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Animashree Anandkumar

Publications and source records attributed to Animashree Anandkumar.

At least 37 records · Page 2Linked to original sources

Fast Uncertainty Quantification for Deep Object Pose Estimation

Deep learning-based object pose estimators are often unreliable and overconfident especially when the input image is outside the training domain, for instance, with sim2real transfer. Efficient and robust uncertainty quantification (UQ) in pose estimators is critically needed in many robotic tasks. In this work, we propose a simple, efficient, and plug-and-play UQ method for 6-DoF object pose estimation. We ensemble 2-3 pre-trained models with different neural network architectures and/or training data sources, and compute their average pairwise disagreement against one another to obtain the uncertainty quantification. We propose four disagreement metrics, including a learned metric, and show that the average distance (ADD) is the best learning-free metric and it is only slightly worse than the learned metric, which requires labeled target data. Our method has several advantages compared to the prior art: 1) our method does not require any modification of the training process or the model inputs; and 2) it needs only one forward pass for each model. We evaluate the proposed UQ method on three tasks where our uncertainty quantification yields much stronger correlations with pose estimation errors than the baselines. Moreover, in a real robot grasping task, our method increases the grasping success rate from 35% to 90%.

cs.RO↗

Active Learning under Label Shift

We address the problem of active learning under label shift: when the class proportions of source and target domains differ. We introduce a "medial distribution" to incorporate a tradeoff between importance weighting and class-balanced sampling and propose their combined usage in active learning. Our method is known as Mediated Active Learning under Label Shift (MALLS). It balances the bias from class-balanced sampling and the variance from importance weighting. We prove sample complexity and generalization guarantees for MALLS which show active learning reduces asymptotic sample complexity even under arbitrary label shift. We empirically demonstrate MALLS scales to high-dimensional datasets and can reduce the sample complexity of active learning by 60% in deep active learning tasks.

cs.LG↗

Bongard-LOGO: A New Benchmark for Human-Level Concept Learning and Reasoning

Humans have an inherent ability to learn novel concepts from only a few samples and generalize these concepts to different situations. Even though today's machine learning models excel with a plethora of training data on standard recognition tasks, a considerable gap exists between machine-level pattern recognition and human-level concept learning. To narrow this gap, the Bongard problems (BPs) were introduced as an inspirational challenge for visual cognition in intelligent systems. Despite new advances in representation learning and learning to learn, BPs remain a daunting challenge for modern AI. Inspired by the original one hundred BPs, we propose a new benchmark Bongard-LOGO for human-level concept learning and reasoning. We develop a program-guided generation technique to produce a large set of human-interpretable visual cognition problems in action-oriented LOGO language. Our benchmark captures three core properties of human cognition: 1) context-dependent perception, in which the same object may have disparate interpretations given different contexts; 2) analogy-making perception, in which some meaningful concepts are traded off for other meaningful concepts; and 3) perception with a few samples but infinite vocabulary. In experiments, we show that the state-of-the-art deep learning methods perform substantially worse than human subjects, implying that they fail to capture core human cognition properties. Finally, we discuss research directions towards a general architecture for visual reasoning to tackle this benchmark.

cs.AI↗

Emergent Hand Morphology and Control from Optimizing Robust Grasps of Diverse Objects

Evolution in nature illustrates that the creatures' biological structure and their sensorimotor skills adapt to the environmental changes for survival. Likewise, the ability to morph and acquire new skills can facilitate an embodied agent to solve tasks of varying complexities. In this work, we introduce a data-driven approach where effective hand designs naturally emerge for the purpose of grasping diverse objects. Jointly optimizing morphology and control imposes computational challenges since it requires constant evaluation of a black-box function that measures the performance of a combination of embodiment and behavior. We develop a novel Bayesian Optimization algorithm that efficiently co-designs the morphology and grasping skills jointly through learned latent-space representations. We design the grasping tasks based on a taxonomy of three human grasp types: power grasp, pinch grasp, and lateral grasp. Through experimentation and comparative study, we demonstrate the effectiveness of our approach in discovering robust and cost-efficient hand morphologies for grasping novel objects.

cs.RO↗

Multi-task learning for electronic structure to predict and explore molecular potential energy surfaces

