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Aris Filos-Ratsikas

Publications and source records attributed to Aris Filos-Ratsikas.

At least 37 records · Page 2Linked to original sources

PPAD-membership for Problems with Exact Rational Solutions: A General Approach via Convex Optimization

We introduce a general technique for proving membership of search problems with exact rational solutions in PPAD, one of the most well-known classes containing total search problems with polynomial-time verifiable solutions. In particular, we construct a "pseudogate", coined the linear-OPT-gate, which can be used as a "plug-and-play" component in a piecewise-linear (PL) arithmetic circuit, as an integral component of the "Linear-FIXP" equivalent definition of the class. The linear-OPT-gate can solve several convex optimization programs, including quadratic programs, which often appear organically in the simplest existence proofs for these problems. This effectively transforms existence proofs to PPAD-membership proofs, and consequently establishes the existence of solutions described by rational numbers. Using the linear-OPT-gate, we are able to significantly simplify and generalize almost all known PPAD-membership proofs for finding exact solutions in the application domains of game theory, competitive markets, auto-bidding auctions, and fair division, as well as to obtain new PPAD-membership results for problems in these domains.

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Fair Division of Indivisible Goods: Recent Progress and Open Questions

Allocating resources to individuals in a fair manner has been a topic of interest since ancient times, with most of the early mathematical work on the problem focusing on resources that are infinitely divisible. Over the last decade, there has been a surge of papers studying computational questions regarding the indivisible case, for which exact fairness notions such as envy-freeness and proportionality are hard to satisfy. One main theme in the recent research agenda is to investigate the extent to which their relaxations, like maximin share fairness (MMS) and envy-freeness up to any good (EFX), can be achieved. In this survey, we present a comprehensive review of the recent progress made in the related literature by highlighting different ways to relax fairness notions, common algorithm design techniques, and the most interesting questions for future research.

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Improved Metric Distortion via Threshold Approvals

We consider a social choice setting in which agents and alternatives are represented by points in a metric space, and the cost of an agent for an alternative is the distance between the corresponding points in the space. The goal is to choose a single alternative to (approximately) minimize the social cost (cost of all agents) or the maximum cost of any agent, when only limited information about the preferences of the agents is given. Previous work has shown that the best possible distortion one can hope to achieve is $3$ when access to the ordinal preferences of the agents is given, even when the distances between alternatives in the metric space are known. We improve upon this bound of $3$ by designing deterministic mechanisms that exploit a bit of cardinal information. We show that it is possible to achieve distortion $1+\sqrt{2}$ by using the ordinal preferences of the agents, the distances between alternatives, and a threshold approval set per agent that contains all alternatives for whom her cost is within an appropriately chosen factor of her cost for her most-preferred alternative. We show that this bound is the best possible for any deterministic mechanism in general metric spaces, and also provide improved bounds for the fundamental case of a line metric.

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FIXP-membership via Convex Optimization: Games, Cakes, and Markets

We introduce a new technique for proving membership of problems in FIXP - the class capturing the complexity of computing a fixed-point of an algebraic circuit. Our technique constructs a "pseudogate" which can be used as a black box when building FIXP circuits. This pseudogate, which we term the "OPT-gate", can solve most convex optimization problems. Using the OPT-gate, we prove new FIXP-membership results, and we generalize and simplify several known results from the literature on fair division, game theory and competitive markets. In particular, we prove complexity results for two classic problems: computing a market equilibrium in the Arrow-Debreu model with general concave utilities is in FIXP, and computing an envy-free division of a cake with very general valuations is FIXP-complete. We further showcase the wide applicability of our technique, by using it to obtain simplified proofs and extensions of known FIXP-membership results for equilibrium computation for various types of strategic games, as well as the pseudomarket mechanism of Hylland and Zeckhauser.

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Consensus-Halving: Does It Ever Get Easier?

In the $\varepsilon$-Consensus-Halving problem, a fundamental problem in fair division, there are $n$ agents with valuations over the interval $[0,1]$, and the goal is to divide the interval into pieces and assign a label "$+$" or "$-$" to each piece, such that every agent values the total amount of "$+$" and the total amount of "$-$" almost equally. The problem was recently proven by Filos-Ratsikas and Goldberg [2019] to be the first "natural" complete problem for the computational class PPA, answering a decade-old open question. In this paper, we examine the extent to which the problem becomes easy to solve, if one restricts the class of valuation functions. To this end, we provide the following contributions. First, we obtain a strengthening of the PPA-hardness result of [Filos-Ratsikas and Goldberg, 2019], to the case when agents have piecewise uniform valuations with only two blocks. We obtain this result via a new reduction, which is in fact conceptually much simpler than the corresponding one in [Filos-Ratsikas and Goldberg, 2019]. Then, we consider the case of single-block (uniform) valuations and provide a parameterized polynomial time algorithm for solving $\varepsilon$-Consensus-Halving for any $\varepsilon$, as well as a polynomial-time algorithm for $\varepsilon=1/2$. Finally, an important application of our new techniques is the first hardness result for a generalization of Consensus-Halving, the Consensus-$1/k$-Division problem [Simmons and Su, 2003]. In particular, we prove that $\varepsilon$-Consensus-$1/3$-Division is PPAD-hard.

