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Andrew Zisserman

Publications and source records attributed to Andrew Zisserman.

At least 235 records · Page 13Linked to original sources

The StreetLearn Environment and Dataset

Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately considered and solutions built that rely on stationary datasets - for example, recorded trajectories through an environment. These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported. Thus, existing navigation benchmarks generally rely on static datasets (Geiger et al., 2013; Kendall et al., 2015) or simulators (Beattie et al., 2016; Shah et al., 2018). To support and validate research in end-to-end navigation, we present StreetLearn: an interactive, first-person, partially-observed visual environment that uses Google Street View for its photographic content and broad coverage, and give performance baselines for a challenging goal-driven navigation task. The environment code, baseline agent code, and the dataset are available at http://streetlearn.cc

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Learning to Navigate in Cities Without a Map

Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation ("I am here") and a representation of the goal ("I am going there"). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. We present an interactive navigation environment that uses Google StreetView for its photographic content and worldwide coverage, and demonstrate that our learning method allows agents to learn to navigate multiple cities and to traverse to target destinations that may be kilometres away. The project webpage http://streetlearn.cc contains a video summarising our research and showing the trained agent in diverse city environments and on the transfer task, the form to request the StreetLearn dataset and links to further resources. The StreetLearn environment code is available at https://github.com/deepmind/streetlearn

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Deep Audio-Visual Speech Recognition

The goal of this work is to recognise phrases and sentences being spoken by a talking face, with or without the audio. Unlike previous works that have focussed on recognising a limited number of words or phrases, we tackle lip reading as an open-world problem - unconstrained natural language sentences, and in the wild videos. Our key contributions are: (1) we compare two models for lip reading, one using a CTC loss, and the other using a sequence-to-sequence loss. Both models are built on top of the transformer self-attention architecture; (2) we investigate to what extent lip reading is complementary to audio speech recognition, especially when the audio signal is noisy; (3) we introduce and publicly release a new dataset for audio-visual speech recognition, LRS2-BBC, consisting of thousands of natural sentences from British television. The models that we train surpass the performance of all previous work on a lip reading benchmark dataset by a significant margin.

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Learning to Read by Spelling: Towards Unsupervised Text Recognition

This work presents a method for visual text recognition without using any paired supervisory data. We formulate the text recognition task as one of aligning the conditional distribution of strings predicted from given text images, with lexically valid strings sampled from target corpora. This enables fully automated, and unsupervised learning from just line-level text-images, and unpaired text-string samples, obviating the need for large aligned datasets. We present detailed analysis for various aspects of the proposed method, namely - (1) impact of the length of training sequences on convergence, (2) relation between character frequencies and the order in which they are learnt, (3) generalisation ability of our recognition network to inputs of arbitrary lengths, and (4) impact of varying the text corpus on recognition accuracy. Finally, we demonstrate excellent text recognition accuracy on both synthetically generated text images, and scanned images of real printed books, using no labelled training examples.

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From Same Photo: Cheating on Visual Kinship Challenges

With the propensity for deep learning models to learn unintended signals from data sets there is always the possibility that the network can `cheat' in order to solve a task. In the instance of data sets for visual kinship verification, one such unintended signal could be that the faces are cropped from the same photograph, since faces from the same photograph are more likely to be from the same family. In this paper we investigate the influence of this artefactual data inference in published data sets for kinship verification. To this end, we obtain a large dataset, and train a CNN classifier to determine if two faces are from the same photograph or not. Using this classifier alone as a naive classifier of kinship, we demonstrate near state of the art results on five public benchmark data sets for kinship verification - achieving over 90% accuracy on one of them. Thus, we conclude that faces derived from the same photograph are a strong inadvertent signal in all the data sets we examined, and it is likely that the fraction of kinship explained by existing kinship models is small.

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Class-Agnostic Counting

Nearly all existing counting methods are designed for a specific object class. Our work, however, aims to create a counting model able to count any class of object. To achieve this goal, we formulate counting as a matching problem, enabling us to exploit the image self-similarity property that naturally exists in object counting problems. We make the following three contributions: first, a Generic Matching Network (GMN) architecture that can potentially count any object in a class-agnostic manner; second, by reformulating the counting problem as one of matching objects, we can take advantage of the abundance of video data labeled for tracking, which contains natural repetitions suitable for training a counting model. Such data enables us to train the GMN. Third, to customize the GMN to different user requirements, an adapter module is used to specialize the model with minimal effort, i.e. using a few labeled examples, and adapting only a small fraction of the trained parameters. This is a form of few-shot learning, which is practical for domains where labels are limited due to requiring expert knowledge (e.g. microbiology). We demonstrate the flexibility of our method on a diverse set of existing counting benchmarks: specifically cells, cars, and human crowds. The model achieves competitive performance on cell and crowd counting datasets, and surpasses the state-of-the-art on the car dataset using only three training images. When training on the entire dataset, the proposed method outperforms all previous methods by a large margin.

