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Aris Filos-Ratsikas

Publications and source records attributed to Aris Filos-Ratsikas.

At least 55 records · Page 3Linked to original sources

Infochain: A Decentralized, Trustless and Transparent Oracle on Blockchain

Blockchain based systems allow various kinds of financial transactions to be executed in a decentralized manner. However, these systems often rely on a trusted third party (oracle) to get correct information about the real-world events, which trigger the financial transactions. In this paper, we identify two biggest challenges in building decentralized, trustless and transparent oracles. The first challenge is acquiring correct information about the real-world events without relying on a trusted information provider. We show how a peer-consistency incentive mechanism can be used to acquire truthful information from an untrusted and self-interested crowd, even when the crowd has outside incentives to provide wrong information. The second is a system design and implementation challenge. For the first time, we show how to implement a trustless and transparent oracle in Ethereum. We discuss various non-trivial issues that arise in implementing peer-consistency mechanisms in Ethereum, suggest several optimizations to reduce gas cost and provide empirical analysis.

cs.AI

Maximum Nash Welfare and Other Stories About EFX

We consider the classic problem of fairly allocating indivisible goods among agents with additive valuation functions and explore the connection between two prominent fairness notions: maximum Nash welfare (MNW) and envy-freeness up to any good (EFX). We establish that an MNW allocation is always EFX as long as there are at most two possible values for the goods, whereas this implication is no longer true for three or more distinct values. As a notable consequence, this proves the existence of EFX allocations for these restricted valuation functions. While the efficient computation of an MNW allocation for two possible values remains an open problem, we present a novel algorithm for directly constructing EFX allocations in this setting. Finally, we study the question of whether an MNW allocation implies any EFX guarantee for general additive valuation functions under a natural new interpretation of approximate EFX allocations.

cs.GT

Truthful ownership transfer with expert advice: Blending mechanism design with and without money

When a company undergoes a merger or transfers its ownership, the existing governing body has an opinion on which buyer should take over as the new owner. Similar situations occur while assigning the host of big sports tournaments, like the World Cup or the Olympics. In all these settings, the values of the external bidders are as important as the opinions of the internal experts. Motivated by such scenarios, we consider a social welfare maximizing approach to design and analyze truthful mechanisms in {\em hybrid social choice} settings, where payments can be imposed to the bidders, but not to the experts. Since this problem is a combination of mechanism design with and without monetary transfers, classical solutions like VCG cannot be applied, making this a novel mechanism design problem. We consider the simple but fundamental scenario with one expert and two bidders, and provide tight approximation guarantees of the optimal social welfare. We distinguish between mechanisms that use ordinal and cardinal information, as well as between mechanisms that base their decisions on one of the two sides (either the bidders or the expert) or both. Our analysis shows that the cardinal setting is quite rich and admits several non-trivial randomized truthful mechanisms, and also allows for closer-to-optimal welfare guarantees.

cs.GT

The distortion of distributed voting

Voting can abstractly model any decision-making scenario and as such it has been extensively studied over the decades. Recently, the related literature has focused on quantifying the impact of utilizing only limited information in the voting process on the societal welfare for the outcome, by bounding the distortion of voting rules. Even though there has been significant progress towards this goal, all previous works have so far neglected the fact that in many scenarios (like presidential elections) voting is actually a distributed procedure. In this paper, we consider a setting in which the voters are partitioned into disjoint districts and vote locally therein to elect local winning alternatives using a voting rule; the final outcome is then chosen from the set of these alternatives. We prove tight bounds on the distortion of well-known voting rules for such distributed elections both from a worst-case perspective as well as from a best-case one. Our results indicate that the partition of voters into districts leads to considerably higher distortion, a phenomenon which we also experimentally showcase using real-world data.

cs.GT

Rewarding High-Quality Data via Influence Functions

We consider a crowdsourcing data acquisition scenario, such as federated learning, where a Center collects data points from a set of rational Agents, with the aim of training a model. For linear regression models, we show how a payment structure can be designed to incentivize the agents to provide high-quality data as early as possible, based on a characterization of the influence that data points have on the loss function of the model. Our contributions can be summarized as follows: (a) we prove theoretically that this scheme ensures truthful data reporting as a game-theoretic equilibrium and further demonstrate its robustness against mixtures of truthful and heuristic data reports, (b) we design a procedure according to which the influence computation can be efficiently approximated and processed sequentially in batches over time, (c) we develop a theory that allows correcting the difference between the influence and the overall change in loss and (d) we evaluate our approach on real datasets, confirming our theoretical findings.

cs.LG

On the Computational Complexity of Blind Detection of Binary Linear Codes

In this work, we study the computational complexity of the Minimum Distance Code Detection problem. In this problem, we are given a set of noisy codeword observations and we wish to find a code in a set of linear codes $\mathcal{C}$ of a given dimension $k$, for which the sum of distances between the observations and the code is minimized. We prove that, for the practically relevant case when the set $\mathcal{C}$ only contains a fixed number of candidate linear codes, the detection problem is NP-hard and we identify a number of interesting open questions related to the code detection problem.

