SearcharxivSearch

arXiv subjects

Anthony Tzes

Publications and source records attributed to Anthony Tzes.

At least 19 recordsLinked to original sources

Local Path Planning and Obstacle Avoidance for an Omnicopter Platform

Autonomous unmanned aerial vehicles (UAVs) increasingly operate in cluttered environments where global planners such as RRT* are not directly deployable at control rates. This paper presents a real-time local planning and obstacle avoidance module for an omnidirectional multirotor (omnicopter) by extending the Dynamic Window Approach to six degrees of freedom (6D-DWA). Our method achieves real-time feasibility through (i) local-map voxelisation, (ii) a compact sphere-based approximation of the vehicle geometry, and (iii) adaptive velocity sampling in the 6D search space. To improve reactivity to unknown obstacles, we introduce a context-aware "Agile Mode" that adjusts scoring weights online to trade-off between goal progress, clearance, and heading/facing constraints during evasive manoeuvres. We evaluate our approach in simulation across computational stress tests, dense-waypoint path tracking, and static/unknown obstacle scenarios. Our planner runs consistently within a 0.2s control loop, tracks waypoint-dense global paths with < 0.1m average cross-track error and 13deg average heading error, and avoids collisions in static environments. For unknown obstacle avoidance, Agile Mode achieves 79.3% success for an off-centre obstacle and 41.4% for a centred obstacle, highlighting both the effectiveness of adaptive weighting and remaining limitations in highly constrained geometries.

cs.RO

Anytime Primal--Dual Certification of the Maximum Disturbance Radius in Robust MPC

Adjustable-set robust model predictive control (MPC) characterizes a state-dependent maximum disturbance radius, which can be interpreted as a certified robustness reserve. Existing methods primarily focus on optimizing and propagating this reserve under in-set disturbances. This letter investigates how much reserve remains after a finite out-of-set disturbance without immediately re-solving the full optimization problem. To this end, we propose a two-sided reserve-depletion envelope formed by independent primal and dual correction hierarchies, which supply monotone lower and upper bounds, respectively. The envelope remains valid across active-set changes, has an online-computable width, and contracts monotonically under subspace expansion. Leveraging its finite-step exactness, we present a basis-first adaptive algorithm that operates in an anytime manner: every completed reduced solve returns a valid certificate, enabling early termination once a prescribed tolerance is reached. Across the tested cases, numerical studies report no certificate violations and median speedups of up to 4.97x over warm-started full re-optimization at a 2% certificate-width tolerance.

eess.SY

Focus Where It Counts: A Salience-Driven Vision-Language Model for Low Vision Assistance

Vision-language models (VLMs) are rapidly progressing and offer promising capabilities for assistive technologies supporting persons with blindness or low vision. However, existing VLMs are primarily designed for general-purpose captioning and do not explicitly model human perceptual priorities, thereby limiting their ability to emphasize the most relevant information in a scene. To address this gap, we propose a salience-driven captioning framework that prioritizes scene elements according to their importance for human-centered assistance. We curate three salience-aware datasets, namely, Salience COCO, Salience Flickr, and Salience VizWiz, with object-level salience annotations designed to reflect the visual information most relevant to low vision users across different environments. Building on these datasets, we introduce Salience-LLaVA, a salience-aware VLM that incorporates salience cues to generate captions in which important elements are mentioned in the order of importance. Our work makes four main contributions. We build salience-aware datasets verified by low vision participants, propose Salience-LLaVA to describe objects in the order of importance, introduce SCMI to evaluate ordering accuracy, and deploy the system on assistive glasses to demonstrate real-world practicality. Code and datasets are available at: https://github.com/topo-focus/Topofocus

cs.CV

Dual Stress: Runtime Safety Monitoring for Safety-Constrained MPC Navigation

Runtime hazard monitors for autonomous naviga- tion are conventionally built from geometric quantities: predicted clearance, time to collision, and required deceleration. A model-predictive controller that enforces safety through explicit con- straints computes, as a by-product of every control step, a second information channel that such monitors ignore: the Karush-Kuhn-Tucker multipliers of its constrained optimization, which measure the marginal control effort spent to maintain safety against each obstacle. This paper evaluates whether a horizon-weighted sum of those multipliers, a dual stress signal, provides a hazard monitor complementary to the geometric warnings the same state already supports. We compare it against a battery of fifteen geometric detectors tuned to a matched false-alarm budget, on preregistered held-out crossing scenarios driven through a physics simulator. The stress alarm actionably flags 4.7 times as many collisions missed by the entire geometric battery as the geometric battery flags in return (85 versus 18); combined, the two channels warn of three quarters of the collisions for which braking remained feasible, against under half for the geometric battery alone.

