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Andreas Karrenbauer

Publications and source records attributed to Andreas Karrenbauer.

At least 19 recordsLinked to original sources

Optimizing Car Resequencing on Mixed-Model Assembly Lines: Algorithm Development and Deployment

The mixed-model assembly line (MMAL) is a production system used in the automobile industry to manufacture different car models on the same conveyor, offering a high degree of product customization and flexibility. However, the MMAL also poses challenges, such as finding optimal sequences of models satisfying multiple constraints and objectives related to production performance, quality, and delivery -- including minimizing the number of color changeovers in the Paint Shop, balancing the workload and setup times on the assembly line, and meeting customer demand and delivery deadlines. We propose a multi-objective algorithm to solve the MMAL resequencing problem under consideration of all these aspects simultaneously. We also present empirical results obtained from recorded event data of the production process over $4$ weeks following the deployment of our algorithm in the Saarlouis plant of Ford-Werke GmbH. We achieved an improvement of the average batch size of about $30\%$ over the old control software translating to a $23\%$ reduction of color changeovers. Moreover, we reduced the spread of cars planned for a specific date by $10\%$, reducing the risk of delays in delivery. We discuss effectiveness and robustness of our algorithm in improving production performance and quality as well as trade-offs and limitations.

eess.SY

Algorithm Engineering of SSSP With Negative Edge Weights

Computing shortest paths is one of the most fundamental algorithmic graph problems. It is known since decades that this problem can be solved in near-linear time if all weights are nonnegative. A recent break-through by [Bernstein, Nanongkai, Wulff-Nilsen '22] presented a randomized near-linear time algorithm for this problem. A subsequent improvement in [Bringmann, Cassis, Fischer '23] significantly reduced the number of logarithmic factors and thereby also simplified the algorithm. It is surprising and exciting that both of these algorithms are combinatorial and do not contain any fundamental obstacles for being practical. We launch the, to the best of our knowledge, first extensive investigation towards a practical implementation of [Bringmann, Cassis, Fischer '23]. To this end, we give an accessible overview of the algorithm, discussing what adaptions are necessary to obtain a fast algorithm in practice. We manifest these adaptions in an efficient implementation. We test our implementation on a benchmark data set that is adapted to be more difficult for our implementation in order to allow for a fair comparison. As in [Bringmann, Cassis, Fischer '23] as well as in our implementation there are multiple parameters to tune, we empirically evaluate their effect and thereby determine the best choices. Our implementation is then extensively compared to one of the state-of-the-art algorithms for this problem [Goldberg, Radzik '93]. On the hardest instance type, we are faster by up to almost two orders of magnitude.

cs.DS

Engineering Insights into Biclique Partitions and Fractional Binary Ranks of Matrices

We investigate structural properties of the binary rank of Kronecker powers of binary matrices, equivalently, the biclique partition numbers of the corresponding bipartite graphs. To this end, we engineer a Column Generation approach to solve linear optimization problems for the fractional biclique partition number of bipartite graphs, specifically examining the Domino graph and its Kronecker powers. We address the challenges posed by the double exponential growth of the number of bicliques in increasing Kronecker powers. We discuss various strategies to generate suitable initial sets of bicliques, including an inductive method for increasing Kronecker powers. We show how to manage the number of active bicliques to improve running time and to stay within memory limits. Our computational results reveal that the fractional binary rank is not multiplicative with respect to the Kronecker product. Hence, there are binary matrices, and bipartite graphs, respectively, such as the Domino, where the asymptotic fractional binary rank is strictly smaller than the fractional binary rank. While we used our algorithm to reduce the upper bound, we formally prove that the fractional biclique cover number is a lower bound, which is at least as good as the widely used isolating (or fooling set) bound. For the Domino, we obtain that the asymptotic fractional binary rank lies in the interval $[2,2.373]$. Since our computational resources are not sufficient to further reduce the upper bound, we encourage further exploration using more substantial computing resources or further mathematical engineering techniques to narrow the gap and advance our understanding of biclique partitions, particularly, to settle the open question whether binary rank and biclique partition number are multiplicative with respect to the Kronecker product.

cs.DS

A Survey of Approximability Results for Traveling Salesman Problems using the TSP-T3CO Definition Scheme