cs.IT

Anytime Heuristic for Weighted Matching Through Altruism-Inspired Behavior

We present a novel anytime heuristic (ALMA), inspired by the human principle of altruism, for solving the assignment problem. ALMA is decentralized, completely uncoupled, and requires no communication between the participants. We prove an upper bound on the convergence speed that is polynomial in the desired number of resources and competing agents per resource; crucially, in the realistic case where the aforementioned quantities are bounded independently of the total number of agents/resources, the convergence time remains constant as the total problem size increases. We have evaluated ALMA under three test cases: (i) an anti-coordination scenario where agents with similar preferences compete over the same set of actions, (ii) a resource allocation scenario in an urban environment, under a constant-time constraint, and finally, (iii) an on-line matching scenario using real passenger-taxi data. In all of the cases, ALMA was able to reach high social welfare, while being orders of magnitude faster than the centralized, optimal algorithm. The latter allows our algorithm to scale to realistic scenarios with hundreds of thousands of agents, e.g., vehicle coordination in urban environments.

cs.MA

The Complexity of Splitting Necklaces and Bisecting Ham Sandwiches

We resolve the computational complexity of two problems known as NECKLACE-SPLITTING and DISCRETE HAM SANDWICH, showing that they are PPA-complete. For NECKLACE SPLITTING, this result is specific to the important special case in which two thieves share the necklace. We do this via a PPA-completeness result for an approximate version of the CONSENSUS-HALVING problem, strengthening our recent result that the problem is PPA-complete for inverse-exponential precision. At the heart of our construction is a smooth embedding of the high-dimensional Möbius strip in the CONSENSUS-HALVING problem. These results settle the status of PPA as a class that captures the complexity of "natural" problems whose definitions do not incorporate a circuit.

cs.CC

Walrasian Dynamics in Multi-unit Markets

In a multi-unit market, a seller brings multiple units of a good and tries to sell them to a set of buyers that have monetary endowments. While a Walrasian equilibrium does not always exist in this model, natural relaxations of the concept that retain its desirable fairness properties do exist. We study the dynamics of (Walrasian) envy-free pricing mechanisms in this environment, showing that for any such pricing mechanism, the best response dynamic starting from truth-telling converges to a pure Nash equilibrium with small loss in revenue and welfare. Moreover, we generalize these bounds to capture all the Nash equilibria for a large class of (monotone) pricing mechanisms. We also identify a natural mechanism, which selects the minimum Walrasian envy-free price, in which for $n=2$ buyers the best response dynamic converges from any starting profile, and for which we conjecture convergence for any number of buyers.

cs.GT

Hardness Results for Consensus-Halving

We study the consensus-halving problem of dividing an object into two portions, such that each of $n$ agents has equal valuation for the two portions. The $ε$-approximate consensus-halving problem allows each agent to have an $ε$ discrepancy on the values of the portions. We prove that computing $ε$-approximate consensus-halving solution using $n$ cuts is in PPA, and is PPAD-hard, where $ε$ is some positive constant; the problem remains PPAD-hard when we allow a constant number of additional cuts. It is NP-hard to decide whether a solution with $n-1$ cuts exists for the problem. As a corollary of our results, we obtain that the approximate computational version of the Continuous Necklace Splitting Problem is PPAD-hard when the number of portions $t$ is two.

cs.GT

Reinforcement Mechanism Design for e-commerce

We study the problem of allocating impressions to sellers in e-commerce websites, such as Amazon, eBay or Taobao, aiming to maximize the total revenue generated by the platform. We employ a general framework of reinforcement mechanism design, which uses deep reinforcement learning to design efficient algorithms, taking the strategic behaviour of the sellers into account. Specifically, we model the impression allocation problem as a Markov decision process, where the states encode the history of impressions, prices, transactions and generated revenue and the actions are the possible impression allocations in each round. To tackle the problem of continuity and high-dimensionality of states and actions, we adopt the ideas of the DDPG algorithm to design an actor-critic policy gradient algorithm which takes advantage of the problem domain in order to achieve convergence and stability. We evaluate our proposed algorithm, coined IA(GRU), by comparing it against DDPG, as well as several natural heuristics, under different rationality models for the sellers - we assume that sellers follow well-known no-regret type strategies which may vary in their degree of sophistication. We find that IA(GRU) outperforms all algorithms in terms of the total revenue.

cs.MA

Consensus Halving is PPA-Complete

We show that the computational problem CONSENSUS-HALVING is PPA-complete, the first PPA-completeness result for a problem whose definition does not involve an explicit circuit. We also show that an approximate version of this problem is polynomial-time equivalent to NECKLACE SPLITTING, which establishes PPAD-hardness for NECKLACE SPLITTING, and suggests that it is also PPA-complete.