We refine the OrbNet model to accurately predict energy, forces, and other response properties for molecules using a graph neural-network architecture based on features from low-cost approximated quantum operators in the symmetry-adapted atomic orbital basis. The model is end-to-end differentiable due to the derivation of analytic gradients for all electronic structure terms, and is shown to be transferable across chemical space due to the use of domain-specific features. The learning efficiency is improved by incorporating physically motivated constraints on the electronic structure through multi-task learning. The model outperforms existing methods on energy prediction tasks for the QM9 dataset and for molecular geometry optimizations on conformer datasets, at a computational cost that is thousand-fold or more reduced compared to conventional quantum-chemistry calculations (such as density functional theory) that offer similar accuracy.

physics.chem-ph↗

Causal Discovery in Physical Systems from Videos

Causal discovery is at the core of human cognition. It enables us to reason about the environment and make counterfactual predictions about unseen scenarios that can vastly differ from our previous experiences. We consider the task of causal discovery from videos in an end-to-end fashion without supervision on the ground-truth graph structure. In particular, our goal is to discover the structural dependencies among environmental and object variables: inferring the type and strength of interactions that have a causal effect on the behavior of the dynamical system. Our model consists of (a) a perception module that extracts a semantically meaningful and temporally consistent keypoint representation from images, (b) an inference module for determining the graph distribution induced by the detected keypoints, and (c) a dynamics module that can predict the future by conditioning on the inferred graph. We assume access to different configurations and environmental conditions, i.e., data from unknown interventions on the underlying system; thus, we can hope to discover the correct underlying causal graph without explicit interventions. We evaluate our method in a planar multi-body interaction environment and scenarios involving fabrics of different shapes like shirts and pants. Experiments demonstrate that our model can correctly identify the interactions from a short sequence of images and make long-term future predictions. The causal structure assumed by the model also allows it to make counterfactual predictions and extrapolate to systems of unseen interaction graphs or graphs of various sizes.

cs.LG↗

Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotion

We present a hierarchical framework that combines model-based control and reinforcement learning (RL) to synthesize robust controllers for a quadruped (the Unitree Laikago). The system consists of a high-level controller that learns to choose from a set of primitives in response to changes in the environment and a low-level controller that utilizes an established control method to robustly execute the primitives. Our framework learns a controller that can adapt to challenging environmental changes on the fly, including novel scenarios not seen during training. The learned controller is up to 85~percent more energy efficient and is more robust compared to baseline methods. We also deploy the controller on a physical robot without any randomization or adaptation scheme.

cs.RO↗

Compositional Generalization with Tree Stack Memory Units

We study compositional generalization, viz., the problem of zero-shot generalization to novel compositions of concepts in a domain. Standard neural networks fail to a large extent on compositional learning. We propose Tree Stack Memory Units (Tree-SMU) to enable strong compositional generalization. Tree-SMU is a recursive neural network with Stack Memory Units (\SMU s), a novel memory augmented neural network whose memory has a differentiable stack structure. Each SMU in the tree architecture learns to read from its stack and to write to it by combining the stacks and states of its children through gating. The stack helps capture long-range dependencies in the problem domain, thereby enabling compositional generalization. Additionally, the stack also preserves the ordering of each node's descendants, thereby retaining locality on the tree. We demonstrate strong empirical results on two mathematical reasoning benchmarks. We use four compositionality tests to assess the generalization performance of Tree-SMU and show that it enables accurate compositional generalization compared to strong baselines such as Transformers and Tree-LSTMs.

cs.LG↗

Convolutional Tensor-Train LSTM for Spatio-temporal Learning

Learning from spatio-temporal data has numerous applications such as human-behavior analysis, object tracking, video compression, and physics simulation.However, existing methods still perform poorly on challenging video tasks such as long-term forecasting. This is because these kinds of challenging tasks require learning long-term spatio-temporal correlations in the video sequence. In this paper, we propose a higher-order convolutional LSTM model that can efficiently learn these correlations, along with a succinct representations of the history. This is accomplished through a novel tensor train module that performs prediction by combining convolutional features across time. To make this feasible in terms of computation and memory requirements, we propose a novel convolutional tensor-train decomposition of the higher-order model. This decomposition reduces the model complexity by jointly approximating a sequence of convolutional kernels asa low-rank tensor-train factorization. As a result, our model outperforms existing approaches, but uses only a fraction of parameters, including the baseline models.Our results achieve state-of-the-art performance in a wide range of applications and datasets, including the multi-steps video prediction on the Moving-MNIST-2and KTH action datasets as well as early activity recognition on the Something-Something V2 dataset.

cs.LG↗

Deep learning-based computer vision to recognize and classify suturing gestures in robot-assisted surgery

