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Animashree Anandkumar

Publications and source records attributed to Animashree Anandkumar.

At least 19 recordsLinked to original sources

Self-Supervised Learning via Flow-Guided Neural Operator on Time-Series Data

Self-supervised learning (SSL) is a powerful paradigm for learning from unlabeled time-series data. However, popular methods such as masked autoencoders (MAEs) rely on reconstructing inputs from a fixed, predetermined masking ratio. Instead of this static design, we propose treating the corruption level as a new degree of freedom for representation learning, enhancing flexibility and performance. To achieve this, we introduce the Flow-Guided Neural Operator (FGNO), a novel framework combining operator learning with flow matching for SSL training. FGNO learns mappings in functional spaces by using Short-Time Fourier Transform to unify different time resolutions. We extract a rich hierarchy of features by tapping into different network layers and flow times that apply varying strengths of noise to the input data. This enables the extraction of versatile representations, from low-level patterns to high-level global features, using a single model adaptable to specific tasks. Unlike prior generative SSL methods that use noisy inputs during inference, we propose using clean inputs for representation extraction while learning representations with noise; this eliminates randomness and boosts accuracy. We evaluate FGNO across three biomedical domains, where it consistently outperforms established baselines. Our method yields up to 35% AUROC gains in neural signal decoding (BrainTreeBank), 16% RMSE reductions in skin temperature prediction (DREAMT), and over 20% improvement in accuracy and macro-F1 on SleepEDF under low-data regimes. These results highlight FGNO's robustness to data scarcity and its superior capacity to learn expressive representations for diverse time series.

cs.LG

Analyzing Political Text at Scale with Online Tensor LDA

This paper proposes a topic modeling method that scales linearly to billions of documents. We make three core contributions: i) we present a topic modeling method, Tensor Latent Dirichlet Allocation (TLDA), that has identifiable and recoverable parameter guarantees and sample complexity guarantees for large data; ii) we show that this method is computationally and memory efficient (achieving speeds over 3-4x those of prior parallelized Latent Dirichlet Allocation (LDA) methods), and that it scales linearly to text datasets with over a billion documents; iii) we provide an open-source, GPU-based implementation, of this method. This scaling enables previously prohibitive analyses, and we perform two real-world, large-scale new studies of interest to political scientists: we provide the first thorough analysis of the evolution of the #MeToo movement through the lens of over two years of Twitter conversation and a detailed study of social media conversations about election fraud in the 2020 presidential election. Thus this method provides social scientists with the ability to study very large corpora at scale and to answer important theoretically-relevant questions about salient issues in near real-time.

cs.LG

Prosocial Behavior Detection in Player Game Chat: From Aligning Human-AI Definitions to Efficient Annotation at Scale

Detecting prosociality in text--communication intended to affirm, support, or improve others' behavior--is a novel and increasingly important challenge for trust and safety systems. Unlike toxic content detection, prosociality lacks well-established definitions and labeled data, requiring new approaches to both annotation and deployment. We present a practical, three-stage pipeline that enables scalable, high-precision prosocial content classification while minimizing human labeling effort and inference costs. First, we identify the best LLM-based labeling strategy using a small seed set of human-labeled examples. We then introduce a human-AI refinement loop, where annotators review high-disagreement cases between GPT-4 and humans to iteratively clarify and expand the task definition-a critical step for emerging annotation tasks like prosociality. This process results in improved label quality and definition alignment. Finally, we synthesize 10k high-quality labels using GPT-4 and train a two-stage inference system: a lightweight classifier handles high-confidence predictions, while only $\sim$35\% of ambiguous instances are escalated to GPT-4o. This architecture reduces inference costs by $\sim$70% while achieving high precision ($\sim$0.90). Our pipeline demonstrates how targeted human-AI interaction, careful task formulation, and deployment-aware architecture design can unlock scalable solutions for novel responsible AI tasks.

cs.CL

Self-Anchored Attention Model for Sample-Efficient Classification of Prosocial Text Chat