The traveling salesman (or salesperson) problem, short TSP, is a problem of strong interest to many researchers from mathematics, economics, and computer science. Manifold TSP variants occur in nearly every scientific field and application domain: engineering, physics, biology, life sciences, and manufacturing just to name a few. Several thousand papers are published on theoretical research or application-oriented results each year. This paper provides the first systematic survey on the best currently known approximability and inapproximability results for well-known TSP variants such as the "standard" TSP, Path TSP, Bottleneck TSP, Maximum Scatter TSP, Generalized TSP, Clustered TSP, Traveling Purchaser Problem, Profitable Tour Problem, Quota TSP, Prize-Collecting TSP, Orienteering Problem, Time-dependent TSP, TSP with Time Windows, and the Orienteering Problem with Time Windows. The foundation of our survey is the definition scheme T3CO, which we propose as a uniform, easy-to-use and extensible means for the formal and precise definition of TSP variants. Applying T3CO to formally define the variant studied by a paper reveals subtle differences within the same named variant and also brings out the differences between the variants more clearly. We achieve the first comprehensive, concise, and compact representation of approximability results by using T3CO definitions. This makes it easier to understand the approximability landscape and the assumptions under which certain results hold. Open gaps become more evident and results can be compared more easily.

cs.DS

Physarum Inspired Dynamics to Solve Semi-Definite Programs

Physarum Polycephalum is a slime mold that can solve shortest path problems. A mathematical model based on Physarum's behavior, known as the Physarum Directed Dynamics, can solve positive linear programs. In this paper, we present a family of Physarum-based dynamics extending the previous work and introduce a new algorithm to solve positive Semi-Definite Programs (SDP). The Physarum dynamics are governed by orthogonal projections (w.r.t. time-dependent scalar products) on the affine subspace defined by the linear constraints. We present a natural generalization of the scalar products used in the LP case to the matrix space for SDPs, which boils down to the linear case when all matrices in the SDP are diagonal, thus, representing an LP. We investigate the behavior of the induced dynamics theoretically and experimentally, highlight challenges arising from the non-commutative nature of matrix products, and prove soundness and convergence under mild conditions. Moreover, we consider a more abstract view on the dynamics that suggests a slight variation to guarantee unconditional soundness and convergence-to-optimality. By simulating these dynamics using suitable discretizations, one obtains numerical algorithms for solving positive SDPs, which have applications in discrete optimization, e.g., for computing the Goemans-Williamson approximation for MaxCut or the Lovasz theta number for determining the clique/chromatic number in perfect graphs.

cs.DS

Improving Order with Queues

Given a sequence of $n$ numbers and $k$ parallel First-in-First-Out (FIFO) queues, how close can one bring the sequence to sorted order? It is known that $k$ queues suffice to sort the sequence if the Longest Decreasing Subsequence (LDS) of the input sequence is at most $k$. But, what if the number of queues is too small for sorting completely? - We give a simple algorithm, based on Patience Sort, that reduces the LDS by $k - 1$. We also show, that the algorithm is optimal, i.e., for any $L > 0$ there exists a sequence of LDS $L$ such that the LDS cannot be reduced below $L - k + 1$ with $k$ queues. - Merging two sorted queues is at the core of Merge Sort. In contrast, two sequences of LDS two cannot always be merged into a sequence of LDS two. We characterize when it is possible and give an algorithm to decide whether it is possible. Merging into a sequence of LDS three is always possible. - A down-step in a sequence is an item immediately followed by a smaller item. We give an optimal algorithm for reducing the number of down-steps. The algorithm is online. Our research was inspired by an application in car manufacturing.

cs.DS

Physarum-Inspired Multi-Commodity Flow Dynamics

In wet-lab experiments, the slime mold Physarum polycephalum has demonstrated its ability to solve shortest path problems and to design efficient networks. For the shortest path problem, a mathematical model for the evolution of the slime is available and it has been shown in computer experiments and through mathematical analysis that the dynamics solves the shortest path problem. In this paper, we introduce a dynamics for the network design problem. We formulate network design as the problem of constructing a network that efficiently supports a multi-commodity flow problem. We investigate the dynamics in computer simulations and analytically. The simulations show that the dynamics is able to construct efficient and elegant networks. In the theoretical part we show that the dynamics minimizes an objective combining the cost of the network and the cost of routing the demands through the network. We also give alternative characterization of the optimum solution.