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On the Complexity of Equilibrium Computation in First-Price Auctions

We consider the problem of computing a (pure) Bayes-Nash equilibrium in the first-price auction with continuous value distributions and discrete bidding space. We prove that when bidders have independent subjective prior beliefs about the value distributions of the other bidders, computing an $\varepsilon$-equilibrium of the auction is PPAD-complete, and computing an exact equilibrium is FIXP-complete. We also provide an efficient algorithm for solving a special case of the problem, for a fixed number of bidders and available bids.

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Revisiting the Distortion of Distributed Voting

We consider a setting with agents that have preferences over alternatives and are partitioned into disjoint districts. The goal is to choose one alternative as the winner using a mechanism which first decides a representative alternative for each district based on a local election with the agents therein as participants, and then chooses one of the district representatives as the winner. Previous work showed bounds on the distortion of a specific class of deterministic plurality-based mechanisms depending on the available information about the preferences of the agents in the districts. In this paper, we first consider the whole class of deterministic mechanisms and show asymptotically tight bounds on their distortion. We then initiate the study of the distortion of randomized mechanisms in distributed voting and show bounds based on several informational assumptions, which in many cases turn out to be tight. Finally, we also experimentally compare the distortion of many different mechanisms of interest using synthetic and real-world data.

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Settling the Distortion of Distributed Facility Location

We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an objective function or avoid strategic behavior. A mechanism in our distributed setting works in two steps: For each district it chooses a point that is representative of the positions reported by the agents in the district, and then decides one of these representative points as the final output. We consider two classes of mechanisms: Unrestricted mechanisms which assume that the agents directly provide their true positions as input, and strategyproof mechanisms which deal with strategic agents and aim to incentivize them to truthfully report their positions. For both classes, we show tight bounds on the best possible approximation in terms of several minimization social objectives, including the well-known social cost (total distance of agents from chosen point) and max cost (maximum distance among all agents from chosen point), as well as other fairness-inspired objectives that are tailor-made for the distributed setting.

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Don't Roll the Dice, Ask Twice: The Two-Query Distortion of Matching Problems and Beyond

In most social choice settings, the participating agents express their preferences over the different alternatives in the form of linear orderings. While this clearly simplifies preference elicitation, it inevitably leads to poor performance with respect to optimizing a cardinal objective, such as the social welfare, since the values of the agents remain virtually unknown. This loss in performance because of lack of information is measured by the notion of distortion. A recent array of works put forward the agenda of designing mechanisms that learn the values of the agents for a small number of alternatives via queries, and use this limited extra information to make better-informed decisions, thus improving distortion. Following this agenda, in this work we focus on a class of combinatorial problems that includes most well-known matching problems and several of their generalizations, such as One-Sided Matching, Two-Sided Matching, General Graph Matching, and $k$-Constrained Resource Allocation. We design two-query mechanisms that achieve the best-possible worst-case distortion in terms of social welfare, and outperform the best-possible expected distortion achieved by randomized ordinal mechanisms.

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Two's Company, Three's a Crowd: Consensus-Halving for a Constant Number of Agents

We consider the $\varepsilon$-Consensus-Halving problem, in which a set of heterogeneous agents aim at dividing a continuous resource into two (not necessarily contiguous) portions that all of them simultaneously consider to be of approximately the same value (up to $\varepsilon$). This problem was recently shown to be PPA-complete, for $n$ agents and $n$ cuts, even for very simple valuation functions. In a quest to understand the root of the complexity of the problem, we consider the setting where there is only a constant number of agents, and we consider both the computational complexity and the query complexity of the problem. For agents with monotone valuation functions, we show a dichotomy: for two agents the problem is polynomial-time solvable, whereas for three or more agents it becomes PPA-complete. Similarly, we show that for two monotone agents the problem can be solved with polynomially-many queries, whereas for three or more agents, we provide exponential query complexity lower bounds. These results are enabled via an interesting connection to a monotone Borsuk-Ulam problem, which may be of independent interest. For agents with general valuations, we show that the problem is PPA-complete and admits exponential query complexity lower bounds, even for two agents.

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Putting Ridesharing to the Test: Efficient and Scalable Solutions and the Power of Dynamic Vehicle Relocation

We study the optimization of large-scale, real-time ridesharing systems and propose a modular design methodology, Component Algorithms for Ridesharing (CAR). We evaluate a diverse set of CARs (14 in total), focusing on the key algorithmic components of ridesharing. We take a multi-objective approach, evaluating 12 metrics related to global efficiency, complexity, passenger, driver, and platform incentives, in settings designed to closely resemble reality in every aspect, focusing on vehicles of capacity two. To the best of our knowledge, this is the largest and most comprehensive evaluation to date. We (i) identify CARs that perform well on global, passenger, driver or platform metrics, (ii) demonstrate that lightweight relocation schemes can significantly improve the Quality of Service by up to $50\%$, and (iii) highlight a practical, scalable, on-device CAR that works well across all metrics.

