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Barna Saha

Publications and source records attributed to Barna Saha.

At least 19 recordsLinked to original sources

Almost Optimal Multiple Source Shortest Paths and Reachability

Given a graph, computing distances and reachabilities from a small set of vertices to the whole graph is an important primitive both in theory and in practice. In undirected unweighted graphs, while computing single-source shortest path (SSSP) requires $O(n^2)$ time in dense graphs, all-pairs shortest paths (APSP) can be computed in $\hat{O}(n^\omega) = O(n^{2.372})$ time [Seidel '95] providing significant savings over running $n$ SSSP instances separately. However, if one needs to compute multiple-source shortest paths (MSSP) from a set of $n^\sigma$ vertices, the previously best known running time was $\hat{O}(\min\{n^\omega, n^{2 + \sigma}\})$: either compute APSP or run SSSP from each source. On the other hand, MSSP is only as hard as computing Boolean matrix product (BMM) between an $n^\sigma \times n$ matrix and $n \times n$ matrix, leaving a significant gap. Our first main result is an almost optimal algorithm for MSSP on undirected unweighted graphs running in $\hat{O}(n^{\omega(\sigma, 1, 1)})$ time, which gives a smooth interpolation between the SSSP and APSP algorithms. The main technical tool behind our result is a novel graph decomposition, which may be of independent interest. Next, we study the multiple-source reachability problem, where we need to determine whether a given set of $n^\sigma$ vertices can reach each of the vertices in a given directed graph. Multiple-source reachability can also be solved in $\hat{O}(\min\{n^\omega, n^{2 + \sigma}\})$ time, with the same lower bound from rectangular BMM. We give an optimal algorithm that runs in $\hat{O}(n^{\omega(\sigma, 1, 1)})$ time, again matching the running time for BMM. Our algorithm for multiple-source reachability can be generalized to MSSP on DAGs. As an application, we provide an $O(n^{2.084})$ time algorithm for computing an $\widetilde{O}(n)$-size shortcut set that reduces diameter to $O(n^{1/3})$.

cs.DS

Furthest Pair Requires Quadratic Time in Superconstant Dimension under SETH

Several fundamental problems in computational geometry admit algorithms with running time $f(d) \cdot n^{2-\Theta(1/d)}$ for $n$ points in $d$ dimensions, making them among the most prominent examples of barely subquadratic computation. Notable members of this class include Furthest Pair, Bichromatic Closest Pair, (Bichromatic) Maximum Innter Product, and Hopcroft's Problem. Chen [Theory Comput. 2020] proved that, assuming the Strong Exponential Time Hypothesis (SETH), these problems require $n^{2-o(1)}$ time when the dimension satisfies $d=2^{\Theta(\log^* n)}$. We extend this lower bound to all efficiently constructible dimensions $d=\omega(1)$. Thus, assuming SETH, the dependence of the best known algorithms on the dimension is essentially unavoidable. The proof utilizes techniques in OpenAI's recent disproof of the Erdos unit distance conjecture. The proof was initially discovered by ChatGPT 5.5 Pro. The authors have validated and substantially edited the proof to improve the presentation.

cs.CG

Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking

Ensuring fairness in algorithmic ranking systems is a critical challenge with significant societal implications for hiring, recommendations, web search, and data management. Standard methods for aggregating multiple preference orders into a consensus ranking may perpetuate and even amplify the lack of representation of underrepresented groups. To address this, recent research has focused on incorporating fairness constraints to ensure the presence of different groups in the top-$k$ positions of the final aggregate ranking. We study two fairness-aware variants under the well-known Spearman footrule, which corresponds to the $L_1$ distance between rankings. First, we address the practically salient task of computing a fair aggregate top-$k$ ranking -- crucial in settings like recommendations and hiring where selection is primarily based on the top-$k$ results -- and present the first optimal algorithm for this problem. Second, we consider fair (full) rank aggregation over all candidates (not specifically on top-$k$). We already know of a $3$-approximation for this fair rank aggregation variant (Wei et al., SIGMOD'22; Chakraborty et al., NeurIPS'22), whereas an exact algorithm exists for the corresponding unconstrained (unfair) version (Dwork et al., WWW'01). Closing the computational gap between fair and unconstrained rank aggregation has remained a tantalizing open problem. We make significant progress by giving a $2$-approximation algorithm for fair (full) rank aggregation, improving substantially over the previous $3$-approximation. Further, we complement our theoretical contributions with experiments on different real-world datasets, which corroborate our theoretical results and demonstrate strong empirical performance relative to state-of-the-art baselines.

