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Anelia Angelova

Publications and source records attributed to Anelia Angelova.

66 records · Page 4Linked to original sources

Evolving Losses for Unlabeled Video Representation Learning

We present a new method to learn video representations from unlabeled data. Given large-scale unlabeled video data, the objective is to benefit from such data by learning a generic and transferable representation space that can be directly used for a new task such as zero/few-shot learning. We formulate our unsupervised representation learning as a multi-modal, multi-task learning problem, where the representations are also shared across different modalities via distillation. Further, we also introduce the concept of finding a better loss function to train such multi-task multi-modal representation space using an evolutionary algorithm; our method automatically searches over different combinations of loss functions capturing multiple (self-supervised) tasks and modalities. Our formulation allows for the distillation of audio, optical flow and temporal information into a single, RGB-based convolutional neural network. We also compare the effects of using additional unlabeled video data and evaluate our representation learning on standard public video datasets.

cs.CV↗

Depth from Videos in the Wild: Unsupervised Monocular Depth Learning from Unknown Cameras

We present a novel method for simultaneous learning of depth, egomotion, object motion, and camera intrinsics from monocular videos, using only consistency across neighboring video frames as supervision signal. Similarly to prior work, our method learns by applying differentiable warping to frames and comparing the result to adjacent ones, but it provides several improvements: We address occlusions geometrically and differentiably, directly using the depth maps as predicted during training. We introduce randomized layer normalization, a novel powerful regularizer, and we account for object motion relative to the scene. To the best of our knowledge, our work is the first to learn the camera intrinsic parameters, including lens distortion, from video in an unsupervised manner, thereby allowing us to extract accurate depth and motion from arbitrary videos of unknown origin at scale. We evaluate our results on the Cityscapes, KITTI and EuRoC datasets, establishing new state of the art on depth prediction and odometry, and demonstrate qualitatively that depth prediction can be learned from a collection of YouTube videos.

cs.CV↗

ShapeMask: Learning to Segment Novel Objects by Refining Shape Priors

Instance segmentation aims to detect and segment individual objects in a scene. Most existing methods rely on precise mask annotations of every category. However, it is difficult and costly to segment objects in novel categories because a large number of mask annotations is required. We introduce ShapeMask, which learns the intermediate concept of object shape to address the problem of generalization in instance segmentation to novel categories. ShapeMask starts with a bounding box detection and gradually refines it by first estimating the shape of the detected object through a collection of shape priors. Next, ShapeMask refines the coarse shape into an instance level mask by learning instance embeddings. The shape priors provide a strong cue for object-like prediction, and the instance embeddings model the instance specific appearance information. ShapeMask significantly outperforms the state-of-the-art by 6.4 and 3.8 AP when learning across categories, and obtains competitive performance in the fully supervised setting. It is also robust to inaccurate detections, decreased model capacity, and small training data. Moreover, it runs efficiently with 150ms inference time and trains within 11 hours on TPUs. With a larger backbone model, ShapeMask increases the gap with state-of-the-art to 9.4 and 6.2 AP across categories. Code will be released.

cs.CV↗

Future Segmentation Using 3D Structure

Predicting the future to anticipate the outcome of events and actions is a critical attribute of autonomous agents; particularly for agents which must rely heavily on real time visual data for decision making. Working towards this capability, we address the task of predicting future frame segmentation from a stream of monocular video by leveraging the 3D structure of the scene. Our framework is based on learnable sub-modules capable of predicting pixel-wise scene semantic labels, depth, and camera ego-motion of adjacent frames. We further propose a recurrent neural network based model capable of predicting future ego-motion trajectory as a function of a series of past ego-motion steps. Ultimately, we observe that leveraging 3D structure in the model facilitates successful prediction, achieving state of the art accuracy in future semantic segmentation.

cs.CV↗

Depth Prediction Without the Sensors: Leveraging Structure for Unsupervised Learning from Monocular Videos

Learning to predict scene depth from RGB inputs is a challenging task both for indoor and outdoor robot navigation. In this work we address unsupervised learning of scene depth and robot ego-motion where supervision is provided by monocular videos, as cameras are the cheapest, least restrictive and most ubiquitous sensor for robotics. Previous work in unsupervised image-to-depth learning has established strong baselines in the domain. We propose a novel approach which produces higher quality results, is able to model moving objects and is shown to transfer across data domains, e.g. from outdoors to indoor scenes. The main idea is to introduce geometric structure in the learning process, by modeling the scene and the individual objects; camera ego-motion and object motions are learned from monocular videos as input. Furthermore an online refinement method is introduced to adapt learning on the fly to unknown domains. The proposed approach outperforms all state-of-the-art approaches, including those that handle motion e.g. through learned flow. Our results are comparable in quality to the ones which used stereo as supervision and significantly improve depth prediction on scenes and datasets which contain a lot of object motion. The approach is of practical relevance, as it allows transfer across environments, by transferring models trained on data collected for robot navigation in urban scenes to indoor navigation settings. The code associated with this paper can be found at https://sites.google.com/view/struct2depth.