Millions of players engage daily in competitive online games, communicating through in-game chat. Prior research has focused on detecting relatively small volumes of toxic content using various Natural Language Processing (NLP) techniques for the purpose of moderation. However, recent studies emphasize the importance of detecting prosocial communication, which can be as crucial as identifying toxic interactions. Recognizing prosocial behavior allows for its analysis, rewarding, and promotion. Unlike toxicity, there are limited datasets, models, and resources for identifying prosocial behaviors in game-chat text. In this work, we employed unsupervised discovery combined with game domain expert collaboration to identify and categorize prosocial player behaviors from game chat. We further propose a novel Self-Anchored Attention Model (SAAM) which gives 7.9% improvement compared to the best existing technique. The approach utilizes the entire training set as "anchors" to help improve model performance under the scarcity of training data. This approach led to the development of the first automated system for classifying prosocial behaviors in in-game chats, particularly given the low-resource settings where large-scale labeled data is not available. Our methodology was applied to one of the most popular online gaming titles - Call of Duty(R): Modern Warfare(R)II, showcasing its effectiveness. This research is novel in applying NLP techniques to discover and classify prosocial behaviors in player in-game chat communication. It can help shift the focus of moderation from solely penalizing toxicity to actively encouraging positive interactions on online platforms.

cs.CL

Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviors

Online competitive action games have flourished as a space for entertainment and social connections, yet they face challenges from a small percentage of players engaging in disruptive behaviors. This study delves into the under-explored realm of understanding the effects of moderation on player behavior within online gaming on an example of a popular title - Call of Duty(R): Modern Warfare(R)II. We employ a quasi-experimental design and causal inference techniques to examine the impact of moderation in a real-world industry-scale moderation system. We further delve into novel aspects around the impact of delayed moderation, as well as the severity of applied punishment. We examine these effects on a set of four disruptive behaviors including cheating, offensive user name, chat, and voice. Our findings uncover the dual impact moderation has on reducing disruptive behavior and discouraging disruptive players from participating. We further uncover differences in the effectiveness of quick and delayed moderation and the varying severity of punishment. Our examination of real-world gaming interactions sets a precedent in understanding the effectiveness of moderation and its impact on player behavior. Our insights offer actionable suggestions for the most promising avenues for improving real-world moderation practices, as well as the heterogeneous impact moderation has on indifferent players.

cs.CY

FocalFormer3D : Focusing on Hard Instance for 3D Object Detection

False negatives (FN) in 3D object detection, {\em e.g.}, missing predictions of pedestrians, vehicles, or other obstacles, can lead to potentially dangerous situations in autonomous driving. While being fatal, this issue is understudied in many current 3D detection methods. In this work, we propose Hard Instance Probing (HIP), a general pipeline that identifies \textit{FN} in a multi-stage manner and guides the models to focus on excavating difficult instances. For 3D object detection, we instantiate this method as FocalFormer3D, a simple yet effective detector that excels at excavating difficult objects and improving prediction recall. FocalFormer3D features a multi-stage query generation to discover hard objects and a box-level transformer decoder to efficiently distinguish objects from massive object candidates. Experimental results on the nuScenes and Waymo datasets validate the superior performance of FocalFormer3D. The advantage leads to strong performance on both detection and tracking, in both LiDAR and multi-modal settings. Notably, FocalFormer3D achieves a 70.5 mAP and 73.9 NDS on nuScenes detection benchmark, while the nuScenes tracking benchmark shows 72.1 AMOTA, both ranking 1st place on the nuScenes LiDAR leaderboard. Our code is available at \url{https://github.com/NVlabs/FocalFormer3D}.

cs.CV

Differentially Private Video Activity Recognition

In recent years, differential privacy has seen significant advancements in image classification; however, its application to video activity recognition remains under-explored. This paper addresses the challenges of applying differential privacy to video activity recognition, which primarily stem from: (1) a discrepancy between the desired privacy level for entire videos and the nature of input data processed by contemporary video architectures, which are typically short, segmented clips; and (2) the complexity and sheer size of video datasets relative to those in image classification, which render traditional differential privacy methods inadequate. To tackle these issues, we propose Multi-Clip DP-SGD, a novel framework for enforcing video-level differential privacy through clip-based classification models. This method samples multiple clips from each video, averages their gradients, and applies gradient clipping in DP-SGD without incurring additional privacy loss. Moreover, we incorporate a parameter-efficient transfer learning strategy to make the model scalable for large-scale video datasets. Through extensive evaluations on the UCF-101 and HMDB-51 datasets, our approach exhibits impressive performance, achieving 81% accuracy with a privacy budget of epsilon=5 on UCF-101, marking a 76% improvement compared to a direct application of DP-SGD. Furthermore, we demonstrate that our transfer learning strategy is versatile and can enhance differentially private image classification across an array of datasets including CheXpert, ImageNet, CIFAR-10, and CIFAR-100.

