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Angela Dai

Publications and source records attributed to Angela Dai.

At least 91 records · Page 5Linked to original sources

SPSG: Self-Supervised Photometric Scene Generation from RGB-D Scans

We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns to jointly inpaint geometry and color by correlating an incomplete RGB-D scan with a more complete version of that scan. Notably, rather than relying on 3D reconstruction losses to inform our 3D geometry and color reconstruction, we propose adversarial and perceptual losses operating on 2D renderings in order to achieve high-resolution, high-quality colored reconstructions of scenes. This exploits the high-resolution, self-consistent signal from individual raw RGB-D frames, in contrast to fused 3D reconstructions of the frames which exhibit inconsistencies from view-dependent effects, such as color balancing or pose inconsistencies. Thus, by informing our 3D scene generation directly through 2D signal, we produce high-quality colored reconstructions of 3D scenes, outperforming state of the art on both synthetic and real data.

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Neural Non-Rigid Tracking

We introduce a novel, end-to-end learnable, differentiable non-rigid tracker that enables state-of-the-art non-rigid reconstruction by a learned robust optimization. Given two input RGB-D frames of a non-rigidly moving object, we employ a convolutional neural network to predict dense correspondences and their confidences. These correspondences are used as constraints in an as-rigid-as-possible (ARAP) optimization problem. By enabling gradient back-propagation through the weighted non-linear least squares solver, we are able to learn correspondences and confidences in an end-to-end manner such that they are optimal for the task of non-rigid tracking. Under this formulation, correspondence confidences can be learned via self-supervision, informing a learned robust optimization, where outliers and wrong correspondences are automatically down-weighted to enable effective tracking. Compared to state-of-the-art approaches, our algorithm shows improved reconstruction performance, while simultaneously achieving 85 times faster correspondence prediction than comparable deep-learning based methods. We make our code available.

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Seeing Behind Objects for 3D Multi-Object Tracking in RGB-D Sequences

Multi-object tracking from RGB-D video sequences is a challenging problem due to the combination of changing viewpoints, motion, and occlusions over time. We observe that having the complete geometry of objects aids in their tracking, and thus propose to jointly infer the complete geometry of objects as well as track them, for rigidly moving objects over time. Our key insight is that inferring the complete geometry of the objects significantly helps in tracking. By hallucinating unseen regions of objects, we can obtain additional correspondences between the same instance, thus providing robust tracking even under strong change of appearance. From a sequence of RGB-D frames, we detect objects in each frame and learn to predict their complete object geometry as well as a dense correspondence mapping into a canonical space. This allows us to derive 6DoF poses for the objects in each frame, along with their correspondence between frames, providing robust object tracking across the RGB-D sequence. Experiments on both synthetic and real-world RGB-D data demonstrate that we achieve state-of-the-art performance on dynamic object tracking. Furthermore, we show that our object completion significantly helps tracking, providing an improvement of $6.5\%$ in mean MOTA.

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Towards Part-Based Understanding of RGB-D Scans

Recent advances in 3D semantic scene understanding have shown impressive progress in 3D instance segmentation, enabling object-level reasoning about 3D scenes; however, a finer-grained understanding is required to enable interactions with objects and their functional understanding. Thus, we propose the task of part-based scene understanding of real-world 3D environments: from an RGB-D scan of a scene, we detect objects, and for each object predict its decomposition into geometric part masks, which composed together form the complete geometry of the observed object. We leverage an intermediary part graph representation to enable robust completion as well as building of part priors, which we use to construct the final part mask predictions. Our experiments demonstrate that guiding part understanding through part graph to part prior-based predictions significantly outperforms alternative approaches to the task of semantic part completion.

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Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction

We introduce Neural Deformation Graphs for globally-consistent deformation tracking and 3D reconstruction of non-rigid objects. Specifically, we implicitly model a deformation graph via a deep neural network. This neural deformation graph does not rely on any object-specific structure and, thus, can be applied to general non-rigid deformation tracking. Our method globally optimizes this neural graph on a given sequence of depth camera observations of a non-rigidly moving object. Based on explicit viewpoint consistency as well as inter-frame graph and surface consistency constraints, the underlying network is trained in a self-supervised fashion. We additionally optimize for the geometry of the object with an implicit deformable multi-MLP shape representation. Our approach does not assume sequential input data, thus enabling robust tracking of fast motions or even temporally disconnected recordings. Our experiments demonstrate that our Neural Deformation Graphs outperform state-of-the-art non-rigid reconstruction approaches both qualitatively and quantitatively, with 64% improved reconstruction and 62% improved deformation tracking performance.

