle with complex visual input while deep neural network (DNN) based methods do not provide uncertainty quantifications. In this work we combine both approaches for the first time and show that the predicted next action probabilities contain information that can be used to infer the underlying intention. We propose a two-step approach to human intention prediction: While a DNN predicts the probabilities of the next action, MCMC-based Bayesian inference is used to infer the underlying intention from these predictions. This approach not only allows for independent design of the DNN architecture but also the subsequently fast, design-independent inference of human intentions. We evaluate our method using a series of experiments on the Watch-And-Help (WAH) and a keyboard and mouse interaction dataset. Our results show that our approach can accurately predict human intentions from observed actions and the implicit information contained in next action probabilities. Furthermore, we show that our approach can predict the correct intention even if only few actions have been observed.

cs.HC↗

PrivatEyes: Appearance-based Gaze Estimation Using Federated Secure Multi-Party Computation

Latest gaze estimation methods require large-scale training data but their collection and exchange pose significant privacy risks. We propose PrivatEyes - the first privacy-enhancing training approach for appearance-based gaze estimation based on federated learning (FL) and secure multi-party computation (MPC). PrivatEyes enables training gaze estimators on multiple local datasets across different users and server-based secure aggregation of the individual estimators' updates. PrivatEyes guarantees that individual gaze data remains private even if a majority of the aggregating servers is malicious. We also introduce a new data leakage attack DualView that shows that PrivatEyes limits the leakage of private training data more effectively than previous approaches. Evaluations on the MPIIGaze, MPIIFaceGaze, GazeCapture, and NVGaze datasets further show that the improved privacy does not lead to a lower gaze estimation accuracy or substantially higher computational costs - both of which are on par with its non-secure counterparts.

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OLViT: Multi-Modal State Tracking via Attention-Based Embeddings for Video-Grounded Dialog

We present the Object Language Video Transformer (OLViT) - a novel model for video dialog operating over a multi-modal attention-based dialog state tracker. Existing video dialog models struggle with questions requiring both spatial and temporal localization within videos, long-term temporal reasoning, and accurate object tracking across multiple dialog turns. OLViT addresses these challenges by maintaining a global dialog state based on the output of an Object State Tracker (OST) and a Language State Tracker (LST): while the OST attends to the most important objects within the video, the LST keeps track of the most important linguistic co-references to previous dialog turns. In stark contrast to previous works, our approach is generic by nature and is therefore capable of learning continuous multi-modal dialog state representations of the most relevant objects and rounds. As a result, they can be seamlessly integrated into Large Language Models (LLMs) and offer high flexibility in dealing with different datasets and tasks. Evaluations on the challenging DVD (response classification) and SIMMC 2.1 (response generation) datasets show that OLViT achieves new state-of-the-art performance across both datasets.

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Mindful Explanations: Prevalence and Impact of Mind Attribution in XAI Research

When users perceive AI systems as mindful, independent agents, they hold them responsible instead of the AI experts who created and designed these systems. So far, it has not been studied whether explanations support this shift in responsibility through the use of mind-attributing verbs like "to think". To better understand the prevalence of mind-attributing explanations we analyse AI explanations in 3,533 explainable AI (XAI) research articles from the Semantic Scholar Open Research Corpus (S2ORC). Using methods from semantic shift detection, we identify three dominant types of mind attribution: (1) metaphorical (e.g. "to learn" or "to predict"), (2) awareness (e.g. "to consider"), and (3) agency (e.g. "to make decisions"). We then analyse the impact of mind-attributing explanations on awareness and responsibility in a vignette-based experiment with 199 participants. We find that participants who were given a mind-attributing explanation were more likely to rate the AI system as aware of the harm it caused. Moreover, the mind-attributing explanation had a responsibility-concealing effect: Considering the AI experts' involvement lead to reduced ratings of AI responsibility for participants who were given a non-mind-attributing or no explanation. In contrast, participants who read the mind-attributing explanation still held the AI system responsible despite considering the AI experts' involvement. Taken together, our work underlines the need to carefully phrase explanations about AI systems in scientific writing to reduce mind attribution and clearly communicate human responsibility.

cs.AI↗

Neural Reasoning About Agents' Goals, Preferences, and Actions

We propose the Intuitive Reasoning Network (IRENE) - a novel neural model for intuitive psychological reasoning about agents' goals, preferences, and actions that can generalise previous experiences to new situations. IRENE combines a graph neural network for learning agent and world state representations with a transformer to encode the task context. When evaluated on the challenging Baby Intuitions Benchmark, IRENE achieves new state-of-the-art performance on three out of its five tasks - with up to 48.9% improvement. In contrast to existing methods, IRENE is able to bind preferences to specific agents, to better distinguish between rational and irrational agents, and to better understand the role of blocking obstacles. We also investigate, for the first time, the influence of the training tasks on test performance. Our analyses demonstrate the effectiveness of IRENE in combining prior knowledge gained during training for unseen evaluation tasks.

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$\mathbb{VD}$-$\mathbb{GR}$: Boosting $\mathbb{V}$isual $\mathbb{D}$ialog with Cascaded Spatial-Temporal Multi-Modal $\mathbb{GR}$aphs

We propose $\mathbb{VD}$-$\mathbb{GR}$ - a novel visual dialog model that combines pre-trained language models (LMs) with graph neural networks (GNNs). Prior works mainly focused on one class of models at the expense of the other, thus missing out on the opportunity of combining their respective benefits. At the core of $\mathbb{VD}$-$\mathbb{GR}$ is a novel integration mechanism that alternates between spatial-temporal multi-modal GNNs and BERT layers, and that covers three distinct contributions: First, we use multi-modal GNNs to process the features of each modality (image, question, and dialog history) and exploit their local structures before performing BERT global attention. Second, we propose hub-nodes that link to all other nodes within one modality graph, allowing the model to propagate information from one GNN (modality) to the other in a cascaded manner. Third, we augment the BERT hidden states with fine-grained multi-modal GNN features before passing them to the next $\mathbb{VD}$-$\mathbb{GR}$ layer. Evaluations on VisDial v1.0, VisDial v0.9, VisDialConv, and VisPro show that $\mathbb{VD}$-$\mathbb{GR}$ achieves new state-of-the-art results across all four datasets.

cs.CV↗

MultiMediate'23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions

Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour analysis tasks for the first time in a controlled challenge: engagement estimation and bodily behaviour recognition in social interactions. This paper describes the MultiMediate'23 challenge and presents novel sets of annotations for both tasks. For engagement estimation we collected novel annotations on the NOvice eXpert Interaction (NOXI) database. For bodily behaviour recognition, we annotated test recordings of the MPIIGroupInteraction corpus with the BBSI annotation scheme. In addition, we present baseline results for both challenge tasks.

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