cs.CV

PeRFception: Perception using Radiance Fields

The recent progress in implicit 3D representation, i.e., Neural Radiance Fields (NeRFs), has made accurate and photorealistic 3D reconstruction possible in a differentiable manner. This new representation can effectively convey the information of hundreds of high-resolution images in one compact format and allows photorealistic synthesis of novel views. In this work, using the variant of NeRF called Plenoxels, we create the first large-scale implicit representation datasets for perception tasks, called the PeRFception, which consists of two parts that incorporate both object-centric and scene-centric scans for classification and segmentation. It shows a significant memory compression rate (96.4\%) from the original dataset, while containing both 2D and 3D information in a unified form. We construct the classification and segmentation models that directly take as input this implicit format and also propose a novel augmentation technique to avoid overfitting on backgrounds of images. The code and data are publicly available in https://postech-cvlab.github.io/PeRFception .

cs.CV

FourCastNet: Accelerating Global High-Resolution Weather Forecasting using Adaptive Fourier Neural Operators

Extreme weather amplified by climate change is causing increasingly devastating impacts across the globe. The current use of physics-based numerical weather prediction (NWP) limits accuracy due to high computational cost and strict time-to-solution limits. We report that a data-driven deep learning Earth system emulator, FourCastNet, can predict global weather and generate medium-range forecasts five orders-of-magnitude faster than NWP while approaching state-of-the-art accuracy. FourCast-Net is optimized and scales efficiently on three supercomputing systems: Selene, Perlmutter, and JUWELS Booster up to 3,808 NVIDIA A100 GPUs, attaining 140.8 petaFLOPS in mixed precision (11.9%of peak at that scale). The time-to-solution for training FourCastNet measured on JUWELS Booster on 3,072GPUs is 67.4minutes, resulting in an 80,000times faster time-to-solution relative to state-of-the-art NWP, in inference. FourCastNet produces accurate instantaneous weather predictions for a week in advance, enables enormous ensembles that better capture weather extremes, and supports higher global forecast resolutions.

physics.ao-ph

Neural Scene Representation for Locomotion on Structured Terrain

We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm estimates the topography in the robot's vicinity. The raw measurements from these cameras are noisy and only provide partial and occluded observations that in many cases do not show the terrain the robot stands on. Therefore, we propose a 3D reconstruction model that faithfully reconstructs the scene, despite the noisy measurements and large amounts of missing data coming from the blind spots of the camera arrangement. The model consists of a 4D fully convolutional network on point clouds that learns the geometric priors to complete the scene from the context and an auto-regressive feedback to leverage spatio-temporal consistency and use evidence from the past. The network can be solely trained with synthetic data, and due to extensive augmentation, it is robust in the real world, as shown in the validation on a quadrupedal robot, ANYmal, traversing challenging settings. We run the pipeline on the robot's onboard low-power computer using an efficient sparse tensor implementation and show that the proposed method outperforms classical map representations.

cs.RO

Quantification of Robotic Surgeries with Vision-Based Deep Learning

Surgery is a high-stakes domain where surgeons must navigate critical anatomical structures and actively avoid potential complications while achieving the main task at hand. Such surgical activity has been shown to affect long-term patient outcomes. To better understand this relationship, whose mechanics remain unknown for the majority of surgical procedures, we hypothesize that the core elements of surgery must first be quantified in a reliable, objective, and scalable manner. We believe this is a prerequisite for the provision of surgical feedback and modulation of surgeon performance in pursuit of improved patient outcomes. To holistically quantify surgeries, we propose a unified deep learning framework, entitled Roboformer, which operates exclusively on videos recorded during surgery to independently achieve multiple tasks: surgical phase recognition (the what of surgery), gesture classification and skills assessment (the how of surgery). We validated our framework on four video-based datasets of two commonly-encountered types of steps (dissection and suturing) within minimally-invasive robotic surgeries. We demonstrated that our framework can generalize well to unseen videos, surgeons, medical centres, and surgical procedures. We also found that our framework, which naturally lends itself to explainable findings, identified relevant information when achieving a particular task. These findings are likely to instill surgeons with more confidence in our framework's behaviour, increasing the likelihood of clinical adoption, and thus paving the way for more targeted surgical feedback.

