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Andreas Bulling

Publications and source records attributed to Andreas Bulling.

At least 73 records · Page 4Linked to original sources

Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning

While deep reinforcement learning (RL) agents outperform humans on an increasing number of tasks, training them requires data equivalent to decades of human gameplay. Recent hierarchical RL methods have increased sample efficiency by incorporating information inherent to the structure of the decision problem but at the cost of having to discover or use human-annotated sub-goals that guide the learning process. We show that intentions of human players, i.e. the precursor of goal-oriented decisions, can be robustly predicted from eye gaze even for the long-horizon sparse rewards task of Montezuma's Revenge - one of the most challenging RL tasks in the Atari2600 game suite. We propose Int-HRL: Hierarchical RL with intention-based sub-goals that are inferred from human eye gaze. Our novel sub-goal extraction pipeline is fully automatic and replaces the need for manual sub-goal annotation by human experts. Our evaluations show that replacing hand-crafted sub-goals with automatically extracted intentions leads to a HRL agent that is significantly more sample efficient than previous methods.

cs.LG↗

It's Written All Over Your Face: Full-Face Appearance-Based Gaze Estimation

Eye gaze is an important non-verbal cue for human affect analysis. Recent gaze estimation work indicated that information from the full face region can benefit performance. Pushing this idea further, we propose an appearance-based method that, in contrast to a long-standing line of work in computer vision, only takes the full face image as input. Our method encodes the face image using a convolutional neural network with spatial weights applied on the feature maps to flexibly suppress or enhance information in different facial regions. Through extensive evaluation, we show that our full-face method significantly outperforms the state of the art for both 2D and 3D gaze estimation, achieving improvements of up to 14.3% on MPIIGaze and 27.7% on EYEDIAP for person-independent 3D gaze estimation. We further show that this improvement is consistent across different illumination conditions and gaze directions and particularly pronounced for the most challenging extreme head poses.

cs.CV↗

Exploring Natural Language Processing Methods for Interactive Behaviour Modelling

Analysing and modelling interactive behaviour is an important topic in human-computer interaction (HCI) and a key requirement for the development of intelligent interactive systems. Interactive behaviour has a sequential (actions happen one after another) and hierarchical (a sequence of actions forms an activity driven by interaction goals) structure, which may be similar to the structure of natural language. Designed based on such a structure, natural language processing (NLP) methods have achieved groundbreaking success in various downstream tasks. However, few works linked interactive behaviour with natural language. In this paper, we explore the similarity between interactive behaviour and natural language by applying an NLP method, byte pair encoding (BPE), to encode mouse and keyboard behaviour. We then analyse the vocabulary, i.e., the set of action sequences, learnt by BPE, as well as use the vocabulary to encode the input behaviour for interactive task recognition. An existing dataset collected in constrained lab settings and our novel out-of-the-lab dataset were used for evaluation. Results show that this natural language-inspired approach not only learns action sequences that reflect specific interaction goals, but also achieves higher F1 scores on task recognition than other methods. Our work reveals the similarity between interactive behaviour and natural language, and presents the potential of applying the new pack of methods that leverage insights from NLP to model interactive behaviour in HCI.

cs.HC↗

Scanpath Prediction on Information Visualisations

We propose Unified Model of Saliency and Scanpaths (UMSS) -- a model that learns to predict visual saliency and scanpaths (i.e. sequences of eye fixations) on information visualisations. Although scanpaths provide rich information about the importance of different visualisation elements during the visual exploration process, prior work has been limited to predicting aggregated attention statistics, such as visual saliency. We present in-depth analyses of gaze behaviour for different information visualisation elements (e.g. Title, Label, Data) on the popular MASSVIS dataset. We show that while, overall, gaze patterns are surprisingly consistent across visualisations and viewers, there are also structural differences in gaze dynamics for different elements. Informed by our analyses, UMSS first predicts multi-duration element-level saliency maps, then probabilistically samples scanpaths from them. Extensive experiments on MASSVIS show that our method consistently outperforms state-of-the-art methods with respect to several, widely used scanpath and saliency evaluation metrics. Our method achieves a relative improvement in sequence score of 11.5% for scanpath prediction, and a relative improvement in Pearson correlation coefficient of up to 23.6% for saliency prediction. These results are auspicious and point towards richer user models and simulations of visual attention on visualisations without the need for any eye tracking equipment.

