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Arjun Guha

Publications and source records attributed to Arjun Guha.

At least 37 records · Page 2Linked to original sources

How Beginning Programmers and Code LLMs (Mis)read Each Other

Generative AI models, specifically large language models (LLMs), have made strides towards the long-standing goal of text-to-code generation. This progress has invited numerous studies of user interaction. However, less is known about the struggles and strategies of non-experts, for whom each step of the text-to-code problem presents challenges: describing their intent in natural language, evaluating the correctness of generated code, and editing prompts when the generated code is incorrect. This paper presents a large-scale controlled study of how 120 beginning coders across three academic institutions approach writing and editing prompts. A novel experimental design allows us to target specific steps in the text-to-code process and reveals that beginners struggle with writing and editing prompts, even for problems at their skill level and when correctness is automatically determined. Our mixed-methods evaluation provides insight into student processes and perceptions with key implications for non-expert Code LLM use within and outside of education.

cs.HC↗

StarCoder 2 and The Stack v2: The Next Generation

The BigCode project, an open-scientific collaboration focused on the responsible development of Large Language Models for Code (Code LLMs), introduces StarCoder2. In partnership with Software Heritage (SWH), we build The Stack v2 on top of the digital commons of their source code archive. Alongside the SWH repositories spanning 619 programming languages, we carefully select other high-quality data sources, such as GitHub pull requests, Kaggle notebooks, and code documentation. This results in a training set that is 4x larger than the first StarCoder dataset. We train StarCoder2 models with 3B, 7B, and 15B parameters on 3.3 to 4.3 trillion tokens and thoroughly evaluate them on a comprehensive set of Code LLM benchmarks. We find that our small model, StarCoder2-3B, outperforms other Code LLMs of similar size on most benchmarks, and also outperforms StarCoderBase-15B. Our large model, StarCoder2- 15B, significantly outperforms other models of comparable size. In addition, it matches or outperforms CodeLlama-34B, a model more than twice its size. Although DeepSeekCoder- 33B is the best-performing model at code completion for high-resource languages, we find that StarCoder2-15B outperforms it on math and code reasoning benchmarks, as well as several low-resource languages. We make the model weights available under an OpenRAIL license and ensure full transparency regarding the training data by releasing the SoftWare Heritage persistent IDentifiers (SWHIDs) of the source code data.

cs.SE↗

Deploying and Evaluating LLMs to Program Service Mobile Robots

Recent advancements in large language models (LLMs) have spurred interest in using them for generating robot programs from natural language, with promising initial results. We investigate the use of LLMs to generate programs for service mobile robots leveraging mobility, perception, and human interaction skills, and where accurate sequencing and ordering of actions is crucial for success. We contribute CodeBotler, an open-source robot-agnostic tool to program service mobile robots from natural language, and RoboEval, a benchmark for evaluating LLMs' capabilities of generating programs to complete service robot tasks. CodeBotler performs program generation via few-shot prompting of LLMs with an embedded domain-specific language (eDSL) in Python, and leverages skill abstractions to deploy generated programs on any general-purpose mobile robot. RoboEval evaluates the correctness of generated programs by checking execution traces starting with multiple initial states, and checking whether the traces satisfy temporal logic properties that encode correctness for each task. RoboEval also includes multiple prompts per task to test for the robustness of program generation. We evaluate several popular state-of-the-art LLMs with the RoboEval benchmark, and perform a thorough analysis of the modes of failures, resulting in a taxonomy that highlights common pitfalls of LLMs at generating robot programs. We release our code and benchmark at https://amrl.cs.utexas.edu/codebotler/.

cs.RO↗

StarCoder: may the source be with you!

