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Bastian Wandt

Publications and source records attributed to Bastian Wandt.

At least 19 recordsLinked to original sources

On the Role of Rotation Equivariance in Monocular 2D-to-3D Human Pose Lifting

We consider monocular 3D human pose estimation (HPE), where the goal is to predict 3D human skeletal joints from a single 2D image, typically via 2D keypoint detection followed by 2D-to-3D lifting. Despite their success, we find that current lifting models exhibit strong performance degradation under rotations. We systematically study rotation equivariance across lifting architectures with increasing degrees of equivariant inductive bias, and investigate whether equivariance should be enforced by architectural design or learned from data, given the inherent ambiguity of monocular 2D-to-3D lifting. Utilising common HPE benchmarks, we demonstrate that rotation equivariance can be effectively learned via rotation-based data augmentation applied jointly to input and output poses. Compared with non-augmented models, this reduces error on rotated poses by over 30% across the benchmarks, with reductions of up to 72%. Moreover, augmentation-based models achieve up to 15% lower error than methods that are fully equivariant by design, while providing up to 37$\times$ faster inference. We further show that these findings generalise to real-world human pose sequences involving full-body rotations and to a state-of-the-art HPE model.

cs.CV

CQF-HMR: Continuous Quaternion Flows for Probabilistic 3D Human Mesh Recovery from a Single Image

Recovering 3D digital humans from a single 2D image is an ill-posed computer vision problem due to the loss of depth information. Probabilistic 3D human pose estimation compensates for this by estimating a set of 3D hypotheses from a prior distribution via generative models. However, most prior work focuses only on 3D keypoints, which often leads to implausible poses that are difficult to apply to downstream tasks, e.g. animation or digital humans. SMPL-based methods are more scalable thanks to the explicit body priors, but it requires more complex modeling of the generation process due to the non-additive nature of the joint rotations. In this work, we propose a novel approach for probabilistic 3D humans using quaternion-constrained continuous normalizing flows conditioned on 2D pose estimations. Our proposed quaternion flows show significant advantages over approaches using other rotation representations. Experiments demonstrate state-of-the-art results of our method on Human3.6M, particularly in ambiguous settings, and comparable pose estimation accuracy on challenging 3DPW and EMDB benchmarks.

cs.CV

Gravity-guided Contact Dynamics Estimation from 3D Human Motions

Ground contact forces acting on the human body, are crucial for biomechanics studies or sport performance analysis. Prior methods rely on force plates or pressure mats to collect ground contact dynamics, limiting their applicability to carefully controlled settings. A more scalable solution is to estimate the dynamics directly from motion capture data. Recent approaches only roughly estimate the ground contact dynamics from the vertical distance between the body and the ground plane, which cannot capture the complex pressure distribution of all contact points. To this end, we propose GraCE -- Gravity-guided Contact Dynamics Estimation, a novel full-body contact dynamics model for human motions using a realistic influence of body mass distribution and gravity. We use the human's center of gravity to estimate the ground contacts based on its relative distance to the human body. The applied force on each contact is estimated via the product of predicted contact probabilities and the total exterior force computed from the center of mass trajectory. We outperform related work on the GroundLink dataset for ground reaction force estimation, and on the MOYO dataset for detailed contact pressure prediction. The code is published upon acceptance.

cs.CV

Flow Matching for Probabilistic Monocular 3D Human Pose Estimation

Recovering 3D human poses from a monocular camera view is a highly ill-posed problem due to the depth ambiguity. Earlier studies on 3D human pose lifting from 2D often contain incorrect-yet-overconfident 3D estimations. To mitigate the problem, emerging probabilistic approaches treat the 3D estimations as a distribution, taking into account the uncertainty measurement of the poses. Falling in a similar category, we proposed FMPose, a probabilistic 3D human pose estimation method based on the flow matching generative approach. Conditioned on the 2D cues, the flow matching scheme learns the optimal transport from a simple source distribution to the plausible 3D human pose distribution via continuous normalizing flows. The 2D lifting condition is modeled via graph convolutional networks, leveraging the learnable connections between human body joints as the graph structure for feature aggregation. While trade-offs between processing time and precision exist, already in the equal-accuracy comparison, FMPose exhibits significantly faster processing time than the diffusion model, and also offers another faster and more accurate configuration. Experimental results show major improvements of our FMPose over current state-of-the-art methods on two common benchmarks for 3D human pose estimation, namely Human3.6M, MPI-INF-3DHP. Additionally, FMPose shows competitive performance on the more challenging 3DPW dataset. The code implementation is available at https://github.com/cuongle1206/FMPose

