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Armin Mustafa

Publications and source records attributed to Armin Mustafa.

35 records · Page 2Linked to original sources

CAD -- Contextual Multi-modal Alignment for Dynamic AVQA

In the context of Audio Visual Question Answering (AVQA) tasks, the audio visual modalities could be learnt on three levels: 1) Spatial, 2) Temporal, and 3) Semantic. Existing AVQA methods suffer from two major shortcomings; the audio-visual (AV) information passing through the network isn't aligned on Spatial and Temporal levels; and, inter-modal (audio and visual) Semantic information is often not balanced within a context; this results in poor performance. In this paper, we propose a novel end-to-end Contextual Multi-modal Alignment (CAD) network that addresses the challenges in AVQA methods by i) introducing a parameter-free stochastic Contextual block that ensures robust audio and visual alignment on the Spatial level; ii) proposing a pre-training technique for dynamic audio and visual alignment on Temporal level in a self-supervised setting, and iii) introducing a cross-attention mechanism to balance audio and visual information on Semantic level. The proposed novel CAD network improves the overall performance over the state-of-the-art methods on average by 9.4% on the MUSIC-AVQA dataset. We also demonstrate that our proposed contributions to AVQA can be added to the existing methods to improve their performance without additional complexity requirements.

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PAT: Position-Aware Transformer for Dense Multi-Label Action Detection

We present PAT, a transformer-based network that learns complex temporal co-occurrence action dependencies in a video by exploiting multi-scale temporal features. In existing methods, the self-attention mechanism in transformers loses the temporal positional information, which is essential for robust action detection. To address this issue, we (i) embed relative positional encoding in the self-attention mechanism and (ii) exploit multi-scale temporal relationships by designing a novel non hierarchical network, in contrast to the recent transformer-based approaches that use a hierarchical structure. We argue that joining the self-attention mechanism with multiple sub-sampling processes in the hierarchical approaches results in increased loss of positional information. We evaluate the performance of our proposed approach on two challenging dense multi-label benchmark datasets, and show that PAT improves the current state-of-the-art result by 1.1% and 0.6% mAP on the Charades and MultiTHUMOS datasets, respectively, thereby achieving the new state-of-the-art mAP at 26.5% and 44.6%, respectively. We also perform extensive ablation studies to examine the impact of the different components of our proposed network.

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UPGPT: Universal Diffusion Model for Person Image Generation, Editing and Pose Transfer

Text-to-image models (T2I) such as StableDiffusion have been used to generate high quality images of people. However, due to the random nature of the generation process, the person has a different appearance e.g. pose, face, and clothing, despite using the same text prompt. The appearance inconsistency makes T2I unsuitable for pose transfer. We address this by proposing a multimodal diffusion model that accepts text, pose, and visual prompting. Our model is the first unified method to perform all person image tasks - generation, pose transfer, and mask-less edit. We also pioneer using small dimensional 3D body model parameters directly to demonstrate new capability - simultaneous pose and camera view interpolation while maintaining the person's appearance.

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SEM-POS: Grammatically and Semantically Correct Video Captioning

Generating grammatically and semantically correct captions in video captioning is a challenging task. The captions generated from the existing methods are either word-by-word that do not align with grammatical structure or miss key information from the input videos. To address these issues, we introduce a novel global-local fusion network, with a Global-Local Fusion Block (GLFB) that encodes and fuses features from different parts of speech (POS) components with visual-spatial features. We use novel combinations of different POS components - 'determinant + subject', 'auxiliary verb', 'verb', and 'determinant + object' for supervision of the POS blocks - Det + Subject, Aux Verb, Verb, and Det + Object respectively. The novel global-local fusion network together with POS blocks helps align the visual features with language description to generate grammatically and semantically correct captions. Extensive qualitative and quantitative experiments on benchmark MSVD and MSRVTT datasets demonstrate that the proposed approach generates more grammatically and semantically correct captions compared to the existing methods, achieving the new state-of-the-art. Ablations on the POS blocks and the GLFB demonstrate the impact of the contributions on the proposed method.

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KPE: Keypoint Pose Encoding for Transformer-based Image Generation

Transformers have recently been shown to generate high quality images from text input. However, the existing method of pose conditioning using skeleton image tokens is computationally inefficient and generate low quality images. Therefore we propose a new method; Keypoint Pose Encoding (KPE); KPE is 10 times more memory efficient and over 73% faster at generating high quality images from text input conditioned on the pose. The pose constraint improves the image quality and reduces errors on body extremities such as arms and legs. The additional benefits include invariance to changes in the target image domain and image resolution, making it easily scalable to higher resolution images. We demonstrate the versatility of KPE by generating photorealistic multiperson images derived from the DeepFashion dataset. We also introduce a evaluation method People Count Error (PCE) that is effective in detecting error in generated human images.