The BigCode community, an open-scientific collaboration working on the responsible development of Large Language Models for Code (Code LLMs), introduces StarCoder and StarCoderBase: 15.5B parameter models with 8K context length, infilling capabilities and fast large-batch inference enabled by multi-query attention. StarCoderBase is trained on 1 trillion tokens sourced from The Stack, a large collection of permissively licensed GitHub repositories with inspection tools and an opt-out process. We fine-tuned StarCoderBase on 35B Python tokens, resulting in the creation of StarCoder. We perform the most comprehensive evaluation of Code LLMs to date and show that StarCoderBase outperforms every open Code LLM that supports multiple programming languages and matches or outperforms the OpenAI code-cushman-001 model. Furthermore, StarCoder outperforms every model that is fine-tuned on Python, can be prompted to achieve 40\% pass@1 on HumanEval, and still retains its performance on other programming languages. We take several important steps towards a safe open-access model release, including an improved PII redaction pipeline and a novel attribution tracing tool, and make the StarCoder models publicly available under a more commercially viable version of the Open Responsible AI Model license.

cs.CL↗

Continuing WebAssembly with Effect Handlers

WebAssembly (Wasm) is a low-level portable code format offering near native performance. It is intended as a compilation target for a wide variety of source languages. However, Wasm provides no direct support for non-local control flow features such as async/await, generators/iterators, lightweight threads, first-class continuations, etc. This means that compilers for source languages with such features must ceremoniously transform whole source programs in order to target Wasm. We present WasmFX, an extension to Wasm which provides a universal target for non-local control features via effect handlers, enabling compilers to translate such features directly into Wasm. Our extension is minimal and only adds three main instructions for creating, suspending, and resuming continuations. Moreover, our primitive instructions are type-safe providing typed continuations which are well-aligned with the design principles of Wasm whose stacks are typed. We present a formal specification of WasmFX and show that the extension is sound. We have implemented WasmFX as an extension to the Wasm reference interpreter and also built a prototype WasmFX extension for Wasmtime, a production-grade Wasm engine, piggybacking on Wasmtime's existing fibers API. The preliminary performance results for our prototype are encouraging, and we outline future plans to realise a native implementation

cs.PL↗

Flexible and Optimal Dependency Management via Max-SMT

Package managers such as NPM have become essential for software development. The NPM repository hosts over 2 million packages and serves over 43 billion downloads every week. Unfortunately, the NPM dependency solver has several shortcomings. 1) NPM is greedy and often fails to install the newest versions of dependencies; 2) NPM's algorithm leads to duplicated dependencies and bloated code, which is particularly bad for web applications that need to minimize code size; 3) NPM's vulnerability fixing algorithm is also greedy, and can even introduce new vulnerabilities; and 4) NPM's ability to duplicate dependencies can break stateful frameworks and requires a lot of care to workaround. Although existing tools try to address these problems they are either brittle, rely on post hoc changes to the dependency tree, do not guarantee optimality, or are not composable. We present PacSolve, a unifying framework and implementation for dependency solving which allows for customizable constraints and optimization goals. We use PacSolve to build MaxNPM, a complete, drop-in replacement for NPM, which empowers developers to combine multiple objectives when installing dependencies. We evaluate MaxNPM with a large sample of packages from the NPM ecosystem and show that it can: 1) reduce more vulnerabilities in dependencies than NPM's auditing tool in 33% of cases; 2) chooses newer dependencies than NPM in 14% of cases; and 3) chooses fewer dependencies than NPM in 21% of cases. All our code and data is open and available.

cs.SE↗

npm-follower: A Complete Dataset Tracking the NPM Ecosystem

Software developers typically rely upon a large network of dependencies to build their applications. For instance, the NPM package repository contains over 3 million packages and serves tens of billions of downloads weekly. Understanding the structure and nature of packages, dependencies, and published code requires datasets that provide researchers with easy access to metadata and code of packages. However, prior work on NPM dataset construction typically has two limitations: 1) only metadata is scraped, and 2) packages or versions that are deleted from NPM can not be scraped. Over 330,000 versions of packages were deleted from NPM between July 2022 and May 2023. This data is critical for researchers as it often pertains to important questions of security and malware. We present npm-follower, a dataset and crawling architecture which archives metadata and code of all packages and versions as they are published, and is thus able to retain data which is later deleted. The dataset currently includes over 35 million versions of packages, and grows at a rate of about 1 million versions per month. The dataset is designed to be easily used by researchers answering questions involving either metadata or program analysis. Both the code and dataset are available at https://dependencies.science.

cs.SE↗

Do Machine Learning Models Produce TypeScript Types That Type Check?

