Searcharxiv⌕ Search

arXiv subjects

Barna Saha

Publications and source records attributed to Barna Saha.

At least 37 records · Page 2Linked to original sources

Fine-Grained Optimality of Partially Dynamic Shortest Paths and More

Single Source Shortest Paths ($\textrm{SSSP}$) is among the most well-studied problems in computer science. In the incremental (resp. decremental) setting, the goal is to maintain distances from a fixed source in a graph undergoing edge insertions (resp. deletions). A long line of research culminated in a near-optimal deterministic $(1 + \varepsilon)$-approximate data structure with $m^{1 + o(1)}$ total update time over all $m$ updates by Bernstein, Probst Gutenberg and Saranurak [FOCS 2021]. However, there has been remarkably little progress on the exact $\textrm{SSSP}$ problem beyond Even and Shiloach's algorithm [J. ACM 1981] for unweighted graphs. For weighted graphs, there are no exact algorithms beyond recomputing $\textrm{SSSP}$ from scratch in $\widetilde{O}(m^2)$ total update time, even for the simpler Single-Source Single-Target Shortest Path problem ($\textrm{stSP}$). Despite this lack of progress, known (conditional) lower bounds only rule out algorithms with amortized update time better than $m^{1/2 - o(1)}$ in dense graphs. In this paper, we give a tight (conditional) lower bound: any partially dynamic exact $\textrm{stSP}$ algorithm requires $m^{2 - o(1)}$ total update time for any sparsity $m$. We thus resolve the complexity of partially dynamic shortest paths, and separate the hardness of exact and approximate shortest paths, giving evidence as to why no non-trivial exact algorithms have been obtained while fast approximation algorithms are known. Moreover, we give tight bounds on the complexity of combinatorial algorithms for several path problems that have been studied in the static setting since early sixties: Node-weighted shortest paths (studied alongside edge-weighted shortest paths), bottleneck paths (early work dates back to 1960), and earliest arrivals (early work dates back to 1958).

cs.DS↗

The I/O Complexity of Attention, or How Optimal is Flash Attention?

Self-attention is at the heart of the popular Transformer architecture, yet suffers from quadratic time and memory complexity. The breakthrough FlashAttention algorithm revealed I/O complexity as the true bottleneck in scaling Transformers. Given two levels of memory hierarchy, a fast cache (e.g. GPU on-chip SRAM) and a slow memory (e.g. GPU high-bandwidth memory), the I/O complexity measures the number of accesses to memory. FlashAttention computes attention using $\frac{N^2d^2}{M}$ I/O operations where $N$ is the dimension of the attention matrix, $d$ the head-dimension and $M$ the cache size. However, is this I/O complexity optimal? The known lower bound only rules out an I/O complexity of $o(Nd)$ when $M=Θ(Nd)$, since the output that needs to be written to slow memory is $Ω(Nd)$. This leads to the main question of our work: Is FlashAttention I/O optimal for all values of $M$? We resolve the above question in its full generality by showing an I/O complexity lower bound that matches the upper bound provided by FlashAttention for any values of $M \geq d^2$ within any constant factors. Further, we give a better algorithm with lower I/O complexity for $M < d^2$, and show that it is optimal as well. Moreover, our lower bounds do not rely on using combinatorial matrix multiplication for computing the attention matrix. We show even if one uses fast matrix multiplication, the above I/O complexity bounds cannot be improved. We do so by introducing a new communication complexity protocol for matrix compression, and connecting communication complexity to I/O complexity. To the best of our knowledge, this is the first work to establish a connection between communication complexity and I/O complexity, and we believe this connection could be of independent interest and will find many more applications in proving I/O complexity lower bounds in the future.