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Mask2CAD: 3D Shape Prediction by Learning to Segment and Retrieve

Object recognition has seen significant progress in the image domain, with focus primarily on 2D perception. We propose to leverage existing large-scale datasets of 3D models to understand the underlying 3D structure of objects seen in an image by constructing a CAD-based representation of the objects and their poses. We present Mask2CAD, which jointly detects objects in real-world images and for each detected object, optimizes for the most similar CAD model and its pose. We construct a joint embedding space between the detected regions of an image corresponding to an object and 3D CAD models, enabling retrieval of CAD models for an input RGB image. This produces a clean, lightweight representation of the objects in an image; this CAD-based representation ensures a valid, efficient shape representation for applications such as content creation or interactive scenarios, and makes a step towards understanding the transformation of real-world imagery to a synthetic domain. Experiments on real-world images from Pix3D demonstrate the advantage of our approach in comparison to state of the art. To facilitate future research, we additionally propose a new image-to-3D baseline on ScanNet which features larger shape diversity, real-world occlusions, and challenging image views.

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SceneCAD: Predicting Object Alignments and Layouts in RGB-D Scans

We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of the scanned scene, explicitly modeling inter-relationships between objects-to-objects and objects-to-layout. Since object arrangement and scene layout are intrinsically coupled, we show that treating the problem jointly significantly helps to produce globally-consistent representations of a scene. Object CAD models are aligned to the scene by establishing dense correspondences between geometry, and we introduce a hierarchical layout prediction approach to estimate layout planes from corners and edges of the scene.To this end, we propose a message-passing graph neural network to model the inter-relationships between objects and layout, guiding generation of a globally object alignment in a scene. By considering the global scene layout, we achieve significantly improved CAD alignments compared to state-of-the-art methods, improving from 41.83% to 58.41% alignment accuracy on SUNCG and from 50.05% to 61.24% on ScanNet, respectively. The resulting CAD-based representations makes our method well-suited for applications in content creation such as augmented- or virtual reality.

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SG-NN: Sparse Generative Neural Networks for Self-Supervised Scene Completion of RGB-D Scans

We present a novel approach that converts partial and noisy RGB-D scans into high-quality 3D scene reconstructions by inferring unobserved scene geometry. Our approach is fully self-supervised and can hence be trained solely on real-world, incomplete scans. To achieve self-supervision, we remove frames from a given (incomplete) 3D scan in order to make it even more incomplete; self-supervision is then formulated by correlating the two levels of partialness of the same scan while masking out regions that have never been observed. Through generalization across a large training set, we can then predict 3D scene completion without ever seeing any 3D scan of entirely complete geometry. Combined with a new 3D sparse generative neural network architecture, our method is able to predict highly-detailed surfaces in a coarse-to-fine hierarchical fashion, generating 3D scenes at 2cm resolution, more than twice the resolution of existing state-of-the-art methods as well as outperforming them by a significant margin in reconstruction quality.

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Adversarial Texture Optimization from RGB-D Scans

Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misaligned camera poses, and view-dependent imaging artifacts. In this work, we present a novel approach for color texture generation using a conditional adversarial loss obtained from weakly-supervised views. Specifically, we propose an approach to produce photorealistic textures for approximate surfaces, even from misaligned images, by learning an objective function that is robust to these errors. The key idea of our approach is to learn a patch-based conditional discriminator which guides the texture optimization to be tolerant to misalignments. Our discriminator takes a synthesized view and a real image, and evaluates whether the synthesized one is realistic, under a broadened definition of realism. We train the discriminator by providing as `real' examples pairs of input views and their misaligned versions -- so that the learned adversarial loss will tolerate errors from the scans. Experiments on synthetic and real data under quantitative or qualitative evaluation demonstrate the advantage of our approach in comparison to state of the art. Our code is publicly available with video demonstration.

