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Angela Dai

Publications and source records attributed to Angela Dai.

At least 73 records · Page 4Linked to original sources

Panoptic Lifting for 3D Scene Understanding with Neural Fields

We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from novel viewpoints. Unlike existing approaches which use 3D input directly or indirectly, our method requires only machine-generated 2D panoptic segmentation masks inferred from a pre-trained network. Our core contribution is a panoptic lifting scheme based on a neural field representation that generates a unified and multi-view consistent, 3D panoptic representation of the scene. To account for inconsistencies of 2D instance identifiers across views, we solve a linear assignment with a cost based on the model's current predictions and the machine-generated segmentation masks, thus enabling us to lift 2D instances to 3D in a consistent way. We further propose and ablate contributions that make our method more robust to noisy, machine-generated labels, including test-time augmentations for confidence estimates, segment consistency loss, bounded segmentation fields, and gradient stopping. Experimental results validate our approach on the challenging Hypersim, Replica, and ScanNet datasets, improving by 8.4, 13.8, and 10.6% in scene-level PQ over state of the art.

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Learning 3D Scene Priors with 2D Supervision

Holistic 3D scene understanding entails estimation of both layout configuration and object geometry in a 3D environment. Recent works have shown advances in 3D scene estimation from various input modalities (e.g., images, 3D scans), by leveraging 3D supervision (e.g., 3D bounding boxes or CAD models), for which collection at scale is expensive and often intractable. To address this shortcoming, we propose a new method to learn 3D scene priors of layout and shape without requiring any 3D ground truth. Instead, we rely on 2D supervision from multi-view RGB images. Our method represents a 3D scene as a latent vector, from which we can progressively decode to a sequence of objects characterized by their class categories, 3D bounding boxes, and meshes. With our trained autoregressive decoder representing the scene prior, our method facilitates many downstream applications, including scene synthesis, interpolation, and single-view reconstruction. Experiments on 3D-FRONT and ScanNet show that our method outperforms state of the art in single-view reconstruction, and achieves state-of-the-art results in scene synthesis against baselines which require for 3D supervision.

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Neural Poisson: Indicator Functions for Neural Fields

Implicit neural field generating signed distance field representations (SDFs) of 3D shapes have shown remarkable progress in 3D shape reconstruction and generation. We introduce a new paradigm for neural field representations of 3D scenes; rather than characterizing surfaces as SDFs, we propose a Poisson-inspired characterization for surfaces as indicator functions optimized by neural fields. Crucially, for reconstruction of real scan data, the indicator function representation enables simple and effective constraints based on common range sensing inputs, which indicate empty space based on line of sight. Such empty space information is intrinsic to the scanning process, and incorporating this knowledge enables more accurate surface reconstruction. We show that our approach demonstrates state-of-the-art reconstruction performance on both synthetic and real scanned 3D scene data, with 9.5% improvement in Chamfer distance over state of the art.

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PatchComplete: Learning Multi-Resolution Patch Priors for 3D Shape Completion on Unseen Categories

While 3D shape representations enable powerful reasoning in many visual and perception applications, learning 3D shape priors tends to be constrained to the specific categories trained on, leading to an inefficient learning process, particularly for general applications with unseen categories. Thus, we propose PatchComplete, which learns effective shape priors based on multi-resolution local patches, which are often more general than full shapes (e.g., chairs and tables often both share legs) and thus enable geometric reasoning about unseen class categories. To learn these shared substructures, we learn multi-resolution patch priors across all train categories, which are then associated to input partial shape observations by attention across the patch priors, and finally decoded into a complete shape reconstruction. Such patch-based priors avoid overfitting to specific train categories and enable reconstruction on entirely unseen categories at test time. We demonstrate the effectiveness of our approach on synthetic ShapeNet data as well as challenging real-scanned objects from ScanNet, which include noise and clutter, improving over state of the art in novel-category shape completion by 19.3% in chamfer distance on ShapeNet, and 9.0% for ScanNet.