Our previous work classified a taxonomy of suturing gestures during a vesicourethral anastomosis of robotic radical prostatectomy in association with tissue tears and patient outcomes. Herein, we train deep-learning based computer vision (CV) to automate the identification and classification of suturing gestures for needle driving attempts. Using two independent raters, we manually annotated live suturing video clips to label timepoints and gestures. Identification (2395 videos) and classification (511 videos) datasets were compiled to train CV models to produce two- and five-class label predictions, respectively. Networks were trained on inputs of raw RGB pixels as well as optical flow for each frame. Each model was trained on 80/20 train/test splits. In this study, all models were able to reliably predict either the presence of a gesture (identification, AUC: 0.88) as well as the type of gesture (classification, AUC: 0.87) at significantly above chance levels. For both gesture identification and classification datasets, we observed no effect of recurrent classification model choice (LSTM vs. convLSTM) on performance. Our results demonstrate CV's ability to recognize features that not only can identify the action of suturing but also distinguish between different classifications of suturing gestures. This demonstrates the potential to utilize deep learning CV towards future automation of surgical skill assessment.

cs.CV↗

Policy Gradient in Partially Observable Environments: Approximation and Convergence

Policy gradient is a generic and flexible reinforcement learning approach that generally enjoys simplicity in analysis, implementation, and deployment. In the last few decades, this approach has been extensively advanced for fully observable environments. In this paper, we generalize a variety of these advances to partially observable settings, and similar to the fully observable case, we keep our focus on the class of Markovian policies. We propose a series of technical tools, including a novel notion of advantage function, to develop policy gradient algorithms and study their convergence properties in such environments. Deploying these tools, we generalize a variety of existing theoretical guarantees, such as policy gradient and convergence theorems, to partially observable domains, those which also could be carried to more settings of interest. This study also sheds light on the understanding of policy gradient approaches in real-world applications which tend to be partially observable.

cs.LG↗

Learning Pose Estimation for UAV Autonomous Navigation andLanding Using Visual-Inertial Sensor Data

In this work, we propose a new learning approach for autonomous navigation and landing of an Unmanned-Aerial-Vehicle (UAV). We develop a multimodal fusion of deep neural architectures for visual-inertial odometry. We train the model in an end-to-end fashion to estimate the current vehicle pose from streams of visual and inertial measurements. We first evaluate the accuracy of our estimation by comparing the prediction of the model to traditional algorithms on the publicly available EuRoC MAV dataset. The results illustrate a $25 \%$ improvement in estimation accuracy over the baseline. Finally, we integrate the architecture in the closed-loop flight control system of Airsim - a plugin simulator for Unreal Engine - and we provide simulation results for autonomous navigation and landing.

cs.LG↗

Higher-order Count Sketch: Dimensionality Reduction That Retains Efficient Tensor Operations

Sketching is a randomized dimensionality-reduction method that aims to preserve relevant information in large-scale datasets. Count sketch is a simple popular sketch which uses a randomized hash function to achieve compression. In this paper, we propose a novel extension known as Higher-order Count Sketch (HCS). While count sketch uses a single hash function, HCS uses multiple (smaller) hash functions for sketching. HCS reshapes the input (vector) data into a higher-order tensor and employs a tensor product of the random hash functions to compute the sketch. This results in an exponential saving (with respect to the order of the tensor) in the memory requirements of the hash functions, under certain conditions on the input data. Furthermore, when the input data itself has an underlying structure in the form of various tensor representations such as the Tucker decomposition, we obtain significant advantages. We derive efficient (approximate) computation of various tensor operations such as tensor products and tensor contractions directly on the sketched data. Thus, HCS is the first sketch to fully exploit the multi-dimensional nature of higher-order tensors. We apply HCS to tensorized neural networks where we replace fully connected layers with sketched tensor operations. We achieve nearly state of the art accuracy with significant compression on the image classification benchmark.

stat.ML↗

Efficient Exploration through Bayesian Deep Q-Networks

We study reinforcement learning (RL) in high dimensional episodic Markov decision processes (MDP). We consider value-based RL when the optimal Q-value is a linear function of d-dimensional state-action feature representation. For instance, in deep-Q networks (DQN), the Q-value is a linear function of the feature representation layer (output layer). We propose two algorithms, one based on optimism, LINUCB, and another based on posterior sampling, LINPSRL. We guarantee frequentist and Bayesian regret upper bounds of O(d sqrt{T}) for these two algorithms, where T is the number of episodes. We extend these methods to deep RL and propose Bayesian deep Q-networks (BDQN), which uses an efficient Thompson sampling algorithm for high dimensional RL. We deploy the double DQN (DDQN) approach, and instead of learning the last layer of Q-network using linear regression, we use Bayesian linear regression, resulting in an approximated posterior over Q-function. This allows us to directly incorporate the uncertainty over the Q-function and deploy Thompson sampling on the learned posterior distribution resulting in efficient exploration/exploitation trade-off. We empirically study the behavior of BDQN on a wide range of Atari games. Since BDQN carries out more efficient exploration and exploitation, it is able to reach higher return substantially faster compared to DDQN.