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RevealNet: Seeing Behind Objects in RGB-D Scans

During 3D reconstruction, it is often the case that people cannot scan each individual object from all views, resulting in missing geometry in the captured scan. This missing geometry can be fundamentally limiting for many applications, e.g., a robot needs to know the unseen geometry to perform a precise grasp on an object. Thus, we introduce the task of semantic instance completion: from an incomplete RGB-D scan of a scene, we aim to detect the individual object instances and infer their complete object geometry. This will open up new possibilities for interactions with objects in a scene, for instance for virtual or robotic agents. We tackle this problem by introducing RevealNet, a new data-driven approach that jointly detects object instances and predicts their complete geometry. This enables a semantically meaningful decomposition of a scanned scene into individual, complete 3D objects, including hidden and unobserved object parts. RevealNet is an end-to-end 3D neural network architecture that leverages joint color and geometry feature learning. The fully-convolutional nature of our 3D network enables efficient inference of semantic instance completion for 3D scans at scale of large indoor environments in a single forward pass. We show that predicting complete object geometry improves both 3D detection and instance segmentation performance. We evaluate on both real and synthetic scan benchmark data for the new task, where we outperform state-of-the-art approaches by over 15 in mAP@0.5 on ScanNet, and over 18 in mAP@0.5 on SUNCG.

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Joint Embedding of 3D Scan and CAD Objects

3D scan geometry and CAD models often contain complementary information towards understanding environments, which could be leveraged through establishing a mapping between the two domains. However, this is a challenging task due to strong, lower-level differences between scan and CAD geometry. We propose a novel approach to learn a joint embedding space between scan and CAD geometry, where semantically similar objects from both domains lie close together. To achieve this, we introduce a new 3D CNN-based approach to learn a joint embedding space representing object similarities across these domains. To learn a shared space where scan objects and CAD models can interlace, we propose a stacked hourglass approach to separate foreground and background from a scan object, and transform it to a complete, CAD-like representation to produce a shared embedding space. This embedding space can then be used for CAD model retrieval; to further enable this task, we introduce a new dataset of ranked scan-CAD similarity annotations, enabling new, fine-grained evaluation of CAD model retrieval to cluttered, noisy, partial scans. Our learned joint embedding outperforms current state of the art for CAD model retrieval by 12% in instance retrieval accuracy.

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End-to-End CAD Model Retrieval and 9DoF Alignment in 3D Scans

We present a novel, end-to-end approach to align CAD models to an 3D scan of a scene, enabling transformation of a noisy, incomplete 3D scan to a compact, CAD reconstruction with clean, complete object geometry. Our main contribution lies in formulating a differentiable Procrustes alignment that is paired with a symmetry-aware dense object correspondence prediction. To simultaneously align CAD models to all the objects of a scanned scene, our approach detects object locations, then predicts symmetry-aware dense object correspondences between scan and CAD geometry in a unified object space, as well as a nearest neighbor CAD model, both of which are then used to inform a differentiable Procrustes alignment. Our approach operates in a fully-convolutional fashion, enabling alignment of CAD models to the objects of a scan in a single forward pass. This enables our method to outperform state-of-the-art approaches by $19.04\%$ for CAD model alignment to scans, with $\approx 250\times$ faster runtime than previous data-driven approaches.

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3D-SIS: 3D Semantic Instance Segmentation of RGB-D Scans

We introduce 3D-SIS, a novel neural network architecture for 3D semantic instance segmentation in commodity RGB-D scans. The core idea of our method is to jointly learn from both geometric and color signal, thus enabling accurate instance predictions. Rather than operate solely on 2D frames, we observe that most computer vision applications have multi-view RGB-D input available, which we leverage to construct an approach for 3D instance segmentation that effectively fuses together these multi-modal inputs. Our network leverages high-resolution RGB input by associating 2D images with the volumetric grid based on the pose alignment of the 3D reconstruction. For each image, we first extract 2D features for each pixel with a series of 2D convolutions; we then backproject the resulting feature vector to the associated voxel in the 3D grid. This combination of 2D and 3D feature learning allows significantly higher accuracy object detection and instance segmentation than state-of-the-art alternatives. We show results on both synthetic and real-world public benchmarks, achieving an improvement in mAP of over 13 on real-world data.

