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Anh Nguyen

Publications and source records attributed to Anh Nguyen.

At least 55 records · Page 3Linked to original sources

SkinCLIP-VL: Consistency-Aware Vision-Language Learning for Multimodal Skin Cancer Diagnosis

The deployment of vision-language models (VLMs) in dermatology is hindered by the trilemma of high computational costs, extreme data scarcity, and the black-box nature of deep learning. To address these challenges, we present SkinCLIP-VL, a resource-efficient framework that adapts foundation models for trustworthy skin cancer diagnosis. Adopting a frozen perception, adaptive reasoning paradigm, we integrate a frozen CLIP encoder with a lightweight, quantized Qwen2.5-VL via low-rank adaptation (LoRA). To strictly align visual regions with clinical semantics under long-tailed distributions, we propose the Consistency-aware Focal Alignment (CFA) Loss. This objective synergizes focal re-weighting, semantic alignment, and calibration. On ISIC and Derm7pt benchmarks, SkinCLIP-VL surpasses 13B-parameter baselines by 4.3-6.2% in accuracy with 43% fewer parameters. Crucially, blinded expert evaluation and out-of-distribution testing confirm that our visually grounded rationales significantly enhance clinical trust compared to traditional saliency maps.

cs.CV↗

SAGE: Sustainable Agent-Guided Expert-tuning for Culturally Attuned Translation in Low-Resource Southeast Asia

The vision of an inclusive World Wide Web is impeded by a severe linguistic divide, particularly for communities in low-resource regions of Southeast Asia. While large language models (LLMs) offer a potential solution for translation, their deployment in data-poor contexts faces a dual challenge: the scarcity of high-quality, culturally relevant data and the prohibitive energy costs of training on massive, noisy web corpora. To resolve the tension between digital inclusion and environmental sustainability, we introduce Sustainable Agent-Guided Expert-tuning (SAGE). This framework pioneers an energy-aware paradigm that prioritizes the "right data" over "big data". Instead of carbon-intensive training on unfiltered datasets, SAGE employs a reinforcement learning (RL) agent, optimized via Group Relative Policy Optimization (GRPO), to autonomously curate a compact training set. The agent utilizes a semantic reward signal derived from a small, expert-constructed set of community dialogues to filter out noise and cultural misalignment. We then efficiently fine-tune open-source LLMs on this curated data using Low-Rank Adaptation (LoRA). We applied SAGE to translation tasks between English and seven low-resource languages (LRLs) in Southeast Asia. Our approach establishes new state-of-the-art performance on BLEU-4 and COMET-22 metrics, effectively capturing local linguistic nuances. Crucially, SAGE surpasses baselines trained on full datasets while reducing data usage by 97.1% and training energy consumption by 95.2%. By delivering high-performance models with a minimal environmental footprint, SAGE offers a scalable and responsible pathway to bridge the digital divide in the Global South.

cs.CL↗

One-Prompt Strikes Back: Sparse Mixture of Experts for Prompt-based Continual Learning

Prompt-based methods have recently gained prominence in Continual Learning (CL) due to their strong performance and memory efficiency. A prevalent strategy in this paradigm assigns a dedicated subset of prompts to each task, which, while effective, incurs substantial computational overhead and causes memory requirements to scale linearly with the number of tasks. Conversely, approaches employing a single shared prompt across tasks offer greater efficiency but often suffer from degraded performance due to knowledge interference. To reconcile this trade-off, we propose SMoPE, a novel framework that integrates the benefits of both task-specific and shared prompt strategies. Inspired by recent findings on the relationship between Prefix Tuning and Mixture of Experts (MoE), SMoPE organizes a shared prompt into multiple "prompt experts" within a sparse MoE architecture. For each input, only a select subset of relevant experts is activated, effectively mitigating interference. To facilitate expert selection, we introduce a prompt-attention score aggregation mechanism that computes a unified proxy score for each expert, enabling dynamic and sparse activation. Additionally, we propose an adaptive noise mechanism to encourage balanced expert utilization while preserving knowledge from prior tasks. To further enhance expert specialization, we design a prototype-based loss function that leverages prefix keys as implicit memory representations. Extensive experiments across multiple CL benchmarks demonstrate that SMoPE consistently outperforms task-specific prompt methods and achieves performance competitive with state-of-the-art approaches, all while significantly reducing parameter counts and computational costs.

cs.LG↗

MobiDock: Design and Control of A Modular Self Reconfigurable Bimanual Mobile Manipulator via Robotic Docking