cs.DS

Deterministic Monotone Min-Plus Product and Convolution

The Monotone Min-Plus Product problem is a useful primitive that has seen many algorithmic applications over the past decade. In this problem, we are given two $n\times n$ integer matrices $A$ and $B$, where each row of $B$ is a monotone non-decreasing sequence of integers from $\{1,\dots,n\}$, and the goal is to compute their Min-Plus product, defined as the $n\times n$ matrix $C$ with $C_{i,j} = \min_{k}\{A_{i,k} + B_{k,j}\}$. The fastest known algorithm for this task [Chi, Duan, Xie, and Zhang, STOC'22] runs in $n^{(\omega+3)/2+o(1)} = O(n^{2.686})$ time, significantly improving over the brute-force cubic algorithm. However, its main disadvantage is that it requires randomization, which is then inherited by all downstream applications. Our main result is a deterministic algorithm for Monotone Min-Plus product with the same time complexity $n^{(\omega+3)/2+o(1)} = O(n^{2.686})$ as its randomized counterpart, improving upon the previous deterministic bound $O(n^{2.875})$ [Gu, Polak, Vassilevska Williams, and Xu, ICALP'21]. Our derandomization also applies to previously studied extensions and variants (e.g., [D\"urr, IPL'23]), including rectangular matrices, bounded range $[n^\mu]$, and column-monotone matrices. As an immediate consequence, we derandomize state-of-the-art algorithms for multiple problems, including Language Edit Distance, RNA Folding, Optimum Stack Generation, unweighted Tree Edit Distance, Batched Range Mode, and Approximate All-Pairs Shortest Paths. Our techniques also yield a deterministic algorithm for the Monotone Min-Plus Convolution problem that runs in $n^{1.5+o(1)}$ time, nearly matching the best known randomized time complexity $\widetilde{O}(n^{1.5})$ [Chi, Duan, Xie, and Zhang, STOC'22]. This algorithm can be used to derandomize state-of-the-art algorithms for Jumbled Indexing for binary strings and several variants of Knapsack.

cs.DS

On the Computational Hardness of Transformers

The transformer has revolutionized modern AI across language, vision, and beyond. It consists of $L$ layers, each running $H$ attention heads in parallel and feeding the combined output to the subsequent layer. In attention, the input consists of $N$ tokens, each a vector of dimension $m$. The attention mechanism involves multiplying three $N \times m$ matrices, applying softmax to an intermediate product. Several recent works have advanced our understanding of the complexity of attention. Known algorithms for transformers compute each attention head independently. This raises a fundamental question that has recurred throughout TCS under the guise of ``direct sum'' problems: can multiple instances of the same problem be solved more efficiently than solving each instance separately? Many answers to this question, both positive and negative, have arisen in fields spanning communication complexity and algorithm design. Thus, we ask whether transformers can be computed more efficiently than $LH$ independent evaluations of attention. In this paper, we resolve this question in the negative, and give the first non-trivial computational lower bounds for multi-head multi-layer transformers. In the small embedding regime ($m = N^{o(1)}$), computing $LH$ attention heads separately takes $LHN^{2 + o(1)}$ time. We establish that this is essentially optimal under SETH. In the large embedding regime ($m = N$), one can compute $LH$ attention heads separately using $LHN^{\omega + o(1)}$ arithmetic operations (plus exponents), where $\omega$ is the matrix multiplication exponent. We establish that this is optimal, by showing that $LHN^{\omega - o(1)}$ arithmetic operations are necessary when $\omega > 2$. Our lower bound in the large embedding regime relies on a novel application of the Baur-Strassen theorem, a powerful algorithmic tool underpinning the famous backpropagation algorithm.

