Searcharxiv⌕ Search

arXiv subjects

Aysegul Dundar

Publications and source records attributed to Aysegul Dundar.

At least 37 records · Page 2Linked to original sources

Progressive Learning of 3D Reconstruction Network from 2D GAN Data

This paper presents a method to reconstruct high-quality textured 3D models from single images. Current methods rely on datasets with expensive annotations; multi-view images and their camera parameters. Our method relies on GAN generated multi-view image datasets which have a negligible annotation cost. However, they are not strictly multi-view consistent and sometimes GANs output distorted images. This results in degraded reconstruction qualities. In this work, to overcome these limitations of generated datasets, we have two main contributions which lead us to achieve state-of-the-art results on challenging objects: 1) A robust multi-stage learning scheme that gradually relies more on the models own predictions when calculating losses, 2) A novel adversarial learning pipeline with online pseudo-ground truth generations to achieve fine details. Our work provides a bridge from 2D supervisions of GAN models to 3D reconstruction models and removes the expensive annotation efforts. We show significant improvements over previous methods whether they were trained on GAN generated multi-view images or on real images with expensive annotations. Please visit our web-page for 3D visuals: https://research.nvidia.com/labs/adlr/progressive-3d-learning

cs.CV↗

Refining 3D Human Texture Estimation from a Single Image

Estimating 3D human texture from a single image is essential in graphics and vision. It requires learning a mapping function from input images of humans with diverse poses into the parametric (UV) space and reasonably hallucinating invisible parts. To achieve a high-quality 3D human texture estimation, we propose a framework that adaptively samples the input by a deformable convolution where offsets are learned via a deep neural network. Additionally, we describe a novel cycle consistency loss that improves view generalization. We further propose to train our framework with an uncertainty-based pixel-level image reconstruction loss, which enhances color fidelity. We compare our method against the state-of-the-art approaches and show significant qualitative and quantitative improvements.

cs.CV↗

StyleRes: Transforming the Residuals for Real Image Editing with StyleGAN

We present a novel image inversion framework and a training pipeline to achieve high-fidelity image inversion with high-quality attribute editing. Inverting real images into StyleGAN's latent space is an extensively studied problem, yet the trade-off between the image reconstruction fidelity and image editing quality remains an open challenge. The low-rate latent spaces are limited in their expressiveness power for high-fidelity reconstruction. On the other hand, high-rate latent spaces result in degradation in editing quality. In this work, to achieve high-fidelity inversion, we learn residual features in higher latent codes that lower latent codes were not able to encode. This enables preserving image details in reconstruction. To achieve high-quality editing, we learn how to transform the residual features for adapting to manipulations in latent codes. We train the framework to extract residual features and transform them via a novel architecture pipeline and cycle consistency losses. We run extensive experiments and compare our method with state-of-the-art inversion methods. Qualitative metrics and visual comparisons show significant improvements. Code: https://github.com/hamzapehlivan/StyleRes

cs.CV↗

VecGAN: Image-to-Image Translation with Interpretable Latent Directions

We propose VecGAN, an image-to-image translation framework for facial attribute editing with interpretable latent directions. Facial attribute editing task faces the challenges of precise attribute editing with controllable strength and preservation of the other attributes of an image. For this goal, we design the attribute editing by latent space factorization and for each attribute, we learn a linear direction that is orthogonal to the others. The other component is the controllable strength of the change, a scalar value. In our framework, this scalar can be either sampled or encoded from a reference image by projection. Our work is inspired by the latent space factorization works of fixed pretrained GANs. However, while those models cannot be trained end-to-end and struggle to edit encoded images precisely, VecGAN is end-to-end trained for image translation task and successful at editing an attribute while preserving the others. Our extensive experiments show that VecGAN achieves significant improvements over state-of-the-arts for both local and global edits.