cs.LG↗

Community Recovery in the Geometric Block Model

To capture the inherent geometric features of many community detection problems, we propose to use a new random graph model of communities that we call a Geometric Block Model. The geometric block model builds on the random geometric graphs (Gilbert, 1961), one of the basic models of random graphs for spatial networks, in the same way that the well-studied stochastic block model builds on the Erdős-R\'{en}yi random graphs. It is also a natural extension of random community models inspired by the recent theoretical and practical advancements in community detection. To analyze the geometric block model, we first provide new connectivity results for random annulus graphs which are generalizations of random geometric graphs. The connectivity properties of geometric graphs have been studied since their introduction, and analyzing them has been more difficult than their Erdős-R\'{en}yi counterparts due to correlated edge formation. We then use the connectivity results of random annulus graphs to provide necessary and sufficient conditions for efficient recovery of communities for the geometric block model. We show that a simple triangle-counting algorithm to detect communities in the geometric block model is near-optimal. For this we consider the following two regimes of graph density. In the regime where the average degree of the graph grows logarithmically with the number of vertices, we show that our algorithm performs extremely well, both theoretically and practically. In contrast, the triangle-counting algorithm is far from being optimum for the stochastic block model in the logarithmic degree regime. We simulate our results on both real and synthetic datasets to show superior performance of both the new model as well as our algorithm.

cs.SI↗

Faster Approximate All Pairs Shortest Paths

The all pairs shortest path problem (APSP) is one of the foundational problems in computer science. For weighted dense graphs on $n$ vertices, no truly sub-cubic algorithms exist to compute APSP exactly even for undirected graphs. This is popularly known as the APSP conjecture and has played a prominent role in developing the field of fine-grained complexity. The seminal result of Seidel uses fast matrix multiplication (FMM) to compute APSP on unweighted undirected graphs exactly in $\tilde{O}(n^ω)$ time, where $ω=2.372$. Even for unweighted undirected graphs, it is not possible to obtain a $(2-ε)$-approximation of APSP in $o(n^ω)$ time. In this paper, we provide a multitude of new results for multiplicative and additive approximations of APSP in undirected graphs for both unweighted and weighted cases. We provide new algorithms for multiplicative 2-approximation of unweighted graphs: a deterministic one that runs in $\tilde{O}(n^{2.072})$ time and a randomized one that runs in $\tilde{O}(n^{2.032})$ on expectation improving upon the best known bound of $\tilde{O}(n^{2.25})$ by Roditty (STOC, 2023). For $2$-approximating paths of length $\geq k$, $k \geq 4$, we provide the first improvement after Dor, Halperin, Zwick (2000) for dense graphs even just using combinatorial methods, and then improve it further using FMM. We next consider additive approximations, and provide improved bounds for all additive $β$-approximations, $β\geq 4$. For weighted graphs, we show that by allowing small additive errors along with an $(1+ε)$-multiplicative approximation, it is possible to improve upon Zwick's $\tilde{O}(n^ω)$ algorithm. Our results point out the crucial role that FMM can play even on approximating APSP on unweighted undirected graphs, and reveal new bottlenecks towards achieving a quadratic running time to approximate APSP.

cs.DS↗

On the Complexity of Algorithms with Predictions for Dynamic Graph Problems

{\em Algorithms with predictions} incorporate machine learning predictions into algorithm design. A plethora of recent works incorporated predictions to improve on worst-case optimal bounds for online problems. In this paper, we initiate the study of complexity of dynamic data structures with predictions, including dynamic graph algorithms. Unlike in online algorithms, the main goal in dynamic data structures is to maintain the solution {\em efficiently} with every update. Motivated by work in online algorithms, we investigate three natural models of predictions: (1) $\varepsilon$-accurate predictions where each predicted request matches the true request with probability at least $\varepsilon$, (2) list-accurate predictions where a true request comes from a list of possible requests, and (3) bounded delay predictions where the true requests are some (unknown) permutations of the predicted requests. For $\varepsilon$-accurate predictions, we show that lower bounds from the non-prediction setting of a problem carry over, up to a $1-\varepsilon$ factor. Then we give general reductions among the prediction models for a problem, showing that lower bounds for bounded delay imply lower bounds for list-accurate predictions, which imply lower bounds for $\varepsilon$-accurate predictions. Further, we identify two broad problem classes based on lower bounds due to the Online Matrix Vector (OMv) conjecture. Specifically, we show that dynamic problems that are {\em locally correctable} have strong conditional lower bounds for list-accurate predictions that are equivalent to the non-prediction setting, unless list-accurate predictions are perfect. Moreover, dynamic problems that are {\em locally reducible} have a smooth transition in the running time. We categorize problems accordingly and give upper bounds that show that our lower bounds are almost tight, including problems in dynamic graphs.

