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Aysegul Dundar

Publications and source records attributed to Aysegul Dundar.

At least 19 recordsLinked to original sources

BeyondMasks: Evaluating Causal and Physical Consistency in Video Object Removal

Recent advances in generative video models have significantly improved visual realism in video object removal, yet evaluation protocols still focus on masked region fidelity, treating removal as local inpainting. In real scenes, object removal is a causal intervention: eliminating an object also requires removing its induced physical effects, such as shadows, reflections, illumination changes, translucency, and dynamic traces. Existing benchmarks lack aligned clean references or remain limited to simplified synthetic settings, preventing systematic evaluation of causal consistency. We introduce BeyondMasks, a paired benchmark for causally consistent video object removal, consisting of temporally aligned synthetic and real world video pairs with clean background references. The dataset spans diverse photometric, geometric, volumetric, and dynamic interactions, and supports both mask based and instruction driven editing. We further propose CORE, a structured vision language model based evaluation protocol that jointly measures object disappearance and after effect consistency, aligning more closely with human judgments than existing metrics. Benchmarking state of the art methods reveals systematic failures in removing secondary physical effects despite high masked region fidelity, exposing a gap between visual plausibility and causal correctness. BeyondMasks reframes video object removal as causal scene consistency rather than local reconstruction and provides a unified framework for its evaluation.

cs.CV

RoPEMover: Depth-Aware Object Relocation via Positional Embeddings

Moving an object in a single image requires geometry-consistent spatial rearrangement, including handling occlusions, revealing previously unseen regions, and maintaining coherent shadows and reflections. Existing approaches are not well suited to this setting and often fail to preserve such scene-level consistency. We address this problem by introducing a geometry-aware object motion method that operates directly on the positional representations of diffusion transformers. Our key insight is that rotary positional embeddings (RoPE) define a structured spatial field that can be explicitly manipulated to induce controlled motion. We extend 2D RoPE into a depth-aware formulation that encodes 3D spatial structure, enabling consistent object displacement and scene-aware updates. Our model is trained using synthetic data combined with a small set of real images via parameter-efficient fine-tuning. Despite minimal real supervision, it preserves object identity under large spatial displacements, generates plausible content in newly revealed regions, and consistently updates scene-dependent effects such as shadows and illumination. Experimental results on standard object motion benchmarks demonstrate state-of-the-art performance across all evaluation metrics.

cs.CV

StyleFusion360: View-Consistent Head Stylization via Adaptive Style Modulation

3D head stylization enables expressive reimagining of human faces for creative visual experiences in digital media. Existing 3D-aware methods often require computationally intensive optimization or per-style fine-tuning, limiting flexibility and user control. To overcome these challenges, we introduce StyleFusion360, a diffusion-based framework for multi-view consistent, identity-preserving 3D head stylization from a single style reference image, without per-style training. Our approach enhances the Style Fusion Attention mechanism with a style-conditioned key modulation mechanism that aligns content and style representations for fine-grained and controllable stylization. We further provide a user-controllable slider for adjusting stylization intensity. In addition, StyleFusion360 supports local multi-edit stylization, enabling targeted edits such as modifying hair or eyes independently. Extensive experiments on FFHQ and RenderMe360 demonstrate that StyleFusion360 produces high-quality, controllable, and visually compelling stylizations, outperforming state-of-the-art GAN- and diffusion-based methods across diverse style domains.

cs.CV

FullCircle: Effortless 3D Reconstruction from Casual 360$^\circ$ Captures

Radiance fields have emerged as powerful tools for 3D scene reconstruction. However, casual capture remains challenging due to the narrow field of view of perspective cameras, which limits viewpoint coverage and feature correspondences necessary for reliable camera calibration and reconstruction. While commercially available 360$^\circ$ cameras offer significantly broader coverage than perspective cameras for the same capture effort, existing 360$^\circ$ reconstruction methods require special capture protocols and pre-processing steps that undermine the promise of radiance fields: effortless workflows to capture and reconstruct 3D scenes. We propose a practical pipeline for reconstructing 3D scenes directly from raw 360$^\circ$ camera captures. We require no special capture protocols or pre-processing, and exhibit robustness to a prevalent source of reconstruction errors: the human operator that is visible in all 360$^\circ$ imagery. To facilitate evaluation, we introduce a multi-tiered dataset of scenes captured as raw dual-fisheye images, establishing a benchmark for robust casual 360$^\circ$ reconstruction. Our method significantly outperforms not only vanilla 3DGS for 360$^\circ$ cameras but also robust perspective baselines when perspective cameras are simulated from the same capture, demonstrating the advantages of 360$^\circ$ capture for casual reconstruction. Additional results are available at: https://theialab.github.io/fullcircle