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Language-Grounded Indoor 3D Semantic Segmentation in the Wild

Recent advances in 3D semantic segmentation with deep neural networks have shown remarkable success, with rapid performance increase on available datasets. However, current 3D semantic segmentation benchmarks contain only a small number of categories -- less than 30 for ScanNet and SemanticKITTI, for instance, which are not enough to reflect the diversity of real environments (e.g., semantic image understanding covers hundreds to thousands of classes). Thus, we propose to study a larger vocabulary for 3D semantic segmentation with a new extended benchmark on ScanNet data with 200 class categories, an order of magnitude more than previously studied. This large number of class categories also induces a large natural class imbalance, both of which are challenging for existing 3D semantic segmentation methods. To learn more robust 3D features in this context, we propose a language-driven pre-training method to encourage learned 3D features that might have limited training examples to lie close to their pre-trained text embeddings. Extensive experiments show that our approach consistently outperforms state-of-the-art 3D pre-training for 3D semantic segmentation on our proposed benchmark (+9% relative mIoU), including limited-data scenarios with +25% relative mIoU using only 5% annotations.

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ROCA: Robust CAD Model Retrieval and Alignment from a Single Image

We present ROCA, a novel end-to-end approach that retrieves and aligns 3D CAD models from a shape database to a single input image. This enables 3D perception of an observed scene from a 2D RGB observation, characterized as a lightweight, compact, clean CAD representation. Core to our approach is our differentiable alignment optimization based on dense 2D-3D object correspondences and Procrustes alignment. ROCA can thus provide a robust CAD alignment while simultaneously informing CAD retrieval by leveraging the 2D-3D correspondences to learn geometrically similar CAD models. Experiments on challenging, real-world imagery from ScanNet show that ROCA significantly improves on state of the art, from 9.5% to 17.6% in retrieval-aware CAD alignment accuracy.

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4DContrast: Contrastive Learning with Dynamic Correspondences for 3D Scene Understanding

We present a new approach to instill 4D dynamic object priors into learned 3D representations by unsupervised pre-training. We observe that dynamic movement of an object through an environment provides important cues about its objectness, and thus propose to imbue learned 3D representations with such dynamic understanding, that can then be effectively transferred to improved performance in downstream 3D semantic scene understanding tasks. We propose a new data augmentation scheme leveraging synthetic 3D shapes moving in static 3D environments, and employ contrastive learning under 3D-4D constraints that encode 4D invariances into the learned 3D representations. Experiments demonstrate that our unsupervised representation learning results in improvement in downstream 3D semantic segmentation, object detection, and instance segmentation tasks, and moreover, notably improves performance in data-scarce scenarios.

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Pose2Room: Understanding 3D Scenes from Human Activities

With wearable IMU sensors, one can estimate human poses from wearable devices without requiring visual input~\cite{von2017sparse}. In this work, we pose the question: Can we reason about object structure in real-world environments solely from human trajectory information? Crucially, we observe that human motion and interactions tend to give strong information about the objects in a scene -- for instance a person sitting indicates the likely presence of a chair or sofa. To this end, we propose P2R-Net to learn a probabilistic 3D model of the objects in a scene characterized by their class categories and oriented 3D bounding boxes, based on an input observed human trajectory in the environment. P2R-Net models the probability distribution of object class as well as a deep Gaussian mixture model for object boxes, enabling sampling of multiple, diverse, likely modes of object configurations from an observed human trajectory. In our experiments we show that P2R-Net can effectively learn multi-modal distributions of likely objects for human motions, and produce a variety of plausible object structures of the environment, even without any visual information. The results demonstrate that P2R-Net consistently outperforms the baselines on the PROX dataset and the VirtualHome platform.

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Panoptic 3D Scene Reconstruction From a Single RGB Image

Understanding 3D scenes from a single image is fundamental to a wide variety of tasks, such as for robotics, motion planning, or augmented reality. Existing works in 3D perception from a single RGB image tend to focus on geometric reconstruction only, or geometric reconstruction with semantic segmentation or instance segmentation. Inspired by 2D panoptic segmentation, we propose to unify the tasks of geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation into the task of panoptic 3D scene reconstruction - from a single RGB image, predicting the complete geometric reconstruction of the scene in the camera frustum of the image, along with semantic and instance segmentations. We thus propose a new approach for holistic 3D scene understanding from a single RGB image which learns to lift and propagate 2D features from an input image to a 3D volumetric scene representation. We demonstrate that this holistic view of joint scene reconstruction, semantic, and instance segmentation is beneficial over treating the tasks independently, thus outperforming alternative approaches.