cs.RO

H\"older Signed Distance: A Differentiable, Signed, Parallelizable Metric for Robotics

Computing distances between sets is essential in robotic motion planning and control, where differentiable gradients enable real-time optimization. The Euclidean Signed Distance Function (SDF), however, is not differentiable everywhere, and existing alternatives often sacrifice differentiability, sign information, or computational efficiency. In this letter, we introduce a novel differentiable signed distance between convex polyhedra. To this end, we first propose differentiable versions of the minimum and maximum operators, termed the H\"older minimum and H\"older maximum. We then replace the original min-max operators in the classical SDF formulation, yielding the H\"older signed distance. Unlike prior differentiable distance formulations that rely on iterative algorithms, our approach is computed in closed form, eliminating convergence issues while remaining naturally amenable to GPU parallelization. We validate the practical advantages and computational performance of the proposed distance through runtime comparisons with existing approaches. We also present a robotic manipulator experiment, demonstrating its suitability for applications in control.

cs.RO

Learning Adaptive Safety Margins for Visual Navigation

Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.

cs.RO

Immersive Social Interaction with VR and LLM-Assisted Humanoids

Humanoid robots can extend human presence to remote, constrained, or hazardous environments, but existing teleoperation interfaces often require physically demanding motion tracking or cognitively demanding low-level control. This paper presents an immersive teleoperation framework that integrates voice-controlled locomotion, VR-based manipulation, and bidirectional social interaction for whole-body humanoid control. Using Apple Vision Pro, the operator receives egocentric visual feedback, issues natural-language locomotion commands, and teleoperates the robot's arms and dexterous hands through wrist and finger tracking. An LLM-assisted voice-control module converts spoken instructions into high-level locomotion commands, while the manipulation module retargets human hand motions to the robot through inverse kinematics and PD control. The system also records multimodal data, including egocentric RGB observations, voice/text commands, joint states, hand motions, and eye-gaze signals, supporting future imitation learning and autonomy. We evaluate the framework on a Unitree H1 humanoid equipped with dexterous hands in manipulation and social interaction tasks. Results show that novice users can successfully operate the system after brief familiarization, achieving 80\% success in object manipulation and 70\% success in a social cube-passing task. These results demonstrate the potential of immersive, language-assisted teleoperation as an accessible interface for humanoid interaction, remote assistance, and multimodal data collection.

cs.RO

Safe Human-to-Humanoid Motion Imitation Using Control Barrier Functions

Ensuring operational safety is critical for human-to-humanoid motion imitation. This paper presents a vision-based framework that enables a humanoid robot to imitate human movements while avoiding collisions. Human skeletal keypoints are captured by a single camera and converted into joint angles for motion retargeting. Safety is enforced through a Control Barrier Function (CBF) layer formulated as a Quadratic Program (QP), which filters imitation commands to prevent both self-collisions and human-robot collisions. Simulation results validate the effectiveness of the proposed framework for real-time collision-aware motion imitation.

cs.RO

Cost-Matching Model Predictive Control for Efficient Reinforcement Learning in Humanoid Locomotion

In this paper, we propose a cost-matching approach for optimal humanoid locomotion within a Model Predictive Control (MPC)-based Reinforcement Learning (RL) framework. A parameterized MPC formulation with centroidal dynamics is trained to approximate the action-value function obtained from high-fidelity closed-loop data. Specifically, the MPC cost-to-go is evaluated along recorded state-action trajectories, and the parameters are updated to minimize the discrepancy between MPC-predicted values and measured returns. This formulation enables efficient gradient-based learning while avoiding the computational burden of repeatedly solving the MPC problem during training. The proposed method is validated in simulation using a commercial humanoid platform. Results demonstrate improved locomotion performance and robustness to model mismatch and external disturbances compared with manually tuned baselines.

cs.RO

Receding-Horizon Nullspace Optimization for Actuation-Aware Control Allocation in Omnidirectional UAVs