cs.AI↗

Surprising Negative Results for Generative Adversarial Tree Search

While many recent advances in deep reinforcement learning (RL) rely on model-free methods, model-based approaches remain an alluring prospect for their potential to exploit unsupervised data to learn environment model. In this work, we provide an extensive study on the design of deep generative models for RL environments and propose a sample efficient and robust method to learn the model of Atari environments. We deploy this model and propose generative adversarial tree search (GATS) a deep RL algorithm that learns the environment model and implements Monte Carlo tree search (MCTS) on the learned model for planning. While MCTS on the learned model is computationally expensive, similar to AlphaGo, GATS follows depth limited MCTS. GATS employs deep Q network (DQN) and learns a Q-function to assign values to the leaves of the tree in MCTS. We theoretical analyze GATS vis-a-vis the bias-variance trade-off and show GATS is able to mitigate the worst-case error in the Q-estimate. While we were expecting GATS to enjoy a better sample complexity and faster converges to better policies, surprisingly, GATS fails to outperform DQN. We provide a study on which we show why depth limited MCTS fails to perform desirably.

cs.LG↗

Regularized Learning for Domain Adaptation under Label Shifts

We propose Regularized Learning under Label shifts (RLLS), a principled and a practical domain-adaptation algorithm to correct for shifts in the label distribution between a source and a target domain. We first estimate importance weights using labeled source data and unlabeled target data, and then train a classifier on the weighted source samples. We derive a generalization bound for the classifier on the target domain which is independent of the (ambient) data dimensions, and instead only depends on the complexity of the function class. To the best of our knowledge, this is the first generalization bound for the label-shift problem where the labels in the target domain are not available. Based on this bound, we propose a regularized estimator for the small-sample regime which accounts for the uncertainty in the estimated weights. Experiments on the CIFAR-10 and MNIST datasets show that RLLS improves classification accuracy, especially in the low sample and large-shift regimes, compared to previous methods.

cs.LG↗

Neural Lander: Stable Drone Landing Control using Learned Dynamics

Precise near-ground trajectory control is difficult for multi-rotor drones, due to the complex aerodynamic effects caused by interactions between multi-rotor airflow and the environment. Conventional control methods often fail to properly account for these complex effects and fall short in accomplishing smooth landing. In this paper, we present a novel deep-learning-based robust nonlinear controller (Neural Lander) that improves control performance of a quadrotor during landing. Our approach combines a nominal dynamics model with a Deep Neural Network (DNN) that learns high-order interactions. We apply spectral normalization (SN) to constrain the Lipschitz constant of the DNN. Leveraging this Lipschitz property, we design a nonlinear feedback linearization controller using the learned model and prove system stability with disturbance rejection. To the best of our knowledge, this is the first DNN-based nonlinear feedback controller with stability guarantees that can utilize arbitrarily large neural nets. Experimental results demonstrate that the proposed controller significantly outperforms a Baseline Nonlinear Tracking Controller in both landing and cross-table trajectory tracking cases. We also empirically show that the DNN generalizes well to unseen data outside the training domain.

cs.RO↗

Question Type Guided Attention in Visual Question Answering

Visual Question Answering (VQA) requires integration of feature maps with drastically different structures and focus of the correct regions. Image descriptors have structures at multiple spatial scales, while lexical inputs inherently follow a temporal sequence and naturally cluster into semantically different question types. A lot of previous works use complex models to extract feature representations but neglect to use high-level information summary such as question types in learning. In this work, we propose Question Type-guided Attention (QTA). It utilizes the information of question type to dynamically balance between bottom-up and top-down visual features, respectively extracted from ResNet and Faster R-CNN networks. We experiment with multiple VQA architectures with extensive input ablation studies over the TDIUC dataset and show that QTA systematically improves the performance by more than 5% across multiple question type categories such as "Activity Recognition", "Utility" and "Counting" on TDIUC dataset. By adding QTA on the state-of-art model MCB, we achieve 3% improvement for overall accuracy. Finally, we propose a multi-task extension to predict question types which generalizes QTA to applications that lack of question type, with minimal performance loss.

cs.CV↗