cs.CV

QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture

Vision-based 3D human motion capture from videos remains a challenge in computer vision. Traditional 3D pose estimation approaches often ignore the temporal consistency between frames, causing implausible and jittery motion. The emerging field of kinematics-based 3D motion capture addresses these issues by estimating the temporal transitioning between poses instead. A major drawback in current kinematics approaches is their reliance on Euler angles. Despite their simplicity, Euler angles suffer from discontinuity that leads to unstable motion reconstructions, especially in online settings where trajectory refinement is unavailable. Contrarily, quaternions have no discontinuity and can produce continuous transitions between poses. In this paper, we propose QuaMo, a novel Quaternion Motions method using quaternion differential equations (QDE) for human kinematics capture. We utilize the state-space model, an effective system for describing real-time kinematics estimations, with quaternion state and the QDE describing quaternion velocity. The corresponding angular acceleration is computed from a meta-PD controller with a novel acceleration enhancement that adaptively regulates the control signals as the human quickly changes to a new pose. Unlike previous work, our QDE is solved under the quaternion unit-sphere constraint that results in more accurate estimations. Experimental results show that our novel formulation of the QDE with acceleration enhancement accurately estimates 3D human kinematics with no discontinuity and minimal implausibilities. QuaMo outperforms comparable state-of-the-art methods on multiple datasets, namely Human3.6M, Fit3D, SportsPose and AIST. The code is available at https://github.com/cuongle1206/QuaMo

cs.CV

Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videos

Human motion capture from monocular videos has made significant progress in recent years. However, modern approaches often produce temporal artifacts, e.g. in form of jittery motion and struggle to achieve smooth and physically plausible motions. Explicitly integrating physics, in form of internal forces and exterior torques, helps alleviating these artifacts. Current state-of-the-art approaches make use of an automatic PD controller to predict torques and reaction forces in order to re-simulate the input kinematics, i.e. the joint angles of a predefined skeleton. However, due to imperfect physical models, these methods often require simplifying assumptions and extensive preprocessing of the input kinematics to achieve good performance. To this end, we propose a novel method to selectively incorporate the physics models with the kinematics observations in an online setting, inspired by a neural Kalman-filtering approach. We develop a control loop as a meta-PD controller to predict internal joint torques and external reaction forces, followed by a physics-based motion simulation. A recurrent neural network is introduced to realize a Kalman filter that attentively balances the kinematics input and simulated motion, resulting in an optimal-state dynamics prediction. We show that this filtering step is crucial to provide an online supervision that helps balancing the shortcoming of the respective input motions, thus being important for not only capturing accurate global motion trajectories but also producing physically plausible human poses. The proposed approach excels in the physics-based human pose estimation task and demonstrates the physical plausibility of the predictive dynamics, compared to state of the art. The code is available on https://github.com/cuongle1206/OSDCap

cs.CV

Continuous Normalizing Flows for Uncertainty-Aware Human Pose Estimation

Human Pose Estimation (HPE) is increasingly important for applications like virtual reality and motion analysis, yet current methods struggle with balancing accuracy, computational efficiency, and reliable uncertainty quantification (UQ). Traditional regression-based methods assume fixed distributions, which might lead to poor UQ. Heatmap-based methods effectively model the output distribution using likelihood heatmaps, however, they demand significant resources. To address this, we propose Continuous Flow Residual Estimation (CFRE), an integration of Continuous Normalizing Flows (CNFs) into regression-based models, which allows for dynamic distribution adaptation. Through extensive experiments, we show that CFRE leads to better accuracy and uncertainty quantification with retained computational efficiency on both 2D and 3D human pose estimation tasks.

cs.CV

Utilizing Uncertainty in 2D Pose Detectors for Probabilistic 3D Human Mesh Recovery

Monocular 3D human pose and shape estimation is an inherently ill-posed problem due to depth ambiguities, occlusions, and truncations. Recent probabilistic approaches learn a distribution over plausible 3D human meshes by maximizing the likelihood of the ground-truth pose given an image. We show that this objective function alone is not sufficient to best capture the full distributions. Instead, we propose to additionally supervise the learned distributions by minimizing the distance to distributions encoded in heatmaps of a 2D pose detector. Moreover, we reveal that current methods often generate incorrect hypotheses for invisible joints which is not detected by the evaluation protocols. We demonstrate that person segmentation masks can be utilized during training to significantly decrease the number of invalid samples and introduce two metrics to evaluate it. Our normalizing flow-based approach predicts plausible 3D human mesh hypotheses that are consistent with the image evidence while maintaining high diversity for ambiguous body parts. Experiments on 3DPW and EMDB show that we outperform other state-of-the-art probabilistic methods. Code is available for research purposes at https://github.com/twehrbein/humr.

