SearcharxivSearch

arXiv subjects

Arwa Alanqary

Publications and source records attributed to Arwa Alanqary.

8 recordsLinked to original sources

Learning to Recommend in Unknown Games

We study preference learning through recommendations in multi-agent game settings, where a moderator repeatedly interacts with agents whose utility functions are unknown. In each round, the moderator issues action recommendations and observes whether agents follow or deviate from them. We consider two canonical behavioral feedback models-best response and quantal response-and study how the information revealed by each model affects the learnability of agents' utilities. We show that under quantal-response feedback the game is learnable, up to a positive affine equivalence class, with logarithmic sample complexity in the desired precision, whereas best-response feedback can only identify a larger set of agents' utilities. We give a complete geometric characterization of this set. Moreover, we introduce a regret notion based on agents' incentives to deviate from recommendations and design an online algorithm with low regret under both feedback models, with bounds scaling linearly in the game dimension and logarithmically in time. Our results lay a theoretical foundation for AI recommendation systems in strategic multi-agent environments, where recommendation compliances are shaped by strategic interaction.

cs.GT

Average Unfairness in Routing Games

We propose average unfairness as a new measure of fairness in routing games, defined as the ratio between the average latency and the minimum latency experienced by users. This measure is a natural complement to two existing unfairness notions: loaded unfairness, which compares maximum and minimum latencies of routes with positive flow, and user equilibrium (UE) unfairness, which compares maximum latency with the latency of a Nash equilibrium. We show that the worst-case values of all three unfairness measures coincide and are characterized by a steepness parameter intrinsic to the latency function class. We show that average unfairness is always no greater than loaded unfairness, and the two measures are equal only when the flow is fully fair. Besides that, we offer a complete comparison of the three unfairness measures, which, to the best of our knowledge, is the first theoretical analysis in this direction. Finally, we study the constrained system optimum (CSO) problem, where one seeks to minimize total latency subject to an upper bound on unfairness. We prove that, for the same tolerance level, the optimal flow under an average unfairness constraint achieves lower total latency than any flow satisfying a loaded unfairness constraint. We show that such improvement is always strict in parallel-link networks and establish sufficient conditions for general networks. We further illustrate the latter with numerical examples. Our results provide theoretical guarantees and valuable insights for evaluating fairness-efficiency tradeoffs in network routing.

cs.MA

Optimal Control of ODE Car-Following Models: Applications to Mixed-Autonomy Platoon Control via Coupled Autonomous Vehicles

In this paper, we study the optimal control of a mixed-autonomy platoon driving on a single lane to smooth traffic flow. The platoon consists of autonomous vehicles, whose acceleration is controlled, and human-driven vehicles, whose behavior is described using a microscopic car-following model. We formulate the optimal control problem where the dynamics of the platoon are describing through a system of non-linear ODEs, with explicit constraints on both the state and the control variables. Theoretically, we analyze the well-posedness of the system dynamics under a reasonable set of admissible controls and establish the existence of minimizers for the optimal control problem. To solve the problem numerically, we propose a gradient descent-based algorithm that leverages the adjoint method, along with a penalty approach to handle state constraints. We demonstrate the effectiveness of the proposed numerical scheme through several experiments, exploring various scenarios with different penetration rates and distributions of controlled vehicles within the platoon.

math.OC

Improving Simulation-Based Origin-Destination Demand Calibration Using Sample Segment Counts Data

This paper introduces a novel approach to demand estimation that utilizes partial observations of segment-level track counts. Building on established simulation-based demand estimation methods, we present a modified formulation that integrates sample track counts as a regularization term. This approach effectively addresses the underdetermination challenge in demand estimation, moving beyond the conventional reliance on a prior OD matrix. The proposed formulation aims to preserve the distribution of the observed track counts while optimizing the demand to align with observed path-level travel times. We tested this approach on Seattle's highway network with various congestion levels. Our findings reveal significant enhancements in the solution quality, particularly in accurately recovering ground truth demand patterns at both the OD and segment levels.

cs.ET

Hierarchical Speed Planner for Automated Vehicles: A Framework for Lagrangian Variable Speed Limit in Mixed Autonomy Traffic

