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Ashton Anderson

Publications and source records attributed to Ashton Anderson.

At least 37 records · Page 2Linked to original sources

Invisible Saboteurs: Sycophantic LLMs Mislead Novices in Problem-Solving Tasks

Sycophancy, the tendency of LLM-based chatbots to express excessive agreement with their users, even when inappropriate, is emerging as a significant risk in human-AI interactions. However, the extent to which this affects human-LLM collaboration in complex problem-solving tasks is not well quantified, especially among novices who are prone to misconceptions. We created two LLM chatbots, one with high sycophancy and one with low sycophancy, and conducted a within-subjects experiment (n=24) in the context of debugging machine learning models to investigate the effect of sycophancy on users' mental models, workflows, reliance behaviors, and perceptions of the chatbots. Our findings show that users of the high sycophancy chatbot were less likely to correct their misconceptions and spent more time over-relying on unhelpful LLM responses, leading them to significantly worse performance in the task. Despite these impaired outcomes, a majority of users were unable to detect the presence of excessive sycophancy.

cs.HC↗

Tandem Training for Language Models

As language models continue to rapidly improve, we can expect their actions and reasoning to become difficult or impossible for weaker agents and humans to follow, undermining interpretability and oversight. With an eye on long-term futures, we pursue methods that encourage models to produce solutions that remain intelligible to weaker collaborators. We formalize intelligibility as handoff robustness: a strong model's solution is intelligible to a weaker model if randomly handing off control to the weaker model along the solution path does not cause failure. Building on this criterion, we introduce tandem training for language models, a reinforcement learning (RL) paradigm in which rollout tokens are intermittently and randomly sampled from a frozen weak model rather than the strong model being trained. Because rollouts succeed only when the strong model's actions and reasoning process can be continued by the weak model -- when the two can co-construct a successful solution -- optimizing standard RL objectives with tandem training implicitly incentivizes both correctness and intelligibility. In the GSM8K math reasoning task, tandem training reliably teaches models to abandon jargon and adapt their language to weaker partners while keeping task accuracy high. Our results demonstrate a promising route to building AI systems that remain auditable by weaker agents, with implications for human--AI collaboration and multi-agent communication.

cs.AI↗

From Model Training to Model Raising

Current AI training methods align models with human values only after their core capabilities have been established, resulting in models that are easily misaligned and lack deep-rooted value systems. We propose a paradigm shift from "model training" to "model raising", in which alignment is woven into a model's development from the start. We identify several key components for this paradigm, all centered around redesigning the training corpus: reframing training data from a first-person perspective, recontextualizing information as lived experience, simulating social interactions, and scaffolding the ordering of training data. We expect that this redesign of the training corpus will lead to an early commitment to values from the first training token onward, such that knowledge, skills, and values are intrinsically much harder to separate. In an ecosystem in which large language model capabilities start overtaking human capabilities in many tasks, this seems to us like a critical need.

cs.AI↗

To Rely or Not to Rely? Evaluating Interventions for Appropriate Reliance on Large Language Models

As Large Language Models become integral to decision-making, optimism about their power is tempered with concern over their errors. Users may over-rely on LLM advice that is confidently stated but wrong, or under-rely due to mistrust. Reliance interventions have been developed to help users of LLMs, but they lack rigorous evaluation for appropriate reliance. We benchmark the performance of three relevant interventions by conducting a randomized online experiment with 400 participants attempting two challenging tasks: LSAT logical reasoning and image-based numerical estimation. For each question, participants first answered independently, then received LLM advice modified by one of three reliance interventions and answered the question again. Our findings indicate that while interventions reduce over-reliance, they generally fail to improve appropriate reliance. Furthermore, people became more confident after making wrong reliance decisions in certain contexts, demonstrating poor calibration. Based on our findings, we discuss implications for designing effective reliance interventions in human-LLM collaboration.

cs.HC↗

ChessQA: Evaluating Large Language Models for Chess Understanding

Chess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth while admitting a wide spectrum of skill levels. However, existing evaluations of LLM ability in chess are ad hoc and narrow in scope, making it difficult to accurately measure LLM chess understanding and how it varies with scale, post-training methodologies, or architecture choices. We present ChessQA, a comprehensive benchmark that assesses LLM chess understanding across five task categories (Structural, Motifs, Short Tactics, Position Judgment, and Semantic), which approximately correspond to the ascending abstractions that players master as they accumulate chess knowledge, from understanding basic rules and learning tactical motifs to correctly calculating tactics, evaluating positions, and semantically describing high-level concepts. In this way, ChessQA captures a more comprehensive picture of chess ability and understanding, going significantly beyond the simple move quality evaluations done previously, and offers a controlled, consistent setting for diagnosis and comparison. Furthermore, ChessQA is inherently dynamic, with prompts, answer keys, and construction scripts that can evolve as models improve. Evaluating a range of contemporary LLMs, we find persistent weaknesses across all five categories and provide results and error analyses by category. We will release the code, periodically refreshed datasets, and a public leaderboard to support further research.