cs.DS

Improved Online Algorithm for Fractional Knapsack in the Random Order Model

The fractional knapsack problem is one of the classical problems in combinatorial optimization, which is well understood in the offline setting. However, the corresponding online setting has been handled only briefly in the theoretical computer science literature so far, although it appears in several applications. Even the previously best known guarantee for the competitive ratio was worse than the best known for the integral problem in the popular random order model. We show that there is an algorithm for the online fractional knapsack problem that admits a competitive ratio of 4.39. Our result significantly improves over the previously best known competitive ratio of 9.37 and surpasses the current best 6.65-competitive algorithm for the integral case. Moreover, our algorithm is deterministic in contrast to the randomized algorithms achieving the results mentioned above.

cs.DS

Near-Optimal Approximate Shortest Paths and Transshipment in Distributed and Streaming Models

We present a method for solving the transshipment problem - also known as uncapacitated minimum cost flow - up to a multiplicative error of $1 + \varepsilon$ in undirected graphs with non-negative edge weights using a tailored gradient descent algorithm. Using $\tilde{O}(\cdot)$ to hide polylogarithmic factors in $n$ (the number of nodes in the graph), our gradient descent algorithm takes $\tilde O(\varepsilon^{-2})$ iterations, and in each iteration it solves an instance of the transshipment problem up to a multiplicative error of $\operatorname{polylog} n$. In particular, this allows us to perform a single iteration by computing a solution on a sparse spanner of logarithmic stretch. Using a randomized rounding scheme, we can further extend the method to finding approximate solutions for the single-source shortest paths (SSSP) problem. As a consequence, we improve upon prior work by obtaining the following results: (1) Broadcast CONGEST model: $(1 + \varepsilon)$-approximate SSSP using $\tilde{O}((\sqrt{n} + D)\varepsilon^{-3})$ rounds, where $ D $ is the (hop) diameter of the network. (2) Broadcast congested clique model: $(1 + \varepsilon)$-approximate transshipment and SSSP using $\tilde{O}(\varepsilon^{-2})$ rounds. (3) Multipass streaming model: $(1 + \varepsilon)$-approximate transshipment and SSSP using $\tilde{O}(n)$ space and $\tilde{O}(\varepsilon^{-2})$ passes. The previously fastest SSSP algorithms for these models leverage sparse hop sets. We bypass the hop set construction; computing a spanner is sufficient with our method. The above bounds assume non-negative edge weights that are polynomially bounded in $n$; for general non-negative weights, running times scale with the logarithm of the maximum ratio between non-zero weights.

cs.DS

Reading Articles Online

We study the online problem of reading articles that are listed in an aggregated form in a dynamic stream, e.g., in news feeds, as abbreviated social media posts, or in the daily update of new articles on arXiv. In such a context, the brief information on an article in the listing only hints at its content. We consider readers who want to maximize their information gain within a limited time budget, hence either discarding an article right away based on the hint or accessing it for reading. The reader can decide at any point whether to continue with the current article or skip the remaining part irrevocably. In this regard, Reading Articles Online, RAO, does differ substantially from the Online Knapsack Problem, but also has its similarities. Under mild assumptions, we show that any $α$-competitive algorithm for the Online Knapsack Problem in the random order model can be used as a black box to obtain an $(\mathrm{e} + α)C$-competitive algorithm for RAO, where $C$ measures the accuracy of the hints with respect to the information profiles of the articles. Specifically, with the current best algorithm for Online Knapsack, which is $6.65<2.45\mathrm{e}$-competitive, we obtain an upper bound of $3.45\mathrm{e} C$ on the competitive ratio of RAO. Furthermore, we study a natural algorithm that decides whether or not to read an article based on a single threshold value, which can serve as a model of human readers. We show that this algorithmic technique is $O(C)$-competitive. Hence, our algorithms are constant-competitive whenever the accuracy $C$ is a constant.