cs.CV

LatentKeypointGAN: Controlling Images via Latent Keypoints

Generative adversarial networks (GANs) have attained photo-realistic quality in image generation. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN which is trained end-to-end on the classical GAN objective with internal conditioning on a set of space keypoints. These keypoints have associated appearance embeddings that respectively control the position and style of the generated objects and their parts. A major difficulty that we address with suitable network architectures and training schemes is disentangling the image into spatial and appearance factors without domain knowledge and supervision signals. We demonstrate that LatentKeypointGAN provides an interpretable latent space that can be used to re-arrange the generated images by re-positioning and exchanging keypoint embeddings, such as generating portraits by combining the eyes, nose, and mouth from different images. In addition, the explicit generation of keypoints and matching images enables a new, GAN-based method for unsupervised keypoint detection.

cs.CV

DiffSF: Diffusion Models for Scene Flow Estimation

Scene flow estimation is an essential ingredient for a variety of real-world applications, especially for autonomous agents, such as self-driving cars and robots. While recent scene flow estimation approaches achieve a reasonable accuracy, their applicability to real-world systems additionally benefits from a reliability measure. Aiming at improving accuracy while additionally providing an estimate for uncertainty, we propose DiffSF that combines transformer-based scene flow estimation with denoising diffusion models. In the diffusion process, the ground truth scene flow vector field is gradually perturbed by adding Gaussian noise. In the reverse process, starting from randomly sampled Gaussian noise, the scene flow vector field prediction is recovered by conditioning on a source and a target point cloud. We show that the diffusion process greatly increases the robustness of predictions compared to prior approaches resulting in state-of-the-art performance on standard scene flow estimation benchmarks. Moreover, by sampling multiple times with different initial states, the denoising process predicts multiple hypotheses, which enables measuring the output uncertainty, allowing our approach to detect a majority of the inaccurate predictions. The code is available at https://github.com/ZhangYushan3/DiffSF.

cs.CV

Temporally-consistent 3D Reconstruction of Birds

This paper deals with 3D reconstruction of seabirds which recently came into focus of environmental scientists as valuable bio-indicators for environmental change. Such 3D information is beneficial for analyzing the bird's behavior and physiological shape, for example by tracking motion, shape, and appearance changes. From a computer vision perspective birds are especially challenging due to their rapid and oftentimes non-rigid motions. We propose an approach to reconstruct the 3D pose and shape from monocular videos of a specific breed of seabird - the common murre. Our approach comprises a full pipeline of detection, tracking, segmentation, and temporally consistent 3D reconstruction. Additionally, we propose a temporal loss that extends current single-image 3D bird pose estimators to the temporal domain. Moreover, we provide a real-world dataset of 10000 frames of video observations on average capture nine birds simultaneously, comprising a large variety of motions and interactions, including a smaller test set with bird-specific keypoint labels. Using our temporal optimization, we achieve state-of-the-art performance for the challenging sequences in our dataset.

cs.CV

Hinge-Wasserstein: Estimating Multimodal Aleatoric Uncertainty in Regression Tasks

Computer vision systems that are deployed in safety-critical applications need to quantify their output uncertainty. We study regression from images to parameter values and here it is common to detect uncertainty by predicting probability distributions. In this context, we investigate the regression-by-classification paradigm which can represent multimodal distributions, without a prior assumption on the number of modes. Through experiments on a specifically designed synthetic dataset, we demonstrate that traditional loss functions lead to poor probability distribution estimates and severe overconfidence, in the absence of full ground truth distributions. In order to alleviate these issues, we propose hinge-Wasserstein -- a simple improvement of the Wasserstein loss that reduces the penalty for weak secondary modes during training. This enables prediction of complex distributions with multiple modes, and allows training on datasets where full ground truth distributions are not available. In extensive experiments, we show that the proposed loss leads to substantially better uncertainty estimation on two challenging computer vision tasks: horizon line detection and stereo disparity estimation.

cs.LG

Representing Animatable Avatar via Factorized Neural Fields

For reconstructing high-fidelity human 3D models from monocular videos, it is crucial to maintain consistent large-scale body shapes along with finely matched subtle wrinkles. This paper explores the observation that the per-frame rendering results can be factorized into a pose-independent component and a corresponding pose-dependent equivalent to facilitate frame consistency. Pose adaptive textures can be further improved by restricting frequency bands of these two components. In detail, pose-independent outputs are expected to be low-frequency, while highfrequency information is linked to pose-dependent factors. We achieve a coherent preservation of both coarse body contours across the entire input video and finegrained texture features that are time variant with a dual-branch network with distinct frequency components. The first branch takes coordinates in canonical space as input, while the second branch additionally considers features outputted by the first branch and pose information of each frame. Our network integrates the information predicted by both branches and utilizes volume rendering to generate photo-realistic 3D human images. Through experiments, we demonstrate that our network surpasses the neural radiance fields (NeRF) based state-of-the-art methods in preserving high-frequency details and ensuring consistent body contours.

