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Arjun Guha

Publications and source records attributed to Arjun Guha.

51 records · Page 3Linked to original sources

Formal Foundations of Serverless Computing

Serverless computing (also known as functions as a service) is a new cloud computing abstraction that makes it easier to write robust, large-scale web services. In serverless computing, programmers write what are called serverless functions, and the cloud platform transparently manages the operating system, resource allocation, load-balancing, and fault tolerance. When demand for the service spikes, the platform automatically allocates additional hardware to the service and manages load-balancing; when demand falls, the platform silently deallocates idle resources; and when the platform detects a failure, it transparently retries affected requests. In 2014, Amazon Web Services introduced the first serverless platform, AWS Lambda, and similar abstractions are now available on all major cloud computing platforms. Unfortunately, the serverless computing abstraction exposes several low-level operational details that make it hard for programmers to write and reason about their code. This paper sheds light on this problem by presenting $λ_Λ$, an operational semantics of the essence of serverless computing. Despite being a small (half a page) core calculus, $λ_Λ$ models all the low-level details that serverless functions can observe. To show that $λ_Λ$ is useful, we present three applications. First, to ease reasoning about code, we present a simplified naive semantics of serverless execution and precisely characterize when the naive semantics and $λ_Λ$ coincide. Second, we augment $λ_Λ$ with a key-value store to allow reasoning about stateful serverless functions. Third, since a handful of serverless platforms support serverless function composition, we show how to extend $λ_Λ$ with a composition language. We have implemented this composition language and show that it outperforms prior work.

cs.PL↗

Model-Based Warp Overlapped Tiling for Image Processing Programs on GPUs

Domain-specific languages that execute image processing pipelineson GPUs, such as Halide and Forma, operate by 1) dividing the image into overlapped tiles, and 2) fusing loops to improve memory locality. However, current approaches have limitations: 1) they require intra thread block synchronization, which has a non-trivial cost, 2) they must choose between small tiles that require more overlapped computations or large tiles that increase shared memory access (and lowers occupancy), and 3) their autoscheduling algorithms use simplified GPU models that can result in inefficient global memory accesses. We present a new approach for executing image processing pipelines on GPUs that addresses these limitations as follows. 1) We fuse loops to form overlapped tiles that fit in a single warp, which allows us to use lightweight warp synchronization. 2) We introduce hybrid tiling, which stores overlapped regions in a combination of thread-local registers and shared memory. Thus hybrid tiling either increases occupancy by decreasing shared memory usage or decreases overlapping computations using larger tiles. 3) We present an automatic loop fusion algorithm that considers several factors that affect the performance of GPU kernels. We implement these techniques in PolyMage-GPU, which is a new GPU backend for PolyMage. Our approach produces code that is faster than Halide's manual schedules: 1.65x faster on an NVIDIA GTX 1080Ti and 1.33 faster on an NVIDIA Tesla V100.

cs.PL↗

A Language-based Serverless Function Accelerator

Serverless computing is an approach to cloud computing that allows programmers to run serverless functions in response to external events. Serverless functions are priced at sub-second granularity, support transparent elasticity, and relieve programmers from managing the operating system. Thus serverless functions allow programmers to focus on writing application code, and the cloud provider to manage computing resources globally. Unfortunately, today's serverless platforms exhibit high latency, because it is difficult to maximize resource utilization while minimizing operating costs. This paper presents serverless function acceleration, which is an approach that transparently lowers the latency and resource utilization of a large class of serverless functions. We accomplish this using language-based sandboxing, whereas existing serverless platforms employ more expensive operating system sandboxing technologies, such as containers and virtual machines. OS-based sandboxing is compatible with more programs than language-based techniques. However, instead of ruling out any programs, we use language-based sandboxing when possible, and OS-based sandboxing if necessary. Moreover, we seamlessly transition between language-based and OS-based sandboxing by leveraging the fact that serverless functions must tolerate re-execution for fault tolerance. Therefore, when a serverless function attempts to perform an unsupported operation in the language-based sandbox, we can safely re-execute it in a container. We use a new approach to trace compilation to build source-level, interprocedural, execution trace trees for serverless functions written in JavaScript. We compile trace trees to a safe subset of Rust, validate the compiler output, and link it to a runtime system. We evaluate these techniques in our implementation, which we call Containerless.