cs.LG↗

SEAM: Semantically Equivalent Across Modalities Benchmark for Vision-Language Models

Evaluating whether vision-language models (VLMs) reason consistently across representations is challenging because modality comparisons are typically confounded by task differences and asymmetric information. We introduce SEAM, a benchmark that pairs semantically equivalent inputs across four domains that have existing standardized textual and visual notations. By employing distinct notation systems across modalities, in contrast to OCR-based image-text pairing, SEAM provides a rigorous comparative assessment of the textual-symbolic and visual-spatial reasoning capabilities of VLMs. Across 21 contemporary models, we observe systematic modality imbalance: vision frequently lags language in overall performance, despite the problems containing semantically equivalent information, and cross-modal agreement is relatively low. Our error analysis reveals two main drivers: textual perception failures from tokenization in domain notation and visual perception failures that induce hallucinations. We also show that our results are largely robust to visual transformations. SEAM establishes a controlled, semantically equivalent setting for measuring and improving modality-agnostic reasoning.

cs.AI↗

ChatBench: From Static Benchmarks to Human-AI Evaluation

With the rapid adoption of LLM-based chatbots, there is a pressing need to evaluate what humans and LLMs can achieve together. However, standard benchmarks, such as MMLU, measure LLM capabilities in isolation (i.e., "AI-alone"). Here, we design and conduct a user study to convert MMLU questions into user-AI conversations, by seeding the user with the question and having them carry out a conversation with the LLM to answer their question. We release ChatBench, a new dataset with AI-alone, user-alone, and user-AI data for 396 questions and two LLMs, including 144K answers and 7,336 user-AI conversations. We find that AI-alone accuracy fails to predict user-AI accuracy, with significant differences across multiple subjects (math, physics, and moral reasoning), and we analyze the user-AI conversations to provide insight into how they diverge from AI-alone benchmarks. Finally, we show that fine-tuning a user simulator on a subset of ChatBench improves its ability to estimate user-AI accuracies, increasing correlation on held-out questions by more than 20 points, creating possibilities for scaling interactive evaluation.

cs.CL↗

Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess

As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark with precise skill measurement, offers an ideal testbed for human-AI alignment. However, existing approaches to modeling human behavior require prohibitively large amounts of data from each individual, making them impractical for new or sparsely represented users. In this work, we introduce Maia4All, a framework designed to learn and adapt to individual decision-making styles efficiently, even with limited data. Maia4All achieves this through a two-stage optimization process: (1) an enrichment step, which bridges population and individual-level human behavior modeling with a prototype-enriched model, and (2) a democratization step, which leverages ability levels or user prototypes to initialize and refine individual embeddings with minimal data. Our experimental results show that Maia4All can accurately predict individual moves and profile behavioral patterns with high fidelity, establishing a new standard for personalized human-like AI behavior modeling in chess. Maia4All achieves individual human behavior modeling in chess with only 20 games, compared to the 5,000 games required previously, representing a significant improvement in data efficiency. Our work provides an example of how population AI systems can flexibly adapt to individual users using a prototype-enriched model as a bridge. This approach extends beyond chess, as shown in our case study on idiosyncratic LLMs, highlighting its potential for broader applications in personalized AI adaptation.

cs.AI↗

Capturing Dynamics in Online Public Discourse: A Case Study of Universal Basic Income Discussions on Reddit