cs.CV

Mirror-Aware Neural Humans

Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording two views with only a single camera. However, the mirror setting poses the additional challenge of handling occlusions of real and mirror image. Going beyond existing mirror approaches for 3D human pose estimation, we utilize mirrors for learning a complete body model, including shape and dense appearance. Our main contributions are extending articulated neural radiance fields to include a notion of a mirror, making it sample-efficient over potential occlusion regions. Together, our contributions realize a consumer-level 3D motion capture system that starts from off-the-shelf 2D poses by automatically calibrating the camera, estimating mirror orientation, and subsequently lifting 2D keypoint detections to 3D skeleton pose that is used to condition the mirror-aware NeRF. We empirically demonstrate the benefit of learning a body model and accounting for occlusion in challenging mirror scenes.

cs.CV

CasCalib: Cascaded Calibration for Motion Capture from Sparse Unsynchronized Cameras

It is now possible to estimate 3D human pose from monocular images with off-the-shelf 3D pose estimators. However, many practical applications require fine-grained absolute pose information for which multi-view cues and camera calibration are necessary. Such multi-view recordings are laborious because they require manual calibration, and are expensive when using dedicated hardware. Our goal is full automation, which includes temporal synchronization, as well as intrinsic and extrinsic camera calibration. This is done by using persons in the scene as the calibration objects. Existing methods either address only synchronization or calibration, assume one of the former as input, or have significant limitations. A common limitation is that they only consider single persons, which eases correspondence finding. We attain this generality by partitioning the high-dimensional time and calibration space into a cascade of subspaces and introduce tailored algorithms to optimize each efficiently and robustly. The outcome is an easy-to-use, flexible, and robust motion capture toolbox that we release to enable scientific applications, which we demonstrate on diverse multi-view benchmarks. Project website: https://github.com/jamestang1998/CasCalib.

cs.CV

The voraus-AD Dataset for Anomaly Detection in Robot Applications

During the operation of industrial robots, unusual events may endanger the safety of humans and the quality of production. When collecting data to detect such cases, it is not ensured that data from all potentially occurring errors is included as unforeseeable events may happen over time. Therefore, anomaly detection (AD) delivers a practical solution, using only normal data to learn to detect unusual events. We introduce a dataset that allows training and benchmarking of anomaly detection methods for robotic applications based on machine data which will be made publicly available to the research community. As a typical robot task the dataset includes a pick-and-place application which involves movement, actions of the end effector and interactions with the objects of the environment. Since several of the contained anomalies are not task-specific but general, evaluations on our dataset are transferable to other robotics applications as well. Additionally, we present MVT-Flow (multivariate time-series flow) as a new baseline method for anomaly detection: It relies on deep-learning-based density estimation with normalizing flows, tailored to the data domain by taking its structure into account for the architecture. Our evaluation shows that MVT-Flow outperforms baselines from previous work by a large margin of 6.2% in area under ROC.

cs.RO

GMSF: Global Matching Scene Flow

We tackle the task of scene flow estimation from point clouds. Given a source and a target point cloud, the objective is to estimate a translation from each point in the source point cloud to the target, resulting in a 3D motion vector field. Previous dominant scene flow estimation methods require complicated coarse-to-fine or recurrent architectures as a multi-stage refinement. In contrast, we propose a significantly simpler single-scale one-shot global matching to address the problem. Our key finding is that reliable feature similarity between point pairs is essential and sufficient to estimate accurate scene flow. We thus propose to decompose the feature extraction step via a hybrid local-global-cross transformer architecture which is crucial to accurate and robust feature representations. Extensive experiments show that the proposed Global Matching Scene Flow (GMSF) sets a new state-of-the-art on multiple scene flow estimation benchmarks. On FlyingThings3D, with the presence of occlusion points, GMSF reduces the outlier percentage from the previous best performance of 27.4% to 5.6%. On KITTI Scene Flow, without any fine-tuning, our proposed method shows state-of-the-art performance. On the Waymo-Open dataset, the proposed method outperforms previous methods by a large margin. The code is available at https://github.com/ZhangYushan3/GMSF.

cs.CV

Pose Modulated Avatars from Video

It is now possible to reconstruct dynamic human motion and shape from a sparse set of cameras using Neural Radiance Fields (NeRF) driven by an underlying skeleton. However, a challenge remains to model the deformation of cloth and skin in relation to skeleton pose. Unlike existing avatar models that are learned implicitly or rely on a proxy surface, our approach is motivated by the observation that different poses necessitate unique frequency assignments. Neglecting this distinction yields noisy artifacts in smooth areas or blurs fine-grained texture and shape details in sharp regions. We develop a two-branch neural network that is adaptive and explicit in the frequency domain. The first branch is a graph neural network that models correlations among body parts locally, taking skeleton pose as input. The second branch combines these correlation features to a set of global frequencies and then modulates the feature encoding. Our experiments demonstrate that our network outperforms state-of-the-art methods in terms of preserving details and generalization capabilities.

cs.CV