cs.DC↗

SMT-based Robot Transition Repair

State machines are a common model for robot behaviors. Transition functions often rely on parameterized conditions to model preconditions for the controllers, where the correct values of the parameters depend on factors relating to the environment or the specific robot. In the absence of specific calibration procedures a roboticist must painstakingly adjust the parameters through a series of trial and error experiments. In this process, identifying when the robot has taken an incorrect action, and what should be done is straightforward, but finding the right parameter values can be difficult. We present an alternative approach that we call, interactive SMT-based Robot Transition Repair. During execution we record an execution trace of the transition function, and we ask the roboticist to identify a few instances where the robot has transitioned incorrectly, and what the correct transition should have been. A user supplies these corrections based on the type of error to repair, and an automated analysis of the traces partially evaluates the transition function for each correction. This system of constraints is then formulated as a MaxSMT problem, where the solution is a minimal adjustment to the parameters that satisfies the maximum number of constraints. In order to identify a repair that accurately captures user intentions and generalizes to novel scenarios, solutions are explored by iteratively adding constraints to the MaxSMT problem to yield sets of alternative repairs. We test with state machines from multiple domains including robot soccer and autonomous driving, and we evaluate solver based repair with respect to solver choice and optimization hyperparameters. Our results demonstrate that SRTR can repair a variety of states machines and error types 1) quickly, 2) with small numbers of corrections, while 3) not overcorrecting state machines and harming generalized performance.

cs.RO↗

Making High-Performance Robots Safe and Easy to Use for an Introduction to Computing

Robots are a popular platform for introducing computing and artificial intelligence to novice programmers. However, programming state-of-the-art robots is very challenging, and requires knowledge of concurrency, operation safety, and software engineering skills, which can take years to teach. In this paper, we present an approach to introducing computing that allows students to safely and easily program high-performance robots. We develop a platform for students to program RoboCup Small Size League robots using JavaScript. The platform 1) ensures physical safety at several levels of abstraction, 2) allows students to program robots using the JavaScript in the browser, without the need to install software, and 3) presents a simplified JavaScript semantics that shields students from confusing language features. We discuss our experience running a week-long workshop using this platform, and analyze over 3,000 student-written program revisions to provide empirical evidence that our approach does help students.

cs.CY↗

Automatic Failure Recovery for End-User Programs on Service Mobile Robots

For service mobile robots to be most effective, it must be possible for non-experts and even end-users to program them to do new tasks. Regardless of the programming method (e.g., by demonstration or traditional programming), robot task programs are challenging to write, because they rely on multiple actions to succeed, including human-robot interactions. Unfortunately, interactions are prone to fail, because a human may perform the wrong action (e.g., if the robot's request is not clear). Moreover, when the robot cannot directly observe the human action, it may not detect the failure until several steps after it occurs. Therefore, writing fault-tolerant robot tasks is beyond the ability of non-experts. This paper presents a principled approach to detect and recover from a broad class of failures that occur in end-user programs on service mobile robots. We present a two-tiered Robot Task Programming Language (RTPL): 1) an expert roboticist uses a specification language to write a probabilistic model of the robot's actions and interactions, and 2) a non-expert then writes an ordinary sequential program for a particular task. The RTPL runtime system executes the task program sequentially, while using the probabilistic model to build a Bayesian network that tracks possible, unobserved failures. If an error is observed, RTPL uses Bayesian inference to find the likely root cause of the error, and then attempts to re-execute a portion of the program for recovery. Our empirical results show that RTPL 1) allows complex tasks to be written concisely, 2) correctly identifies the root cause of failure, and 3) allows multiple tasks to recover from a variety of errors, without task-specific error-recovery code.

cs.RO↗

Not So Fast: Analyzing the Performance of WebAssembly vs. Native Code

All major web browsers now support WebAssembly, a low-level bytecode intended to serve as a compilation target for code written in languages like C and C++. A key goal of WebAssembly is performance parity with native code; previous work reports near parity, with many applications compiled to WebAssembly running on average 10% slower than native code. However, this evaluation was limited to a suite of scientific kernels, each consisting of roughly 100 lines of code. Running more substantial applications was not possible because compiling code to WebAssembly is only part of the puzzle: standard Unix APIs are not available in the web browser environment. To address this challenge, we build Browsix-Wasm, a significant extension to Browsix that, for the first time, makes it possible to run unmodified WebAssembly-compiled Unix applications directly inside the browser. We then use Browsix-Wasm to conduct the first large-scale evaluation of the performance of WebAssembly vs. native. Across the SPEC CPU suite of benchmarks, we find a substantial performance gap: applications compiled to WebAssembly run slower by an average of 45% (Firefox) to 55% (Chrome), with peak slowdowns of 2.08x (Firefox) and 2.5x (Chrome). We identify the causes of this performance degradation, some of which are due to missing optimizations and code generation issues, while others are inherent to the WebAssembly platform.

