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Andreas Orthey

Publications and source records attributed to Andreas Orthey.

26 records · Page 2Linked to original sources

Approximate Topological Optimization using Multi-Mode Estimation for Robot Motion Planning

In this extended abstract, we report on ongoing work towards an approximate multimodal optimization algorithm with asymptotic guarantees. Multimodal optimization is the problem of finding all local optimal solutions (modes) to a path optimization problem. This is important to compress path databases, as contingencies for replanning and as source of symbolic representations. Following ideas from Morse theory, we define modes as paths invariant under optimization of a cost functional. We develop a multi-mode estimation algorithm which approximately finds all modes of a given motion optimization problem and asymptotically converges. This is made possible by integrating sparse roadmaps with an existing single-mode optimization algorithm. Initial evaluation results show the multi-mode estimation algorithm as a promising direction to study path spaces from a topological point of view.

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Section Patterns: Efficiently Solving Narrow Passage Problems in Multilevel Motion Planning

Sampling-based planning methods often become inefficient due to narrow passages. Narrow passages induce a higher runtime, because the chance to sample them becomes vanishingly small. In recent work, we showed that narrow passages can be approached by relaxing the problem using admissible lower-dimensional projections of the state space. Those relaxations often increase the volume of narrow passages under projection. Solving the relaxed problem is often efficient and produces an admissible heuristic we can exploit. However, given a base path, i.e. a solution to a relaxed problem, there are currently no tailored methods to efficiently exploit the base path. To efficiently exploit the base path and thereby its admissible heuristic, we develop section patterns, which are solution strategies to efficiently exploit base paths in particular around narrow passages. To coordinate section patterns, we develop the pattern dance algorithm, which efficiently coordinates section patterns to reactively traverse narrow passages. We combine the pattern dance algorithm with previously developed multilevel planning algorithms and benchmark them on challenging planning problems like the Bugtrap, the double L-shape, an egress problem and on four pregrasp scenarios for a 37 degrees of freedom shadow hand mounted on a KUKA LWR robot. Our results confirm that section patterns are useful to efficiently solve high-dimensional narrow passage motion planning problems.

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Efficient Sampling of Transition Constraints for Motion Planning under Sliding Contacts

Contact-based motion planning for manipulation, object exploration or balancing often requires finding sequences of fixed and sliding contacts and planning the transition from one contact in the environment to another. However, most existing algorithms concentrate on the control and learning aspect of sliding contacts, but do not embed the problem into a principled framework to provide guarantees on completeness or optimality. To address this problem, we propose a method to extend constraint-based planning using contact transitions for sliding contacts. Such transitions are elementary operations required for whole contact sequences. To model sliding contacts, we define a sliding contact constraint that permits the robot to slide on the surface of a mesh-based object. To exploit transitions between sliding contacts, we develop a contact transition sampler, which uses three constraint modes: contact with a start surface, no contact and contact with a goal surface. We sample these transition modes uniformly which makes them usable with sampling-based planning algorithms. Our method is evaluated by testing it on manipulator arms of two, three and seven internal degrees of freedom with different objects and various sampling-based planning algorithms. This demonstrates that sliding contact constraints could be used as an elementary method for planning long-horizon contact sequences for high-dimensional robotic systems.

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Visualizing Local Minima in Multi-Robot Motion Planning using Multilevel Morse Theory

Multi-robot motion planning problems often have many local minima. It is essential to visualize those local minima such that we can better understand, debug and interact with multi-robot systems. Towards this goal, we present the multi-robot motion explorer, an algorithm which extends previous results on multilevel Morse theory by introducing a component-based framework, where we reduce multi-robot configuration spaces by reducing each robots component space using fiber bundles. Our algorithm exploits this component structure to search for and visualize local minima. A user of the algorithm can specify a multilevel abstraction and an optimization algorithm. We use this information to incrementally build a local minima tree for a given problem. We demonstrate this algorithm on several multi-robot systems of up to 20 degrees of freedom.

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Motion Planning Explorer: Visualizing Local Minima using a Local-Minima Tree

Motion planning problems often have many local minima. Those minima are important to visualize to let a user guide, prevent or predict motions. Towards this goal, we develop the motion planning explorer, an algorithm to let users interactively explore a tree of local-minima. Following ideas from Morse theory, we define local minima as paths invariant under minimization of a cost functional. The local-minima are grouped into a local-minima tree using lower-dimensional projections specified by a user. The user can then interactively explore the local-minima tree, thereby visualizing the problem structure and guide or prevent motions. We show the motion planning explorer to faithfully capture local minima in four realistic scenarios, both for holonomic and certain non-holonomic robots.

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Rapidly-Exploring Quotient-Space Trees: Motion Planning using Sequential Simplifications

Motion planning problems can be simplified by admissible projections of the configuration space to sequences of lower-dimensional quotient-spaces, called sequential simplifications. To exploit sequential simplifications, we present the Quotient-space Rapidly-exploring Random Trees (QRRT) algorithm. QRRT takes as input a start and a goal configuration, and a sequence of quotient-spaces. The algorithm grows trees on the quotient-spaces both sequentially and simultaneously to guarantee a dense coverage. QRRT is shown to be (1) probabilistically complete, and (2) can reduce the runtime by at least one order of magnitude. However, we show in experiments that the runtime varies substantially between different quotient-space sequences. To find out why, we perform an additional experiment, showing that the more narrow an environment, the more a quotient-space sequence can reduce runtime.

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Motion Planning in Irreducible Path Spaces

The motion of a mechanical system can be defined as a path through its configuration space. Computing such a path has a computational complexity scaling exponentially with the dimensionality of the configuration space. We propose to reduce the dimensionality of the configuration space by introducing the irreducible path --- a path having a minimal swept volume. The paper consists of three parts: In part I, we define the space of all irreducible paths and show that planning a path in the irreducible path space preserves completeness of any motion planning algorithm. In part II, we construct an approximation to the irreducible path space of a serial kinematic chain under certain assumptions. In part III, we conduct motion planning using the irreducible path space for a mechanical snake in a turbine environment, for a mechanical octopus with eight arms in a pipe system and for the sideways motion of a humanoid robot moving through a room with doors and through a hole in a wall. We demonstrate that the concept of an irreducible path can be applied to any motion planning algorithm taking curvature constraints into account.

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Quotient-Space Motion Planning

A motion planning algorithm computes the motion of a robot by computing a path through its configuration space. To improve the runtime of motion planning algorithms, we propose to nest robots in each other, creating a nested quotient-space decomposition of the configuration space. Based on this decomposition we define a new roadmap-based motion planning algorithm called the Quotient-space roadMap Planner (QMP). The algorithm starts growing a graph on the lowest dimensional quotient space, switches to the next quotient space once a valid path has been found, and keeps updating the graphs on each quotient space simultaneously until a valid path in the configuration space has been found. We show that this algorithm is probabilistically complete and outperforms a set of state-of-the-art algorithms implemented in the open motion planning library (OMPL).

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