cs.CV↗

Object category learning and retrieval with weak supervision

We consider the problem of retrieving objects from image data and learning to classify them into meaningful semantic categories with minimal supervision. To that end, we propose a fully differentiable unsupervised deep clustering approach to learn semantic classes in an end-to-end fashion without individual class labeling using only unlabeled object proposals. The key contributions of our work are 1) a kmeans clustering objective where the clusters are learned as parameters of the network and are represented as memory units, and 2) simultaneously building a feature representation, or embedding, while learning to cluster it. This approach shows promising results on two popular computer vision datasets: on CIFAR10 for clustering objects, and on the more complex and challenging Cityscapes dataset for semantically discovering classes which visually correspond to cars, people, and bicycles. Currently, the only supervision provided is segmentation objectness masks, but this method can be extended to use an unsupervised objectness-based object generation mechanism which will make the approach completely unsupervised.

cs.CV↗

Unsupervised Learning of Depth and Ego-Motion from Monocular Video Using 3D Geometric Constraints

We present a novel approach for unsupervised learning of depth and ego-motion from monocular video. Unsupervised learning removes the need for separate supervisory signals (depth or ego-motion ground truth, or multi-view video). Prior work in unsupervised depth learning uses pixel-wise or gradient-based losses, which only consider pixels in small local neighborhoods. Our main contribution is to explicitly consider the inferred 3D geometry of the scene, enforcing consistency of the estimated 3D point clouds and ego-motion across consecutive frames. This is a challenging task and is solved by a novel (approximate) backpropagation algorithm for aligning 3D structures. We combine this novel 3D-based loss with 2D losses based on photometric quality of frame reconstructions using estimated depth and ego-motion from adjacent frames. We also incorporate validity masks to avoid penalizing areas in which no useful information exists. We test our algorithm on the KITTI dataset and on a video dataset captured on an uncalibrated mobile phone camera. Our proposed approach consistently improves depth estimates on both datasets, and outperforms the state-of-the-art for both depth and ego-motion. Because we only require a simple video, learning depth and ego-motion on large and varied datasets becomes possible. We demonstrate this by training on the low quality uncalibrated video dataset and evaluating on KITTI, ranking among top performing prior methods which are trained on KITTI itself.

cs.CV↗

Deep Value Networks Learn to Evaluate and Iteratively Refine Structured Outputs

We approach structured output prediction by optimizing a deep value network (DVN) to precisely estimate the task loss on different output configurations for a given input. Once the model is trained, we perform inference by gradient descent on the continuous relaxations of the output variables to find outputs with promising scores from the value network. When applied to image segmentation, the value network takes an image and a segmentation mask as inputs and predicts a scalar estimating the intersection over union between the input and ground truth masks. For multi-label classification, the DVN's objective is to correctly predict the F1 score for any potential label configuration. The DVN framework achieves the state-of-the-art results on multi-label prediction and image segmentation benchmarks.

cs.LG↗

Geometry-Based Next Frame Prediction from Monocular Video

We consider the problem of next frame prediction from video input. A recurrent convolutional neural network is trained to predict depth from monocular video input, which, along with the current video image and the camera trajectory, can then be used to compute the next frame. Unlike prior next-frame prediction approaches, we take advantage of the scene geometry and use the predicted depth for generating the next frame prediction. Our approach can produce rich next frame predictions which include depth information attached to each pixel. Another novel aspect of our approach is that it predicts depth from a sequence of images (e.g. in a video), rather than from a single still image. We evaluate the proposed approach on the KITTI dataset, a standard dataset for benchmarking tasks relevant to autonomous driving. The proposed method produces results which are visually and numerically superior to existing methods that directly predict the next frame. We show that the accuracy of depth prediction improves as more prior frames are considered.

cs.LG↗

Improved generator objectives for GANs

We present a framework to understand GAN training as alternating density ratio estimation and approximate divergence minimization. This provides an interpretation for the mismatched GAN generator and discriminator objectives often used in practice, and explains the problem of poor sample diversity. We also derive a family of generator objectives that target arbitrary $f$-divergences without minimizing a lower bound, and use them to train generative image models that target either improved sample quality or greater sample diversity.

cs.LG↗

Object Recognition from Short Videos for Robotic Perception

Deep neural networks have become the primary learning technique for object recognition. Videos, unlike still images, are temporally coherent which makes the application of deep networks non-trivial. Here, we investigate how motion can aid object recognition in short videos. Our approach is based on Long Short-Term Memory (LSTM) deep networks. Unlike previous applications of LSTMs, we implement each gate as a convolution. We show that convolutional-based LSTM models are capable of learning motion dependencies and are able to improve the recognition accuracy when more frames in a sequence are available. We evaluate our approach on the Washington RGBD Object dataset and on the Washington RGBD Scenes dataset. Our approach outperforms deep nets applied to still images and sets a new state-of-the-art in this domain.

cs.CV↗

Real-Time Grasp Detection Using Convolutional Neural Networks

We present an accurate, real-time approach to robotic grasp detection based on convolutional neural networks. Our network performs single-stage regression to graspable bounding boxes without using standard sliding window or region proposal techniques. The model outperforms state-of-the-art approaches by 14 percentage points and runs at 13 frames per second on a GPU. Our network can simultaneously perform classification so that in a single step it recognizes the object and finds a good grasp rectangle. A modification to this model predicts multiple grasps per object by using a locally constrained prediction mechanism. The locally constrained model performs significantly better, especially on objects that can be grasped in a variety of ways.

cs.RO↗