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SILT: Self-supervised Lighting Transfer Using Implicit Image Decomposition

We present SILT, a Self-supervised Implicit Lighting Transfer method. Unlike previous research on scene relighting, we do not seek to apply arbitrary new lighting configurations to a given scene. Instead, we wish to transfer the lighting style from a database of other scenes, to provide a uniform lighting style regardless of the input. The solution operates as a two-branch network that first aims to map input images of any arbitrary lighting style to a unified domain, with extra guidance achieved through implicit image decomposition. We then remap this unified input domain using a discriminator that is presented with the generated outputs and the style reference, i.e. images of the desired illumination conditions. Our method is shown to outperform supervised relighting solutions across two different datasets without requiring lighting supervision.

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Temporal Consistency Loss for High Resolution Textured and Clothed 3DHuman Reconstruction from Monocular Video

We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape models, produce per frame reconstructions giving temporally inconsistent output and limited performance when applied to video. In this paper, we introduce an approach to learn temporally consistent features for textured reconstruction of clothed 3D human sequences from monocular video by proposing two advances: a novel temporal consistency loss function; and hybrid representation learning for implicit 3D reconstruction from 2D images and coarse 3D geometry. The proposed advances improve the temporal consistency and accuracy of both the 3D reconstruction and texture prediction from a monocular video. Comprehensive comparative performance evaluation on images of people demonstrates that the proposed method significantly outperforms the state-of-the-art learning-based single image 3D human shape estimation approaches achieving significant improvement of reconstruction accuracy, completeness, quality and temporal consistency.

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Multi-person Implicit Reconstruction from a Single Image

We present a new end-to-end learning framework to obtain detailed and spatially coherent reconstructions of multiple people from a single image. Existing multi-person methods suffer from two main drawbacks: they are often model-based and therefore cannot capture accurate 3D models of people with loose clothing and hair; or they require manual intervention to resolve occlusions or interactions. Our method addresses both limitations by introducing the first end-to-end learning approach to perform model-free implicit reconstruction for realistic 3D capture of multiple clothed people in arbitrary poses (with occlusions) from a single image. Our network simultaneously estimates the 3D geometry of each person and their 6DOF spatial locations, to obtain a coherent multi-human reconstruction. In addition, we introduce a new synthetic dataset that depicts images with a varying number of inter-occluded humans and a variety of clothing and hair styles. We demonstrate robust, high-resolution reconstructions on images of multiple humans with complex occlusions, loose clothing and a large variety of poses and scenes. Our quantitative evaluation on both synthetic and real-world datasets demonstrates state-of-the-art performance with significant improvements in the accuracy and completeness of the reconstructions over competing approaches.

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Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People

We present a novel method to improve the accuracy of the 3D reconstruction of clothed human shape from a single image. Recent work has introduced volumetric, implicit and model-based shape learning frameworks for reconstruction of objects and people from one or more images. However, the accuracy and completeness for reconstruction of clothed people is limited due to the large variation in shape resulting from clothing, hair, body size, pose and camera viewpoint. This paper introduces two advances to overcome this limitation: firstly a new synthetic dataset of realistic clothed people, 3DVH; and secondly, a novel multiple-view loss function for training of monocular volumetric shape estimation, which is demonstrated to significantly improve generalisation and reconstruction accuracy. The 3DVH dataset of realistic clothed 3D human models rendered with diverse natural backgrounds is demonstrated to allows transfer to reconstruction from real images of people. Comprehensive comparative performance evaluation on both synthetic and real images of people demonstrates that the proposed method significantly outperforms the previous state-of-the-art learning-based single image 3D human shape estimation approaches achieving significant improvement of reconstruction accuracy, completeness, and quality. An ablation study shows that this is due to both the proposed multiple-view training and the new 3DVH dataset. The code and the dataset can be found at the project website: https://akincaliskan3d.github.io/MV3DH/.

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Temporally Coherent General Dynamic Scene Reconstruction

Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.

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RealMonoDepth: Self-Supervised Monocular Depth Estimation for General Scenes

We present a generalised self-supervised learning approach for monocular estimation of the real depth across scenes with diverse depth ranges from 1--100s of meters. Existing supervised methods for monocular depth estimation require accurate depth measurements for training. This limitation has led to the introduction of self-supervised methods that are trained on stereo image pairs with a fixed camera baseline to estimate disparity which is transformed to depth given known calibration. Self-supervised approaches have demonstrated impressive results but do not generalise to scenes with different depth ranges or camera baselines. In this paper, we introduce RealMonoDepth a self-supervised monocular depth estimation approach which learns to estimate the real scene depth for a diverse range of indoor and outdoor scenes. A novel loss function with respect to the true scene depth based on relative depth scaling and warping is proposed. This allows self-supervised training of a single network with multiple data sets for scenes with diverse depth ranges from both stereo pair and in the wild moving camera data sets. A comprehensive performance evaluation across five benchmark data sets demonstrates that RealMonoDepth provides a single trained network which generalises depth estimation across indoor and outdoor scenes, consistently outperforming previous self-supervised approaches.