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LRS3-TED: a large-scale dataset for visual speech recognition

This paper introduces a new multi-modal dataset for visual and audio-visual speech recognition. It includes face tracks from over 400 hours of TED and TEDx videos, along with the corresponding subtitles and word alignment boundaries. The new dataset is substantially larger in scale compared to other public datasets that are available for general research.

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GhostVLAD for set-based face recognition

The objective of this paper is to learn a compact representation of image sets for template-based face recognition. We make the following contributions: first, we propose a network architecture which aggregates and embeds the face descriptors produced by deep convolutional neural networks into a compact fixed-length representation. This compact representation requires minimal memory storage and enables efficient similarity computation. Second, we propose a novel GhostVLAD layer that includes {\em ghost clusters}, that do not contribute to the aggregation. We show that a quality weighting on the input faces emerges automatically such that informative images contribute more than those with low quality, and that the ghost clusters enhance the network's ability to deal with poor quality images. Third, we explore how input feature dimension, number of clusters and different training techniques affect the recognition performance. Given this analysis, we train a network that far exceeds the state-of-the-art on the IJB-B face recognition dataset. This is currently one of the most challenging public benchmarks, and we surpass the state-of-the-art on both the identification and verification protocols.

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3D Surface Reconstruction by Pointillism

The objective of this work is to infer the 3D shape of an object from a single image. We use sculptures as our training and test bed, as these have great variety in shape and appearance. To achieve this we build on the success of multiple view geometry (MVG) which is able to accurately provide correspondences between images of 3D objects under varying viewpoint and illumination conditions, and make the following contributions: first, we introduce a new loss function that can harness image-to-image correspondences to provide a supervisory signal to train a deep network to infer a depth map. The network is trained end-to-end by differentiating through the camera. Second, we develop a processing pipeline to automatically generate a large scale multi-view set of correspondences for training the network. Finally, we demonstrate that we can indeed obtain a depth map of a novel object from a single image for a variety of sculptures with varying shape/texture, and that the network generalises at test time to new domains (e.g. synthetic images).

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Turning a Blind Eye: Explicit Removal of Biases and Variation from Deep Neural Network Embeddings

Neural networks achieve the state-of-the-art in image classification tasks. However, they can encode spurious variations or biases that may be present in the training data. For example, training an age predictor on a dataset that is not balanced for gender can lead to gender biased predicitons (e.g. wrongly predicting that males are older if only elderly males are in the training set). We present two distinct contributions: 1) An algorithm that can remove multiple sources of variation from the feature representation of a network. We demonstrate that this algorithm can be used to remove biases from the feature representation, and thereby improve classification accuracies, when training networks on extremely biased datasets. 2) An ancestral origin database of 14,000 images of individuals from East Asia, the Indian subcontinent, sub-Saharan Africa, and Western Europe. We demonstrate on this dataset, for a number of facial attribute classification tasks, that we are able to remove racial biases from the network feature representation.

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Massively Parallel Video Networks

We introduce a class of causal video understanding models that aims to improve efficiency of video processing by maximising throughput, minimising latency, and reducing the number of clock cycles. Leveraging operation pipelining and multi-rate clocks, these models perform a minimal amount of computation (e.g. as few as four convolutional layers) for each frame per timestep to produce an output. The models are still very deep, with dozens of such operations being performed but in a pipelined fashion that enables depth-parallel computation. We illustrate the proposed principles by applying them to existing image architectures and analyse their behaviour on two video tasks: action recognition and human keypoint localisation. The results show that a significant degree of parallelism, and implicitly speedup, can be achieved with little loss in performance.

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Self-supervised learning of a facial attribute embedding from video

We propose a self-supervised framework for learning facial attributes by simply watching videos of a human face speaking, laughing, and moving over time. To perform this task, we introduce a network, Facial Attributes-Net (FAb-Net), that is trained to embed multiple frames from the same video face-track into a common low-dimensional space. With this approach, we make three contributions: first, we show that the network can leverage information from multiple source frames by predicting confidence/attention masks for each frame; second, we demonstrate that using a curriculum learning regime improves the learned embedding; finally, we demonstrate that the network learns a meaningful face embedding that encodes information about head pose, facial landmarks and facial expression, i.e. facial attributes, without having been supervised with any labelled data. We are comparable or superior to state-of-the-art self-supervised methods on these tasks and approach the performance of supervised methods.

