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Anelia Angelova

Publications and source records attributed to Anelia Angelova.

At least 55 records · Page 3Linked to original sources

Mechanical Search on Shelves using Lateral Access X-RAY

Efficiently finding an occluded object with lateral access arises in many contexts such as warehouses, retail, healthcare, shipping, and homes. We introduce LAX-RAY (Lateral Access maXimal Reduction of occupancY support Area), a system to automate the mechanical search for occluded objects on shelves. For such lateral access environments, LAX-RAY couples a perception pipeline predicting a target object occupancy support distribution with a mechanical search policy that sequentially selects occluding objects to push to the side to reveal the target as efficiently as possible. Within the context of extruded polygonal objects and a stationary target with a known aspect ratio, we explore three lateral access search policies: Distribution Area Reduction (DAR), Distribution Entropy Reduction (DER), and Distribution Entropy Reduction over Multiple Time Steps (DER-MT) utilizing the support distribution and prior information. We evaluate these policies using the First-Order Shelf Simulator (FOSS) in which we simulate 800 random shelf environments of varying difficulty, and in a physical shelf environment with a Fetch robot and an embedded PrimeSense RGBD Camera. Average simulation results of 87.3% success rate demonstrate better performance of DER-MT with 2 prediction steps. When deployed on the robot, results show a success rate of at least 80% for all policies, suggesting that LAX-RAY can efficiently reveal the target object in reality. Both results show significantly better performance of the three proposed policies compared to a baseline policy with uniform probability distribution assumption in non-trivial cases, showing the importance of distribution prediction. Code, videos, and supplementary material can be found at https://sites.google.com/berkeley.edu/lax-ray.

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Unsupervised Monocular Depth Learning in Dynamic Scenes

We present a method for jointly training the estimation of depth, ego-motion, and a dense 3D translation field of objects relative to the scene, with monocular photometric consistency being the sole source of supervision. We show that this apparently heavily underdetermined problem can be regularized by imposing the following prior knowledge about 3D translation fields: they are sparse, since most of the scene is static, and they tend to be constant for rigid moving objects. We show that this regularization alone is sufficient to train monocular depth prediction models that exceed the accuracy achieved in prior work for dynamic scenes, including methods that require semantic input. Code is at https://github.com/google-research/google-research/tree/master/depth_and_motion_learning .

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X-Ray: Mechanical Search for an Occluded Object by Minimizing Support of Learned Occupancy Distributions

For applications in e-commerce, warehouses, healthcare, and home service, robots are often required to search through heaps of objects to grasp a specific target object. For mechanical search, we introduce X-Ray, an algorithm based on learned occupancy distributions. We train a neural network using a synthetic dataset of RGBD heap images labeled for a set of standard bounding box targets with varying aspect ratios. X-Ray minimizes support of the learned distribution as part of a mechanical search policy in both simulated and real environments. We benchmark these policies against two baseline policies on 1,000 heaps of 15 objects in simulation where the target object is partially or fully occluded. Results suggest that X-Ray is significantly more efficient, as it succeeds in extracting the target object 82% of the time, 15% more often than the best-performing baseline. Experiments on an ABB YuMi robot with 20 heaps of 25 household objects suggest that the learned policy transfers easily to a physical system, where it outperforms baseline policies by 15% in success rate with 17% fewer actions. Datasets, videos, and experiments are available at https://sites.google.com/berkeley.edu/x-ray.

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AssembleNet++: Assembling Modality Representations via Attention Connections

We create a family of powerful video models which are able to: (i) learn interactions between semantic object information and raw appearance and motion features, and (ii) deploy attention in order to better learn the importance of features at each convolutional block of the network. A new network component named peer-attention is introduced, which dynamically learns the attention weights using another block or input modality. Even without pre-training, our models outperform the previous work on standard public activity recognition datasets with continuous videos, establishing new state-of-the-art. We also confirm that our findings of having neural connections from the object modality and the use of peer-attention is generally applicable for different existing architectures, improving their performances. We name our model explicitly as AssembleNet++. The code will be available at: https://sites.google.com/corp/view/assemblenet/