cs.DS↗

Approximating Edit Distance in the Fully Dynamic Model

The edit distance is a fundamental measure of sequence similarity, defined as the minimum number of character insertions, deletions, and substitutions needed to transform one string into the other. Given two strings of length at most $n$, simple dynamic programming computes their edit distance exactly in $O(n^2)$ time, which is also the best possible (up to subpolynomial factors) assuming the Strong Exponential Time Hypothesis (SETH). The last few decades have seen tremendous progress in edit distance approximation, where the runtime has been brought down to subquadratic, near-linear, and even sublinear at the cost of approximation. In this paper, we study the dynamic edit distance problem, where the strings change dynamically as the characters are substituted, inserted, or deleted over time. Each change may happen at any location of either of the two strings. The goal is to maintain the (exact or approximate) edit distance of such dynamic strings while minimizing the update time. The exact edit distance can be maintained in $\tilde{O}(n)$ time per update (Charalampopoulos, Kociumaka, Mozes; 2020), which is again tight assuming SETH. Unfortunately, even with the unprecedented progress in edit distance approximation in the static setting, strikingly little is known regarding dynamic edit distance approximation. Utilizing the off-the-shelf tools, it is possible to achieve an $O(n^{c})$-approximation in $n^{0.5-c+o(1)}$ update time for any constant $c\in [0,\frac16]$. Improving upon this trade-off remains open. The contribution of this work is a dynamic $n^{o(1)}$-approximation algorithm with amortized expected update time of $n^{o(1)}$. In other words, we bring the approximation-ratio and update-time product down to $n^{o(1)}$. Our solution utilizes an elegant framework of precision sampling tree for edit distance approximation (Andoni, Krauthgamer, Onak; 2010).

cs.DS↗

Weighted Edit Distance Computation: Strings, Trees and Dyck

Given two strings of length $n$ over alphabet $Σ$, and an upper bound $k$ on their edit distance, the algorithm of Myers (Algorithmica'86) and Landau and Vishkin (JCSS'88) computes the unweighted string edit distance in $\mathcal{O}(n+k^2)$ time. Till date, it remains the fastest algorithm for exact edit distance computation, and it is optimal under the Strong Exponential Hypothesis (STOC'15). Over the years, this result has inspired many developments, including fast approximation algorithms for string edit distance as well as similar $\tilde{\mathcal{O}}(n+$poly$(k))$-time algorithms for generalizations to tree and Dyck edit distances. Surprisingly, all these results hold only for unweighted instances. While unweighted edit distance is theoretically fundamental, almost all real-world applications require weighted edit distance, where different weights are assigned to different edit operations and may vary with the characters being edited. Given a weight function $w: Σ\cup \{\varepsilon \}\times Σ\cup \{\varepsilon \} \rightarrow \mathbb{R}_{\ge 0}$ (such that $w(a,a)=0$ and $w(a,b)\ge 1$ for all $a,b\in Σ\cup \{\varepsilon\}$ with $a\ne b$), the goal is to find an alignment that minimizes the total weight of edits. Except for the vanilla $\mathcal{O}(n^2)$-time dynamic-programming algorithm and its almost trivial $\mathcal{O}(nk)$-time implementation, none of the aforementioned developments on the unweighted edit distance apply to the weighted variant. In this paper, we propose the first $\mathcal{O}(n+$poly$(k))$-time algorithm that computes weighted string edit distance exactly, thus bridging a fundamental gap between our understanding of unweighted and weighted edit distance. We then generalize this result to weighted tree and Dyck edit distances, which lead to a deterministic algorithm that improves upon the previous work for unweighted tree edit distance.