This paper introduces a novel control framework for Lagrangian variable speed limits in hybrid traffic flow environments utilizing automated vehicles (AVs). The framework was validated using a fleet of 100 connected automated vehicles as part of the largest coordinated open-road test designed to smooth traffic flow. The framework includes two main components: a high-level controller deployed on the server side, named Speed Planner, and low-level controllers called vehicle controllers deployed on the vehicle side. The Speed Planner designs and updates target speeds for the vehicle controllers based on real-time Traffic State Estimation (TSE) [1]. The Speed Planner comprises two modules: a TSE enhancement module and a target speed design module. The TSE enhancement module is designed to minimize the effects of inherent latency in the received traffic information and to improve the spatial and temporal resolution of the input traffic data. The target speed design module generates target speed profiles with the goal of improving traffic flow. The vehicle controllers are designed to track the target speed meanwhile responding to the surrounding situation. The numerical simulation indicates the performance of the proposed method: the bottleneck throughput has increased by 5.01%, and the speed standard deviation has been reduced by a significant 34.36%. We further showcase an operational study with a description of how the controller was implemented on a field-test with 100 AVs and its comprehensive effects on the traffic flow.

eess.SY

Traffic Control via Connected and Automated Vehicles: An Open-Road Field Experiment with 100 CAVs

The CIRCLES project aims to reduce instabilities in traffic flow, which are naturally occurring phenomena due to human driving behavior. These "phantom jams" or "stop-and-go waves,"are a significant source of wasted energy. Toward this goal, the CIRCLES project designed a control system referred to as the MegaController by the CIRCLES team, that could be deployed in real traffic. Our field experiment leveraged a heterogeneous fleet of 100 longitudinally-controlled vehicles as Lagrangian traffic actuators, each of which ran a controller with the architecture described in this paper. The MegaController is a hierarchical control architecture, which consists of two main layers. The upper layer is called Speed Planner, and is a centralized optimal control algorithm. It assigns speed targets to the vehicles, conveyed through the LTE cellular network. The lower layer is a control layer, running on each vehicle. It performs local actuation by overriding the stock adaptive cruise controller, using the stock on-board sensors. The Speed Planner ingests live data feeds provided by third parties, as well as data from our own control vehicles, and uses both to perform the speed assignment. The architecture of the speed planner allows for modular use of standard control techniques, such as optimal control, model predictive control, kernel methods and others, including Deep RL, model predictive control and explicit controllers. Depending on the vehicle architecture, all onboard sensing data can be accessed by the local controllers, or only some. Control inputs vary across different automakers, with inputs ranging from torque or acceleration requests for some cars, and electronic selection of ACC set points in others. The proposed architecture allows for the combination of all possible settings proposed above. Most configurations were tested throughout the ramp up to the MegaVandertest.

eess.SY

Traffic smoothing using explicit local controllers

The dissipation of stop-and-go waves attracted recent attention as a traffic management problem, which can be efficiently addressed by automated driving. As part of the 100 automated vehicles experiment named MegaVanderTest, feedback controls were used to induce strong dissipation via velocity smoothing. More precisely, a single vehicle driving differently in one of the four lanes of I-24 in the Nashville area was able to regularize the velocity profile by reducing oscillations in time and velocity differences among vehicles. Quantitative measures of this effect were possible due to the innovative I-24 MOTION system capable of monitoring the traffic conditions for all vehicles on the roadway. This paper presents the control design, the technological aspects involved in its deployment, and, finally, the results achieved by the experiment.

eess.SY

Modeling the Mistakes of Boundedly Rational Agents Within a Bayesian Theory of Mind

When inferring the goals that others are trying to achieve, people intuitively understand that others might make mistakes along the way. This is crucial for activities such as teaching, offering assistance, and deciding between blame or forgiveness. However, Bayesian models of theory of mind have generally not accounted for these mistakes, instead modeling agents as mostly optimal in achieving their goals. As a result, they are unable to explain phenomena like locking oneself out of one's house, or losing a game of chess. Here, we extend the Bayesian Theory of Mind framework to model boundedly rational agents who may have mistaken goals, plans, and actions. We formalize this by modeling agents as probabilistic programs, where goals may be confused with semantically similar states, plans may be misguided due to resource-bounded planning, and actions may be unintended due to execution errors. We present experiments eliciting human goal inferences in two domains: (i) a gridworld puzzle with gems locked behind doors, and (ii) a block-stacking domain. Our model better explains human inferences than alternatives, while generalizing across domains. These findings indicate the importance of modeling others as bounded agents, in order to account for the full richness of human intuitive psychology.

cs.AI