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What Matters in Unsupervised Optical Flow

We systematically compare and analyze a set of key components in unsupervised optical flow to identify which photometric loss, occlusion handling, and smoothness regularization is most effective. Alongside this investigation we construct a number of novel improvements to unsupervised flow models, such as cost volume normalization, stopping the gradient at the occlusion mask, encouraging smoothness before upsampling the flow field, and continual self-supervision with image resizing. By combining the results of our investigation with our improved model components, we are able to present a new unsupervised flow technique that significantly outperforms the previous unsupervised state-of-the-art and performs on par with supervised FlowNet2 on the KITTI 2015 dataset, while also being significantly simpler than related approaches.

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Adversarial Generative Grammars for Human Activity Prediction

In this paper we propose an adversarial generative grammar model for future prediction. The objective is to learn a model that explicitly captures temporal dependencies, providing a capability to forecast multiple, distinct future activities. Our adversarial grammar is designed so that it can learn stochastic production rules from the data distribution, jointly with its latent non-terminal representations. Being able to select multiple production rules during inference leads to different predicted outcomes, thus efficiently modeling many plausible futures. The adversarial generative grammar is evaluated on the Charades, MultiTHUMOS, Human3.6M, and 50 Salads datasets and on two activity prediction tasks: future 3D human pose prediction and future activity prediction. The proposed adversarial grammar outperforms the state-of-the-art approaches, being able to predict much more accurately and further in the future, than prior work.

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AttentionNAS: Spatiotemporal Attention Cell Search for Video Classification

Convolutional operations have two limitations: (1) do not explicitly model where to focus as the same filter is applied to all the positions, and (2) are unsuitable for modeling long-range dependencies as they only operate on a small neighborhood. While both limitations can be alleviated by attention operations, many design choices remain to be determined to use attention, especially when applying attention to videos. Towards a principled way of applying attention to videos, we address the task of spatiotemporal attention cell search. We propose a novel search space for spatiotemporal attention cells, which allows the search algorithm to flexibly explore various design choices in the cell. The discovered attention cells can be seamlessly inserted into existing backbone networks, e.g., I3D or S3D, and improve video classification accuracy by more than 2% on both Kinetics-600 and MiT datasets. The discovered attention cells outperform non-local blocks on both datasets, and demonstrate strong generalization across different modalities, backbones, and datasets. Inserting our attention cells into I3D-R50 yields state-of-the-art performance on both datasets.

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Mask2CAD: 3D Shape Prediction by Learning to Segment and Retrieve

Object recognition has seen significant progress in the image domain, with focus primarily on 2D perception. We propose to leverage existing large-scale datasets of 3D models to understand the underlying 3D structure of objects seen in an image by constructing a CAD-based representation of the objects and their poses. We present Mask2CAD, which jointly detects objects in real-world images and for each detected object, optimizes for the most similar CAD model and its pose. We construct a joint embedding space between the detected regions of an image corresponding to an object and 3D CAD models, enabling retrieval of CAD models for an input RGB image. This produces a clean, lightweight representation of the objects in an image; this CAD-based representation ensures a valid, efficient shape representation for applications such as content creation or interactive scenarios, and makes a step towards understanding the transformation of real-world imagery to a synthetic domain. Experiments on real-world images from Pix3D demonstrate the advantage of our approach in comparison to state of the art. To facilitate future research, we additionally propose a new image-to-3D baseline on ScanNet which features larger shape diversity, real-world occlusions, and challenging image views.