cs.DS↗

An Algorithmic Bridge Between Hamming and Levenshtein Distances

The edit distance between strings classically assigns unit cost to every character insertion, deletion, and substitution, whereas the Hamming distance only allows substitutions. In many real-life scenarios, insertions and deletions (abbreviated indels) appear frequently but significantly less so than substitutions. To model this, we consider substitutions being cheaper than indels, with cost $1/a$ for a parameter $a\ge 1$. This basic variant, denoted $ED_a$, bridges classical edit distance ($a=1$) with Hamming distance ($a\to\infty$), leading to interesting algorithmic challenges: Does the time complexity of computing $ED_a$ interpolate between that of Hamming distance (linear time) and edit distance (quadratic time)? What about approximating $ED_a$? We first present a simple deterministic exact algorithm for $ED_a$ and further prove that it is near-optimal assuming the Orthogonal Vectors Conjecture. Our main result is a randomized algorithm computing a $(1+ε)$-approximation of $ED_a(X,Y)$, given strings $X,Y$ of total length $n$ and a bound $k\ge ED_a(X,Y)$. For simplicity, let us focus on $k\ge 1$ and a constant $ε> 0$; then, our algorithm takes $\tilde{O}(n/a + ak^3)$ time. Unless $a=\tilde{O}(1)$ and for small enough $k$, this running time is sublinear in $n$. We also consider a very natural version that asks to find a $(k_I, k_S)$-alignment -- an alignment with at most $k_I$ indels and $k_S$ substitutions. In this setting, we give an exact algorithm and, more importantly, an $\tilde{O}(nk_I/k_S + k_S\cdot k_I^3)$-time $(1,1+ε)$-bicriteria approximation algorithm. The latter solution is based on the techniques we develop for $ED_a$ for $a=Θ(k_S / k_I)$. These bounds are in stark contrast to unit-cost edit distance, where state-of-the-art algorithms are far from achieving $(1+ε)$-approximation in sublinear time, even for a favorable choice of $k$.

cs.DS↗

Gap Edit Distance via Non-Adaptive Queries: Simple and Optimal

We study the problem of approximating edit distance in sublinear time. This is formalized as the $(k,k^c)$-Gap Edit Distance problem, where the input is a pair of strings $X,Y$ and parameters $k,c>1$, and the goal is to return YES if $ED(X,Y)\leq k$, NO if $ED(X,Y)> k^c$, and an arbitrary answer when $k < ED(X,Y) \le k^c$. Recent years have witnessed significant interest in designing sublinear-time algorithms for Gap Edit Distance. In this work, we resolve the non-adaptive query complexity of Gap Edit Distance for the entire range of parameters, improving over a sequence of previous results. Specifically, we design a non-adaptive algorithm with query complexity $\tilde{O}(n/k^{c-0.5})$, and we further prove that this bound is optimal up to polylogarithmic factors. Our algorithm also achieves optimal time complexity $\tilde{O}(n/k^{c-0.5})$ whenever $c\geq 1.5$. For $1<c<1.5$, the running time of our algorithm is $\tilde{O}(n/k^{2c-1})$. In the restricted case of $k^c=Ω(n)$, this matches a known result [Batu, Ergün, Kilian, Magen, Raskhodnikova, Rubinfeld, and Sami; STOC 2003], and in all other (nontrivial) cases, our running time is strictly better than all previous algorithms, including the adaptive ones. However, an independent work of Bringmann, Cassis, Fischer, and Nakos [STOC 2022] provides an adaptive algorithm that bypasses the non-adaptive lower bound, but only for small enough $k$ and $c$.

cs.DS↗

$\tilde{O}(n+\mathrm{poly}(k))$-time Algorithm for Bounded Tree Edit Distance

Computing the edit distance of two strings is one of the most basic problems in computer science and combinatorial optimization. Tree edit distance is a natural generalization of edit distance in which the task is to compute a measure of dissimilarity between two (unweighted) rooted trees with node labels. Perhaps the most notable recent application of tree edit distance is in NoSQL big databases, such as MongoDB, where each row of the database is a JSON document represented as a labeled rooted tree, and finding dissimilarity between two rows is a basic operation. Until recently, the fastest algorithm for tree edit distance ran in cubic time (Demaine, Mozes, Rossman, Weimann; TALG'10); however, Mao (FOCS'21) broke the cubic barrier for the tree edit distance problem using fast matrix multiplication. Given a parameter $k$ as an upper bound on the distance, an $O(n+k^2)$-time algorithm for edit distance has been known since the 1980s due to the works of Myers (Algorithmica'86) and Landau and Vishkin (JCSS'88). The existence of an $\tilde{O}(n+\mathrm{poly}(k))$-time algorithm for tree edit distance has been posed as an open question, e.g., by Akmal and Jin (ICALP'21), who gave a state-of-the-art $\tilde{O}(nk^2)$-time algorithm. In this paper, we answer this question positively.