cs.CV↗

Federated Learning for Appearance-based Gaze Estimation in the Wild

Gaze estimation methods have significantly matured in recent years, but the large number of eye images required to train deep learning models poses significant privacy risks. In addition, the heterogeneous data distribution across different users can significantly hinder the training process. In this work, we propose the first federated learning approach for gaze estimation to preserve the privacy of gaze data. We further employ pseudo-gradient optimisation to adapt our federated learning approach to the divergent model updates to address the heterogeneous nature of in-the-wild gaze data in collaborative setups. We evaluate our approach on a real-world dataset (MPIIGaze) and show that our work enhances the privacy guarantees of conventional appearance-based gaze estimation methods, handles the convergence issues of gaze estimators, and significantly outperforms vanilla federated learning by 15.8% (from a mean error of 10.63 degrees to 8.95 degrees). As such, our work paves the way to develop privacy-aware collaborative learning setups for gaze estimation while maintaining the model's performance.

cs.HC↗

MultiMediate '22: Backchannel Detection and Agreement Estimation in Group Interactions

Backchannels, i.e. short interjections of the listener, serve important meta-conversational purposes like signifying attention or indicating agreement. Despite their key role, automatic analysis of backchannels in group interactions has been largely neglected so far. The MultiMediate challenge addresses, for the first time, the tasks of backchannel detection and agreement estimation from backchannels in group conversations. This paper describes the MultiMediate challenge and presents a novel set of annotations consisting of 7234 backchannel instances for the MPIIGroupInteraction dataset. Each backchannel was additionally annotated with the extent by which it expresses agreement towards the current speaker. In addition to a an analysis of the collected annotations, we present baseline results for both challenge tasks.

cs.HC↗

Neuro-Symbolic Visual Dialog

We propose Neuro-Symbolic Visual Dialog (NSVD) -the first method to combine deep learning and symbolic program execution for multi-round visually-grounded reasoning. NSVD significantly outperforms existing purely-connectionist methods on two key challenges inherent to visual dialog: long-distance co-reference resolution as well as vanishing question-answering performance. We demonstrate the latter by proposing a more realistic and stricter evaluation scheme in which we use predicted answers for the full dialog history when calculating accuracy. We describe two variants of our model and show that using this new scheme, our best model achieves an accuracy of 99.72% on CLEVR-Dialog -a relative improvement of more than 10% over the state of the art while only requiring a fraction of training data. Moreover, we demonstrate that our neuro-symbolic models have a higher mean first failure round, are more robust against incomplete dialog histories, and generalise better not only to dialogs that are up to three times longer than those seen during training but also to unseen question types and scenes.

cs.CV↗

VisRecall: Quantifying Information Visualisation Recallability via Question Answering

Despite its importance for assessing the effectiveness of communicating information visually, fine-grained recallability of information visualisations has not been studied quantitatively so far. In this work, we propose a question-answering paradigm to study visualisation recallability and present VisRecall - a novel dataset consisting of 200 visualisations that are annotated with crowd-sourced human (N = 305) recallability scores obtained from 1,000 questions of five question types. Furthermore, we present the first computational method to predict recallability of different visualisation elements, such as the title or specific data values. We report detailed analyses of our method on VisRecall and demonstrate that it outperforms several baselines in overall recallability and FE-, F-, RV-, and U-question recallability. Our work makes fundamental contributions towards a new generation of methods to assist designers in optimising visualisations.

cs.HC↗

Gaze-enhanced Crossmodal Embeddings for Emotion Recognition

Emotional expressions are inherently multimodal -- integrating facial behavior, speech, and gaze -- but their automatic recognition is often limited to a single modality, e.g. speech during a phone call. While previous work proposed crossmodal emotion embeddings to improve monomodal recognition performance, despite its importance, an explicit representation of gaze was not included. We propose a new approach to emotion recognition that incorporates an explicit representation of gaze in a crossmodal emotion embedding framework. We show that our method outperforms the previous state of the art for both audio-only and video-only emotion classification on the popular One-Minute Gradual Emotion Recognition dataset. Furthermore, we report extensive ablation experiments and provide detailed insights into the performance of different state-of-the-art gaze representations and integration strategies. Our results not only underline the importance of gaze for emotion recognition but also demonstrate a practical and highly effective approach to leveraging gaze information for this task.