Societal change is often driven by shifts in public opinion. As citizens evolve in their norms, beliefs, and values, public policies change too. While traditional opinion polling and surveys can outline the broad strokes of whether public opinion on a particular topic is changing, they usually cannot capture the full multi-dimensional richness and diversity of opinion present in a large heterogeneous population. However, an increasing fraction of public discourse about public policy issues is now occurring on online platforms, which presents an opportunity to measure public opinion change at a qualitatively different scale of resolution and context. In this paper, we present a conceptual model of observed opinion change on online platforms and apply it to study public discourse on Universal Basic Income (UBI) on Reddit throughout its history. UBI is a periodic, no-strings-attached cash payment given to every citizen of a population. We study UBI as it is a clearly-defined policy proposal that has recently experienced a surge of interest through trends like automation and events like the COVID-19 pandemic. We find that overall stance towards UBI on Reddit significantly declined until mid-2019, when this historical trend suddenly reversed and Reddit became substantially more supportive. Using our model, we find the most significant drivers of this overall stance change were shifts within different user cohorts, within communities that represented similar affluence levels, and within communities that represented similar partisan leanings. Our method identifies nuanced social drivers of opinion change in the large-scale public discourse that now regularly occurs online, and could be applied to a broad set of other important issues and policies.

cs.CY↗

Web2Wiki: Characterizing Wikipedia Linking Across the Web

Wikipedia is one of the most visited websites globally, yet its role beyond its own platform remains largely unexplored. In this paper, we present the first large-scale analysis of how Wikipedia is referenced across the Web. Using a dataset from Common Crawl, we identify over 90 million Wikipedia links spanning 1.68% of Web domains and examine their distribution, context, and function. Our analysis of English Wikipedia reveals three key findings: (1) Wikipedia is most frequently cited by news and science websites for informational purposes, while commercial websites reference it less often. (2) The majority of Wikipedia links appear within the main content rather than in boilerplate or user-generated sections, highlighting their role in structured knowledge presentation. (3) Most links (95%) serve as explanatory references rather than as evidence or attribution, reinforcing Wikipedia's function as a background knowledge provider. While this study focuses on English Wikipedia, our publicly released Web2Wiki dataset includes links from multiple language editions, supporting future research on Wikipedia's global influence on the Web.

cs.SI↗

Who's the Leader? Analyzing Novice Workflows in LLM-Assisted Debugging of Machine Learning Code

While LLMs are often touted as tools for democratizing specialized knowledge to beginners, their actual effectiveness for improving task performance and learning is still an open question. It is known that novices engage with LLMs differently from experts, with prior studies reporting meta-cognitive pitfalls that affect novices' ability to verify outputs and prompt effectively. We focus on a task domain, machine learning (ML), which embodies both high complexity and low verifiability to understand the impact of LLM assistance on novices. Provided a buggy ML script and open access to ChatGPT, we conduct a formative study with eight novice ML engineers to understand their reliance on, interactions with, and perceptions of the LLM. We find that user actions can be roughly categorized into leading the LLM and led-by the LLM, and further investigate how they affect reliance outcomes like over- and under-reliance. These results have implications on novices' cognitive engagement in LLM-assisted tasks and potential negative effects on downstream learning. Lastly, we pose potential augmentations to the novice-LLM interaction paradigm to promote cognitive engagement.

cs.HC↗

Human Creativity in the Age of LLMs: Randomized Experiments on Divergent and Convergent Thinking

Large language models are transforming the creative process by offering unprecedented capabilities to algorithmically generate ideas. While these tools can enhance human creativity when people co-create with them, it's unclear how this will impact unassisted human creativity. We conducted two large pre-registered parallel experiments involving 1,100 participants attempting tasks targeting the two core components of creativity, divergent and convergent thinking. We compare the effects of two forms of large language model (LLM) assistance -- a standard LLM providing direct answers and a coach-like LLM offering guidance -- with a control group receiving no AI assistance, and focus particularly on how all groups perform in a final, unassisted stage. Our findings reveal that while LLM assistance can provide short-term boosts in creativity during assisted tasks, it may inadvertently hinder independent creative performance when users work without assistance, raising concerns about the long-term impact on human creativity and cognition.

cs.HC↗

Maia-2: A Unified Model for Human-AI Alignment in Chess

There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools. In this work, we propose a unified modeling approach for human-AI alignment in chess that coherently captures human style across different skill levels and directly captures how people improve. Recognizing the complex, non-linear nature of human learning, we introduce a skill-aware attention mechanism to dynamically integrate players' strengths with encoded chess positions, enabling our model to be sensitive to evolving player skill. Our experimental results demonstrate that this unified framework significantly enhances the alignment between AI and human players across a diverse range of expertise levels, paving the way for deeper insights into human decision-making and AI-guided teaching tools.

cs.AI↗

Large Language Model Agents for Improving Engagement with Behavior Change Interventions: Application to Digital Mindfulness