cs.DS↗

How Compression and Approximation Affect Efficiency in String Distance Measures

Real-world data often comes in compressed form. Analyzing compressed data directly (without decompressing it) can save space and time by orders of magnitude. In this work, we focus on fundamental sequence comparison problems and try to quantify the gain in time complexity when the underlying data is highly compressible. We consider grammar compression, which unifies many practically relevant compression schemes. For two strings of total length $N$ and total compressed size $n$, it is known that the edit distance and a longest common subsequence (LCS) can be computed exactly in time $\tilde{O}(nN)$, as opposed to $O(N^2)$ for the uncompressed setting. Many applications need to align multiple sequences simultaneously, and the fastest known exact algorithms for median edit distance and LCS of $k$ strings run in $O(N^k)$ time. This naturally raises the question of whether compression can help to reduce the running time significantly for $k \geq 3$, perhaps to $O(N^{k/2}n^{k/2})$ or $O(Nn^{k-1})$. Unfortunately, we show lower bounds that rule out any improvement beyond $Ω(N^{k-1}n)$ time for any of these problems assuming the Strong Exponential Time Hypothesis. At the same time, we show that approximation and compression together can be surprisingly effective. We develop an $\tilde{O}(N^{k/2}n^{k/2})$-time FPTAS for the median edit distance of $k$ sequences. In comparison, no $O(N^{k-Ω(1)})$-time PTAS is known for the median edit distance problem in the uncompressed setting. For two strings, we get an $\tilde{O}(N^{2/3}n^{4/3})$-time FPTAS for both edit distance and LCS. In contrast, for uncompressed strings, there is not even a subquadratic algorithm for LCS that has less than a polynomial gap in the approximation factor. Building on the insight from our approximation algorithms, we also obtain results for many distance measures including the edit, Hamming, and shift distances.

cs.DS↗

Improved Approximation Algorithms for Dyck Edit Distance and RNA Folding

The Dyck language, which consists of well-balanced sequences of parentheses, is one of the most fundamental context-free languages. The Dyck edit distance quantifies the number of edits (character insertions, deletions, and substitutions) required to make a given parenthesis sequence well-balanced. RNA Folding involves a similar problem, where a closing parenthesis can match an opening parenthesis of the same type irrespective of their ordering. For example, in RNA Folding, both $\tt{()}$ and $\tt{)(}$ are valid matches, whereas the Dyck language only allows $\tt{()}$ as a match. Using fast matrix multiplication, it is possible to compute their exact solutions of both problems in time $O(n^{2.824})$. Whereas combinatorial algorithms would be more desirable, the two problems are known to be at least as hard as Boolean matrix multiplication. In terms of fast approximation algorithms that are combinatorial in nature, both problems admit an $εn$-additive approximation in $\tilde{O}(\frac{n^2}ε)$ time. Further, there is a $O(\log n)$-factor approximation algorithm for Dyck edit distance in near-linear time. In this paper, we design a constant-factor approximation algorithm for Dyck edit distance that runs in $O(n^{1.971})$ time. Moreover, we develop a $(1+ε)$-factor approximation algorithm running in $\tilde{O}(\frac{n^2}ε)$ time, which improves upon the earlier additive approximation. Finally, we design a $(3+ε)$-approximation that takes $\tilde{O}(\frac{nd}ε)$ time, where $d\ge 1$ is an upper bound on the sought distance. As for RNA folding, for any $s\ge1$, we design a factor-$s$ approximation algorithm that runs in $O(n+(\frac{n}{s})^3)$ time. To the best of our knowledge, this is the first nontrivial approximation algorithm for RNA Folding that can go below the $n^2$ barrier. All our algorithms are combinatorial.