cs.CC

Walrasian Pricing in Multi-unit Auctions

Multi-unit auctions are a paradigmatic model, where a seller brings multiple units of a good, while several buyers bring monetary endowments. It is well known that Walrasian equilibria do not always exist in this model, however compelling relaxations such as (Walrasian) envy-free pricing do. In this paper we design an optimal envy-free mechanism for multi-unit auctions with budgets. When the market is even mildly competitive, the approximation ratios of this mechanism are small constants for both the revenue and welfare objectives, and in fact for welfare the approximation converges to 1 as the market becomes fully competitive. We also give an impossibility theorem, showing that truthfulness requires discarding resources and, in particular, is incompatible with (Pareto) efficiency.

cs.GT

The Adjusted Winner Procedure: Characterizations and Equilibria

The Adjusted Winner procedure is an important fair division mechanism proposed by Brams and Taylor for allocating goods between two parties. It has been used in practice for divorce settlements and analyzing political disputes. Assuming truthful declaration of the valuations, it computes an allocation that is envy-free, equitable and Pareto optimal. We show that Adjusted Winner admits several elegant characterizations, which further shed light on the outcomes reached with strategic agents. We find that the procedure may not admit pure Nash equilibria in either the discrete or continuous variants, but is guaranteed to have $ε$-Nash equilibria for each $ε$ > 0. Moreover, under informed tie-breaking, exact pure Nash equilibria always exist, are Pareto optimal, and their social welfare is at least 3/4 of the optimal.

cs.GT

Truthful Facility Assignment with Resource Augmentation: An Exact Analysis of Serial Dictatorship

We study the truthful facility assignment problem, where a set of agents with private most-preferred points on a metric space are assigned to facilities that lie on the metric space, under capacity constraints on the facilities. The goal is to produce such an assignment that minimizes the social cost, i.e., the total distance between the most-preferred points of the agents and their corresponding facilities in the assignment, under the constraint of truthfulness, which ensures that agents do not misreport their most-preferred points. We propose a resource augmentation framework, where a truthful mechanism is evaluated by its worst-case performance on an instance with enhanced facility capacities against the optimal mechanism on the same instance with the original capacities. We study a very well-known mechanism, Serial Dictatorship, and provide an exact analysis of its performance. Although Serial Dictatorship is a purely combinatorial mechanism, our analysis uses linear programming; a linear program expresses its greedy nature as well as the structure of the input, and finds the input instance that enforces the mechanism have its worst-case performance. Bounding the objective of the linear program using duality arguments allows us to compute tight bounds on the approximation ratio. Among other results, we prove that Serial Dictatorship has approximation ratio $g/(g-2)$ when the capacities are multiplied by any integer $g \geq 3$. Our results suggest that even a limited augmentation of the resources can have wondrous effects on the performance of the mechanism and in particular, the approximation ratio goes to 1 as the augmentation factor becomes large. We complement our results with bounds on the approximation ratio of Random Serial Dictatorship, the randomized version of Serial Dictatorship, when there is no resource augmentation.

cs.GT

Social Welfare in One-Sided Matching Mechanisms

We study the Price of Anarchy of mechanisms for the well-known problem of one-sided matching, or house allocation, with respect to the social welfare objective. We consider both ordinal mechanisms, where agents submit preference lists over the items, and cardinal mechanisms, where agents may submit numerical values for the items being allocated. We present a general lower bound of $Ω(\sqrt{n})$ on the Price of Anarchy, which applies to all mechanisms. We show that two well-known mechanisms, Probabilistic Serial, and Random Priority, achieve a matching upper bound. We extend our lower bound to the Price of Stability of a large class of mechanisms that satisfy a common proportionality property, and show stronger bounds on the Price of Anarchy of all deterministic mechanisms.

cs.GT

Egalitarianism of Random Assignment Mechanisms

We consider the egalitarian welfare aspects of random assignment mechanisms when agents have unrestricted cardinal utilities over the objects. We give bounds on how well different random assignment mechanisms approximate the optimal egalitarian value and investigate the effect that different well-known properties like ordinality, envy-freeness, and truthfulness have on the achievable egalitarian value. Finally, we conduct detailed experiments analyzing the tradeoffs between efficiency with envy-freeness or truthfulness using two prominent random assignment mechanisms --- random serial dictatorship and the probabilistic serial mechanism --- for different classes of utility functions and distributions.

cs.GT

Facility location with double-peaked preference

We study the problem of locating a single facility on a real line based on the reports of self-interested agents, when agents have double-peaked preferences, with the peaks being on opposite sides of their locations. We observe that double-peaked preferences capture real-life scenarios and thus complement the well-studied notion of single-peaked preferences. We mainly focus on the case where peaks are equidistant from the agents' locations and discuss how our results extend to more general settings. We show that most of the results for single-peaked preferences do not directly apply to this setting; this makes the problem essentially more challenging. As our main contribution, we present a simple truthful-in-expectation mechanism that achieves an approximation ratio of 1+b/c for both the social and the maximum cost, where b is the distance of the agent from the peak and c is the minimum cost of an agent. For the latter case, we provide a 3/2 lower bound on the approximation ratio of any truthful-in-expectation mechanism. We also study deterministic mechanisms under some natural conditions, proving lower bounds and approximation guarantees. We prove that among a large class of reasonable mechanisms, there is no deterministic mechanism that outperforms our truthful-in-expectation mechanism.

cs.GT