Fully actuated omnidirectional UAVs enable independent control of forces and torques along all six degrees of freedom, broadening the operational envelope for agile flight and aerial interaction tasks. However, conventional control allocation methods neglect the asymmetric dynamics of the onboard actuators, which can induce oscillatory motor commands and degrade trajectory tracking during dynamic maneuvers. This work proposes a receding-horizon, actuation-aware allocation strategy that explicitly incorporates asymmetric motor dynamics and exploits the redundancy of over-actuated platforms through nullspace optimization. By forward-simulating the closed-loop system over a prediction horizon, the method anticipates actuator-induced oscillations and suppresses them through smooth redistribution of motor commands, while preserving the desired body wrench exactly. The approach is formulated as a constrained optimal control problem solved online via Constrained iterative LQR. Simulation results on the OmniOcta platform demonstrate that the proposed method significantly reduces motor command oscillations compared to a conventional single-step quadratic programming allocator, yielding improved trajectory tracking in both position and orientation.

cs.RO

AudioScene: Integrating Object-Event Audio into 3D Scenes

The rapid advances in audio analysis underscore its vast potential for humancomputer interaction, environmental monitoring, and public safety; yet, existing audioonly datasets often lack spatial context. To address this gap, we present two novel audiospatial scene datasets, AudioScanNet and AudioRoboTHOR, designed to explore audioconditioned tasks within 3D environments. By integrating audio clips with spatially aligned 3D scenes, our datasets enable research on how audio signals interact with spatial context. To associate audio events with corresponding spatial information, we leverage the common sense reasoning ability of large language models and supplement them with rigorous human verification, This approach offers greater scalability compared to purely manual annotation while maintaining high standards of accuracy, completeness, and diversity, quantified through inter annotator agreement and performance on two benchmark tasks audio based 3D visual grounding and audio based robotic zeroshot navigation. The results highlight the limitations of current audiocentric methods and underscore the practical challenges and significance of our datasets in advancing audio guided spatial learning.

cs.SD

One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors

Whole-body humanoid motion represents a fundamental challenge in robotics, requiring balance, coordination, and adaptability to enable human-like behaviors. However, existing methods typically require multiple training samples per motion, rendering the collection of high-quality human motion datasets both labor-intensive and costly. To address this, we propose a data-efficient adaptation approach that learns a new humanoid motion from a single non-walking target sample together with auxiliary walking motions and a walking-trained base model. The core idea lies in leveraging order-preserving optimal transport to compute distances between walking and non-walking sequences, followed by interpolation along geodesics to generate new intermediate pose skeletons, which are then optimized for collision-free configurations and retargeted to the humanoid before integration into a simulated environment for policy adaptation via reinforcement learning. Experimental evaluations on the CMU MoCap dataset demonstrate that our method consistently outperforms baselines, achieving superior performance across metrics. Our code is available at: https://github.com/hhuang-code/One-shot-WBM.

cs.RO

MV-UMI: A Scalable Multi-View Interface for Cross-Embodiment Learning

Recent advances in imitation learning have shown great promise for developing robust robot manipulation policies from demonstrations. However, this promise is contingent on the availability of diverse, high-quality datasets, which are not only challenging and costly to collect but are often constrained to a specific robot embodiment. Portable handheld grippers have recently emerged as intuitive and scalable alternatives to traditional robotic teleoperation methods for data collection. However, their reliance solely on first-person view wrist-mounted cameras often creates limitations in capturing sufficient scene contexts. In this paper, we present MV-UMI (Multi-View Universal Manipulation Interface), a framework that integrates a third-person perspective with the egocentric camera to overcome this limitation. This integration mitigates domain shifts between human demonstration and robot deployment, preserving the cross-embodiment advantages of handheld data-collection devices. Our experimental results, including an ablation study, demonstrate that our MV-UMI framework improves performance in sub-tasks requiring broad scene understanding by approximately 47% across 3 tasks, confirming the effectiveness of our approach in expanding the range of feasible manipulation tasks that can be learned using handheld gripper systems, without compromising the cross-embodiment advantages inherent to such systems.

