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Bastian Wandt

Publications and source records attributed to Bastian Wandt.

35 records · Page 2Linked to original sources

AutoLink: Self-supervised Learning of Human Skeletons and Object Outlines by Linking Keypoints

Structured representations such as keypoints are widely used in pose transfer, conditional image generation, animation, and 3D reconstruction. However, their supervised learning requires expensive annotation for each target domain. We propose a self-supervised method that learns to disentangle object structure from the appearance with a graph of 2D keypoints linked by straight edges. Both the keypoint location and their pairwise edge weights are learned, given only a collection of images depicting the same object class. The resulting graph is interpretable, for example, AutoLink recovers the human skeleton topology when applied to images showing people. Our key ingredients are i) an encoder that predicts keypoint locations in an input image, ii) a shared graph as a latent variable that links the same pairs of keypoints in every image, iii) an intermediate edge map that combines the latent graph edge weights and keypoint locations in a soft, differentiable manner, and iv) an inpainting objective on randomly masked images. Although simpler, AutoLink outperforms existing self-supervised methods on the established keypoint and pose estimation benchmarks and paves the way for structure-conditioned generative models on more diverse datasets. Project website: https://xingzhehe.github.io/autolink/.

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DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion models

Traditionally, monocular 3D human pose estimation employs a machine learning model to predict the most likely 3D pose for a given input image. However, a single image can be highly ambiguous and induces multiple plausible solutions for the 2D-3D lifting step which results in overly confident 3D pose predictors. To this end, we propose \emph{DiffPose}, a conditional diffusion model, that predicts multiple hypotheses for a given input image. In comparison to similar approaches, our diffusion model is straightforward and avoids intensive hyperparameter tuning, complex network structures, mode collapse, and unstable training. Moreover, we tackle a problem of the common two-step approach that first estimates a distribution of 2D joint locations via joint-wise heatmaps and consecutively approximates them based on first- or second-moment statistics. Since such a simplification of the heatmaps removes valid information about possibly correct, though labeled unlikely, joint locations, we propose to represent the heatmaps as a set of 2D joint candidate samples. To extract information about the original distribution from these samples we introduce our \emph{embedding transformer} that conditions the diffusion model. Experimentally, we show that DiffPose slightly improves upon the state of the art for multi-hypothesis pose estimation for simple poses and outperforms it by a large margin for highly ambiguous poses.

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AudioViewer: Learning to Visualize Sounds

A long-standing goal in the field of sensory substitution is to enable sound perception for deaf and hard of hearing (DHH) people by visualizing audio content. Different from existing models that translate to hand sign language, between speech and text, or text and images, we target immediate and low-level audio to video translation that applies to generic environment sounds as well as human speech. Since such a substitution is artificial, without labels for supervised learning, our core contribution is to build a mapping from audio to video that learns from unpaired examples via high-level constraints. For speech, we additionally disentangle content from style, such as gender and dialect. Qualitative and quantitative results, including a human study, demonstrate that our unpaired translation approach maintains important audio features in the generated video and that videos of faces and numbers are well suited for visualizing high-dimensional audio features that can be parsed by humans to match and distinguish between sounds and words. Code and models are available at https://chunjinsong.github.io/audioviewer

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Asymmetric Student-Teacher Networks for Industrial Anomaly Detection

Industrial defect detection is commonly addressed with anomaly detection (AD) methods where no or only incomplete data of potentially occurring defects is available. This work discovers previously unknown problems of student-teacher approaches for AD and proposes a solution, where two neural networks are trained to produce the same output for the defect-free training examples. The core assumption of student-teacher networks is that the distance between the outputs of both networks is larger for anomalies since they are absent in training. However, previous methods suffer from the similarity of student and teacher architecture, such that the distance is undesirably small for anomalies. For this reason, we propose asymmetric student-teacher networks (AST). We train a normalizing flow for density estimation as a teacher and a conventional feed-forward network as a student to trigger large distances for anomalies: The bijectivity of the normalizing flow enforces a divergence of teacher outputs for anomalies compared to normal data. Outside the training distribution the student cannot imitate this divergence due to its fundamentally different architecture. Our AST network compensates for wrongly estimated likelihoods by a normalizing flow, which was alternatively used for anomaly detection in previous work. We show that our method produces state-of-the-art results on the two currently most relevant defect detection datasets MVTec AD and MVTec 3D-AD regarding image-level anomaly detection on RGB and 3D data.