Type migration is the process of adding types to untyped code to gain assurance at compile time. TypeScript and other gradual type systems facilitate type migration by allowing programmers to start with imprecise types and gradually strengthen them. However, adding types is a manual effort and several migrations on large, industry codebases have been reported to have taken several years. In the research community, there has been significant interest in using machine learning to automate TypeScript type migration. Existing machine learning models report a high degree of accuracy in predicting individual TypeScript type annotations. However, in this paper we argue that accuracy can be misleading, and we should address a different question: can an automatic type migration tool produce code that passes the TypeScript type checker? We present TypeWeaver, a TypeScript type migration tool that can be used with an arbitrary type prediction model. We evaluate TypeWeaver with three models from the literature: DeepTyper, a recurrent neural network; LambdaNet, a graph neural network; and InCoder, a general-purpose, multi-language transformer that supports fill-in-the-middle tasks. Our tool automates several steps that are necessary for using a type prediction model, (1) importing types for a project's dependencies; (2) migrating JavaScript modules to TypeScript notation; (3) inserting predicted type annotations into the program to produce TypeScript when needed; and (4) rejecting non-type predictions when needed. We evaluate TypeWeaver on a dataset of 513 JavaScript packages, including packages that have never been typed before. With the best type prediction model, we find that only 21% of packages type check, but more encouragingly, 69% of files type check successfully.

cs.SE↗

StudentEval: A Benchmark of Student-Written Prompts for Large Language Models of Code

Code LLMs are being rapidly deployed and there is evidence that they can make professional programmers more productive. Current benchmarks for code generation measure whether models generate correct programs given an expert prompt. In this paper, we present a new benchmark containing multiple prompts per problem, written by a specific population of non-expert prompters: beginning programmers. StudentEval contains 1,749 prompts for 48 problems, written by 80 students who have only completed one semester of Python programming. Our students wrote these prompts while working interactively with a Code LLM, and we observed very mixed success rates. We use StudentEval to evaluate 5 Code LLMs and find that StudentEval is a better discriminator of model performance than existing benchmarks. We analyze the prompts and find significant variation in students' prompting techniques. We also find that nondeterministic LLM sampling could mislead students into thinking that their prompts are more (or less) effective than they actually are, which has implications for how to teach with Code LLMs.

cs.LG↗

Type Prediction With Program Decomposition and Fill-in-the-Type Training

TypeScript and Python are two programming languages that support optional type annotations, which are useful but tedious to introduce and maintain. This has motivated automated type prediction: given an untyped program, produce a well-typed output program. Large language models (LLMs) are promising for type prediction, but there are challenges: fill-in-the-middle performs poorly, programs may not fit into the context window, generated types may not type check, and it is difficult to measure how well-typed the output program is. We address these challenges by building OpenTau, a search-based approach for type prediction that leverages large language models. We propose a new metric for type prediction quality, give a tree-based program decomposition that searches a space of generated types, and present fill-in-the-type fine-tuning for LLMs. We evaluate our work with a new dataset for TypeScript type prediction, and show that 47.4% of files type check (14.5% absolute improvement) with an overall rate of 3.3 type errors per file. All code, data, and models are available at: https://github.com/GammaTauAI/opentau.

cs.SE↗

A Large Scale Analysis of Semantic Versioning in NPM

The NPM package repository contains over two million packages and serves tens of billions of downloads per-week. Nearly every single JavaScript application uses the NPM package manager to install packages from the NPM repository. NPM relies on a "semantic versioning" ('semver') scheme to maintain a healthy ecosystem, where bug-fixes are reliably delivered to downstream packages as quickly as possible, while breaking changes require manual intervention by downstream package maintainers. In order to understand how developers use semver, we build a dataset containing every version of every package on NPM and analyze the flow of updates throughout the ecosystem. We build a time-travelling dependency resolver for NPM, which allows us to determine precisely which versions of each dependency would have been resolved at different times. We segment our analysis to allow for a direct analysis of security-relevant updates (those that introduce or patch vulnerabilities) in comparison to the rest of the ecosystem. We find that when developers use semver correctly, critical updates such as security patches can flow quite rapidly to downstream dependencies in the majority of cases (90.09%), but this does not always occur, due to developers' imperfect use of both semver version constraints and semver version number increments. Our findings have implications for developers and researchers alike. We make our infrastructure and dataset publicly available under an open source license.

cs.SE↗

SantaCoder: don't reach for the stars!