cs.CC

Hardness of Dynamic Tree Edit Distance and Friends

String Edit Distance is a more-than-classical problem whose behavior in the dynamic setting, where the strings are updated over time, is well studied. A single-character substitution, insertion, or deletion can be processed in time $\tilde{\mathcal{O}}(n w)$ when operation costs are positive integers bounded by $w$ [Charalampopoulos, Kociumaka, Mozes, CPM 2020][Gorbachev, Kociumaka, STOC 2025]. If the weights are further uniform (insertions and deletions have equal cost), also an $\tilde{\mathcal{O}}(n \sqrt{n})$-update time algorithm exists [Charalampopoulos, Kociumaka, Mozes, CPM 2020]. This is a substantial improvement over the static $\mathcal{O}(n^2)$ algorithm when $w \ll n$ or when we are dealing with uniform weights. In contrast, for inherently related problems such as Tree Edit Distance, Dyck Edit Distance, and RNA Folding, it has remained unknown whether it is possible to devise dynamic algorithms with an advantage over the static algorithm. In this paper, we resolve this question by showing that (weighted) Tree Edit Distance, Dyck Edit Distance, and RNA Folding admit no dynamic speedup: under well-known fine-grained assumptions we show that the best possible algorithm recomputes the solution from scratch after each update. Furthermore, we prove a quadratic per-update lower bound for unweighted Tree Edit Distance under the $k$-Clique Conjecture. This provides the first separation between dynamic unweighted String Edit Distance and unweighted Tree Edit Distance, problems whose relative difficulty in the static setting is still open.

cs.DS

Dynamic Dyck and Tree Edit Distance: Decompositions and Reductions to String Edit Distance

We present the first dynamic algorithms for Dyck and tree edit distances with subpolynomial update times. Dyck edit distance measures how far a parenthesis string is from a well-parenthesized expression, while tree edit distance quantifies the minimum number of node insertions, deletions, and substitutions required to transform one rooted, ordered, labeled tree into another. Despite extensive study, no prior work has addressed efficient dynamic algorithms for these problems, which naturally arise in evolving structured data such as LaTeX documents, JSON or XML files, and RNA secondary structures. Our main contribution is a set of reductions and decompositions that transform Dyck and tree edit distance instances into efficiently maintainable string edit distance instances, which can be approximated within a $n^{o(1)}$ factor in $n^{o(1)}$ update time. For Dyck edit distance, our reduction incurs only polylogarithmic overheads in approximation and update time, yielding an $n^{o(1)}$-approximation with $n^{o(1)}$ updates. For tree edit distance, we introduce a new static reduction that improves the best-known approximation ratio from $n^{3/4}$ to $\tilde{O}(\sqrt{n})$ and removes the restriction to constant-degree trees. Extending this reduction dynamically achieves $n^{1/2+o(1)}$ approximation with $n^{o(1)}$ update time. A key component is a dynamic maintenance algorithm for history-independent heavy-light decompositions, of independent interest. We also provide a novel static and dynamic decomposition achieving an $O(k \log n)$-approximation when the tree edit distance is at most $k$. Combined with the trivial bound $k \le n$, this yields a dynamic deterministic $O(\sqrt{n \log n})$-approximation. In the static setting, our algorithm runs in near-linear time; dynamically, it requires only polylogarithmic updates, improving on prior linear-time static $O(\sqrt{n})$-approximation.