Multi-robot systems, particularly mobile manipulators, face challenges in control coordination and dynamic stability when working together. To address this issue, this study proposes MobiDock, a modular self-reconfigurable mobile manipulator system that allows two independent robots to physically connect and form a unified mobile bimanual platform. This process helps transform a complex multi-robot control problem into the management of a simpler, single system. The system utilizes an autonomous docking strategy based on computer vision with AprilTag markers and a new threaded screw-lock mechanism. Experimental results show that the docked configuration demonstrates better performance in dynamic stability and operational efficiency compared to two independently cooperating robots. Specifically, the unified system has lower Root Mean Square (RMS) Acceleration and Jerk values, higher angular precision, and completes tasks significantly faster. These findings confirm that physical reconfiguration is a powerful design principle that simplifies cooperative control, improving stability and performance for complex tasks in real-world environments.

cs.RO↗

Soft Rigid Hybrid Gripper with Inflatable Silicone Pockets for Tunable Frictional Grasping

Grasping objects with diverse mechanical properties, such as heavy, slippery, or fragile items, remains a significant challenge in robotics. Conventional rigid grippers typically rely on increasing the normal forces to secure an object, however, this can cause damage to fragile objects due to excessive force. To address this limitation, we propose a soft rigid hybrid gripper finger that combines rigid structural shells with soft, inflatable silicone pockets, which could be integrated into a conventional gripper. The hybrid gripper can actively modulate its surface friction by varying the internal air pressure of the silicone pockets, enabling the gripper to securely grasp objects without increasing the gripping force. This is demonstrated by fundamental experimental results, in which an increase in internal pressure leads to a proportional increase in the effective coefficient of friction. The gripping experiments also show that the integrated gripper can stably lift heavy and slippery objects or fragile, deformable objects, such as eggs, tofu, fruits, and paper cups, with minimal damage by increasing friction rather than applying high force.

cs.RO↗

Revisit Visual Prompt Tuning: The Expressiveness of Prompt Experts

Visual Prompt Tuning (VPT) has proven effective for parameter-efficient adaptation of pre-trained vision models to downstream tasks by inserting task-specific learnable prompt tokens. Despite its empirical success, a comprehensive theoretical understanding of VPT remains an active area of research. Building on the recently established connection between Mixture of Experts (MoE) and prompt-based methods, wherein each attention head can be conceptualized as a composition of multiple MoE models, we reinterpret VPT as the introduction of new prompt experts into these MoE structures. We identify a key limitation in existing VPT frameworks: the restricted functional expressiveness of prompt experts, which remain static and thus limited in their adaptability. To address this, we propose Visual Adaptive Prompt Tuning (VAPT), a novel method that endows prompt experts with enhanced expressiveness while preserving parameter efficiency. Empirical evaluations on VTAB-1K and FGVC demonstrate that VAPT achieves substantial performance improvements, surpassing fully fine-tuned baselines by 7.34% and 1.04%, respectively. Moreover, VAPT consistently outperforms VPT while requiring fewer additional parameters. Furthermore, our theoretical analysis indicates that VAPT achieves optimal sample efficiency. Collectively, these results underscore the theoretical grounding and empirical advantages of our approach.

cs.LG↗

AI-powered Code Review with LLMs: Early Results

In this paper, we present a novel approach to improving software quality and efficiency through a Large Language Model (LLM)-based model designed to review code and identify potential issues. Our proposed LLM-based AI agent model is trained on large code repositories. This training includes code reviews, bug reports, and documentation of best practices. It aims to detect code smells, identify potential bugs, provide suggestions for improvement, and optimize the code. Unlike traditional static code analysis tools, our LLM-based AI agent has the ability to predict future potential risks in the code. This supports a dual goal of improving code quality and enhancing developer education by encouraging a deeper understanding of best practices and efficient coding techniques. Furthermore, we explore the model's effectiveness in suggesting improvements that significantly reduce post-release bugs and enhance code review processes, as evidenced by an analysis of developer sentiment toward LLM feedback. For future work, we aim to assess the accuracy and efficiency of LLM-generated documentation updates in comparison to manual methods. This will involve an empirical study focusing on manually conducted code reviews to identify code smells and bugs, alongside an evaluation of best practice documentation, augmented by insights from developer discussions and code reviews. Our goal is to not only refine the accuracy of our LLM-based tool but also to underscore its potential in streamlining the software development lifecycle through proactive code improvement and education.