The BigCode project is an open-scientific collaboration working on the responsible development of large language models for code. This tech report describes the progress of the collaboration until December 2022, outlining the current state of the Personally Identifiable Information (PII) redaction pipeline, the experiments conducted to de-risk the model architecture, and the experiments investigating better preprocessing methods for the training data. We train 1.1B parameter models on the Java, JavaScript, and Python subsets of The Stack and evaluate them on the MultiPL-E text-to-code benchmark. We find that more aggressive filtering of near-duplicates can further boost performance and, surprisingly, that selecting files from repositories with 5+ GitHub stars deteriorates performance significantly. Our best model outperforms previous open-source multilingual code generation models (InCoder-6.7B and CodeGen-Multi-2.7B) in both left-to-right generation and infilling on the Java, JavaScript, and Python portions of MultiPL-E, despite being a substantially smaller model. All models are released under an OpenRAIL license at https://hf.co/bigcode.

cs.SE↗

MultiPL-E: A Scalable and Extensible Approach to Benchmarking Neural Code Generation

Large language models have demonstrated the ability to generate both natural language and programming language text. Such models open up the possibility of multi-language code generation: could code generation models generalize knowledge from one language to another? Although contemporary code generation models can generate semantically correct Python code, little is known about their abilities with other languages. We propose MultiPL-E, a system for translating unit test-driven code generation benchmarks to new languages. We create the first massively multilingual code generation benchmark by using MultiPL-E to translate two popular Python code generation benchmarks to 18 additional programming languages. We use MultiPL-E to extend the HumanEval benchmark and MBPP benchmark to 18 languages that encompass a range of programming paradigms and popularity. Using these new parallel benchmarks, we evaluate the multi-language performance of three state-of-the-art code generation models: Codex, CodeGen, and InCoder. We find that Codex matches or even exceeds its performance on Python for several other languages. The range of programming languages represented in MultiPL-E allow us to explore the impact of language frequency and language features on model performance. Finally, the MultiPL-E approach of compiling code generation benchmarks to new programming languages is both scalable and extensible, making it straightforward to evaluate new models, benchmarks, and languages.

cs.LG↗

Solver-based Gradual Type Migration

Gradually typed languages allow programmers to mix statically and dynamically typed code, enabling them to incrementally reap the benefits of static typing as they add type annotations to their code. However, this type migration process is typically a manual effort with limited tool support. This paper examines the problem of \emph{automated type migration}: given a dynamic program, infer additional or improved type annotations. Existing type migration algorithms prioritize different goals, such as maximizing type precision, maintaining compatibility with unmigrated code, and preserving the semantics of the original program. We argue that the type migration problem involves fundamental compromises: optimizing for a single goal often comes at the expense of others. Ideally, a type migration tool would flexibly accommodate a range of user priorities. We present TypeWhich, a new approach to automated type migration for the gradually-typed lambda calculus with some extensions. Unlike prior work, which relies on custom solvers, TypeWhich produces constraints for an off-the-shelf MaxSMT solver. This allows us to easily express objectives, such as minimizing the number of necessary syntactic coercions, and constraining the type of the migration to be compatible with unmigrated code. We present the first comprehensive evaluation of GTLC type migration algorithms, and compare TypeWhich to four other tools from the literature. Our evaluation uses prior benchmarks, and a new set of ``challenge problems.'' Moreover, we design a new evaluation methodology that highlights the subtleties of gradual type migration. In addition, we apply TypeWhich to a suite of benchmarks for Grift, a programming language based on the GTLC. TypeWhich is able to reconstruct all human-written annotations on all but one program.