cs.DS

Actively Learning Halfspaces without Synthetic Data

In the classic point location problem, one is given an arbitrary dataset $X \subset \mathbb{R}^d$ of $n$ points with query access to an unknown halfspace $f : \mathbb{R}^d \to \{0,1\}$, and the goal is to learn the label of every point in $X$. This problem is extremely well-studied and a nearly-optimal $\widetilde{O}(d \log n)$ query algorithm is known due to Hopkins-Kane-Lovett-Mahajan (FOCS 2020). However, their algorithm is granted the power to query arbitrary points outside of $X$ (point synthesis), and in fact without this power there is an $\Omega(n)$ query lower bound due to Dasgupta (NeurIPS 2004). In this work our goal is to design efficient algorithms for learning halfspaces without point synthesis. To circumvent the $\Omega(n)$ lower bound, we consider learning halfspaces whose normal vectors come from a set of size $D$, and show tight bounds of $\Theta(D + \log n)$. As a corollary, we obtain an optimal $O(d + \log n)$ query deterministic learner for axis-aligned halfspaces, closing a previous gap of $O(d \log n)$ vs. $\Omega(d + \log n)$. In fact, our algorithm solves the more general problem of learning a Boolean function $f$ over $n$ elements which is monotone under at least one of $D$ provided orderings. Our technical insight is to exploit the structure in these orderings to perform a binary search in parallel rather than considering each ordering sequentially, and we believe our approach may be of broader interest. Furthermore, we use our exact learning algorithm to obtain nearly optimal algorithms for PAC-learning. We show that $O(\min(D + \log(1/\varepsilon), 1/\varepsilon) \cdot \log D)$ queries suffice to learn $f$ within error $\varepsilon$, even in a setting when $f$ can be adversarially corrupted on a $c\varepsilon$-fraction of points, for a sufficiently small constant $c$. This bound is optimal up to a $\log D$ factor, including in the realizable setting.

cs.DS

Optimal Graph Reconstruction by Counting Connected Components in Induced Subgraphs

The graph reconstruction problem has been extensively studied under various query models. In this paper, we propose a new query model regarding the number of connected components, which is one of the most basic and fundamental graph parameters. Formally, we consider the problem of reconstructing an $n$-node $m$-edge graph with oracle queries of the following form: provided with a subset of vertices, the oracle returns the number of connected components in the induced subgraph. We show $Θ(\frac{m \log n}{\log m})$ queries in expectation are both sufficient and necessary to adaptively reconstruct the graph. In contrast, we show that $Ω(n^2)$ non-adaptive queries are required, even when $m = O(n)$. We also provide an $O(m\log n + n\log^2 n)$ query algorithm using only two rounds of adaptivity.

cs.DS

Subquadratic Algorithms and Hardness for Attention with Any Temperature

Despite the popularity of the Transformer architecture, the standard algorithm for computing Attention suffers from quadratic time complexity in context length $n$. Alman and Song [NeurIPS 2023] showed that when the head dimension $d = Θ(\log n)$, subquadratic Attention is possible if and only if the inputs have small entries bounded by $B = o(\sqrt{\log n})$ in absolute values, under the Strong Exponential Time Hypothesis ($\mathsf{SETH}$). Equivalently, subquadratic Attention is possible if and only if the softmax is applied with high temperature for $d=Θ(\log n)$. Running times of these algorithms depend exponentially on $B$ and thus they do not lead to even a polynomial-time algorithm outside the specific range of $B$. This naturally leads to the question: when can Attention be computed efficiently without strong assumptions on temperature? Are there fast attention algorithms that scale polylogarithmically with entry size $B$? In this work, we resolve this question and characterize when fast Attention for arbitrary temperatures is possible. First, for all constant $d = O(1)$, we give the first subquadratic $\tilde{O}(n^{2 - 1/d} \cdot \mathrm{polylog}(B))$ time algorithm for Attention with large $B$. Our result holds even for matrices with large head dimension if they have low rank. In this regime, we also give a similar running time for Attention gradient computation, and therefore for the full LLM training process. Furthermore, we show that any substantial improvement on our algorithm is unlikely. In particular, we show that even when $d = 2^{Θ(\log^* n)}$, Attention requires $n^{2 - o(1)}$ time under $\mathsf{SETH}$. Finally, in the regime where $d = \mathrm{poly}(n)$, we show that the standard algorithm is optimal under popular fine-grained complexity assumptions.