cs.RO

FourCastNet: A Global Data-driven High-resolution Weather Model using Adaptive Fourier Neural Operators

FourCastNet, short for Fourier Forecasting Neural Network, is a global data-driven weather forecasting model that provides accurate short to medium-range global predictions at $0.25^{\circ}$ resolution. FourCastNet accurately forecasts high-resolution, fast-timescale variables such as the surface wind speed, precipitation, and atmospheric water vapor. It has important implications for planning wind energy resources, predicting extreme weather events such as tropical cyclones, extra-tropical cyclones, and atmospheric rivers. FourCastNet matches the forecasting accuracy of the ECMWF Integrated Forecasting System (IFS), a state-of-the-art Numerical Weather Prediction (NWP) model, at short lead times for large-scale variables, while outperforming IFS for variables with complex fine-scale structure, including precipitation. FourCastNet generates a week-long forecast in less than 2 seconds, orders of magnitude faster than IFS. The speed of FourCastNet enables the creation of rapid and inexpensive large-ensemble forecasts with thousands of ensemble-members for improving probabilistic forecasting. We discuss how data-driven deep learning models such as FourCastNet are a valuable addition to the meteorology toolkit to aid and augment NWP models.

physics.ao-ph

Reinforcement Learning in Factored Action Spaces using Tensor Decompositions

We present an extended abstract for the previously published work TESSERACT [Mahajan et al., 2021], which proposes a novel solution for Reinforcement Learning (RL) in large, factored action spaces using tensor decompositions. The goal of this abstract is twofold: (1) To garner greater interest amongst the tensor research community for creating methods and analysis for approximate RL, (2) To elucidate the generalised setting of factored action spaces where tensor decompositions can be used. We use cooperative multi-agent reinforcement learning scenario as the exemplary setting where the action space is naturally factored across agents and learning becomes intractable without resorting to approximation on the underlying hypothesis space for candidate solutions.

cs.LG

Self-Calibrating Neural Radiance Fields

In this work, we propose a camera self-calibration algorithm for generic cameras with arbitrary non-linear distortions. We jointly learn the geometry of the scene and the accurate camera parameters without any calibration objects. Our camera model consists of a pinhole model, a fourth order radial distortion, and a generic noise model that can learn arbitrary non-linear camera distortions. While traditional self-calibration algorithms mostly rely on geometric constraints, we additionally incorporate photometric consistency. This requires learning the geometry of the scene, and we use Neural Radiance Fields (NeRF). We also propose a new geometric loss function, viz., projected ray distance loss, to incorporate geometric consistency for complex non-linear camera models. We validate our approach on standard real image datasets and demonstrate that our model can learn the camera intrinsics and extrinsics (pose) from scratch without COLMAP initialization. Also, we show that learning accurate camera models in a differentiable manner allows us to improve PSNR over baselines. Our module is an easy-to-use plugin that can be applied to NeRF variants to improve performance. The code and data are currently available at https://github.com/POSTECH-CVLab/SCNeRF.

cs.CV

OrbNet Denali: A machine learning potential for biological and organic chemistry with semi-empirical cost and DFT accuracy