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Fair Division of Indivisible Goods: A Survey

Allocating resources to individuals in a fair manner has been a topic of interest since the ancient times, with most of the early rigorous mathematical work on the problem focusing on infinitely divisible resources. Recently, there has been a surge of papers studying computational questions regarding various different notions of fairness for the indivisible case, like maximin share fairness (MMS) and envy-freeness up to any good (EFX). We survey the most important results in the discrete fair division literature, focusing on the case of additive valuation functions and paying particular attention to the progress made in the last 10 years.

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Approximate mechanism design for distributed facility location

We consider a single-facility location problem, where agents are positioned on the real line and are partitioned into multiple disjoint districts. The goal is to choose a location (where a public facility is to be built) so as to minimize the total distance of the agents from it. This process is distributed: the positions of the agents in each district are first aggregated into a representative location for the district, and then one of the district representatives is chosen as the facility location. This indirect access to the positions of the agents inevitably leads to inefficiency, which is captured by the notion of distortion. We study the discrete version of the problem, where the set of alternative locations is finite, as well as the continuous one, where every point of the line is an alternative, and paint an almost complete picture of the distortion landscape of both general and strategyproof distributed mechanisms.

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The Distortion of Distributed Metric Social Choice

We consider a social choice setting with agents that are partitioned into disjoint groups, and have metric preferences over a set of alternatives. Our goal is to choose a single alternative aiming to optimize various objectives that are functions of the distances between agents and alternatives in the metric space, under the constraint that this choice must be made in a distributed way: The preferences of the agents within each group are first aggregated into a representative alternative for the group, and then these group representatives are aggregated into the final winner. Deciding the winner in such a way naturally leads to loss of efficiency, even when complete information about the metric space is available. We provide a series of (mostly tight) bounds on the distortion of distributed mechanisms for variations of well-known objectives, such as the (average) total cost and the maximum cost, and also for new objectives that are particularly appropriate for this distributed setting and have not been studied before.

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Mechanism Design for Facility Location Problems: A Survey

The study of approximate mechanism design for facility location problems has been in the center of research at the intersection of artificial intelligence and economics for the last decades, largely due to its practical importance in various domains, such as social planning and clustering. At a high level, the goal is to design mechanisms to select a set of locations on which to build a set of facilities, aiming to optimize some social objective and ensure desirable properties based on the preferences of strategic agents, who might have incentives to misreport their private information such as their locations. This paper presents a comprehensive survey of the significant progress that has been made since the introduction of the problem, highlighting the different variants and methodologies, as well as the most interesting directions for future research.

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Heterogeneous Facility Location with Limited Resources

We initiate the study of the heterogeneous facility location problem with limited resources. We mainly focus on the fundamental case where a set of agents are positioned in the line segment [0,1] and have approval preferences over two available facilities. A mechanism takes as input the positions and the preferences of the agents, and chooses to locate a single facility based on this information. We study mechanisms that aim to maximize the social welfare (the total utility the agents derive from facilities they approve), under the constraint of incentivizing the agents to truthfully report their positions and preferences. We consider three different settings depending on the level of agent-related information that is public or private. For each setting, we design deterministic and randomized strategyproof mechanisms that achieve a good approximation of the optimal social welfare, and complement these with nearly-tight impossibility results.

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Peeking Behind the Ordinal Curtain: Improving Distortion via Cardinal Queries

Aggregating the preferences of individuals into a collective decision is the core subject of study of social choice theory. In 2006, Procaccia and Rosenschein considered a utilitarian social choice setting, where the agents have explicit numerical values for the alternatives, yet they only report their linear orderings over them. To compare different aggregation mechanisms, Procaccia and Rosenschein introduced the notion of distortion, which quantifies the inefficiency of using only ordinal information when trying to maximize the social welfare, i.e., the sum of the underlying values of the agents for the chosen outcome. Since then, this research area has flourished and bounds on the distortion have been obtained for a wide variety of fundamental scenarios. However, the vast majority of the existing literature is focused on the case where nothing is known beyond the ordinal preferences of the agents over the alternatives. In this paper, we take a more expressive approach, and consider mechanisms that are allowed to further ask a few cardinal queries in order to gain partial access to the underlying values that the agents have for the alternatives. With this extra power, we design new deterministic mechanisms that achieve significantly improved distortion bounds and, in many cases, outperform the best-known randomized ordinal mechanisms. We paint an almost complete picture of the number of queries required by deterministic mechanisms to achieve specific distortion bounds.

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Distortion in Social Choice Problems: The First 15 Years and Beyond

The notion of distortion in social choice problems has been defined to measure the loss in efficiency -- typically measured by the utilitarian social welfare, the sum of utilities of the participating agents -- due to having access only to limited information about the preferences of the agents. We survey the most significant results of the literature on distortion from the past 15 years, and highlight important open problems and the most promising avenues of ongoing and future work.

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