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Scan2Mesh: From Unstructured Range Scans to 3D Meshes

We introduce Scan2Mesh, a novel data-driven generative approach which transforms an unstructured and potentially incomplete range scan into a structured 3D mesh representation. The main contribution of this work is a generative neural network architecture whose input is a range scan of a 3D object and whose output is an indexed face set conditioned on the input scan. In order to generate a 3D mesh as a set of vertices and face indices, the generative model builds on a series of proxy losses for vertices, edges, and faces. At each stage, we realize a one-to-one discrete mapping between the predicted and ground truth data points with a combination of convolutional- and graph neural network architectures. This enables our algorithm to predict a compact mesh representation similar to those created through manual artist effort using 3D modeling software. Our generated mesh results thus produce sharper, cleaner meshes with a fundamentally different structure from those generated through implicit functions, a first step in bridging the gap towards artist-created CAD models.

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Scan2CAD: Learning CAD Model Alignment in RGB-D Scans

We present Scan2CAD, a novel data-driven method that learns to align clean 3D CAD models from a shape database to the noisy and incomplete geometry of a commodity RGB-D scan. For a 3D reconstruction of an indoor scene, our method takes as input a set of CAD models, and predicts a 9DoF pose that aligns each model to the underlying scan geometry. To tackle this problem, we create a new scan-to-CAD alignment dataset based on 1506 ScanNet scans with 97607 annotated keypoint pairs between 14225 CAD models from ShapeNet and their counterpart objects in the scans. Our method selects a set of representative keypoints in a 3D scan for which we find correspondences to the CAD geometry. To this end, we design a novel 3D CNN architecture that learns a joint embedding between real and synthetic objects, and from this predicts a correspondence heatmap. Based on these correspondence heatmaps, we formulate a variational energy minimization that aligns a given set of CAD models to the reconstruction. We evaluate our approach on our newly introduced Scan2CAD benchmark where we outperform both handcrafted feature descriptor as well as state-of-the-art CNN based methods by 21.39%.

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ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans

We introduce ScanComplete, a novel data-driven approach for taking an incomplete 3D scan of a scene as input and predicting a complete 3D model along with per-voxel semantic labels. The key contribution of our method is its ability to handle large scenes with varying spatial extent, managing the cubic growth in data size as scene size increases. To this end, we devise a fully-convolutional generative 3D CNN model whose filter kernels are invariant to the overall scene size. The model can be trained on scene subvolumes but deployed on arbitrarily large scenes at test time. In addition, we propose a coarse-to-fine inference strategy in order to produce high-resolution output while also leveraging large input context sizes. In an extensive series of experiments, we carefully evaluate different model design choices, considering both deterministic and probabilistic models for completion and semantic inference. Our results show that we outperform other methods not only in the size of the environments handled and processing efficiency, but also with regard to completion quality and semantic segmentation performance by a significant margin.

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3DMV: Joint 3D-Multi-View Prediction for 3D Semantic Scene Segmentation

We present 3DMV, a novel method for 3D semantic scene segmentation of RGB-D scans in indoor environments using a joint 3D-multi-view prediction network. In contrast to existing methods that either use geometry or RGB data as input for this task, we combine both data modalities in a joint, end-to-end network architecture. Rather than simply projecting color data into a volumetric grid and operating solely in 3D -- which would result in insufficient detail -- we first extract feature maps from associated RGB images. These features are then mapped into the volumetric feature grid of a 3D network using a differentiable backprojection layer. Since our target is 3D scanning scenarios with possibly many frames, we use a multi-view pooling approach in order to handle a varying number of RGB input views. This learned combination of RGB and geometric features with our joint 2D-3D architecture achieves significantly better results than existing baselines. For instance, our final result on the ScanNet 3D segmentation benchmark increases from 52.8\% to 75\% accuracy compared to existing volumetric architectures.

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Matterport3D: Learning from RGB-D Data in Indoor Environments

Access to large, diverse RGB-D datasets is critical for training RGB-D scene understanding algorithms. However, existing datasets still cover only a limited number of views or a restricted scale of spaces. In this paper, we introduce Matterport3D, a large-scale RGB-D dataset containing 10,800 panoramic views from 194,400 RGB-D images of 90 building-scale scenes. Annotations are provided with surface reconstructions, camera poses, and 2D and 3D semantic segmentations. The precise global alignment and comprehensive, diverse panoramic set of views over entire buildings enable a variety of supervised and self-supervised computer vision tasks, including keypoint matching, view overlap prediction, normal prediction from color, semantic segmentation, and region classification.

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