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Barbara Franci

Publications and source records attributed to Barbara Franci.

26 records · Page 2Linked to original sources

Distributed Forward-Backward algorithms for stochastic generalized Nash equilibrium seeking

We consider the stochastic generalized Nash equilibrium problem (SGNEP) with expected-value cost functions. Inspired by Yi and Pavel (Automatica, 2019), we propose a distributed GNE seeking algorithm based on the preconditioned forward-backward operator splitting for SGNEP, where, at each iteration, the expected value of the pseudogradient is approximated via a number of random samples. As main contribution, we show almost sure convergence of our proposed algorithm if the pseudogradient mapping is restricted (monotone and) cocoercive. For non-generalized SNEPs, we show almost sure convergence also if the pseudogradient mapping is restricted strictly monotone. Numerical simulations show that the proposed forward-backward algorithm seems faster that other available algorithms.

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A damped forward-backward algorithm for stochastic generalized Nash equilibrium seeking

We consider a stochastic generalized Nash equilibrium problem (GNEP) with expected-value cost functions. Inspired by Yi and Pavel (Automatica, 2019), we propose a distributed GNE seeking algorithm by exploiting the forward-backward operator splitting and a suitable preconditioning matrix. Specifically, we apply this method to the stochastic GNEP, where, at each iteration, the expected value of the pseudo-gradient is approximated via a number of random samples. Our main contribution is to show almost sure convergence of our proposed algorithm if the sample size grows large enough.

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Distributed forward-backward (half) forward algorithms for generalized Nash equilibrium seeking

We present two distributed algorithms for the computation of a generalized Nash equilibrium in monotone games. The first algorithm follows from a forward-backward-forward operator splitting, while the second, which requires the pseudo-gradient mapping of the game to be cocoercive, follows from the forward-backward-half-forward operator splitting. Finally, we compare them with the distributed, preconditioned, forward-backward algorithm via numerical experiments.

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Finite-time influence systems and the Wisdom of Crowd effect

Recent contributions have studied how an influence system may affect the wisdom of crowd phenomenon. In the so-called naive learning setting, a crowd of individuals holds opinions that are statistically independent estimates of an unknown parameter; the crowd is wise when the average opinion converges to the true parameter in the limit of infinitely many individuals. Unfortunately, even starting from wise initial opinions, a crowd subject to certain influence systems may lose its wisdom. It is of great interest to characterize when an influence system preserves the crowd wisdom effect. In this paper we introduce and characterize numerous wisdom preservation properties of the basic French-DeGroot influence system model. Instead of requiring complete convergence to consensus as in the previous naive learning model by Golub and Jackson, we study finite-time executions of the French-DeGroot influence process and establish in this novel context the notion of prominent families (as a group of individuals with outsize influence). Surprisingly, finite-time wisdom preservation of the influence system is strictly distinct from its infinite-time version. We provide a comprehensive treatment of various finite-time wisdom preservation notions, counterexamples to meaningful conjectures, and a complete characterization of equal-neighbor influence systems.

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A game theoretic approach to a network allocation problem

In this paper, we consider a network allocation problem motivated by peer-to-peer cloud storage models. The setting is that of a network of units (e.g. computers) that collaborate and offer each other space for the back up of the data of each unit. We formulate the problem as an optimization problem, we cast it into a game theoretic setting and we then propose a decentralized allocation algorithm based on the log-linear learning rule. Our main technical result is to prove the convergence of the algorithm to the optimal allocation. We also present some simulations that show the feasibility of our solution and corroborate the theoretical results.

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A game theoretic approach to a network cloud storage problem

The use of game theory in the design and control of large scale networked systems is becoming increasingly more important. In this paper, we follow this approach to efficiently solve a network allocation problem motivated by peer-to- peer cloud storage models as alternatives to classical centralized cloud storage services. To this aim, we propose an allocation algorithm that allows the units to use their neighbors to store a back up of their data. We prove convergence, characterize the final allocation, and corroborate our analysis with extensive numerical simulation that shows the good performance of the algorithm in terms of scalability, complexity and structure of the solution.

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A game theoretic approach to a peer-to-peer cloud storage model

Classical cloud storage based on external data providers has been recognized to suffer from a number of drawbacks. This is due to its inherent centralized architecture which makes it vulnerable to external attacks, malware, technical failures, as well to the large premium charged for business purposes. In this paper, we propose an alternative distributed peer-to-peer cloud storage model which is based on the observation that the users themselves often have available storage capabilities to be offered in principle to other users. Our set-up is that of a network of users connected through a graph, each of them being at the same time a source of data to be stored externally and a possible storage resource. We cast the peer-to-peer storage model to a Potential Game and we propose an original decentralized algorithm which makes units interact, cooperate, and store a complete back up of their data on their connected neighbors. We present theoretical results on the algorithm as well a good number of simulations which validate our approach.

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