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Andreas Orthey

Publications and source records attributed to Andreas Orthey.

At least 19 recordsLinked to original sources

PEEL: Parallel Extraction for Long-Horizon Disassembly Planning via Scale-Invariant Sampling

Long-horizon multi-part object disassembly requires robots to compute feasible sequences of collision-free removal motions, even in the presence of tight, narrow escape corridors. To efficiently solve such disassembly problems, we propose Parallel Extraction for Long-Horizon Disassembly (PEEL), an algorithm which efficiently computes disassembly motions for object assemblies and feeds them to a robot manipulator for execution. PEEL uses sampling-based motion planning to compute single-object motions through the use of a scale-invariant sampling scheme, where the object scale is estimated in a burn-in phase and a subsequent directional sampler exploits the scale. This sampling scheme is integrated into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner, which switches between different samplers depending on the reward signal received. Using MAB-RRT, the PEEL algorithm runs a batch of planners in parallel to obtain an ordered graph specifying the sequence in which object parts have to be removed. We show that MAB-RRT can efficiently solve single-part disassemblies with 100 percent success rate on 76 assemblies, and that it is robust to its parameters. By integrating MAB-RRT into PEEL, we solve four long-horizon disassembly problems using the Fetch manipulator robot involving 10 to 17 individual object parts.

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Coordinated Multi-Robot Disassembly for Makespan Optimization of Large-Scale Assemblies

Multi-robot task and motion planning for disassembly tasks requires robots to operate in confined workspaces while coordinating their motions with other robots. To tackle this problem, we propose a planning method called coordinated multi-robot disassembly (CoMuDi). CoMuDi coordinates a team of robots for disassembly tasks. The input is a team of robots, an assembly of objects, and a dependency graph. Based on this information, we create compound tasks for pick, place, and exit motions. By propagating temporal constraints, we ensure that each robot can start and end their tasks as early as possible while avoiding collisions with nearby robots. By integrating the space-time RRT* planner (ST-RRT*) into CoMuDi, we ensure that individual tasks minimize arrival time and thereby help us minimize overall makespan. We compare the performance of CoMuDi using both ST-RRT* and RRT* planners with varying time bounds, demonstrating that the combination of CoMuDi and ST-RRT* leads to a higher success rate while minimizing makespan. Finally, we evaluate CoMuDi on six assemblies with up to 49 pieces and up to 9 robots. In those scenarios, we show that CoMuDi returns robot paths that exhibit low idle times, thereby demonstrating that CoMuDi can reliably solve large-scale assemblies.

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Fibration Trees: A Unified Approach to Multi-Robot Motion Planning

State space projections and decompositions have emerged as powerful tools to tackle the curse of dimensionality in high-dimensional, multi-robot motion planning problems. However, existing methods lack a unified framework which seamlessly handles combinations of projections (prioritization or task-space) and decompositions (parallel or decoupled subspaces). To fill this gap, we introduce fibration trees, which are trees consisting of state spaces as nodes and fibrations as edges, whereby a fibration models a projection from a higher-dimensional space to a lower-dimensional (or simplified) space. By modeling projections as fibrations, we unify sequential prioritization, parallel decomposition, and task-space projections under a single, coherent formalism. Building on this, we develop the rapidly-exploring random fibration trees (Fibration-RRT) planner, a sampling-based motion planner that generalizes strategies from quotient-space RRT (for sequential prioritizations) and discrete RRT (for parallel decompositions), while allowing the inclusion of task-space projections. Fibration-RRT operates on user-defined fibration trees and is proven to be probabilistically complete. To test the generality and efficiency of Fibration-RRT, we provide an open-source implementation and conduct experiments on 32 scenarios using multi robot teams with up to 96 degrees of freedom. Our results indicate that Fibration-RRT efficiently solves high-dimensional problems by exploiting user-defined fibration trees, thereby establishing fibration trees as a powerful, unified framework for multi-robot motion planning.

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PhyRoGen: Synthetic Generation of Physical Robot Manipulation Puzzles Using Procedural Content Generation

Robot manipulation of physical puzzles is important for automatic assembly and disassembly tasks. However, to enable robots to solve physical puzzles, manipulation skills need to be learned, which requires large training datasets, the generation of which is often time consuming and tedious. To overcome this problem, we propose the Physical Robot Manipulation Puzzle Generation framework (PhyRoGen), which leverages procedural content generation (PCG) for automated generation of synthetic datasets of manipulation puzzles. PhyRoGen is a general-purpose puzzle generator, which can generate physical puzzles with interlocking object dependencies, where one articulated object must be manipulated before another can be moved. Based upon PhyRoGen, we define six concrete generators which we use to generate 24 physical puzzles. By using a benchmarking framework, we are able to solve all puzzles in 1 to 300 seconds using sampling-based planning algorithms. Finally, we demonstrate that every generated puzzle is manipulatable by using a KUKA LBR iiwa robot in a physical simulation. This shows that our framework is able to procedurally generate unique, solvable robot manipulation puzzles, which is a crucial ingredient to benchmark manipulation algorithms and to develop robust foundation models.