cs.LG↗

Multimodal Integration of Human-Like Attention in Visual Question Answering

Human-like attention as a supervisory signal to guide neural attention has shown significant promise but is currently limited to uni-modal integration - even for inherently multimodal tasks such as visual question answering (VQA). We present the Multimodal Human-like Attention Network (MULAN) - the first method for multimodal integration of human-like attention on image and text during training of VQA models. MULAN integrates attention predictions from two state-of-the-art text and image saliency models into neural self-attention layers of a recent transformer-based VQA model. Through evaluations on the challenging VQAv2 dataset, we show that MULAN achieves a new state-of-the-art performance of 73.98% accuracy on test-std and 73.72% on test-dev and, at the same time, has approximately 80% fewer trainable parameters than prior work. Overall, our work underlines the potential of integrating multimodal human-like and neural attention for VQA

cs.CV↗

VQA-MHUG: A Gaze Dataset to Study Multimodal Neural Attention in Visual Question Answering

We present VQA-MHUG - a novel 49-participant dataset of multimodal human gaze on both images and questions during visual question answering (VQA) collected using a high-speed eye tracker. We use our dataset to analyze the similarity between human and neural attentive strategies learned by five state-of-the-art VQA models: Modular Co-Attention Network (MCAN) with either grid or region features, Pythia, Bilinear Attention Network (BAN), and the Multimodal Factorized Bilinear Pooling Network (MFB). While prior work has focused on studying the image modality, our analyses show - for the first time - that for all models, higher correlation with human attention on text is a significant predictor of VQA performance. This finding points at a potential for improving VQA performance and, at the same time, calls for further research on neural text attention mechanisms and their integration into architectures for vision and language tasks, including but potentially also beyond VQA.

cs.CV↗

Neural Photofit: Gaze-based Mental Image Reconstruction

We propose a novel method that leverages human fixations to visually decode the image a person has in mind into a photofit (facial composite). Our method combines three neural networks: An encoder, a scoring network, and a decoder. The encoder extracts image features and predicts a neural activation map for each face looked at by a human observer. A neural scoring network compares the human and neural attention and predicts a relevance score for each extracted image feature. Finally, image features are aggregated into a single feature vector as a linear combination of all features weighted by relevance which a decoder decodes into the final photofit. We train the neural scoring network on a novel dataset containing gaze data of 19 participants looking at collages of synthetic faces. We show that our method significantly outperforms a mean baseline predictor and report on a human study that shows that we can decode photofits that are visually plausible and close to the observer's mental image.

cs.CV↗

Interpreting Attention Models with Human Visual Attention in Machine Reading Comprehension

While neural networks with attention mechanisms have achieved superior performance on many natural language processing tasks, it remains unclear to which extent learned attention resembles human visual attention. In this paper, we propose a new method that leverages eye-tracking data to investigate the relationship between human visual attention and neural attention in machine reading comprehension. To this end, we introduce a novel 23 participant eye tracking dataset - MQA-RC, in which participants read movie plots and answered pre-defined questions. We compare state of the art networks based on long short-term memory (LSTM), convolutional neural models (CNN) and XLNet Transformer architectures. We find that higher similarity to human attention and performance significantly correlates to the LSTM and CNN models. However, we show this relationship does not hold true for the XLNet models -- despite the fact that the XLNet performs best on this challenging task. Our results suggest that different architectures seem to learn rather different neural attention strategies and similarity of neural to human attention does not guarantee best performance.

cs.CL↗

Improving Natural Language Processing Tasks with Human Gaze-Guided Neural Attention