cs.CV

GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction

Single-image 3D reconstruction with large reconstruction models (LRMs) has advanced rapidly, yet reconstructions often exhibit geometric inconsistencies and misaligned details that limit fidelity. We introduce GeoFusionLRM, a geometry-aware self-correction framework that leverages the model's own normal and depth predictions to refine structural accuracy. Unlike prior approaches that rely solely on features extracted from the input image, GeoFusionLRM feeds back geometric cues through a dedicated transformer and fusion module, enabling the model to correct errors and enforce consistency with the conditioning image. This design improves the alignment between the reconstructed mesh and the input views without additional supervision or external signals. Extensive experiments demonstrate that GeoFusionLRM achieves sharper geometry, more consistent normals, and higher fidelity than state-of-the-art LRM baselines.

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RoPECraft: Training-Free Motion Transfer with Trajectory-Guided RoPE Optimization on Diffusion Transformers

We propose RoPECraft, a training-free video motion transfer method for diffusion transformers that operates solely by modifying their rotary positional embeddings (RoPE). We first extract dense optical flow from a reference video, and utilize the resulting motion offsets to warp the complex-exponential tensors of RoPE, effectively encoding motion into the generation process. These embeddings are then further optimized during denoising time steps via trajectory alignment between the predicted and target velocities using a flow-matching objective. To keep the output faithful to the text prompt and prevent duplicate generations, we incorporate a regularization term based on the phase components of the reference video's Fourier transform, projecting the phase angles onto a smooth manifold to suppress high-frequency artifacts. Experiments on benchmarks reveal that RoPECraft outperforms all recently published methods, both qualitatively and quantitatively.

cs.CV

Identity Preserving 3D Head Stylization with Multiview Score Distillation

3D head stylization transforms realistic facial features into artistic representations, enhancing user engagement across gaming and virtual reality applications. While 3D-aware generators have made significant advancements, many 3D stylization methods primarily provide near-frontal views and struggle to preserve the unique identities of original subjects, often resulting in outputs that lack diversity and individuality. This paper addresses these challenges by leveraging the PanoHead model, synthesizing images from a comprehensive 360-degree perspective. We propose a novel framework that employs negative log-likelihood distillation (LD) to enhance identity preservation and improve stylization quality. By integrating multi-view grid score and mirror gradients within the 3D GAN architecture and introducing a score rank weighing technique, our approach achieves substantial qualitative and quantitative improvements. Our findings not only advance the state of 3D head stylization but also provide valuable insights into effective distillation processes between diffusion models and GANs, focusing on the critical issue of identity preservation. Please visit the https://three-bee.github.io/head_stylization for more visuals.

cs.CV

Trident: Detecting Face Forgeries with Adversarial Triplet Learning

As face forgeries generated by deep neural networks become increasingly sophisticated, detecting face manipulations in digital media has posed a significant challenge, underscoring the importance of maintaining digital media integrity and combating visual disinformation. Current detection models, predominantly based on supervised training with domain-specific data, often falter against forgeries generated by unencountered techniques. In response to this challenge, we introduce \textit{Trident}, a face forgery detection framework that employs triplet learning with a Siamese network architecture for enhanced adaptability across diverse forgery methods. \textit{Trident} is trained on curated triplets to isolate nuanced differences of forgeries, capturing fine-grained features that distinguish pristine samples from manipulated ones while controlling for other variables. To further enhance generalizability, we incorporate domain-adversarial training with a forgery discriminator. This adversarial component guides our embedding model towards forgery-agnostic representations, improving its robustness to unseen manipulations. In addition, we prevent gradient flow from the classifier head to the embedding model, avoiding overfitting induced by artifacts peculiar to certain forgeries. Comprehensive evaluations across multiple benchmarks and ablation studies demonstrate the effectiveness of our framework. We will release our code in a GitHub repository.

cs.CV

3D Stylization via Large Reconstruction Model

With the growing success of text or image guided 3D generators, users demand more control over the generation process, appearance stylization being one of them. Given a reference image, this requires adapting the appearance of a generated 3D asset to reflect the visual style of the reference while maintaining visual consistency from multiple viewpoints. To tackle this problem, we draw inspiration from the success of 2D stylization methods that leverage the attention mechanisms in large image generation models to capture and transfer visual style. In particular, we probe if large reconstruction models, commonly used in the context of 3D generation, has a similar capability. We discover that the certain attention blocks in these models capture the appearance specific features. By injecting features from a visual style image to such blocks, we develop a simple yet effective 3D appearance stylization method. Our method does not require training or test time optimization. Through both quantitative and qualitative evaluations, we demonstrate that our approach achieves superior results in terms of 3D appearance stylization, significantly improving efficiency while maintaining high-quality visual outcomes.