Although engagement in self-directed wellness exercises typically declines over time, integrating social support such as coaching can sustain it. However, traditional forms of support are often inaccessible due to the high costs and complex coordination. Large Language Models (LLMs) show promise in providing human-like dialogues that could emulate social support. Yet, in-depth, in situ investigations of LLMs to support behavior change remain underexplored. We conducted two randomized experiments to assess the impact of LLM agents on user engagement with mindfulness exercises. First, a single-session study, involved 502 crowdworkers; second, a three-week study, included 54 participants. We explored two types of LLM agents: one providing information and another facilitating self-reflection. Both agents enhanced users' intentions to practice mindfulness. However, only the information-providing LLM, featuring a friendly persona, significantly improved engagement with the exercises. Our findings suggest that specific LLM agents may bridge the social support gap in digital health interventions.

cs.HC↗

SPIN: Sparsifying and Integrating Internal Neurons in Large Language Models for Text Classification

Among the many tasks that Large Language Models (LLMs) have revolutionized is text classification. Current text classification paradigms, however, rely solely on the output of the final layer in the LLM, with the rich information contained in internal neurons largely untapped. In this study, we present SPIN: a model-agnostic framework that sparsifies and integrates internal neurons of intermediate layers of LLMs for text classification. Specifically, SPIN sparsifies internal neurons by linear probing-based salient neuron selection layer by layer, avoiding noise from unrelated neurons and ensuring efficiency. The cross-layer salient neurons are then integrated to serve as multi-layered features for the classification head. Extensive experimental results show our proposed SPIN significantly improves text classification accuracy, efficiency, and interpretability.

cs.LG↗

Designing Skill-Compatible AI: Methodologies and Frameworks in Chess

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks are handled by algorithms, heuristics, or other entities of varying computational power. For AI agents to successfully interact in these settings, however, achieving superhuman performance alone is not sufficient; they also need to account for suboptimal actions or idiosyncratic style from their less-skilled counterparts. We propose a formal evaluation framework for assessing the compatibility of near-optimal AI with interaction partners who may have much lower levels of skill; we use popular collaborative chess variants as model systems to study and develop AI agents that can successfully interact with lower-skill entities. Traditional chess engines designed to output near-optimal moves prove to be inadequate partners when paired with engines of various lower skill levels in this domain, as they are not designed to consider the presence of other agents. We contribute three methodologies to explicitly create skill-compatible AI agents in complex decision-making settings, and two chess game frameworks designed to foster collaboration between powerful AI agents and less-skilled partners. On these frameworks, our agents outperform state-of-the-art chess AI (based on AlphaZero) despite being weaker in conventional chess, demonstrating that skill-compatibility is a tangible trait that is qualitatively and measurably distinct from raw performance. Our evaluations further explore and clarify the mechanisms by which our agents achieve skill-compatibility.

cs.AI↗

ICL Markup: Structuring In-Context Learning using Soft-Token Tags

Large pretrained language models (LLMs) can be rapidly adapted to a wide variety of tasks via a text-to-text approach, where the instruction and input are fed to the model in natural language. Combined with in-context learning (ICL), this paradigm is impressively flexible and powerful. However, it also burdens users with an overwhelming number of choices, many of them arbitrary. Inspired by markup languages like HTML, we contribute a method of using soft-token tags to compose prompt templates. This approach reduces arbitrary decisions and streamlines the application of ICL. Our method is a form of meta-learning for ICL; it learns these tags in advance during a parameter-efficient fine-tuning ``warm-up'' process. The tags can subsequently be used in templates for ICL on new, unseen tasks without any additional fine-tuning. Our experiments with this approach yield promising initial results, improving LLM performance on important enterprise applications such as few-shot and open-world intent detection, as well as text classification in news and legal domains.

cs.CL↗

Generating Faithful Synthetic Data with Large Language Models: A Case Study in Computational Social Science

Large Language Models (LLMs) have democratized synthetic data generation, which in turn has the potential to simplify and broaden a wide gamut of NLP tasks. Here, we tackle a pervasive problem in synthetic data generation: its generative distribution often differs from the distribution of real-world data researchers care about (in other words, it is unfaithful). In a case study on sarcasm detection, we study three strategies to increase the faithfulness of synthetic data: grounding, filtering, and taxonomy-based generation. We evaluate these strategies using the performance of classifiers trained with generated synthetic data on real-world data. While all three strategies improve the performance of classifiers, we find that grounding works best for the task at hand. As synthetic data generation plays an ever-increasing role in NLP research, we expect this work to be a stepping stone in improving its utility. We conclude this paper with some recommendations on how to generate high(er)-fidelity synthetic data for specific tasks.

cs.CL↗