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AssembleNet: Searching for Multi-Stream Neural Connectivity in Video Architectures

Learning to represent videos is a very challenging task both algorithmically and computationally. Standard video CNN architectures have been designed by directly extending architectures devised for image understanding to include the time dimension, using modules such as 3D convolutions, or by using two-stream design to capture both appearance and motion in videos. We interpret a video CNN as a collection of multi-stream convolutional blocks connected to each other, and propose the approach of automatically finding neural architectures with better connectivity and spatio-temporal interactions for video understanding. This is done by evolving a population of overly-connected architectures guided by connection weight learning. Architectures combining representations that abstract different input types (i.e., RGB and optical flow) at multiple temporal resolutions are searched for, allowing different types or sources of information to interact with each other. Our method, referred to as AssembleNet, outperforms prior approaches on public video datasets, in some cases by a great margin. We obtain 58.6% mAP on Charades and 34.27% accuracy on Moments-in-Time.

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Improving Semantic Segmentation through Spatio-Temporal Consistency Learned from Videos

We leverage unsupervised learning of depth, egomotion, and camera intrinsics to improve the performance of single-image semantic segmentation, by enforcing 3D-geometric and temporal consistency of segmentation masks across video frames. The predicted depth, egomotion, and camera intrinsics are used to provide an additional supervision signal to the segmentation model, significantly enhancing its quality, or, alternatively, reducing the number of labels the segmentation model needs. Our experiments were performed on the ScanNet dataset.

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Differentiable Mapping Networks: Learning Structured Map Representations for Sparse Visual Localization

Mapping and localization, preferably from a small number of observations, are fundamental tasks in robotics. We address these tasks by combining spatial structure (differentiable mapping) and end-to-end learning in a novel neural network architecture: the Differentiable Mapping Network (DMN). The DMN constructs a spatially structured view-embedding map and uses it for subsequent visual localization with a particle filter. Since the DMN architecture is end-to-end differentiable, we can jointly learn the map representation and localization using gradient descent. We apply the DMN to sparse visual localization, where a robot needs to localize in a new environment with respect to a small number of images from known viewpoints. We evaluate the DMN using simulated environments and a challenging real-world Street View dataset. We find that the DMN learns effective map representations for visual localization. The benefit of spatial structure increases with larger environments, more viewpoints for mapping, and when training data is scarce. Project website: http://sites.google.com/view/differentiable-mapping

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KeyPose: Multi-View 3D Labeling and Keypoint Estimation for Transparent Objects

Estimating the 3D pose of desktop objects is crucial for applications such as robotic manipulation. Many existing approaches to this problem require a depth map of the object for both training and prediction, which restricts them to opaque, lambertian objects that produce good returns in an RGBD sensor. In this paper we forgo using a depth sensor in favor of raw stereo input. We address two problems: first, we establish an easy method for capturing and labeling 3D keypoints on desktop objects with an RGB camera; and second, we develop a deep neural network, called $KeyPose$, that learns to accurately predict object poses using 3D keypoints, from stereo input, and works even for transparent objects. To evaluate the performance of our method, we create a dataset of 15 clear objects in five classes, with 48K 3D-keypoint labeled images. We train both instance and category models, and show generalization to new textures, poses, and objects. KeyPose surpasses state-of-the-art performance in 3D pose estimation on this dataset by factors of 1.5 to 3.5, even in cases where the competing method is provided with ground-truth depth. Stereo input is essential for this performance as it improves results compared to using monocular input by a factor of 2. We will release a public version of the data capture and labeling pipeline, the transparent object database, and the KeyPose models and evaluation code. Project website: https://sites.google.com/corp/view/keypose.

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Evolving Losses for Unsupervised Video Representation Learning

We present a new method to learn video representations from large-scale unlabeled video data. Ideally, this representation will be generic and transferable, directly usable for new tasks such as action recognition and zero or few-shot learning. We formulate unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are shared across different modalities via distillation. Further, we introduce the concept of loss function evolution by using an evolutionary search algorithm to automatically find optimal combination of loss functions capturing many (self-supervised) tasks and modalities. Thirdly, we propose an unsupervised representation evaluation metric using distribution matching to a large unlabeled dataset as a prior constraint, based on Zipf's law. This unsupervised constraint, which is not guided by any labeling, produces similar results to weakly-supervised, task-specific ones. The proposed unsupervised representation learning results in a single RGB network and outperforms previous methods. Notably, it is also more effective than several label-based methods (e.g., ImageNet), with the exception of large, fully labeled video datasets.