cs.DS

Foraging-based Optimization of Menu Systems

Computational design of menu systems has been solved in limited cases such as the linear menu (list) as an assignment task, where commands are assigned to menu positions while optimizing for for users selection performance and distance of associated items. We show that this approach falls short with larger, hierarchically organized menu systems, where one must also take into account how users navigate hierarchical structures. This paper presents a novel integer programming formulation that models hierarchical menus as a combination of the exact set covering problem and the assignment problem. It organizes commands into ordered groups of ordered groups via a novel objective function based on information foraging theory. It minimizes, on the one hand, the time required to select a command whose location is known from previous usage and, on the other, the time wasted in irrelevant parts of the menu while searching for commands whose location is not known. The convergence of these two factors yields usable, well-ordered command hierarchies from a single model. In generated menus, the lead (first) elements of a group or tab are good indicators of the remaining contents, thereby facilitating the search process. In a controlled usability evaluation, the performance of computationally designed menus was 25 faster than existing commercial designs with respect to selection time. The algorithm is efficient for large, representative instances of the problem. We further show applications in personalization and adaptation of menu systems.

cs.HC

Convergence of the Non-Uniform Physarum Dynamics

Let $c \in \mathbb{Z}^m_{> 0}$, $A \in \mathbb{Z}^{n\times m}$, and $b \in \mathbb{Z}^n$. We show under fairly general conditions that the non-uniform Physarum dynamics \[ \dot{x}_e = a_e(x,t) \left(|q_e| - x_e\right) \] converges to the optimum solution $x^*$ of the weighted basis pursuit problem minimize $c^T x$ subject to $A f = b$ and $|f| \le x$. Here, $f$ and $x$ are $m$-vectors of real variables, $q$ minimizes the energy $\sum_e (c_e/x_e) q_e^2$ subject to the constraints $A q = b$ and $\mathrm{supp}(q) \subseteq \mathrm{supp}(x)$, and $a_e(x,t) > 0$ is the reactivity of edge $e$ to the difference $|q_e| - x_e$ at time $t$ and in state $x$. Previously convergence was only shown for the uniform case $a_e(x,t) = 1$ for all $e$, $x$, and $t$. We also show convergence for the dynamics \[ \dot{x}_e = x_e \cdot \left( g_e \left(\frac{|q_e|}{x_e}\right) - 1\right),\] where $g_e$ is an increasing differentiable function with $g_e(1) = 1$. Previously convergence was only shown for the special case of the shortest path problem on a graph consisting of two nodes connected by parallel edges.

cs.DS

Convergence of the Non-Uniform Directed Physarum Model

The directed Physarum dynamics is known to solve positive linear programs: minimize $c^T x$ subject to $Ax = b$ and $x \ge 0$ for a positive cost vector $c$. The directed Physarum dynamics evolves a positive vector $x$ according to the dynamics $\dot{x} = q(x) - x$. Here $q(x)$ is the solution to $Af = b$ that minimizes the "energy" $\sum_i c_i f_i^2/x_i$. In this paper, we study the non-uniform directed dynamics $\dot{x} = D(q(x) - x)$, where $D$ is a positive diagonal matrix. The non-uniform dynamics is more complex than the uniform dynamics (with $D$ being the identity matrix), as it allows each component of $x$ to react with different speed to the differences between $q(x)$ and $x$. Our contribution is to show that the non-uniform directed dynamics solves positive linear programs.

math.DS

Two Results on Slime Mold Computations

We present two results on slime mold computations. In wet-lab experiments (Nature'00) by Nakagaki et al. the slime mold Physarum polycephalum demonstrated its ability to solve shortest path problems. Biologists proposed a mathematical model, a system of differential equations, for the slime's adaption process (J. Theoretical Biology'07). It was shown that the process convergences to the shortest path (J. Theoretical Biology'12) for all graphs. We show that the dynamics actually converges for a much wider class of problems, namely undirected linear programs with a non-negative cost vector. Combinatorial optimization researchers took the dynamics describing slime behavior as an inspiration for an optimization method and showed that its discretization can $\varepsilon$-approximately solve linear programs with positive cost vector (ITCS'16). Their analysis requires a feasible starting point, a step size depending linearly on $\varepsilon$, and a number of steps with quartic dependence on $\mathrm{opt}/(\varepsilonΦ)$, where $Φ$ is the difference between the smallest cost of a non-optimal basic feasible solution and the optimal cost ($\mathrm{opt}$). We give a refined analysis showing that the dynamics initialized with any strongly dominating point converges to the set of optimal solutions. Moreover, we strengthen the convergence rate bounds and prove that the step size is independent of $\varepsilon$, and the number of steps depends logarithmically on $1/\varepsilon$ and quadratically on $\mathrm{opt}/Φ$.