cs.SE↗

Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective

As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually similar objects. In these non-Markovian settings, key decision cues are often hidden in object-specific histories rather than the current scene. Without persistent memory of prior interactions (what has been interacted with, where it has been, or how it has changed) visuomotor policies may fail, repeat past actions, or overlook completed ones. To surface this challenge, we introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability. It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame. However, vision-language-action (VLA) models often struggle in such settings, with token scaling quickly becoming intractable even for tasks spanning just a few hundred frames. We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability. It maintains spatio-temporally consistent slot identities and leverages them through two mechanisms: (1) slot-state-space modeling for reconstructing short-term history, and (2) a relational encoder to align the input tokens with action decoding. Together, these components enable temporally grounded, context-aware action prediction. Experiments show Embodied-SlotSSM's baseline performance on LIBERO-Mem and general tasks, offering a scalable solution for non-Markovian reasoning in object-centric robotic policies.

cs.RO↗

Language-conditioned world model improves policy generalization by reading environmental descriptions

To interact effectively with humans in the real world, it is important for agents to understand language that describes the dynamics of the environment--that is, how the environment behaves--rather than just task instructions specifying "what to do". Understanding this dynamics-descriptive language is important for human-agent interaction and agent behavior. Recent work address this problem using a model-based approach: language is incorporated into a world model, which is then used to learn a behavior policy. However, these existing methods either do not demonstrate policy generalization to unseen games or rely on limiting assumptions. For instance, assuming that the latency induced by inference-time planning is tolerable for the target task or expert demonstrations are available. Expanding on this line of research, we focus on improving policy generalization from a language-conditioned world model while dropping these assumptions. We propose a model-based reinforcement learning approach, where a language-conditioned world model is trained through interaction with the environment, and a policy is learned from this model--without planning or expert demonstrations. Our method proposes Language-aware Encoder for Dreamer World Model (LED-WM) built on top of DreamerV3. LED-WM features an observation encoder that uses an attention mechanism to explicitly ground language descriptions to entities in the observation. We show that policies trained with LED-WM generalize more effectively to unseen games described by novel dynamics and language compared to other baselines in several settings in two environments: MESSENGER and MESSENGER-WM.To highlight how the policy can leverage the trained world model before real-world deployment, we demonstrate the policy can be improved through fine-tuning on synthetic test trajectories generated by the world model.

cs.CL↗

Adaptive Parametric Activation: Unifying and Generalising Activation Functions Across Tasks

The activation function plays a crucial role in model optimisation, yet the optimal choice remains unclear. For example, the Sigmoid activation is the de-facto activation in balanced classification tasks, however, in imbalanced classification, it proves inappropriate due to bias towards frequent classes. In this work, we delve deeper in this phenomenon by performing a comprehensive statistical analysis in the classification and intermediate layers of both balanced and imbalanced networks and we empirically show that aligning the activation function with the data distribution, enhances the performance in both balanced and imbalanced tasks. To this end, we propose the Adaptive Parametric Activation (APA) function, a novel and versatile activation function that unifies most common activation functions under a single formula. APA can be applied in both intermediate layers and attention layers, significantly outperforming the state-of-the-art on several imbalanced benchmarks such as ImageNet-LT, iNaturalist2018, Places-LT, CIFAR100-LT and LVIS. Also, we extend APA to a plethora of other tasks such as classification, detection, visual instruction following tasks, image generation and next-text-token prediction benchmarks. APA increases the performance in multiple benchmarks across various model architectures. The code is available at https://github.com/kostas1515/AGLU.

cs.CV↗

Hybrid Gripper Finger Enabling In-Grasp Friction Modulation Using Inflatable Silicone Pockets

Grasping objects with diverse mechanical properties, such as heavy, slippery, or fragile items, remains a significant challenge in robotics. Conventional grippers often rely on applying high normal forces, which can cause damage to objects. To address this limitation, we present a hybrid gripper finger that combines a rigid structural shell with a soft, inflatable silicone pocket. The gripper finger can actively modulate its surface friction by controlling the internal air pressure of the silicone pocket. Results from fundamental experiments indicate that increasing the internal pressure results in a proportional increase in the effective coefficient of friction. This enables the gripper to stably lift heavy and slippery objects without increasing the gripping force and to handle fragile or deformable objects, such as eggs, fruits, and paper cups, with minimal damage by increasing friction rather than applying excessive force. The experimental results demonstrate that the hybrid gripper finger with adaptable friction provides a robust and safer alternative to relying solely on high normal forces, thereby enhancing the gripper flexibility in handling delicate, fragile, and diverse objects.