cs.CV

Reference-Based 3D-Aware Image Editing with Triplanes

Generative Adversarial Networks (GANs) have emerged as powerful tools for high-quality image generation and real image editing by manipulating their latent spaces. Recent advancements in GANs include 3D-aware models such as EG3D, which feature efficient triplane-based architectures capable of reconstructing 3D geometry from single images. However, limited attention has been given to providing an integrated framework for 3D-aware, high-quality, reference-based image editing. This study addresses this gap by exploring and demonstrating the effectiveness of the triplane space for advanced reference-based edits. Our novel approach integrates encoding, automatic localization, spatial disentanglement of triplane features, and fusion learning to achieve the desired edits. We demonstrate how our approach excels across diverse domains, including human faces, 360-degree heads, animal faces, partially stylized edits like cartoon faces, full-body clothing edits, and edits on class-agnostic samples. Our method shows state-of-the-art performance over relevant latent direction, text, and image-guided 2D and 3D-aware diffusion and GAN methods, both qualitatively and quantitatively.

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MD-ProjTex: Texturing 3D Shapes with Multi-Diffusion Projection

We introduce MD-ProjTex, a method for fast and consistent text-guided texture generation for 3D shapes using pretrained text-to-image diffusion models. At the core of our approach is a multi-view consistency mechanism in UV space, which ensures coherent textures across different viewpoints. Specifically, MD-ProjTex fuses noise predictions from multiple views at each diffusion step and jointly updates the per-view denoising directions to maintain 3D consistency. In contrast to existing state-of-the-art methods that rely on optimization or sequential view synthesis, MD-ProjTex is computationally more efficient and achieves better quantitative and qualitative results.

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Benchmarking the Robustness of Instance Segmentation Models

This paper presents a comprehensive evaluation of instance segmentation models with respect to real-world image corruptions as well as out-of-domain image collections, e.g. images captured by a different set-up than the training dataset. The out-of-domain image evaluation shows the generalization capability of models, an essential aspect of real-world applications and an extensively studied topic of domain adaptation. These presented robustness and generalization evaluations are important when designing instance segmentation models for real-world applications and picking an off-the-shelf pretrained model to directly use for the task at hand. Specifically, this benchmark study includes state-of-the-art network architectures, network backbones, normalization layers, models trained starting from scratch versus pretrained networks, and the effect of multi-task training on robustness and generalization. Through this study, we gain several insights. For example, we find that group normalization enhances the robustness of networks across corruptions where the image contents stay the same but corruptions are added on top. On the other hand, batch normalization improves the generalization of the models across different datasets where statistics of image features change. We also find that single-stage detectors do not generalize well to larger image resolutions than their training size. On the other hand, multi-stage detectors can easily be used on images of different sizes. We hope that our comprehensive study will motivate the development of more robust and reliable instance segmentation models.

cs.CV

Dual Encoder GAN Inversion for High-Fidelity 3D Head Reconstruction from Single Images

3D GAN inversion aims to project a single image into the latent space of a 3D Generative Adversarial Network (GAN), thereby achieving 3D geometry reconstruction. While there exist encoders that achieve good results in 3D GAN inversion, they are predominantly built on EG3D, which specializes in synthesizing near-frontal views and is limiting in synthesizing comprehensive 3D scenes from diverse viewpoints. In contrast to existing approaches, we propose a novel framework built on PanoHead, which excels in synthesizing images from a 360-degree perspective. To achieve realistic 3D modeling of the input image, we introduce a dual encoder system tailored for high-fidelity reconstruction and realistic generation from different viewpoints. Accompanying this, we propose a stitching framework on the triplane domain to get the best predictions from both. To achieve seamless stitching, both encoders must output consistent results despite being specialized for different tasks. For this reason, we carefully train these encoders using specialized losses, including an adversarial loss based on our novel occlusion-aware triplane discriminator. Experiments reveal that our approach surpasses the existing encoder training methods qualitatively and quantitatively. Please visit the project page: https://berkegokmen1.github.io/dual-enc-3d-gan-inv.

cs.CV

CLIPAway: Harmonizing Focused Embeddings for Removing Objects via Diffusion Models