cs.LG

Learning Partitions with Optimal Query and Round Complexities

We consider the basic problem of learning an unknown partition of $n$ elements into at most $k$ sets using simple queries that reveal information about a small subset of elements. Our starting point is the well-studied pairwise same-set queries which ask if a pair of elements belong to the same class. It is known that non-adaptive algorithms require $Θ(n^2)$ queries, while adaptive algorithms require $Θ(nk)$ queries, and the best known algorithm uses $k-1$ rounds. This problem has been studied extensively over the last two decades in multiple communities due to its fundamental nature and relevance to clustering, active learning, and crowd sourcing. In many applications, it is of high interest to reduce adaptivity while minimizing query complexity. We give a complete characterization of the deterministic query complexity of this problem as a function of the number of rounds, $r$, interpolating between the non-adaptive and adaptive settings: for any constant $r$, the query complexity is $Θ(n^{1+\frac{1}{2^r-1}}k^{1-\frac{1}{2^r-1}})$. Our algorithm only needs $O(\log \log n)$ rounds to attain the optimal $O(nk)$ query complexity. Next, we consider two generalizations of pairwise queries to subsets $S$ of size at most $s$: (1) weak subset queries which return the number of classes intersected by $S$, and (2) strong subset queries which return the entire partition restricted on $S$. Once again in crowd sourcing applications, queries on large sets may be prohibitive. For non-adaptive algorithms, we show $Ω(n^2/s^2)$ strong queries are needed. Perhaps surprisingly, we show that there is a non-adaptive algorithm using weak queries that matches this bound up to log-factors for all $s \leq \sqrt{n}$. More generally, we obtain nearly matching upper and lower bounds for algorithms using subset queries in terms of both the number of rounds, $r$, and the query size bound, $s$.

cs.DS

Faster Weighted and Unweighted Tree Edit Distance and APSP Equivalence

The tree edit distance (TED) between two rooted ordered trees with $n$ nodes labeled from an alphabet $Σ$ is the minimum cost of transforming one tree into the other by a sequence of valid operations consisting of insertions, deletions and relabeling of nodes. The tree edit distance is a well-known generalization of string edit distance and has been studied since the 1970s. Years of steady improvements have led to an $O(n^3)$ algorithm [DMRW 2010]. Fine-grained complexity casts light onto the hardness of TED showing that a truly subcubic time algorithm for TED implies a truly subcubic time algorithm for All-Pairs Shortest Paths (APSP) [BGMW 2020]. Therefore, under the popular APSP hypothesis, a truly subcubic time algorithm for TED cannot exist. However, unlike many problems in fine-grained complexity for which conditional hardness based on APSP also comes with equivalence to APSP, whether TED can be reduced to APSP has remained unknown. In this paper, we resolve this. Not only we show that TED is fine-grained equivalent to APSP, our reduction is tight enough, so that combined with the fastest APSP algorithm to-date [Williams 2018] it gives the first ever subcubic time algorithm for TED running in $n^3/2^{Ω(\sqrt{\log{n}})}$ time. We also consider the unweighted tree edit distance problem in which the cost of each edit is one. For unweighted TED, a truly subcubic algorithm is known due to Mao [Mao 2022], later improved slightly by Dürr [Dürr 2023] to run in $O(n^{2.9148})$. Their algorithm uses bounded monotone min-plus product as a crucial subroutine, and the best running time for this product is $\tilde{O}(n^{\frac{3+ω}{2}})\leq O(n^{2.6857})$ (where $ω$ is the exponent of fast matrix multiplication). In this work, we close this gap and give an algorithm for unweighted TED that runs in $\tilde{O}(n^{\frac{3+ω}{2}})$ time.

cs.DS

Average-Case Hardness of Parity Problems: Orthogonal Vectors, k-SUM and More

This work establishes conditional lower bounds for average-case {\em parity}-counting versions of the problems $k$-XOR, $k$-SUM, and $k$-OV. The main contribution is a set of self-reductions for the problems, providing the first specific distributions, for which: $\mathsf{parity}\text{-}k\text{-}OV$ is $n^{Ω(\sqrt{k})}$ average-case hard, under the $k$-OV hypothesis (and hence under SETH), $\mathsf{parity}\text{-}k\text{-}SUM$ is $n^{Ω(\sqrt{k})}$ average-case hard, under the $k$-SUM hypothesis, and $\mathsf{parity}\text{-}k\text{-}XOR$ is $n^{Ω(\sqrt{k})}$ average-case hard, under the $k$-XOR hypothesis. Under the very believable hypothesis that at least one of the $k$-OV, $k$-SUM, $k$-XOR or $k$-Clique hypotheses is true, we show that parity-$k$-XOR, parity-$k$-SUM, and parity-$k$-OV all require at least $n^{Ω(k^{1/3})}$ (and sometimes even more) time on average (for specific distributions). To achieve these results, we present a novel and improved framework for worst-case to average-case fine-grained reductions, building on the work of Dalirooyfard, Lincoln, and Vassilevska Williams, FOCS 2020.