cs.PL↗

Interactive Robot Transition Repair With SMT

Complex robot behaviors are often structured as state machines, where states encapsulate actions and a transition function switches between states. Since transitions depend on physical parameters, when the environment changes, a roboticist has to painstakingly readjust the parameters to work in the new environment. We present interactive SMT-based Robot Transition Repair (SRTR): instead of manually adjusting parameters, we ask the roboticist to identify a few instances where the robot is in a wrong state and what the right state should be. A lightweight automated analysis of the transition function's source code then 1) identifies adjustable parameters, 2) converts the transition function into a system of logical constraints, and 3) formulates the constraints and user-supplied corrections as MaxSMT problem that yields new parameter values. Our evaluation shows that SRTR is effective on real robots and in simulation. We show that SRTR finds new parameters 1) quickly, 2) with only a few corrections, and 3) that the parameters generalize to new scenarios. We also show that a simple state machine corrected by SRTR can out-perform a more complex, expert-tuned state machine in the real world.

cs.RO↗

Putting in All the Stops: Execution Control for JavaScript

Scores of compilers produce JavaScript, enabling programmers to use many languages on the Web, reuse existing code, and even use Web IDEs. Unfortunately, most compilers inherit the browser's compromised execution model, so long-running programs freeze the browser tab, infinite loops crash IDEs, and so on. The few compilers that avoid these problems suffer poor performance and are difficult to engineer. This paper presents Stopify, a source-to-source compiler that extends JavaScript with debugging abstractions and blocking operations, and easily integrates with existing compilers. We apply Stopify to 10 programming languages and develop a Web IDE that supports stopping, single-stepping, breakpointing, and long-running computations. For nine languages, Stopify requires no or trivial compiler changes. For eight, our IDE is the first that provides these features. Two of our subject languages have compilers with similar features. Stopify's performance is competitive with these compilers and it makes them dramatically simpler. Stopify's abstractions rely on first-class continuations, which it provides by compiling JavaScript to JavaScript. We also identify sub-languages of JavaScript that compilers implicitly use, and exploit these to improve performance. Finally, Stopify needs to repeatedly interrupt and resume program execution. We use a sampling-based technique to estimate program speed that outperforms other systems.

cs.PL↗

Tortoise: Interactive System Configuration Repair

System configuration languages provide powerful abstractions that simplify managing large-scale, networked systems. Thousands of organizations now use configuration languages, such as Puppet. However, specifications written in configuration languages can have bugs and the shell remains the simplest way to debug a misconfigured system. Unfortunately, it is unsafe to use the shell to fix problems when a system configuration language is in use: a fix applied from the shell may cause the system to drift from the state specified by the configuration language. Thus, despite their advantages, configuration languages force system administrators to give up the simplicity and familiarity of the shell. This paper presents a synthesis-based technique that allows administrators to use configuration languages and the shell in harmony. Administrators can fix errors using the shell and the technique automatically repairs the higher-level specification written in the configuration language. The approach (1) produces repairs that are consistent with the fix made using the shell; (2) produces repairs that are maintainable by minimizing edits made to the original specification; (3) ranks and presents multiple repairs when relevant; and (4) supports all shells the administrator may wish to use. We implement our technique for Puppet, a widely used system configuration language, and evaluate it on a suite of benchmarks under 42 repair scenarios. The top-ranked repair is selected by humans 76% of the time and the human-equivalent repair is ranked 1.31 on average.