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Texturify: Generating Textures on 3D Shape Surfaces

Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very limited, learning a 3D-supervised data-driven method that predicts a texture based on the 3D input is very challenging. We thus propose Texturify, a GAN-based method that leverages a 3D shape dataset of an object class and learns to reproduce the distribution of appearances observed in real images by generating high-quality textures. In particular, our method does not require any 3D color supervision or correspondence between shape geometry and images to learn the texturing of 3D objects. Texturify operates directly on the surface of the 3D objects by introducing face convolutional operators on a hierarchical 4-RoSy parametrization to generate plausible object-specific textures. Employing differentiable rendering and adversarial losses that critique individual views and consistency across views, we effectively learn the high-quality surface texturing distribution from real-world images. Experiments on car and chair shape collections show that our approach outperforms state of the art by an average of 22% in FID score.

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Weakly-Supervised End-to-End CAD Retrieval to Scan Objects

CAD model retrieval to real-world scene observations has shown strong promise as a basis for 3D perception of objects and a clean, lightweight mesh-based scene representation; however, current approaches to retrieve CAD models to a query scan rely on expensive manual annotations of 1:1 associations of CAD-scan objects, which typically contain strong lower-level geometric differences. We thus propose a new weakly-supervised approach to retrieve semantically and structurally similar CAD models to a query 3D scanned scene without requiring any CAD-scan associations, and only object detection information as oriented bounding boxes. Our approach leverages a fully-differentiable top-$k$ retrieval layer, enabling end-to-end training guided by geometric and perceptual similarity of the top retrieved CAD models to the scan queries. We demonstrate that our weakly-supervised approach can outperform fully-supervised retrieval methods on challenging real-world ScanNet scans, and maintain robustness for unseen class categories, achieving significantly improved performance over fully-supervised state of the art in zero-shot CAD retrieval.

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Forecasting Characteristic 3D Poses of Human Actions

We propose the task of forecasting characteristic 3d poses: from a short sequence observation of a person, predict a future 3d pose of that person in a likely action-defining, characteristic pose -- for instance, from observing a person picking up an apple, predict the pose of the person eating the apple. Prior work on human motion prediction estimates future poses at fixed time intervals. Although easy to define, this frame-by-frame formulation confounds temporal and intentional aspects of human action. Instead, we define a semantically meaningful pose prediction task that decouples the predicted pose from time, taking inspiration from goal-directed behavior. To predict characteristic poses, we propose a probabilistic approach that models the possible multi-modality in the distribution of likely characteristic poses. We then sample future pose hypotheses from the predicted distribution in an autoregressive fashion to model dependencies between joints. To evaluate our method, we construct a dataset of manually annotated characteristic 3d poses. Our experiments with this dataset suggest that our proposed probabilistic approach outperforms state-of-the-art methods by 26% on average.

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SPAMs: Structured Implicit Parametric Models

Parametric 3D models have formed a fundamental role in modeling deformable objects, such as human bodies, faces, and hands; however, the construction of such parametric models requires significant manual intervention and domain expertise. Recently, neural implicit 3D representations have shown great expressibility in capturing 3D shape geometry. We observe that deformable object motion is often semantically structured, and thus propose to learn Structured-implicit PArametric Models (SPAMs) as a deformable object representation that structurally decomposes non-rigid object motion into part-based disentangled representations of shape and pose, with each being represented by deep implicit functions. This enables a structured characterization of object movement, with part decomposition characterizing a lower-dimensional space in which we can establish coarse motion correspondence. In particular, we can leverage the part decompositions at test time to fit to new depth sequences of unobserved shapes, by establishing part correspondences between the input observation and our learned part spaces; this guides a robust joint optimization between the shape and pose of all parts, even under dramatic motion sequences. Experiments demonstrate that our part-aware shape and pose understanding lead to state-of-the-art performance in reconstruction and tracking of depth sequences of complex deforming object motion. We plan to release models to the public at https://pablopalafox.github.io/spams.

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Pri3D: Can 3D Priors Help 2D Representation Learning?

Recent advances in 3D perception have shown impressive progress in understanding geometric structures of 3Dshapes and even scenes. Inspired by these advances in geometric understanding, we aim to imbue image-based perception with representations learned under geometric constraints. We introduce an approach to learn view-invariant,geometry-aware representations for network pre-training, based on multi-view RGB-D data, that can then be effectively transferred to downstream 2D tasks. We propose to employ contrastive learning under both multi-view im-age constraints and image-geometry constraints to encode3D priors into learned 2D representations. This results not only in improvement over 2D-only representation learning on the image-based tasks of semantic segmentation, instance segmentation, and object detection on real-world in-door datasets, but moreover, provides significant improvement in the low data regime. We show a significant improvement of 6.0% on semantic segmentation on full data as well as 11.9% on 20% data against baselines on ScanNet.