cs.CV↗

Dual Contrastive Loss and Attention for GANs

Generative Adversarial Networks (GANs) produce impressive results on unconditional image generation when powered with large-scale image datasets. Yet generated images are still easy to spot especially on datasets with high variance (e.g. bedroom, church). In this paper, we propose various improvements to further push the boundaries in image generation. Specifically, we propose a novel dual contrastive loss and show that, with this loss, discriminator learns more generalized and distinguishable representations to incentivize generation. In addition, we revisit attention and extensively experiment with different attention blocks in the generator. We find attention to be still an important module for successful image generation even though it was not used in the recent state-of-the-art models. Lastly, we study different attention architectures in the discriminator, and propose a reference attention mechanism. By combining the strengths of these remedies, we improve the compelling state-of-the-art Fréchet Inception Distance (FID) by at least 17.5% on several benchmark datasets. We obtain even more significant improvements on compositional synthetic scenes (up to 47.5% in FID). Code and models are available at https://github.com/ningyu1991/AttentionDualContrastGAN .

cs.CV↗

Fine Detailed Texture Learning for 3D Meshes with Generative Models

This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on learning accurate geometry, whereas in the second stage, we focus on learning the texture with a generative adversarial network. In the generative learning pipeline, we propose two improvements. First, since the learned textures should be spatially aligned, we propose an attention mechanism that relies on the learnable positions of pixels. Secondly, since discriminator receives aligned texture maps, we augment its input with a learnable embedding which improves the feedback to the generator. We achieve significant improvements on multi-view sequences from Tripod dataset as well as on single-view image datasets, Pascal 3D+ and CUB. We demonstrate that our method achieves superior 3D textured models compared to the previous works. Please visit our web-page for 3D visuals.

cs.CV↗

View Generalization for Single Image Textured 3D Models

Humans can easily infer the underlying 3D geometry and texture of an object only from a single 2D image. Current computer vision methods can do this, too, but suffer from view generalization problems - the models inferred tend to make poor predictions of appearance in novel views. As for generalization problems in machine learning, the difficulty is balancing single-view accuracy (cf. training error; bias) with novel view accuracy (cf. test error; variance). We describe a class of models whose geometric rigidity is easily controlled to manage this tradeoff. We describe a cycle consistency loss that improves view generalization (roughly, a model from a generated view should predict the original view well). View generalization of textures requires that models share texture information, so a car seen from the back still has headlights because other cars have headlights. We describe a cycle consistency loss that encourages model textures to be aligned, so as to encourage sharing. We compare our method against the state-of-the-art method and show both qualitative and quantitative improvements.

cs.CV↗

Unsupervised Video Interpolation Using Cycle Consistency

Learning to synthesize high frame rate videos via interpolation requires large quantities of high frame rate training videos, which, however, are scarce, especially at high resolutions. Here, we propose unsupervised techniques to synthesize high frame rate videos directly from low frame rate videos using cycle consistency. For a triplet of consecutive frames, we optimize models to minimize the discrepancy between the center frame and its cycle reconstruction, obtained by interpolating back from interpolated intermediate frames. This simple unsupervised constraint alone achieves results comparable with supervision using the ground truth intermediate frames. We further introduce a pseudo supervised loss term that enforces the interpolated frames to be consistent with predictions of a pre-trained interpolation model. The pseudo supervised loss term, used together with cycle consistency, can effectively adapt a pre-trained model to a new target domain. With no additional data and in a completely unsupervised fashion, our techniques significantly improve pre-trained models on new target domains, increasing PSNR values from 32.84dB to 33.05dB on the Slowflow and from 31.82dB to 32.53dB on the Sintel evaluation datasets.

cs.CV↗

Panoptic-based Image Synthesis

Conditional image synthesis for generating photorealistic images serves various applications for content editing to content generation. Previous conditional image synthesis algorithms mostly rely on semantic maps, and often fail in complex environments where multiple instances occlude each other. We propose a panoptic aware image synthesis network to generate high fidelity and photorealistic images conditioned on panoptic maps which unify semantic and instance information. To achieve this, we efficiently use panoptic maps in convolution and upsampling layers. We show that with the proposed changes to the generator, we can improve on the previous state-of-the-art methods by generating images in complex instance interaction environments in higher fidelity and tiny objects in more details. Furthermore, our proposed method also outperforms the previous state-of-the-art methods in metrics of mean IoU (Intersection over Union), and detAP (Detection Average Precision).