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Scale-Invariant Sampling in Multi-Arm Bandit Motion Planning for Object Extraction

Object extraction tasks often occur in disassembly problems, where bolts, screws, or pins have to be removed from tight, narrow spaces. In such problems, the distance to the environment is often on the millimeter scale. Sampling-based planners can solve such problems and provide completeness guarantees. However, sampling becomes a bottleneck, since almost all motions will result in collisions with the environment. To overcome this problem, we propose a novel scale-invariant sampling strategy which explores the configuration space using a grow-shrink search to find useful, high-entropy sampling scales. Once a useful sampling scale has been found, our framework exploits this scale by using a principal components analysis (PCA) to find useful directions for object extraction. We embed this sampler into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner and test it on eight challenging 3D object extraction scenarios, involving bolts, gears, rods, pins, and sockets. To evaluate our framework, we compare it with classical sampling strategies like uniform sampling, obstacle-based sampling, and narrow-passage sampling, and with modern strategies like mate vectors, physics-based planning, and disassembly breadth first search. Our experiments show that scale-invariant sampling improves success rate by one order of magnitude on 7 out of 8 scenarios. This demonstrates that scale-invariant sampling is an important concept for general purpose object extraction in disassembly tasks.

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Multilevel Motion Planning: A Fiber Bundle Formulation

High-dimensional motion planning problems can often be solved significantly faster by using multilevel abstractions. While there are various ways to formally capture multilevel abstractions, we formulate them in terms of fiber bundles. Fiber bundles essentially describe lower-dimensional projections of the state space using local product spaces, which allows us to concisely describe and derive novel algorithms in terms of bundle restrictions and bundle sections. Given such a structure and a corresponding admissible constraint function, we develop highly efficient and asymptotically-optimal sampling-based motion planning methods for high-dimensional state spaces. Those methods exploit the structure of fiber bundles through the use of bundle primitives. Those primitives are used to create novel bundle planners, the rapidly-exploring quotient-space trees (QRRT*), and the quotient-space roadmap planner (QMP*). Both planners are shown to be probabilistically complete and almost-surely asymptotically optimal. To evaluate our bundle planners, we compare them against classical sampling-based planners on benchmarks of four low-dimensional scenarios, and eight high-dimensional scenarios, ranging from 21 to 100 degrees of freedom, including multiple robots and nonholonomic constraints. Our findings show improvements up to 2 to 6 orders of magnitude and underline the efficiency of multilevel motion planners and the benefit of exploiting multilevel abstractions using the terminology of fiber bundles.

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Sampling-Based Motion Planning: A Comparative Review

Sampling-based motion planning is one of the fundamental paradigms to generate robot motions, and a cornerstone of robotics research. This comparative review provides an up-to-date guideline and reference manual for the use of sampling-based motion planning algorithms. This includes a history of motion planning, an overview about the most successful planners, and a discussion on their properties. It is also shown how planners can handle special cases and how extensions of motion planning can be accommodated. To put sampling-based motion planning into a larger context, a discussion of alternative motion generation frameworks is presented which highlights their respective differences to sampling-based motion planning. Finally, a set of sampling-based motion planners are compared on 24 challenging planning problems. This evaluation gives insights into which planners perform well in which situations and where future research would be required. This comparative review thereby provides not only a useful reference manual for researchers in the field, but also a guideline for practitioners to make informed algorithmic decisions.

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Fast-dRRT*: Efficient Multi-Robot Motion Planning for Automated Industrial Manufacturing

We present Fast-dRRT*, a sampling-based multi-robot planner, for real-time industrial automation scenarios. Fast-dRRT* builds upon the discrete rapidly-exploring random tree (dRRT*) planner, and extends dRRT* by using pre-computed swept volumes for efficient collision detection, deadlock avoidance for partial multi-robot problems, and a simplified rewiring strategy. We evaluate Fast-dRRT* on five challenging multi-robot scenarios using two to four industrial robot arms from various manufacturers. The scenarios comprise situations involving deadlocks, narrow passages, and close proximity tasks. The results are compared against dRRT*, and show Fast-dRRT* to outperform dRRT* by up to 94% in terms of finding solutions within given time limits, while only sacrificing up to 35% on initial solution cost. Furthermore, Fast-dRRT* demonstrates resilience against noise in target configurations, and is able to solve challenging welding, and pick and place tasks with reduced computational time. This makes Fast-dRRT* a promising option for real-time motion planning in industrial automation.