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Patch2CAD: Patchwise Embedding Learning for In-the-Wild Shape Retrieval from a Single Image

3D perception of object shapes from RGB image input is fundamental towards semantic scene understanding, grounding image-based perception in our spatially 3-dimensional real-world environments. To achieve a mapping between image views of objects and 3D shapes, we leverage CAD model priors from existing large-scale databases, and propose a novel approach towards constructing a joint embedding space between 2D images and 3D CAD models in a patch-wise fashion -- establishing correspondences between patches of an image view of an object and patches of CAD geometry. This enables part similarity reasoning for retrieving similar CADs to a new image view without exact matches in the database. Our patch embedding provides more robust CAD retrieval for shape estimation in our end-to-end estimation of CAD model shape and pose for detected objects in a single input image. Experiments on in-the-wild, complex imagery from ScanNet show that our approach is more robust than state of the art in real-world scenarios without any exact CAD matches.

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RetrievalFuse: Neural 3D Scene Reconstruction with a Database

3D reconstruction of large scenes is a challenging problem due to the high-complexity nature of the solution space, in particular for generative neural networks. In contrast to traditional generative learned models which encode the full generative process into a neural network and can struggle with maintaining local details at the scene level, we introduce a new method that directly leverages scene geometry from the training database. First, we learn to synthesize an initial estimate for a 3D scene, constructed by retrieving a top-k set of volumetric chunks from the scene database. These candidates are then refined to a final scene generation with an attention-based refinement that can effectively select the most consistent set of geometry from the candidates and combine them together to create an output scene, facilitating transfer of coherent structures and local detail from train scene geometry. We demonstrate our neural scene reconstruction with a database for the tasks of 3D super resolution and surface reconstruction from sparse point clouds, showing that our approach enables generation of more coherent, accurate 3D scenes, improving on average by over 8% in IoU over state-of-the-art scene reconstruction.

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NPMs: Neural Parametric Models for 3D Deformable Shapes

Parametric 3D models have enabled a wide variety of tasks in computer graphics and vision, such as modeling human bodies, faces, and hands. However, the construction of these parametric models is often tedious, as it requires heavy manual tweaking, and they struggle to represent additional complexity and details such as wrinkles or clothing. To this end, we propose Neural Parametric Models (NPMs), a novel, learned alternative to traditional, parametric 3D models, which does not require hand-crafted, object-specific constraints. In particular, we learn to disentangle 4D dynamics into latent-space representations of shape and pose, leveraging the flexibility of recent developments in learned implicit functions. Crucially, once learned, our neural parametric models of shape and pose enable optimization over the learned spaces to fit to new observations, similar to the fitting of a traditional parametric model, e.g., SMPL. This enables NPMs to achieve a significantly more accurate and detailed representation of observed deformable sequences. We show that NPMs improve notably over both parametric and non-parametric state of the art in reconstruction and tracking of monocular depth sequences of clothed humans and hands. Latent-space interpolation as well as shape/pose transfer experiments further demonstrate the usefulness of NPMs. Code is publicly available at https://pablopalafox.github.io/npms.

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TransformerFusion: Monocular RGB Scene Reconstruction using Transformers

We introduce TransformerFusion, a transformer-based 3D scene reconstruction approach. From an input monocular RGB video, the video frames are processed by a transformer network that fuses the observations into a volumetric feature grid representing the scene; this feature grid is then decoded into an implicit 3D scene representation. Key to our approach is the transformer architecture that enables the network to learn to attend to the most relevant image frames for each 3D location in the scene, supervised only by the scene reconstruction task. Features are fused in a coarse-to-fine fashion, storing fine-level features only where needed, requiring lower memory storage and enabling fusion at interactive rates. The feature grid is then decoded to a higher-resolution scene reconstruction, using an MLP-based surface occupancy prediction from interpolated coarse-to-fine 3D features. Our approach results in an accurate surface reconstruction, outperforming state-of-the-art multi-view stereo depth estimation methods, fully-convolutional 3D reconstruction approaches, and approaches using LSTM- or GRU-based recurrent networks for video sequence fusion.

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