cs.SE↗

Rehearsal: A Configuration Verification Tool for Puppet

Large-scale data centers and cloud computing have turned system configuration into a challenging problem. Several widely-publicized outages have been blamed not on software bugs, but on configuration bugs. To cope, thousands of organizations use system configuration languages to manage their computing infrastructure. Of these, Puppet is the most widely used with thousands of paying customers and many more open-source users. The heart of Puppet is a domain-specific language that describes the state of a system. Puppet already performs some basic static checks, but they only prevent a narrow range of errors. Furthermore, testing is ineffective because many errors are only triggered under specific machine states that are difficult to predict and reproduce. With several examples, we show that a key problem with Puppet is that configurations can be non-deterministic. This paper presents Rehearsal, a verification tool for Puppet configurations. Rehearsal implements a sound, complete, and scalable determinacy analysis for Puppet. To develop it, we (1) present a formal semantics for Puppet, (2) use several analyses to shrink our models to a tractable size, and (3) frame determinism-checking as decidable formulas for an SMT solver. Rehearsal then leverages the determinacy analysis to check other important properties, such as idempotency. Finally, we apply Rehearsal to several real-world Puppet configurations.

cs.PL↗

The Essence of JavaScript

We reduce JavaScript to a core calculus structured as a small-step operational semantics. We present several peculiarities of the language and show that our calculus models them. We explicate the desugaring process that turns JavaScript programs into ones in the core. We demonstrate faithfulness to JavaScript using real-world test suites. Finally, we illustrate utility by defining a security property, implementing it as a type system on the core, and extending it to the full language.

cs.PL↗

Morpheus: Safe and Flexible Dynamic Updates for SDNs

SDN controllers must be periodically modified to add features, improve performance, and fix bugs, but current techniques for implementing dynamic updates are inadequate. Simply halting old controllers and bringing up new ones can cause state to be lost, which often leads to incorrect behavior-e.g., if the state represents hosts blacklisted by a firewall, then traffic that should be blocked may be allowed to pass through. Techniques based on record and replay can reconstruct state automatically, but they are expensive to deploy and can lead to incorrect behavior. Problematic scenarios are especially likely to arise in distributed controllers and with semantics-altering updates. This paper presents a new approach to implementing dynamic controller updates based on explicit state transfer. Instead of attempting to infer state changes automatically-an approach that is expensive and fundamentally incomplete-our framework gives programmers effective tools for implementing correct updates that avoid major disruptions. We develop primitives that enable programmers to directly (and easily, in most cases) initialize the new controller's state as a function of old state and we design protocols that ensure consistent behavior during the transition. We also present a prototype implementation called Morpheus, and evaluate its effectiveness on representative case studies.

cs.NI↗

ADsafety: Type-Based Verification of JavaScript Sandboxing

Web sites routinely incorporate JavaScript programs from several sources into a single page. These sources must be protected from one another, which requires robust sandboxing. The many entry-points of sandboxes and the subtleties of JavaScript demand robust verification of the actual sandbox source. We use a novel type system for JavaScript to encode and verify sandboxing properties. The resulting verifier is lightweight and efficient, and operates on actual source. We demonstrate the effectiveness of our technique by applying it to ADsafe, which revealed several bugs and other weaknesses.

cs.PL↗

A Fast Compiler for NetKAT

High-level programming languages play a key role in a growing number of networking platforms, streamlining application development and enabling precise formal reasoning about network behavior. Unfortunately, current compilers only handle "local" programs that specify behavior in terms of hop-by-hop forwarding behavior, or modest extensions such as simple paths. To encode richer "global" behaviors, programmers must add extra state -- something that is tricky to get right and makes programs harder to write and maintain. Making matters worse, existing compilers can take tens of minutes to generate the forwarding state for the network, even on relatively small inputs. This forces programmers to waste time working around performance issues or even revert to using hardware-level APIs. This paper presents a new compiler for the NetKAT language that handles rich features including regular paths and virtual networks, and yet is several orders of magnitude faster than previous compilers. The compiler uses symbolic automata to calculate the extra state needed to implement "global" programs, and an intermediate representation based on binary decision diagrams to dramatically improve performance. We describe the design and implementation of three essential compiler stages: from virtual programs (which specify behavior in terms of virtual topologies) to global programs (which specify network-wide behavior in terms of physical topologies), from global programs to local programs (which specify behavior in terms of single-switch behavior), and from local programs to hardware-level forwarding tables. We present results from experiments on real-world benchmarks that quantify performance in terms of compilation time and forwarding table size.

cs.PL↗