cs.CV↗

Unsupervised Disentanglement of Pose, Appearance and Background from Images and Videos

Unsupervised landmark learning is the task of learning semantic keypoint-like representations without the use of expensive input keypoint-level annotations. A popular approach is to factorize an image into a pose and appearance data stream, then to reconstruct the image from the factorized components. The pose representation should capture a set of consistent and tightly localized landmarks in order to facilitate reconstruction of the input image. Ultimately, we wish for our learned landmarks to focus on the foreground object of interest. However, the reconstruction task of the entire image forces the model to allocate landmarks to model the background. This work explores the effects of factorizing the reconstruction task into separate foreground and background reconstructions, conditioning only the foreground reconstruction on the unsupervised landmarks. Our experiments demonstrate that the proposed factorization results in landmarks that are focused on the foreground object of interest. Furthermore, the rendered background quality is also improved, as the background rendering pipeline no longer requires the ill-suited landmarks to model its pose and appearance. We demonstrate this improvement in the context of the video-prediction task.

cs.CV↗

Video Interpolation and Prediction with Unsupervised Landmarks

Prediction and interpolation for long-range video data involves the complex task of modeling motion trajectories for each visible object, occlusions and dis-occlusions, as well as appearance changes due to viewpoint and lighting. Optical flow based techniques generalize but are suitable only for short temporal ranges. Many methods opt to project the video frames to a low dimensional latent space, achieving long-range predictions. However, these latent representations are often non-interpretable, and therefore difficult to manipulate. This work poses video prediction and interpolation as unsupervised latent structure inference followed by a temporal prediction in this latent space. The latent representations capture foreground semantics without explicit supervision such as keypoints or poses. Further, as each landmark can be mapped to a coordinate indicating where a semantic part is positioned, we can reliably interpolate within the coordinate domain to achieve predictable motion interpolation. Given an image decoder capable of mapping these landmarks back to the image domain, we are able to achieve high-quality long-range video interpolation and extrapolation by operating on the landmark representation space.

cs.CV↗

Domain Stylization: A Strong, Simple Baseline for Synthetic to Real Image Domain Adaptation

Deep neural networks have largely failed to effectively utilize synthetic data when applied to real images due to the covariate shift problem. In this paper, we show that by applying a straightforward modification to an existing photorealistic style transfer algorithm, we achieve state-of-the-art synthetic-to-real domain adaptation results. We conduct extensive experimental validations on four synthetic-to-real tasks for semantic segmentation and object detection, and show that our approach exceeds the performance of any current state-of-the-art GAN-based image translation approach as measured by segmentation and object detection metrics. Furthermore we offer a distance based analysis of our method which shows a dramatic reduction in Frechet Inception distance between the source and target domains, offering a quantitative metric that demonstrates the effectiveness of our algorithm in bridging the synthetic-to-real gap.

cs.CV↗

Context Augmentation for Convolutional Neural Networks

Recent enhancements of deep convolutional neural networks (ConvNets) empowered by enormous amounts of labeled data have closed the gap with human performance for many object recognition tasks. These impressive results have generated interest in understanding and visualization of ConvNets. In this work, we study the effect of background in the task of image classification. Our results show that changing the backgrounds of the training datasets can have drastic effects on testing accuracies. Furthermore, we enhance existing augmentation techniques with the foreground segmented objects. The findings of this work are important in increasing the accuracies when only a small dataset is available, in creating datasets, and creating synthetic images.