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Asymptotically Optimal Belief Space Planning in Discrete Partially-Observable Domains

Robots often have to operate in discrete partially observable worlds, where the states of world are only observable at runtime. To react to different world states, robots need contingencies. However, computing contingencies is costly and often non-optimal. To address this problem, we develop the improved path tree optimization (PTO) method. PTO computes motion contingencies by constructing a tree of motion paths in belief space. This is achieved by constructing a graph of configurations, then adding observation edges to extend the graph to belief space. Afterwards, we use a dynamic programming step to extract the path tree. PTO extends prior work by adding a camera-based state sampler to improve the search for observation points. We also add support to non-euclidean state spaces, provide an implementation in the open motion planning library (OMPL), and evaluate PTO on four realistic scenarios with a virtual camera in up to 10-dimensional state spaces. We compare PTO with a default and with the new camera-based state sampler. The results indicate that the camera-based state sampler improves success rates in 3 out of 4 scenarios while having a significant lower memory footprint. This makes PTO an important contribution to advance the state-of-the-art for discrete belief space planning.

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Solving Rearrangement Puzzles using Path Defragmentation in Factored State Spaces

Rearrangement puzzles are variations of rearrangement problems in which the elements of a problem are potentially logically linked together. To efficiently solve such puzzles, we develop a motion planning approach based on a new state space that is logically factored, integrating the capabilities of the robot through factors of simultaneously manipulatable joints of an object. Based on this factored state space, we propose less-actions RRT (LA-RRT), a planner which optimizes for a low number of actions to solve a puzzle. At the core of our approach lies a new path defragmentation method, which rearranges and optimizes consecutive edges to minimize action cost. We solve six rearrangement scenarios with a Fetch robot, involving planar table puzzles and an escape room scenario. LA-RRT significantly outperforms the next best asymptotically-optimal planner by 4.01 to 6.58 times improvement in final action cost.

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Multi-Arm Bin-Picking in Real-Time: A Combined Task and Motion Planning Approach

Automated bin-picking is a prerequisite for fully automated manufacturing and warehouses. To successfully pick an item from an unstructured bin the robot needs to first detect possible grasps for the objects, decide on the object to remove and consequently plan and execute a feasible trajectory to retrieve the chosen object. Over the last years significant progress has been made towards solving these problems. However, when multiple robot arms are cooperating the decision and planning problems become exponentially harder. We propose an integrated multi-arm bin-picking pipeline (IMAPIP), and demonstrate that it is able to reliably pick objects from a bin in real-time using multiple robot arms. IMAPIP solves the multi-arm bin-picking task first at high-level using a geometry-aware policy integrated in a combined task and motion planning framework. We then plan motions consistent with this policy using the BIT* algorithm on the motion planning level. We show that this integrated solution enables robot arm cooperation. In our experiments, we show the proposed geometry-aware policy outperforms a baseline by increasing bin-picking time by 28\% using two robot arms. The policy is robust to changes in the position of the bin and number of objects. We also show that IMAPIP to successfully scale up to four robot arms working in close proximity.

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BITKOMO: Combining Sampling and Optimization for Fast Convergence in Optimal Motion Planning

Optimal sampling based motion planning and trajectory optimization are two competing frameworks to generate optimal motion plans. Both frameworks have complementary properties: Sampling based planners are typically slow to converge, but provide optimality guarantees. Trajectory optimizers, however, are typically fast to converge, but do not provide global optimality guarantees in nonconvex problems, e.g. scenarios with obstacles. To achieve the best of both worlds, we introduce a new planner, BITKOMO, which integrates the asymptotically optimal Batch Informed Trees (BIT*) planner with the K-Order Markov Optimization (KOMO) trajectory optimization framework. Our planner is anytime and maintains the same asymptotic optimality guarantees provided by BIT*, while also exploiting the fast convergence of the KOMO trajectory optimizer. We experimentally evaluate our planner on manipulation scenarios that involve high dimensional configuration spaces, with up to two 7-DoF manipulators, obstacles and narrow passages. BITKOMO performs better than KOMO by succeeding even when KOMO fails, and it outperforms BIT* in terms of convergence to the optimal solution.

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Path-Tree Optimization in Discrete Partially Observable Environments using Rapidly-Exploring Belief-Space Graphs

Robots often need to solve path planning problems where essential and discrete aspects of the environment are partially observable. This introduces a multi-modality, where the robot must be able to observe and infer the state of its environment. To tackle this problem, we introduce the Path-Tree Optimization (PTO) algorithm which plans a path-tree in belief-space. A path-tree is a tree-like motion with branching points where the robot receives an observation leading to a belief-state update. The robot takes different branches depending on the observation received. The algorithm has three main steps. First, a rapidly-exploring random graph (RRG) on the state space is grown. Second, the RRG is expanded to a belief-space graph by querying the observation model. In a third step, dynamic programming is performed on the belief-space graph to extract a path-tree. The resulting path-tree combines exploration with exploitation i.e. it balances the need for gaining knowledge about the environment with the need for reaching the goal. We demonstrate the algorithm capabilities on navigation and mobile manipulation tasks, and show its advantage over a baseline using a task and motion planning approach (TAMP) both in terms of optimality and runtime.