cs.RO↗

Improved Training Technique for Shortcut Models

Shortcut models represent a promising, non-adversarial paradigm for generative modeling, uniquely supporting one-step, few-step, and multi-step sampling from a single trained network. However, their widespread adoption has been stymied by critical performance bottlenecks. This paper tackles the five core issues that held shortcut models back: (1) the hidden flaw of compounding guidance, which we are the first to formalize, causing severe image artifacts; (2) inflexible fixed guidance that restricts inference-time control; (3) a pervasive frequency bias driven by a reliance on low-level distances in the direct domain, which biases reconstructions toward low frequencies; (4) divergent self-consistency arising from a conflict with EMA training; and (5) curvy flow trajectories that impede convergence. To address these challenges, we introduce iSM, a unified training framework that systematically resolves each limitation. Our framework is built on four key improvements: Intrinsic Guidance provides explicit, dynamic control over guidance strength, resolving both compounding guidance and inflexibility. A Multi-Level Wavelet Loss mitigates frequency bias to restore high-frequency details. Scaling Optimal Transport (sOT) reduces training variance and learns straighter, more stable generative paths. Finally, a Twin EMA strategy reconciles training stability with self-consistency. Extensive experiments on ImageNet 256 x 256 demonstrate that our approach yields substantial FID improvements over baseline shortcut models across one-step, few-step, and multi-step generation, making shortcut models a viable and competitive class of generative models.

cs.CV↗

Learning Human Motion with Temporally Conditional Mamba

Learning human motion based on a time-dependent input signal presents a challenging yet impactful task with various applications. The goal of this task is to generate or estimate human movement that consistently reflects the temporal patterns of conditioning inputs. Existing methods typically rely on cross-attention mechanisms to fuse the condition with motion. However, this approach primarily captures global interactions and struggles to maintain step-by-step temporal alignment. To address this limitation, we introduce Temporally Conditional Mamba, a new mamba-based model for human motion generation. Our approach integrates conditional information into the recurrent dynamics of the Mamba block, enabling better temporally aligned motion. To validate the effectiveness of our method, we evaluate it on a variety of human motion tasks. Extensive experiments demonstrate that our model significantly improves temporal alignment, motion realism, and condition consistency over state-of-the-art approaches. Our project page is available at https://zquang2202.github.io/TCM.

cs.CV↗

Humanoid Agent via Embodied Chain-of-Action Reasoning with Multimodal Foundation Models for Zero-Shot Loco-Manipulation

Humanoid loco-manipulation, which integrates whole-body locomotion with dexterous manipulation, remains a fundamental challenge in robotics. Beyond whole-body coordination and balance, a central difficulty lies in understanding human instructions and translating them into coherent sequences of embodied actions. Recent advances in foundation models provide transferable multimodal representations and reasoning capabilities, yet existing efforts remain largely restricted to either locomotion or manipulation in isolation, with limited applicability to humanoid settings. In this paper, we propose Humanoid-COA, the first humanoid agent framework that integrates foundation model reasoning with an Embodied Chain-of-Action (CoA) mechanism for zero-shot loco-manipulation. Within the perception--reasoning--action paradigm, our key contribution lies in the reasoning stage, where the proposed CoA mechanism decomposes high-level human instructions into structured sequences of locomotion and manipulation primitives through affordance analysis, spatial inference, and whole-body action reasoning. Extensive experiments on two humanoid robots, Unitree H1-2 and G1, in both an open test area and an apartment environment, demonstrate that our framework substantially outperforms prior baselines across manipulation, locomotion, and loco-manipulation tasks, achieving robust generalization to long-horizon and unstructured scenarios. Project page: https://humanoid-coa.github.io/

cs.RO↗

NUMINA: A Natural Understanding Benchmark for Multi-dimensional Intelligence and Numerical Reasoning Abilities

Recent advancements in 2D multimodal large language models (MLLMs) have significantly improved performance in vision-language tasks. However, extending these capabilities to 3D environments remains a distinct challenge due to the complexity of spatial reasoning. Nevertheless, existing 3D benchmarks often lack fine-grained numerical reasoning task annotations, limiting MLLMs' ability to perform precise spatial measurements and complex numerical reasoning. To address this gap, we introduce NUMINA, the first Natural Understanding benchmark for Multi-dimensional Intelligence and Numerical reasoning Abilities to enhance multimodal indoor perceptual understanding. NUMINA features multi-scale annotations and various question-answer pairs, generated using NUMINA-Flow, an automated annotation pipeline that integrates LLM rewriting and rule-based self-verification. We evaluate the performance of various state-of-the-art LLMs on NUMINA following the Chat-Scene framework, demonstrating that current LLMs struggle with multimodal numerical reasoning, particularly in performing precise computations such as distance and volume estimation, highlighting the need for further advancements in 3D models. The dataset and source codes can be obtained from https://github.com/fengshun124/NUMINA.