cs.DS

An Integer Interior Point Method for Min-Cost Flow Using Arc Contractions and Deletions

We present an interior point method for the min-cost flow problem that uses arc contractions and deletions to steer clear from the boundary of the polytope when path-following methods come too close. We obtain a randomized algorithm running in expected $\tilde O( m^{3/2} )$ time that only visits integer lattice points in the vicinity of the central path of the polytope. This enables us to use integer arithmetic like classical combinatorial algorithms typically do. We provide explicit bounds on the size of the numbers that appear during all computations. By presenting an integer arithmetic interior point algorithm we avoid the tediousness of floating point error analysis and achieve a method that is guaranteed to be free of any numerical issues. We thereby eliminate one of the drawbacks of numerical methods in contrast to combinatorial min-cost flow algorithms that still yield the most efficient implementations in practice, despite their inferior worst-case time complexity.

cs.DS

Near-Optimal Distributed Maximum Flow

We present a near-optimal distributed algorithm for $(1+o(1))$-approximation of single-commodity maximum flow in undirected weighted networks that runs in $(D+ \sqrt{n})\cdot n^{o(1)}$ communication rounds in the \Congest model. Here, $n$ and $D$ denote the number of nodes and the network diameter, respectively. This is the first improvement over the trivial bound of $O(n^2)$, and it nearly matches the $\tildeΩ(D+ \sqrt{n})$ round complexity lower bound. The development of the algorithm contains two results of independent interest: (i) A $(D+\sqrt{n})\cdot n^{o(1)}$-round distributed construction of a spanning tree of average stretch $n^{o(1)}$. (ii) A $(D+\sqrt{n})\cdot n^{o(1)}$-round distributed construction of an $n^{o(1)}$-congestion approximator consisting of the cuts induced by $O(\log n)$ virtual trees. The distributed representation of the cut approximator allows for evaluation in $(D+\sqrt{n})\cdot n^{o(1)}$ rounds. All our algorithms make use of randomization and succeed with high probability.

cs.DS

A Combinatorial $\tilde{O}(m^{3/2})$-time Algorithm for the Min-Cost Flow Problem

We present a combinatorial method for the min-cost flow problem and prove that its expected running time is bounded by $\tilde O(m^{3/2})$. This matches the best known bounds, which previously have only been achieved by numerical algorithms or for special cases. Our contribution contains three parts that might be interesting in their own right: (1) We provide a construction of an equivalent auxiliary network and interior primal and dual points with potential $P_0=\tilde{O}(\sqrt{m})$ in linear time. (2) We present a combinatorial potential reduction algorithm that transforms initial solutions of potential $P_0$ to ones with duality gap below $1$ in $\tilde O(P_0\cdot \mbox{CEF}(n,m,ε))$ time, where $ε^{-1}=O(m^2)$ and $\mbox{CEF}(n,m,ε)$ denotes the running time of any combinatorial algorithm that computes an $ε$-approximate electrical flow. (3) We show that solutions with duality gap less than $1$ suffice to compute optimal integral potentials in $O(m+n\log n)$ time with our novel crossover procedure. All in all, using a variant of a state-of-the-art $ε$-electrical flow solver, we obtain an algorithm for the min-cost flow problem running in $\tilde O(m^{3/2})$.

cs.DS

Blinking Molecule Tracking

We discuss a method for tracking individual molecules which globally optimizes the likelihood of the connections between molecule positions fast and with high reliability even for high spot densities and blinking molecules. Our method works with cost functions which can be freely chosen to combine costs for distances between spots in space and time and which can account for the reliability of positioning a molecule. To this end, we describe a top-down polyhedral approach to the problem of tracking many individual molecules. This immediately yields an effective implementation using standard linear programming solvers. Our method can be applied to 2D and 3D tracking.

cs.CV