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Long-Horizon Multi-Robot Rearrangement Planning for Construction Assembly

Robotic assembly planning enables architects to explicitly account for the assembly process during the design phase, and enables efficient building methods that profit from the robots' different capabilities. Previous work has addressed planning of robot assembly sequences and identifying the feasibility of architectural designs. This paper extends previous work by enabling planning with large, heterogeneous teams of robots. We present a planning system which enables parallelization of complex task and motion planning problems by iteratively solving smaller subproblems. Combining optimization methods to solve for manipulation constraints with a sampling-based bi-directional space-time path planner enables us to plan cooperative multi-robot manipulation with unknown arrival-times. Thus, our solver allows for completing subproblems and tasks with differing timescales and synchronizes them effectively. We demonstrate the approach on multiple case-studies to show the robustness over long planning horizons and scalability to many objects and agents of our algorithm. Finally, we also demonstrate the execution of the computed plans on two robot arms to showcase the feasibility in the real world.

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ST-RRT*: Asymptotically-Optimal Bidirectional Motion Planning through Space-Time

We present a motion planner for planning through space-time with dynamic obstacles, velocity constraints, and unknown arrival time. Our algorithm, Space-Time RRT* (ST-RRT*), is a probabilistically complete, bidirectional motion planning algorithm, which is asymptotically optimal with respect to the shortest arrival time. We experimentally evaluate ST-RRT* in both abstract (2D disk, 8D disk in cluttered spaces, and on a narrow passage problem), and simulated robotic path planning problems (sequential planning of 8DoF mobile robots, and 7DoF robotic arms). The proposed planner outperforms RRT-Connect and RRT* on both initial solution time, and attained final solution cost. The code for ST-RRT* is available in the Open Motion Planning Library (OMPL).

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MotionBenchMaker: A Tool to Generate and Benchmark Motion Planning Datasets

Recently, there has been a wealth of development in motion planning for robotic manipulation new motion planners are continuously proposed, each with their own unique strengths and weaknesses. However, evaluating new planners is challenging and researchers often create their own ad-hoc problems for benchmarking, which is time-consuming, prone to bias, and does not directly compare against other state-of-the-art planners. We present MotionBenchMaker, an open-source tool to generate benchmarking datasets for realistic robot manipulation problems. MotionBenchMaker is designed to be an extensible, easy-to-use tool that allows users to both generate datasets and benchmark them by comparing motion planning algorithms. Empirically, we show the benefit of using MotionBenchMaker as a tool to procedurally generate datasets which helps in the fair evaluation of planners. We also present a suite of 40 prefabricated datasets, with 5 different commonly used robots in 8 environments, to serve as a common ground to accelerate motion planning research.

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Sparse Multilevel Roadmaps for High-Dimensional Robot Motion Planning

Sparse roadmaps are important to compactly represent state spaces, to determine problems to be infeasible and to terminate in finite time. However, sparse roadmaps do not scale well to high-dimensional planning problems. In prior work, we showed improved planning performance on high-dimensional planning problems by using multilevel abstractions to simplify state spaces. In this work, we generalize sparse roadmaps to multilevel abstractions by developing a novel algorithm, the sparse multilevel roadmap planner (SMLR). To this end, we represent multilevel abstractions using the language of fiber bundles, and generalize sparse roadmap planners by using the concept of restriction sampling with visibility regions. We argue SMLR to be probabilistically complete and asymptotically near-optimal by inheritance from sparse roadmap planners. In evaluations, we outperform sparse roadmap planners on challenging planning problems, in particular problems which are high-dimensional, contain narrow passages or are infeasible. We thereby demonstrate sparse multilevel roadmaps as an efficient tool for feasible and infeasible high-dimensional planning problems.

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Approximate Topological Optimization using Multi-Mode Estimation for Robot Motion Planning

In this extended abstract, we report on ongoing work towards an approximate multimodal optimization algorithm with asymptotic guarantees. Multimodal optimization is the problem of finding all local optimal solutions (modes) to a path optimization problem. This is important to compress path databases, as contingencies for replanning and as source of symbolic representations. Following ideas from Morse theory, we define modes as paths invariant under optimization of a cost functional. We develop a multi-mode estimation algorithm which approximately finds all modes of a given motion optimization problem and asymptotically converges. This is made possible by integrating sparse roadmaps with an existing single-mode optimization algorithm. Initial evaluation results show the multi-mode estimation algorithm as a promising direction to study path spaces from a topological point of view.

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