A lack of corpora has so far limited advances in integrating human gaze data as a supervisory signal in neural attention mechanisms for natural language processing(NLP). We propose a novel hybrid text saliency model(TSM) that, for the first time, combines a cognitive model of reading with explicit human gaze supervision in a single machine learning framework. On four different corpora we demonstrate that our hybrid TSM duration predictions are highly correlated with human gaze ground truth. We further propose a novel joint modeling approach to integrate TSM predictions into the attention layer of a network designed for a specific upstream NLP task without the need for any task-specific human gaze data. We demonstrate that our joint model outperforms the state of the art in paraphrase generation on the Quora Question Pairs corpus by more than 10% in BLEU-4 and achieves state of the art performance for sentence compression on the challenging Google Sentence Compression corpus. As such, our work introduces a practical approach for bridging between data-driven and cognitive models and demonstrates a new way to integrate human gaze-guided neural attention into NLP tasks.

cs.CL↗

Adversarial Attacks on Classifiers for Eye-based User Modelling

An ever-growing body of work has demonstrated the rich information content available in eye movements for user modelling, e.g. for predicting users' activities, cognitive processes, or even personality traits. We show that state-of-the-art classifiers for eye-based user modelling are highly vulnerable to adversarial examples: small artificial perturbations in gaze input that can dramatically change a classifier's predictions. We generate these adversarial examples using the Fast Gradient Sign Method (FGSM) that linearises the gradient to find suitable perturbations. On the sample task of eye-based document type recognition we study the success of different adversarial attack scenarios: with and without knowledge about classifier gradients (white-box vs. black-box) as well as with and without targeting the attack to a specific class, In addition, we demonstrate the feasibility of defending against adversarial attacks by adding adversarial examples to a classifier's training data.

cs.CR↗

Accurate and Robust Eye Contact Detection During Everyday Mobile Device Interactions

Quantification of human attention is key to several tasks in mobile human-computer interaction (HCI), such as predicting user interruptibility, estimating noticeability of user interface content, or measuring user engagement. Previous works to study mobile attentive behaviour required special-purpose eye tracking equipment or constrained users' mobility. We propose a novel method to sense and analyse visual attention on mobile devices during everyday interactions. We demonstrate the capabilities of our method on the sample task of eye contact detection that has recently attracted increasing research interest in mobile HCI. Our method builds on a state-of-the-art method for unsupervised eye contact detection and extends it to address challenges specific to mobile interactive scenarios. Through evaluation on two current datasets, we demonstrate significant performance improvements for eye contact detection across mobile devices, users, or environmental conditions. Moreover, we discuss how our method enables the calculation of additional attention metrics that, for the first time, enable researchers from different domains to study and quantify attention allocation during mobile interactions in the wild.

cs.HC↗

How far are we from quantifying visual attention in mobile HCI?

With an ever-increasing number of mobile devices competing for our attention, quantifying when, how often, or for how long users visually attend to their devices has emerged as a core challenge in mobile human-computer interaction. Encouraged by recent advances in automatic eye contact detection using machine learning and device-integrated cameras, we provide a fundamental investigation into the feasibility of quantifying visual attention during everyday mobile interactions. We identify core challenges and sources of errors associated with sensing attention on mobile devices in the wild, including the impact of face and eye visibility, the importance of robust head pose estimation, and the need for accurate gaze estimation. Based on this analysis, we propose future research directions and discuss how eye contact detection represents the foundation for exciting new applications towards next-generation pervasive attentive user interfaces.

cs.HC↗

PrivacEye: Privacy-Preserving Head-Mounted Eye Tracking Using Egocentric Scene Image and Eye Movement Features

Eyewear devices, such as augmented reality displays, increasingly integrate eye tracking but the first-person camera required to map a user's gaze to the visual scene can pose a significant threat to user and bystander privacy. We present PrivacEye, a method to detect privacy-sensitive everyday situations and automatically enable and disable the eye tracker's first-person camera using a mechanical shutter. To close the shutter in privacy-sensitive situations, the method uses a deep representation of the first-person video combined with rich features that encode users' eye movements. To open the shutter without visual input, PrivacEye detects changes in users' eye movements alone to gauge changes in the "privacy level" of the current situation. We evaluate our method on a first-person video dataset recorded in daily life situations of 17 participants, annotated by themselves for privacy sensitivity, and show that our method is effective in preserving privacy in this challenging setting.

cs.HC↗