cs.DS↗

Approximating LCS and Alignment Distance over Multiple Sequences

We study the problem of aligning multiple sequences with the goal of finding an alignment that either maximizes the number of aligned symbols (the longest common subsequence (LCS)), or minimizes the number of unaligned symbols (the alignment distance (AD)). Multiple sequence alignment is a well-studied problem in bioinformatics and is used to identify regions of similarity among DNA, RNA, or protein sequences to detect functional, structural, or evolutionary relationships among them. It is known that exact computation of LCS or AD of $m$ sequences each of length $n$ requires $Θ(n^m)$ time unless the Strong Exponential Time Hypothesis is false. In this paper, we provide several results to approximate LCS and AD of multiple sequences. If the LCS of $m$ sequences each of length $n$ is $λn$ for some $λ\in [0,1]$, then in $\tilde{O}_m(n^{\lfloor\frac{m}{2}\rfloor+1})$ time, we can return a common subsequence of length at least $\frac{λ^2 n}{2+ε}$ for any arbitrary constant $ε>0$. It is possible to approximate the AD within a factor of two in time $\tilde{O}_m(n^{\lceil\frac{m}{2}\rceil})$. However, going below-2 approximation requires breaking the triangle inequality barrier which is a major challenge in this area. No such algorithm with a running time of $O(n^{αm})$ for any $α< 1$ is known. If the AD is $θn$, then we design an algorithm that approximates the AD within an approximation factor of $\left(2-\frac{3θ}{16}+ε\right)$ in $\tilde{O}_m(n^{\lfloor\frac{m}{2}\rfloor+2})$ time. Thus, if $θ$ is a constant, we get a below-two approximation in $\tilde{O}_m(n^{\lfloor\frac{m}{2}\rfloor+2})$ time. Moreover, we show if just one out of $m$ sequences is $(p,B)$-pseudorandom then, we get a below-2 approximation in $\tilde{O}_m(nB^{m-1}+n^{\lfloor \frac{m}{2}\rfloor+3})$ time irrespective of $θ$.

cs.DS↗

Does Preprocessing help in Fast Sequence Comparisons?

We study edit distance computation with preprocessing: the preprocessing algorithm acts on each string separately, and then the query algorithm takes as input the two preprocessed strings. This model is inspired by scenarios where we would like to compute edit distance between many pairs in the same pool of strings. Our results include: Permutation-LCS: If the LCS between two permutations has length $n-k$, we can compute it \textit{ exactly} with $O(n \log(n))$ preprocessing and $O(k \log(n))$ query time. Small edit distance: For general strings, if their edit distance is at most $k$, we can compute it \textit{ exactly} with $O(n\log(n))$ preprocessing and $O(k^2 \log(n))$ query time. Approximate edit distance: For the most general input, we can approximate the edit distance to within factor $(7+o(1))$ with preprocessing time $\tilde{O}(n^2)$ and query time $\tilde{O}(n^{1.5+o(1)})$. All of these results significantly improve over the state of the art in edit distance computation without preprocessing. Interestingly, by combining ideas from our algorithms with preprocessing, we provide new improved results for approximating edit distance without preprocessing in subquadratic time.

cs.DS↗

How to Design Robust Algorithms using Noisy Comparison Oracle

Metric based comparison operations such as finding maximum, nearest and farthest neighbor are fundamental to studying various clustering techniques such as $k$-center clustering and agglomerative hierarchical clustering. These techniques crucially rely on accurate estimation of pairwise distance between records. However, computing exact features of the records, and their pairwise distances is often challenging, and sometimes not possible. We circumvent this challenge by leveraging weak supervision in the form of a comparison oracle that compares the relative distance between the queried points such as `Is point u closer to v or w closer to x?'. However, it is possible that some queries are easier to answer than others using a comparison oracle. We capture this by introducing two different noise models called adversarial and probabilistic noise. In this paper, we study various problems that include finding maximum, nearest/farthest neighbor search under these noise models. Building upon the techniques we develop for these comparison operations, we give robust algorithms for k-center clustering and agglomerative hierarchical clustering. We prove that our algorithms achieve good approximation guarantees with a high probability and analyze their query complexity. We evaluate the effectiveness and efficiency of our techniques empirically on various real-world datasets.