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Differentiable Grammars for Videos

This paper proposes a novel algorithm which learns a formal regular grammar from real-world continuous data, such as videos. Learning latent terminals, non-terminals, and production rules directly from continuous data allows the construction of a generative model capturing sequential structures with multiple possibilities. Our model is fully differentiable, and provides easily interpretable results which are important in order to understand the learned structures. It outperforms the state-of-the-art on several challenging datasets and is more accurate for forecasting future activities in videos. We plan to open-source the code. https://sites.google.com/view/differentiable-grammars

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Probabilistic Object Detection: Definition and Evaluation

We introduce Probabilistic Object Detection, the task of detecting objects in images and accurately quantifying the spatial and semantic uncertainties of the detections. Given the lack of methods capable of assessing such probabilistic object detections, we present the new Probability-based Detection Quality measure (PDQ).Unlike AP-based measures, PDQ has no arbitrary thresholds and rewards spatial and label quality, and foreground/background separation quality while explicitly penalising false positive and false negative detections. We contrast PDQ with existing mAP and moLRP measures by evaluating state-of-the-art detectors and a Bayesian object detector based on Monte Carlo Dropout. Our experiments indicate that conventional object detectors tend to be spatially overconfident and thus perform poorly on the task of probabilistic object detection. Our paper aims to encourage the development of new object detection approaches that provide detections with accurately estimated spatial and label uncertainties and are of critical importance for deployment on robots and embodied AI systems in the real world.

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SPIN: A High Speed, High Resolution Vision Dataset for Tracking and Action Recognition in Ping Pong

We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be used to learn tracking and action recognition models -- tracking of the ping pong ball and poses of humans in the videos and the spin of the ball being hit by humans. The training corpus consists of 53 hours of data with labels derived from previous models in a semi-supervised method. The testing corpus contains 1 hour of data with the same information, except that crowd compute was used to obtain human annotations of the ball position, from which ball spin has been derived. Along with the dataset we introduce several baseline models that were trained on this data. The models were specifically chosen to be able to perform inference at the same rate as the images are generated -- specifically 150 fps. We explore the advantages of multi-task training on this data, and also show interesting properties of ping pong ball trajectories that are derived from our observational data, rather than from prior physics models. To our knowledge this is the first large scale dataset of ping pong; we offer it to the community as a rich dataset that can be used for a large variety of machine learning and vision tasks such as tracking, pose estimation, semi-supervised and unsupervised learning and generative modeling.

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Evolving Space-Time Neural Architectures for Videos

We present a new method for finding video CNN architectures that capture rich spatio-temporal information in videos. Previous work, taking advantage of 3D convolutions, obtained promising results by manually designing video CNN architectures. We here develop a novel evolutionary search algorithm that automatically explores models with different types and combinations of layers to jointly learn interactions between spatial and temporal aspects of video representations. We demonstrate the generality of this algorithm by applying it to two meta-architectures, obtaining new architectures superior to manually designed architectures. Further, we propose a new component, the iTGM layer, which more efficiently utilizes its parameters to allow learning of space-time interactions over longer time horizons. The iTGM layer is often preferred by the evolutionary algorithm and allows building cost-efficient networks. The proposed approach discovers new and diverse video architectures that were previously unknown. More importantly they are both more accurate and faster than prior models, and outperform the state-of-the-art results on multiple datasets we test, including HMDB, Kinetics, and Moments in Time. We will open source the code and models, to encourage future model development.

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Unsupervised Monocular Depth and Ego-motion Learning with Structure and Semantics

We present an approach which takes advantage of both structure and semantics for unsupervised monocular learning of depth and ego-motion. More specifically, we model the motion of individual objects and learn their 3D motion vector jointly with depth and ego-motion. We obtain more accurate results, especially for challenging dynamic scenes not addressed by previous approaches. This is an extended version of Casser et al. [AAAI'19]. Code and models have been open sourced at https://sites.google.com/corp/view/struct2depth.

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