cs.CC

Language Edit Distance & Scored Parsing: Faster Algorithms & Connection to Fundamental Graph Problems

Given a context free language $\mathcal{L(G)}$ over alphabet $Σ$ and a string $s \in Σ^*$, {\em the language edit distance} problem seeks the minimum number of edits (insertions, deletions and substitutions) required to convert $s$ into a valid member of $\mathcal{L(G)}$. The well-known dynamic programming algorithm solves this problem in $O(n^3)$ time (ignoring grammar size) where $n$ is the string length [Aho, Peterson 1972, Myers 1985]. Despite its numerous applications, to date there exists no algorithm that computes exact or approximate language edit distance problem in true subcubic time. In this paper we give the first such algorithm that approximates language edit distance in subcubic time. For any arbitrary $ε> 0$, our algorithm runs in $\tilde{O}(\frac{n^{2.491}}{ε^2})$ time and returns an estimate within a multiplicative approximation factor of $(1+ε)$. Moreover, an additive $εn$ approximation can be computed in $O(\frac{n^2}{ε^{0.825}})$ time. To complement our upper bound results, we show that exact computation of language edit distance with insertion-only edits in truly subcubic time will imply a truly subcubic algorithm for all-pairs shortest paths which is a long-standing open question in computer science.

cs.DS

Clustering with Non-adaptive Subset Queries

Recovering the underlying $k$-clustering of a set $U$ of $n$ points by asking pair-wise same-cluster queries has garnered significant interest in the past few years. Given a query $S \subset U$, $|S|=2$, the oracle returns "yes" if the points are in the same cluster and "no" otherwise. For adaptive algorithms, the query complexity is known to be $\Theta(nk)$, while non-adaptive algorithms are extremely limited: even for $k=3$, such algorithms require $\Omega(n^2)$ queries, matching the trivial upper bound. However, non-adaptivity is highly desirable since it allows queries to be asked in parallel. To break the quadratic barrier for non-adaptive queries, we study a natural generalization of this problem to subset queries for $|S|>2$, where the oracle returns the number of clusters intersecting $S$. Previous work obtained an $O(n)$ query adaptive algorithm, but the realm of non-adaptive algorithms remained completely unknown. In this paper, we give the first non-adaptive algorithms for clustering with subset queries. Our main result is a non-adaptive algorithm making $O(n \log k \cdot (\log k + \log\log n)^2)$ queries, improving to $O(n \log \log n)$ when $k$ is constant. In addition to non-adaptivity, we make other practical considerations, such as enforcing a bound, $s$, on the query size. We show $\Omega(\max(n^2/s^2,n))$ queries are necessary and obtain algorithms making $\smash{\widetilde{O}(n^2k/s^2)}$ queries for any $s \leq \sqrt{n}$ and $\smash{\widetilde{O}(n^2/s)}$ queries for any $s \leq n$. Finally, we obtain improved upper bounds when the clusters are roughly balanced, and when the algorithm is allowed two rounds of adaptivity.