cs.CV↗

Human-like Clustering with Deep Convolutional Neural Networks

Classification and clustering have been studied separately in machine learning and computer vision. Inspired by the recent success of deep learning models in solving various vision problems (e.g., object recognition, semantic segmentation) and the fact that humans serve as the gold standard in assessing clustering algorithms, here, we advocate for a unified treatment of the two problems and suggest that hierarchical frameworks that progressively build complex patterns on top of the simpler ones (e.g., convolutional neural networks) offer a promising solution. We do not dwell much on the learning mechanisms in these frameworks as they are still a matter of debate, with respect to biological constraints. Instead, we emphasize on the compositionality of the real world structures and objects. In particular, we show that CNNs, trained end to end using back propagation with noisy labels, are able to cluster data points belonging to several overlapping shapes, and do so much better than the state of the art algorithms. The main takeaway lesson from our study is that mechanisms of human vision, particularly the hierarchal organization of the visual ventral stream should be taken into account in clustering algorithms (e.g., for learning representations in an unsupervised manner or with minimum supervision) to reach human level clustering performance. This, by no means, suggests that other methods do not hold merits. For example, methods relying on pairwise affinities (e.g., spectral clustering) have been very successful in many scenarios but still fail in some cases (e.g., overlapping clusters).

cs.LG↗

Robust Convolutional Neural Networks under Adversarial Noise

Recent studies have shown that Convolutional Neural Networks (CNNs) are vulnerable to a small perturbation of input called "adversarial examples". In this work, we propose a new feedforward CNN that improves robustness in the presence of adversarial noise. Our model uses stochastic additive noise added to the input image and to the CNN models. The proposed model operates in conjunction with a CNN trained with either standard or adversarial objective function. In particular, convolution, max-pooling, and ReLU layers are modified to benefit from the noise model. Our feedforward model is parameterized by only a mean and variance per pixel which simplifies computations and makes our method scalable to a deep architecture. From CIFAR-10 and ImageNet test, the proposed model outperforms other methods and the improvement is more evident for difficult classification tasks or stronger adversarial noise.

cs.LG↗

Convolutional Clustering for Unsupervised Learning

The task of labeling data for training deep neural networks is daunting and tedious, requiring millions of labels to achieve the current state-of-the-art results. Such reliance on large amounts of labeled data can be relaxed by exploiting hierarchical features via unsupervised learning techniques. In this work, we propose to train a deep convolutional network based on an enhanced version of the k-means clustering algorithm, which reduces the number of correlated parameters in the form of similar filters, and thus increases test categorization accuracy. We call our algorithm convolutional k-means clustering. We further show that learning the connection between the layers of a deep convolutional neural network improves its ability to be trained on a smaller amount of labeled data. Our experiments show that the proposed algorithm outperforms other techniques that learn filters unsupervised. Specifically, we obtained a test accuracy of 74.1% on STL-10 and a test error of 0.5% on MNIST.

cs.LG↗

Flattened Convolutional Neural Networks for Feedforward Acceleration

We present flattened convolutional neural networks that are designed for fast feedforward execution. The redundancy of the parameters, especially weights of the convolutional filters in convolutional neural networks has been extensively studied and different heuristics have been proposed to construct a low rank basis of the filters after training. In this work, we train flattened networks that consist of consecutive sequence of one-dimensional filters across all directions in 3D space to obtain comparable performance as conventional convolutional networks. We tested flattened model on different datasets and found that the flattened layer can effectively substitute for the 3D filters without loss of accuracy. The flattened convolution pipelines provide around two times speed-up during feedforward pass compared to the baseline model due to the significant reduction of learning parameters. Furthermore, the proposed method does not require efforts in manual tuning or post processing once the model is trained.

cs.NE↗

An Analysis of the Connections Between Layers of Deep Neural Networks

We present an analysis of different techniques for selecting the connection be- tween layers of deep neural networks. Traditional deep neural networks use ran- dom connection tables between layers to keep the number of connections small and tune to different image features. This kind of connection performs adequately in supervised deep networks because their values are refined during the training. On the other hand, in unsupervised learning, one cannot rely on back-propagation techniques to learn the connections between layers. In this work, we tested four different techniques for connecting the first layer of the network to the second layer on the CIFAR and SVHN datasets and showed that the accuracy can be im- proved up to 3% depending on the technique used. We also showed that learning the connections based on the co-occurrences of the features does not confer an advantage over a random connection table in small networks. This work is helpful to improve the efficiency of connections between the layers of unsupervised deep neural networks.

cs.CV↗