Advanced image editing techniques, particularly inpainting, are essential for seamlessly removing unwanted elements while preserving visual integrity. Traditional GAN-based methods have achieved notable success, but recent advancements in diffusion models have produced superior results due to their training on large-scale datasets, enabling the generation of remarkably realistic inpainted images. Despite their strengths, diffusion models often struggle with object removal tasks without explicit guidance, leading to unintended hallucinations of the removed object. To address this issue, we introduce CLIPAway, a novel approach leveraging CLIP embeddings to focus on background regions while excluding foreground elements. CLIPAway enhances inpainting accuracy and quality by identifying embeddings that prioritize the background, thus achieving seamless object removal. Unlike other methods that rely on specialized training datasets or costly manual annotations, CLIPAway provides a flexible, plug-and-play solution compatible with various diffusion-based inpainting techniques.

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Warping the Residuals for Image Editing with StyleGAN

StyleGAN models show editing capabilities via their semantically interpretable latent organizations which require successful GAN inversion methods to edit real images. Many works have been proposed for inverting images into StyleGAN's latent space. However, their results either suffer from low fidelity to the input image or poor editing qualities, especially for edits that require large transformations. That is because low-rate latent spaces lose many image details due to the information bottleneck even though it provides an editable space. On the other hand, higher-rate latent spaces can pass all the image details to StyleGAN for perfect reconstruction of images but suffer from low editing qualities. In this work, we present a novel image inversion architecture that extracts high-rate latent features and includes a flow estimation module to warp these features to adapt them to edits. The flows are estimated from StyleGAN features of edited and unedited latent codes. By estimating the high-rate features and warping them for edits, we achieve both high-fidelity to the input image and high-quality edits. We run extensive experiments and compare our method with state-of-the-art inversion methods. Qualitative metrics and visual comparisons show significant improvements.

cs.CV

Diverse Semantic Image Editing with Style Codes

Semantic image editing requires inpainting pixels following a semantic map. It is a challenging task since this inpainting requires both harmony with the context and strict compliance with the semantic maps. The majority of the previous methods proposed for this task try to encode the whole information from erased images. However, when an object is added to a scene such as a car, its style cannot be encoded from the context alone. On the other hand, the models that can output diverse generations struggle to output images that have seamless boundaries between the generated and unerased parts. Additionally, previous methods do not have a mechanism to encode the styles of visible and partially visible objects differently for better performance. In this work, we propose a framework that can encode visible and partially visible objects with a novel mechanism to achieve consistency in the style encoding and final generations. We extensively compare with previous conditional image generation and semantic image editing algorithms. Our extensive experiments show that our method significantly improves over the state-of-the-art. Our method not only achieves better quantitative results but also provides diverse results. Please refer to the project web page for the released code and demo: https://github.com/hakansivuk/DivSem.

cs.CV

Inst-Inpaint: Instructing to Remove Objects with Diffusion Models

Image inpainting task refers to erasing unwanted pixels from images and filling them in a semantically consistent and realistic way. Traditionally, the pixels that are wished to be erased are defined with binary masks. From the application point of view, a user needs to generate the masks for the objects they would like to remove which can be time-consuming and prone to errors. In this work, we are interested in an image inpainting algorithm that estimates which object to be removed based on natural language input and removes it, simultaneously. For this purpose, first, we construct a dataset named GQA-Inpaint for this task. Second, we present a novel inpainting framework, Inst-Inpaint, that can remove objects from images based on the instructions given as text prompts. We set various GAN and diffusion-based baselines and run experiments on synthetic and real image datasets. We compare methods with different evaluation metrics that measure the quality and accuracy of the models and show significant quantitative and qualitative improvements.

cs.CV

Diverse Inpainting and Editing with GAN Inversion

Recent inversion methods have shown that real images can be inverted into StyleGAN's latent space and numerous edits can be achieved on those images thanks to the semantically rich feature representations of well-trained GAN models. However, extensive research has also shown that image inversion is challenging due to the trade-off between high-fidelity reconstruction and editability. In this paper, we tackle an even more difficult task, inverting erased images into GAN's latent space for realistic inpaintings and editings. Furthermore, by augmenting inverted latent codes with different latent samples, we achieve diverse inpaintings. Specifically, we propose to learn an encoder and mixing network to combine encoded features from erased images with StyleGAN's mapped features from random samples. To encourage the mixing network to utilize both inputs, we train the networks with generated data via a novel set-up. We also utilize higher-rate features to prevent color inconsistencies between the inpainted and unerased parts. We run extensive experiments and compare our method with state-of-the-art inversion and inpainting methods. Qualitative metrics and visual comparisons show significant improvements.

cs.CV