cs.DS↗

Efficient and Effective ER with Progressive Blocking

Blocking is a mechanism to improve the efficiency of Entity Resolution (ER) which aims to quickly prune out all non-matching record pairs. However, depending on the distributions of entity cluster sizes, existing techniques can be either (a) too aggressive, such that they help scale but can adversely affect the ER effectiveness, or (b) too permissive, potentially harming ER efficiency. In this paper, we propose a new methodology of progressive blocking (pBlocking) to enable both efficient and effective ER, which works seamlessly across different entity cluster size distributions. pBlocking is based on the insight that the effectiveness-efficiency trade-off is revealed only when the output of ER starts to be available. Hence, pBlocking leverages partial ER output in a feedback loop to refine the blocking result in a data-driven fashion. Specifically, we bootstrap pBlocking with traditional blocking methods and progressively improve the building and scoring of blocks until we get the desired trade-off, leveraging a limited amount of ER results as a guidance at every round. We formally prove that pBlocking converges efficiently ($O(n log^2 n)$ time complexity, where n is the total number of records). Our experiments show that incorporating partial ER output in a feedback loop can improve the efficiency and effectiveness of blocking by 5x and 60% respectively, improving the overall F-score of the entire ER process up to 60%.

cs.DB↗

Sublinear-Time Algorithms for Computing & Embedding Gap Edit Distance

In this paper, we design new sublinear-time algorithms for solving the gap edit distance problem and for embedding edit distance to Hamming distance. For the gap edit distance problem, we give an $\tilde{O}(\frac{n}{k}+k^2)$-time greedy algorithm that distinguishes between length-$n$ input strings with edit distance at most $k$ and those with edit distance exceeding $(3k+5)k$. This is an improvement and a simplification upon the result of Goldenberg, Krauthgamer, and Saha [FOCS 2019], where the $k$ vs $Θ(k^2)$ gap edit distance problem is solved in $\tilde{O}(\frac{n}{k}+k^3)$ time. We further generalize our result to solve the $k$ vs $k'$ gap edit distance problem in time $\tilde{O}(\frac{nk}{k'}+k^2+ \frac{k^2}{k'}\sqrt{nk})$, strictly improving upon the previously known bound $\tilde{O}(\frac{nk}{k'}+k^3)$. Finally, we show that if the input strings do not have long highly periodic substrings, then already the $k$ vs $(1+ε)k$ gap edit distance problem can be solved in sublinear time. Specifically, if the strings contain no substring of length $\ell$ with period at most $2k$, then the running time we achieve is $\tilde{O}(\frac{n}{ε^2 k}+k^2\ell)$. We further give the first sublinear-time probabilistic embedding of edit distance to Hamming distance. For any parameter $p$, our $\tilde{O}(\frac{n}{p})$-time procedure yields an embedding with distortion $O(kp)$, where $k$ is the edit distance of the original strings. Specifically, the Hamming distance of the resultant strings is between $\frac{k-p+1}{p+1}$ and $O(k^2)$ with good probability. This generalizes the linear-time embedding of Chakraborty, Goldenberg, and Koucký [STOC 2016], where the resultant Hamming distance is between $\frac k2$ and $O(k^2)$. Our algorithm is based on a random walk over samples, which we believe will find other applications in sublinear-time algorithms.

cs.DS↗

Connectivity in Random Annulus Graphs and the Geometric Block Model

We provide new connectivity results for {\em vertex-random graphs} or {\em random annulus graphs} which are significant generalizations of random geometric graphs. Random geometric graphs (RGG) are one of the most basic models of random graphs for spatial networks proposed by Gilbert in 1961, shortly after the introduction of the Erdős-R\'{en}yi random graphs. They resemble social networks in many ways (e.g. by spontaneously creating cluster of nodes with high modularity). The connectivity properties of RGG have been studied since its introduction, and analyzing them has been significantly harder than their Erdős-R\'{en}yi counterparts due to correlated edge formation. Our next contribution is in using the connectivity of random annulus graphs to provide necessary and sufficient conditions for efficient recovery of communities for {\em the geometric block model} (GBM). The GBM is a probabilistic model for community detection defined over an RGG in a similar spirit as the popular {\em stochastic block model}, which is defined over an Erdős-R\'{en}yi random graph. The geometric block model inherits the transitivity properties of RGGs and thus models communities better than a stochastic block model. However, analyzing them requires fresh perspectives as all prior tools fail due to correlation in edge formation. We provide a simple and efficient algorithm that can recover communities in GBM exactly with high probability in the regime of connectivity.

cs.DM↗