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Emotion Recognition in Speech using Cross-Modal Transfer in the Wild

Obtaining large, human labelled speech datasets to train models for emotion recognition is a notoriously challenging task, hindered by annotation cost and label ambiguity. In this work, we consider the task of learning embeddings for speech classification without access to any form of labelled audio. We base our approach on a simple hypothesis: that the emotional content of speech correlates with the facial expression of the speaker. By exploiting this relationship, we show that annotations of expression can be transferred from the visual domain (faces) to the speech domain (voices) through cross-modal distillation. We make the following contributions: (i) we develop a strong teacher network for facial emotion recognition that achieves the state of the art on a standard benchmark; (ii) we use the teacher to train a student, tabula rasa, to learn representations (embeddings) for speech emotion recognition without access to labelled audio data; and (iii) we show that the speech emotion embedding can be used for speech emotion recognition on external benchmark datasets. Code, models and data are available.

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A Short Note about Kinetics-600

We describe an extension of the DeepMind Kinetics human action dataset from 400 classes, each with at least 400 video clips, to 600 classes, each with at least 600 video clips. In order to scale up the dataset we changed the data collection process so it uses multiple queries per class, with some of them in a language other than english -- portuguese. This paper details the changes between the two versions of the dataset and includes a comprehensive set of statistics of the new version as well as baseline results using the I3D neural network architecture. The paper is a companion to the release of the ground truth labels for the public test set.

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Comparator Networks

The objective of this work is set-based verification, e.g. to decide if two sets of images of a face are of the same person or not. The traditional approach to this problem is to learn to generate a feature vector per image, aggregate them into one vector to represent the set, and then compute the cosine similarity between sets. Instead, we design a neural network architecture that can directly learn set-wise verification. Our contributions are: (i) We propose a Deep Comparator Network (DCN) that can ingest a pair of sets (each may contain a variable number of images) as inputs, and compute a similarity between the pair--this involves attending to multiple discriminative local regions (landmarks), and comparing local descriptors between pairs of faces; (ii) To encourage high-quality representations for each set, internal competition is introduced for recalibration based on the landmark score; (iii) Inspired by image retrieval, a novel hard sample mining regime is proposed to control the sampling process, such that the DCN is complementary to the standard image classification models. Evaluations on the IARPA Janus face recognition benchmarks show that the comparator networks outperform the previous state-of-the-art results by a large margin.

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X2Face: A network for controlling face generation by using images, audio, and pose codes

The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We make the following three contributions. First, we introduce a network, X2Face, that can control a source face (specified by one or more frames) using another face in a driving frame to produce a generated frame with the identity of the source frame but the pose and expression of the face in the driving frame. Second, we propose a method for training the network fully self-supervised using a large collection of video data. Third, we show that the generation process can be driven by other modalities, such as audio or pose codes, without any further training of the network. The generation results for driving a face with another face are compared to state-of-the-art self-supervised/supervised methods. We show that our approach is more robust than other methods, as it makes fewer assumptions about the input data. We also show examples of using our framework for video face editing.

cs.CV↗

Learnable PINs: Cross-Modal Embeddings for Person Identity

We propose and investigate an identity sensitive joint embedding of face and voice. Such an embedding enables cross-modal retrieval from voice to face and from face to voice. We make the following four contributions: first, we show that the embedding can be learnt from videos of talking faces, without requiring any identity labels, using a form of cross-modal self-supervision; second, we develop a curriculum learning schedule for hard negative mining targeted to this task, that is essential for learning to proceed successfully; third, we demonstrate and evaluate cross-modal retrieval for identities unseen and unheard during training over a number of scenarios and establish a benchmark for this novel task; finally, we show an application of using the joint embedding for automatically retrieving and labelling characters in TV dramas.

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A Better Baseline for AVA

We introduce a simple baseline for action localization on the AVA dataset. The model builds upon the Faster R-CNN bounding box detection framework, adapted to operate on pure spatiotemporal features - in our case produced exclusively by an I3D model pretrained on Kinetics. This model obtains 21.9% average AP on the validation set of AVA v2.1, up from 14.5% for the best RGB spatiotemporal model used in the original AVA paper (which was pretrained on Kinetics and ImageNet), and up from 11.3 of the publicly available baseline using a ResNet101 image feature extractor, that was pretrained on ImageNet. Our final model obtains 22.8%/21.9% mAP on the val/test sets and outperforms all submissions to the AVA challenge at CVPR 2018.

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