cs.DS

Fine-Grained Optimality of Partially Dynamic Shortest Paths and More

Single Source Shortest Paths ($\textrm{SSSP}$) is among the most well-studied problems in computer science. In the incremental (resp. decremental) setting, the goal is to maintain distances from a fixed source in a graph undergoing edge insertions (resp. deletions). A long line of research culminated in a near-optimal deterministic $(1 + \varepsilon)$-approximate data structure with $m^{1 + o(1)}$ total update time over all $m$ updates by Bernstein, Probst Gutenberg and Saranurak [FOCS 2021]. However, there has been remarkably little progress on the exact $\textrm{SSSP}$ problem beyond Even and Shiloach's algorithm [J. ACM 1981] for unweighted graphs. For weighted graphs, there are no exact algorithms beyond recomputing $\textrm{SSSP}$ from scratch in $\widetilde{O}(m^2)$ total update time, even for the simpler Single-Source Single-Target Shortest Path problem ($\textrm{stSP}$). Despite this lack of progress, known (conditional) lower bounds only rule out algorithms with amortized update time better than $m^{1/2 - o(1)}$ in dense graphs. In this paper, we give a tight (conditional) lower bound: any partially dynamic exact $\textrm{stSP}$ algorithm requires $m^{2 - o(1)}$ total update time for any sparsity $m$. We thus resolve the complexity of partially dynamic shortest paths, and separate the hardness of exact and approximate shortest paths, giving evidence as to why no non-trivial exact algorithms have been obtained while fast approximation algorithms are known. Moreover, we give tight bounds on the complexity of combinatorial algorithms for several path problems that have been studied in the static setting since early sixties: Node-weighted shortest paths (studied alongside edge-weighted shortest paths), bottleneck paths (early work dates back to 1960), and earliest arrivals (early work dates back to 1958).

cs.DS

The I/O Complexity of Attention, or How Optimal is Flash Attention?

Self-attention is at the heart of the popular Transformer architecture, yet suffers from quadratic time and memory complexity. The breakthrough FlashAttention algorithm revealed I/O complexity as the true bottleneck in scaling Transformers. Given two levels of memory hierarchy, a fast cache (e.g. GPU on-chip SRAM) and a slow memory (e.g. GPU high-bandwidth memory), the I/O complexity measures the number of accesses to memory. FlashAttention computes attention using $\frac{N^2d^2}{M}$ I/O operations where $N$ is the dimension of the attention matrix, $d$ the head-dimension and $M$ the cache size. However, is this I/O complexity optimal? The known lower bound only rules out an I/O complexity of $o(Nd)$ when $M=Θ(Nd)$, since the output that needs to be written to slow memory is $Ω(Nd)$. This leads to the main question of our work: Is FlashAttention I/O optimal for all values of $M$? We resolve the above question in its full generality by showing an I/O complexity lower bound that matches the upper bound provided by FlashAttention for any values of $M \geq d^2$ within any constant factors. Further, we give a better algorithm with lower I/O complexity for $M < d^2$, and show that it is optimal as well. Moreover, our lower bounds do not rely on using combinatorial matrix multiplication for computing the attention matrix. We show even if one uses fast matrix multiplication, the above I/O complexity bounds cannot be improved. We do so by introducing a new communication complexity protocol for matrix compression, and connecting communication complexity to I/O complexity. To the best of our knowledge, this is the first work to establish a connection between communication complexity and I/O complexity, and we believe this connection could be of independent interest and will find many more applications in proving I/O complexity lower bounds in the future.

cs.LG

Community Recovery in the Geometric Block Model

To capture the inherent geometric features of many community detection problems, we propose to use a new random graph model of communities that we call a Geometric Block Model. The geometric block model builds on the random geometric graphs (Gilbert, 1961), one of the basic models of random graphs for spatial networks, in the same way that the well-studied stochastic block model builds on the Erdős-R\'{en}yi random graphs. It is also a natural extension of random community models inspired by the recent theoretical and practical advancements in community detection. To analyze the geometric block model, we first provide new connectivity results for random annulus graphs which are generalizations of random geometric graphs. The connectivity properties of geometric graphs have been studied since their introduction, and analyzing them has been more difficult than their Erdős-R\'{en}yi counterparts due to correlated edge formation. We then use the connectivity results of random annulus graphs to provide necessary and sufficient conditions for efficient recovery of communities for the geometric block model. We show that a simple triangle-counting algorithm to detect communities in the geometric block model is near-optimal. For this we consider the following two regimes of graph density. In the regime where the average degree of the graph grows logarithmically with the number of vertices, we show that our algorithm performs extremely well, both theoretically and practically. In contrast, the triangle-counting algorithm is far from being optimum for the stochastic block model in the logarithmic degree regime. We simulate our results on both real and synthetic datasets to show superior performance of both the new model as well as our algorithm.

cs.SI