cs.AI↗

Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents

Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent that operates across diverse platforms, including mobile, web, and desktop. Utilizing techniques optimized for developing small models, we build our 3B Ferret-UI Lite agent through curating a diverse GUI data mixture from real and synthetic sources, strengthening inference-time performance through chain-of-thought reasoning and visual tool-use, and reinforcement learning with designed rewards. Ferret-UI Lite achieves competitive performance with other small-scale GUI agents. In GUI grounding, Ferret-UI Lite attains scores of $91.6\%$, $53.3\%$, and $61.2\%$ on the ScreenSpot-V2, ScreenSpot-Pro, and OSWorld-G benchmarks, respectively. For GUI navigation, Ferret-UI Lite achieves success rates of $28.0\%$ on AndroidWorld and $19.8\%$ on OSWorld. We share our methods and lessons learned from developing compact, on-device GUI agents.

cs.CV↗

Scaling Synthetic Task Generation for Agents via Exploration

Post-Training Multimodal Large Language Models (MLLMs) to build interactive agents holds promise across domains such as computer-use, web navigation, and robotics. A key challenge in scaling such post-training is lack of high-quality downstream agentic task datasets with tasks that are diverse, feasible, and verifiable. Existing approaches for task generation rely heavily on human annotation or prompting MLLM with limited downstream environment information, which is either costly or poorly scalable as it yield tasks with limited coverage. To remedy this, we present AutoPlay, a scalable pipeline for task generation that explicitly explores interactive environments to discover possible interactions and current state information to synthesize environment-grounded tasks. AutoPlay operates in two stages: (i) an exploration phase, where an MLLM explorer agent systematically uncovers novel environment states and functionalities, and (ii) a task generation phase, where a task generator leverages exploration trajectories and a set of task guideline prompts as context to synthesize diverse, executable, and verifiable tasks. We show AutoPlay generates 20k tasks across 20 Android applications and 10k tasks across 13 applications Ubuntu applications to train mobile-use and computer-use agents. AutoPlay generated tasks enable large-scale task demonstration synthesis without human annotation by employing an MLLM task executor and verifier. This data enables training MLLM-based UI agents that improve success rates up to $20.0\%$ on mobile-use and $10.9\%$ on computer-use scenarios. In addition, AutoPlay generated tasks combined with MLLM verifier-based rewards enable scaling reinforcement learning training of UI agents, leading to an additional $5.7\%$ gain. coverage. These results establish AutoPlay as a scalable approach for post-training capable MLLM agents reducing reliance on human annotation.

cs.AI↗

Supercharged One-step Text-to-Image Diffusion Models with Negative Prompts

The escalating demand for real-time image synthesis has driven significant advancements in one-step diffusion models, which inherently offer expedited generation speeds compared to traditional multi-step methods. However, this enhanced efficiency is frequently accompanied by a compromise in the controllability of image attributes. While negative prompting, typically implemented via classifier-free guidance (CFG), has proven effective for fine-grained control in multi-step models, its application to one-step generators remains largely unaddressed. Due to the lack of iterative refinement, as in multi-step diffusion, directly applying CFG to one-step generation leads to blending artifacts and diminished output quality. To fill this gap, we introduce \textbf{N}egative-\textbf{A}way \textbf{S}teer \textbf{A}ttention (NASA), an efficient method that integrates negative prompts into one-step diffusion models. NASA operates within the intermediate representation space by leveraging cross-attention mechanisms to suppress undesired visual attributes. This strategy avoids the blending artifacts inherent in output-space guidance and achieves high efficiency, incurring only a minimal 1.89\% increase in FLOPs compared to the computational doubling of CFG. Furthermore, NASA can be seamlessly integrated into existing timestep distillation frameworks, enhancing the student's output quality. Experimental results demonstrate that NASA substantially improves controllability and output quality, achieving an HPSv2 score of \textbf{31.21}, setting a new state-of-the-art benchmark for one-step diffusion models.

cs.CV↗