cs.PL↗

Iterative Program Synthesis for Adaptable Social Navigation

Robot social navigation is influenced by human preferences and environment-specific scenarios such as elevators and doors, thus necessitating end-user adaptability. State-of-the-art approaches to social navigation fall into two categories: model-based social constraints and learning-based approaches. While effective, these approaches have fundamental limitations -- model-based approaches require constraint and parameter tuning to adapt to preferences and new scenarios, while learning-based approaches require reward functions, significant training data, and are hard to adapt to new social scenarios or new domains with limited demonstrations. In this work, we propose Iterative Dimension Informed Program Synthesis (IDIPS) to address these limitations by learning and adapting social navigation in the form of human-readable symbolic programs. IDIPS works by combining program synthesis, parameter optimization, predicate repair, and iterative human demonstration to learn and adapt model-free action selection policies from orders of magnitude less data than learning-based approaches. We introduce a novel predicate repair technique that can accommodate previously unseen social scenarios or preferences by growing existing policies. We present experimental results showing that IDIPS: 1) synthesizes effective policies that model user preference, 2) can adapt existing policies to changing preferences, 3) can extend policies to handle novel social scenarios such as locked doors, and 4) generates policies that can be transferred from simulation to real-world robots with minimal effort.

cs.RO↗

Accelerating Graph Sampling for Graph Machine Learning using GPUs

Representation learning algorithms automatically learn the features of data. Several representation learning algorithms for graph data, such as DeepWalk, node2vec, and GraphSAGE, sample the graph to produce mini-batches that are suitable for training a DNN. However, sampling time can be a significant fraction of training time, and existing systems do not efficiently parallelize sampling. Sampling is an embarrassingly parallel problem and may appear to lend itself to GPU acceleration, but the irregularity of graphs makes it hard to use GPU resources effectively. This paper presents NextDoor, a system designed to effectively perform graph sampling on GPUs. NextDoor employs a new approach to graph sampling that we call transit-parallelism, which allows load balancing and caching of edges. NextDoor provides end-users with a high-level abstraction for writing a variety of graph sampling algorithms. We implement several graph sampling applications, and show that NextDoor runs them orders of magnitude faster than existing systems.

cs.DC↗

Robot Action Selection Learning via Layered Dimension Informed Program Synthesis

Action selection policies (ASPs), used to compose low-level robot skills into complex high-level tasks are commonly represented as neural networks (NNs) in the state of the art. Such a paradigm, while very effective, suffers from a few key problems: 1) NNs are opaque to the user and hence not amenable to verification, 2) they require significant amounts of training data, and 3) they are hard to repair when the domain changes. We present two key insights about ASPs for robotics. First, ASPs need to reason about physically meaningful quantities derived from the state of the world, and second, there exists a layered structure for composing these policies. Leveraging these insights, we introduce layered dimension-informed program synthesis (LDIPS) - by reasoning about the physical dimensions of state variables, and dimensional constraints on operators, LDIPS directly synthesizes ASPs in a human-interpretable domain-specific language that is amenable to program repair. We present empirical results to demonstrate that LDIPS 1) can synthesize effective ASPs for robot soccer and autonomous driving domains, 2) requires two orders of magnitude fewer training examples than a comparable NN representation, and 3) can repair the synthesized ASPs with only a small number of corrections when transferring from simulation to real robots.

cs.AI↗

Wasm/k: Delimited Continuations for WebAssembly

WebAssembly is designed to be an alternative to JavaScript that is a safe, portable, and efficient compilation target for a variety of languages. The performance of high-level languages depends not only on the underlying performance of WebAssembly, but also on the quality of the generated WebAssembly code. In this paper, we identify several features of high-level languages that current approaches can only compile to WebAssembly by generating complex and inefficient code. We argue that these problems could be addressed if WebAssembly natively supported first-class continuations. We then present Wasm/k, which extends WebAssembly with delimited continuations. Wasm/k introduces no new value types, and thus does not require significant changes to the WebAssembly type system (validation). Wasm/k is safe, even in the presence of foreign function calls (e.g., to and from JavaScript). Finally, Wasm/k is amenable to efficient implementation: we implement Wasm/k as a local change to Wasmtime, an existing WebAssembly JIT. We evaluate Wasm/k by implementing C/k, which adds delimited continuations to C/C++. C/k uses Emscripten and its implementation serves as a case study on how to use Wasm/k in a compiler that targets WebAssembly. We present several case studies using C/k, and show that on implementing green threads, it can outperform the state-of-the-art approach Asyncify with an 18% improvement in performance and a 30% improvement in code size.

cs.PL↗