cs.RO

A Consensus Algorithm for Second-Order Systems Evolving on Lie Groups

In this paper, a consensus algorithm is proposed for interacting multi-agents, which can be modeled as simple Mechanical Control Systems (MCS) evolving on a general Lie group. The standard Laplacian flow consensus algorithm for double integrator systems evolving on Euclidean spaces is extended to a general Lie group. A tracking error function is defined on a general smooth manifold for measuring the error between the configurations of two interacting agents. The stability of the desired consensus equilibrium is proved using a generalized version of Lyapunov theory and LaSalle's invariance principle applicable for systems evolving on a smooth manifold. The proposed consensus control input requires only the configuration information of the neighboring agents and does not require their velocities and inertia tensors. The design of tracking error function and consensus control inputs are demonstrated through an application of attitude consensus problem for multiple communicating rigid bodies. The consensus algorithm is numerically validated by demonstrating the attitude consensus problem.

eess.SY

SLAM-based Safe Indoor Exploration Strategy

This paper suggests a 2D exploration strategy for a planar space cluttered with obstacles. Rather than using point robots capable of adjusting their position and altitude instantly, this research is tailored to classical agents with circular footprints that cannot control instantly their pose. Inhere, a self-balanced dual-wheeled differential drive system is used to explore the place. The system is equipped with linear accelerometers and angular gyroscopes, a 3D-LiDAR, and a forward-facing RGB-D camera. The system performs RTAB-SLAM using the IMU and the LiDAR, while the camera is used for loop closures. The mobile agent explores the planar space using a safe skeleton approach that places the agent as far as possible from the static obstacles. During the exploration strategy, the heading is towards any offered openings of the space. This space exploration strategy has as its highest priority the agent's safety in avoiding the obstacles followed by the exploration of undetected space. Experimental studies with a ROS-enabled mobile agent are presented indicating the path planning strategy while exploring the space.

cs.RO

Wavelet Policy: Lifting Scheme for Policy Learning in Long-Horizon Tasks

Policy learning focuses on devising strategies for agents in embodied artificial intelligence systems to perform optimal actions based on their perceived states. One of the key challenges in policy learning involves handling complex, long-horizon tasks that require managing extensive sequences of actions and observations with multiple modes. Wavelet analysis offers significant advantages in signal processing, notably in decomposing signals at multiple scales to capture both global trends and fine-grained details. In this work, we introduce a novel wavelet policy learning framework that utilizes wavelet transformations to enhance policy learning. Our approach leverages learnable multi-scale wavelet decomposition to facilitate detailed observation analysis and robust action planning over extended sequences. We detail the design and implementation of our wavelet policy, which incorporates lifting schemes for effective multi-resolution analysis and action generation. This framework is evaluated across multiple complex scenarios, including robotic manipulation, self-driving, and multi-robot collaboration, demonstrating the effectiveness of our method in improving the precision and reliability of the learned policy.

cs.RO

A Differentiable Distance Metric for Robotics Through Generalized Alternating Projection

In many robotics applications, it is necessary to compute not only the distance between the robot and the environment, but also its derivative - for example, when using control barrier functions. However, since the traditional Euclidean distance is not differentiable, there is a need for alternative distance metrics that possess this property. Recently, a metric with guaranteed differentiability was proposed [1]. This approach has some important drawbacks, which we address in this paper. We provide much simpler and practical expressions for the smooth projection for general convex polytopes. Additionally, as opposed to [1], we ensure that the distance vanishes as the objects overlap. We show the efficacy of the approach in experimental results. Our proposed distance metric is publicly available through the Python-based simulation package UAIBot.

cs.RO

Hierarchical Scoring with 3D Gaussian Splatting for Instance Image-Goal Navigation

Instance Image-Goal Navigation (IIN) requires autonomous agents to identify and navigate to a target object or location depicted in a reference image captured from any viewpoint. While recent methods leverage powerful novel view synthesis (NVS) techniques, such as three-dimensional Gaussian splatting (3DGS), they typically rely on randomly sampling multiple viewpoints or trajectories to ensure comprehensive coverage of discriminative visual cues. This approach, however, creates significant redundancy through overlapping image samples and lacks principled view selection, substantially increasing both rendering and comparison overhead. In this paper, we introduce a novel IIN framework with a hierarchical scoring paradigm that estimates optimal viewpoints for target matching. Our approach integrates cross-level semantic scoring, utilizing CLIP-derived relevancy fields to identify regions with high semantic similarity to the target object class, with fine-grained local geometric scoring that performs precise pose estimation within promising regions. Extensive evaluations demonstrate that our method achieves state-of-the-art performance on simulated IIN benchmarks and real-world applicability.

cs.CV