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Learning Dense Wide Baseline Stereo Matching for People

Existing methods for stereo work on narrow baseline image pairs giving limited performance between wide baseline views. This paper proposes a framework to learn and estimate dense stereo for people from wide baseline image pairs. A synthetic people stereo patch dataset (S2P2) is introduced to learn wide baseline dense stereo matching for people. The proposed framework not only learns human specific features from synthetic data but also exploits pooling layer and data augmentation to adapt to real data. The network learns from the human specific stereo patches from the proposed dataset for wide-baseline stereo estimation. In addition to patch match learning, a stereo constraint is introduced in the framework to solve wide baseline stereo reconstruction of humans. Quantitative and qualitative performance evaluation against state-of-the-art methods of proposed method demonstrates improved wide baseline stereo reconstruction on challenging datasets. We show that it is possible to learn stereo matching from synthetic people dataset and improve performance on real datasets for stereo reconstruction of people from narrow and wide baseline stereo data.

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A*3D Dataset: Towards Autonomous Driving in Challenging Environments

With the increasing global popularity of self-driving cars, there is an immediate need for challenging real-world datasets for benchmarking and training various computer vision tasks such as 3D object detection. Existing datasets either represent simple scenarios or provide only day-time data. In this paper, we introduce a new challenging A*3D dataset which consists of RGB images and LiDAR data with significant diversity of scene, time, and weather. The dataset consists of high-density images ($\approx~10$ times more than the pioneering KITTI dataset), heavy occlusions, a large number of night-time frames ($\approx~3$ times the nuScenes dataset), addressing the gaps in the existing datasets to push the boundaries of tasks in autonomous driving research to more challenging highly diverse environments. The dataset contains $39\text{K}$ frames, $7$ classes, and $230\text{K}$ 3D object annotations. An extensive 3D object detection benchmark evaluation on the A*3D dataset for various attributes such as high density, day-time/night-time, gives interesting insights into the advantages and limitations of training and testing 3D object detection in real-world setting.

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U4D: Unsupervised 4D Dynamic Scene Understanding

We introduce the first approach to solve the challenging problem of unsupervised 4D visual scene understanding for complex dynamic scenes with multiple interacting people from multi-view video. Our approach simultaneously estimates a detailed model that includes a per-pixel semantically and temporally coherent reconstruction, together with instance-level segmentation exploiting photo-consistency, semantic and motion information. We further leverage recent advances in 3D pose estimation to constrain the joint semantic instance segmentation and 4D temporally coherent reconstruction. This enables per person semantic instance segmentation of multiple interacting people in complex dynamic scenes. Extensive evaluation of the joint visual scene understanding framework against state-of-the-art methods on challenging indoor and outdoor sequences demonstrates a significant (approx 40%) improvement in semantic segmentation, reconstruction and scene flow accuracy.

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4D Temporally Coherent Light-field Video

Light-field video has recently been used in virtual and augmented reality applications to increase realism and immersion. However, existing light-field methods are generally limited to static scenes due to the requirement to acquire a dense scene representation. The large amount of data and the absence of methods to infer temporal coherence pose major challenges in storage, compression and editing compared to conventional video. In this paper, we propose the first method to extract a spatio-temporally coherent light-field video representation. A novel method to obtain Epipolar Plane Images (EPIs) from a spare light-field camera array is proposed. EPIs are used to constrain scene flow estimation to obtain 4D temporally coherent representations of dynamic light-fields. Temporal coherence is achieved on a variety of light-field datasets. Evaluation of the proposed light-field scene flow against existing multi-view dense correspondence approaches demonstrates a significant improvement in accuracy of temporal coherence.

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Temporally coherent 4D reconstruction of complex dynamic scenes

This paper presents an approach for reconstruction of 4D temporally coherent models of complex dynamic scenes. No prior knowledge is required of scene structure or camera calibration allowing reconstruction from multiple moving cameras. Sparse-to-dense temporal correspondence is integrated with joint multi-view segmentation and reconstruction to obtain a complete 4D representation of static and dynamic objects. Temporal coherence is exploited to overcome visual ambiguities resulting in improved reconstruction of complex scenes. Robust joint segmentation and reconstruction of dynamic objects is achieved by introducing a geodesic star convexity constraint. Comparative evaluation is performed on a variety of unstructured indoor and outdoor dynamic scenes with hand-held cameras and multiple people. This demonstrates reconstruction of complete temporally coherent 4D scene models with improved nonrigid object segmentation and shape reconstruction.

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General Dynamic Scene Reconstruction from Multiple View Video

This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene reconstruction from multiple wide-baseline camera views primarily focus on accurate reconstruction in controlled environments, where the cameras are fixed and calibrated and background is known. These approaches are not robust for general dynamic scenes captured with sparse moving cameras. Previous approaches for outdoor dynamic scene reconstruction assume prior knowledge of the static background appearance and structure. The primary contributions of this paper are twofold: an automatic method for initial coarse dynamic scene segmentation and reconstruction without prior knowledge of background appearance or structure; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes from multiple wide-baseline static or moving cameras. Evaluation is performed on a variety of indoor and outdoor scenes with cluttered backgrounds and multiple dynamic non-rigid objects such as people. Comparison with state-of-the-art approaches demonstrates improved accuracy in both multiple view segmentation and dense reconstruction. The proposed approach also eliminates the requirement for prior knowledge of scene structure and appearance.

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