We present OrbNet Denali, a machine learning model for electronic structure that is designed as a drop-in replacement for ground-state density functional theory (DFT) energy calculations. The model is a message-passing neural network that uses symmetry-adapted atomic orbital features from a low-cost quantum calculation to predict the energy of a molecule. OrbNet Denali is trained on a vast dataset of 2.3 million DFT calculations on molecules and geometries. This dataset covers the most common elements in bio- and organic chemistry (H, Li, B, C, N, O, F, Na, Mg, Si, P, S, Cl, K, Ca, Br, I) as well as charged molecules. OrbNet Denali is demonstrated on several well-established benchmark datasets, and we find that it provides accuracy that is on par with modern DFT methods while offering a speedup of up to three orders of magnitude. For the GMTKN55 benchmark set, OrbNet Denali achieves WTMAD-1 and WTMAD-2 scores of 7.19 and 9.84, on par with modern DFT functionals. For several GMTKN55 subsets, which contain chemical problems that are not present in the training set, OrbNet Denali produces a mean absolute error comparable to those of DFT methods. For the Hutchison conformers benchmark set, OrbNet Denali has a median correlation coefficient of R^2=0.90 compared to the reference DLPNO-CCSD(T) calculation, and R^2=0.97 compared to the method used to generate the training data (wB97X-D3/def2-TZVP), exceeding the performance of any other method with a similar cost. Similarly, the model reaches chemical accuracy for non-covalent interactions in the S66x10 dataset. For torsional profiles, OrbNet Denali reproduces the torsion profiles of wB97X-D3/def2-TZVP with an average MAE of 0.12 kcal/mol for the potential energy surfaces of the diverse fragments in the TorsionNet500 dataset.

physics.chem-ph

Tesseract: Tensorised Actors for Multi-Agent Reinforcement Learning

Reinforcement Learning in large action spaces is a challenging problem. Cooperative multi-agent reinforcement learning (MARL) exacerbates matters by imposing various constraints on communication and observability. In this work, we consider the fundamental hurdle affecting both value-based and policy-gradient approaches: an exponential blowup of the action space with the number of agents. For value-based methods, it poses challenges in accurately representing the optimal value function. For policy gradient methods, it makes training the critic difficult and exacerbates the problem of the lagging critic. We show that from a learning theory perspective, both problems can be addressed by accurately representing the associated action-value function with a low-complexity hypothesis class. This requires accurately modelling the agent interactions in a sample efficient way. To this end, we propose a novel tensorised formulation of the Bellman equation. This gives rise to our method Tesseract, which views the Q-function as a tensor whose modes correspond to the action spaces of different agents. Algorithms derived from Tesseract decompose the Q-tensor across agents and utilise low-rank tensor approximations to model agent interactions relevant to the task. We provide PAC analysis for Tesseract-based algorithms and highlight their relevance to the class of rich observation MDPs. Empirical results in different domains confirm Tesseract's gains in sample efficiency predicted by the theory.

cs.LG

Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition

In real-world multi-agent systems, agents with different capabilities may join or leave without altering the team's overarching goals. Coordinating teams with such dynamic composition is challenging: the optimal team strategy varies with the composition. We propose COPA, a coach-player framework to tackle this problem. We assume the coach has a global view of the environment and coordinates the players, who only have partial views, by distributing individual strategies. Specifically, we 1) adopt the attention mechanism for both the coach and the players; 2) propose a variational objective to regularize learning; and 3) design an adaptive communication method to let the coach decide when to communicate with the players. We validate our methods on a resource collection task, a rescue game, and the StarCraft micromanagement tasks. We demonstrate zero-shot generalization to new team compositions. Our method achieves comparable or better performance than the setting where all players have a full view of the environment. Moreover, we see that the performance remains high even when the coach communicates as little as 13% of the time using the adaptive communication strategy.

cs.AI

Emergent Hand Morphology and Control from Optimizing Robust Grasps of Diverse Objects

Evolution in nature illustrates that the creatures' biological structure and their sensorimotor skills adapt to the environmental changes for survival. Likewise, the ability to morph and acquire new skills can facilitate an embodied agent to solve tasks of varying complexities. In this work, we introduce a data-driven approach where effective hand designs naturally emerge for the purpose of grasping diverse objects. Jointly optimizing morphology and control imposes computational challenges since it requires constant evaluation of a black-box function that measures the performance of a combination of embodiment and behavior. We develop a novel Bayesian Optimization algorithm that efficiently co-designs the morphology and grasping skills jointly through learned latent-space representations. We design the grasping tasks based on a taxonomy of three human grasp types: power grasp, pinch grasp, and lateral grasp. Through experimentation and comparative study, we demonstrate the effectiveness of our approach in discovering robust and cost-efficient hand morphologies for grasping novel objects.

cs.RO