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GANSeg: Learning to Segment by Unsupervised Hierarchical Image Generation

Segmenting an image into its parts is a frequent preprocess for high-level vision tasks such as image editing. However, annotating masks for supervised training is expensive. Weakly-supervised and unsupervised methods exist, but they depend on the comparison of pairs of images, such as from multi-views, frames of videos, and image augmentation, which limits their applicability. To address this, we propose a GAN-based approach that generates images conditioned on latent masks, thereby alleviating full or weak annotations required in previous approaches. We show that such mask-conditioned image generation can be learned faithfully when conditioning the masks in a hierarchical manner on latent keypoints that define the position of parts explicitly. Without requiring supervision of masks or points, this strategy increases robustness to viewpoint and object positions changes. It also lets us generate image-mask pairs for training a segmentation network, which outperforms the state-of-the-art unsupervised segmentation methods on established benchmarks.

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LatentKeypointGAN: Controlling Images via Latent Keypoints -- Extended Abstract

Generative adversarial networks (GANs) can now generate photo-realistic images. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN internally conditioned on a set of keypoints and associated appearance embeddings providing control of the position and style of the generated objects and their respective parts. A major difficulty that we address is disentangling the image into spatial and appearance factors with little domain knowledge and supervision signals. We demonstrate in a user study and quantitative experiments that LatentKeypointGAN provides an interpretable latent space that can be used to re-arrange the generated images by re-positioning and exchanging keypoint embeddings, such as generating portraits by combining the eyes, and mouth from different images. Notably, our method does not require labels as it is self-supervised and thereby applies to diverse application domains, such as editing portraits, indoor rooms, and full-body human poses.

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AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation

This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this problem by improving the diversity of the training data. We argue that diversity alone is not sufficient and that the characteristics of the training data need to be adapted to those of the new dataset such as camera viewpoint, position, human actions, and body size. To this end, we propose AdaptPose, an end-to-end framework that generates synthetic 3D human motions from a source dataset and uses them to fine-tune a 3D pose estimator. AdaptPose follows an adversarial training scheme. From a source 3D pose the generator generates a sequence of 3D poses and a camera orientation that is used to project the generated poses to a novel view. Without any 3D labels or camera information AdaptPose successfully learns to create synthetic 3D poses from the target dataset while only being trained on 2D poses. In experiments on the Human3.6M, MPI-INF-3DHP, 3DPW, and Ski-Pose datasets our method outperforms previous work in cross-dataset evaluations by 14% and previous semi-supervised learning methods that use partial 3D annotations by 16%.

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Improved 2D Keypoint Detection in Out-of-Balance and Fall Situations -- combining input rotations and a kinematic model

Injury analysis may be one of the most beneficial applications of deep learning based human pose estimation. To facilitate further research on this topic, we provide an injury specific 2D dataset for alpine skiing, covering in total 533 images. We further propose a post processing routine, that combines rotational information with a simple kinematic model. We could improve detection results in fall situations by up to 21% regarding the PCK@0.2 metric.

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ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses

Human pose estimation from single images is a challenging problem that is typically solved by supervised learning. Unfortunately, labeled training data does not yet exist for many human activities since 3D annotation requires dedicated motion capture systems. Therefore, we propose an unsupervised approach that learns to predict a 3D human pose from a single image while only being trained with 2D pose data, which can be crowd-sourced and is already widely available. To this end, we estimate the 3D pose that is most likely over random projections, with the likelihood estimated using normalizing flows on 2D poses. While previous work requires strong priors on camera rotations in the training data set, we learn the distribution of camera angles which significantly improves the performance. Another part of our contribution is to stabilize training with normalizing flows on high-dimensional 3D pose data by first projecting the 2D poses to a linear subspace. We outperform the state-of-the-art unsupervised human pose estimation methods on the benchmark datasets Human3.6M and MPI-INF-3DHP in many metrics.

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Fully Convolutional Cross-Scale-Flows for Image-based Defect Detection

In industrial manufacturing processes, errors frequently occur at unpredictable times and in unknown manifestations. We tackle the problem of automatic defect detection without requiring any image samples of defective parts. Recent works model the distribution of defect-free image data, using either strong statistical priors or overly simplified data representations. In contrast, our approach handles fine-grained representations incorporating the global and local image context while flexibly estimating the density. To this end, we propose a novel fully convolutional cross-scale normalizing flow (CS-Flow) that jointly processes multiple feature maps of different scales. Using normalizing flows to assign meaningful likelihoods to input samples allows for efficient defect detection on image-level. Moreover, due to the preserved spatial arrangement the latent space of the normalizing flow is interpretable which enables to localize defective regions in the image. Our work sets a new state-of-the-art in image-level defect detection on the benchmark datasets Magnetic Tile Defects and MVTec AD showing a 100% AUROC on 4 out of 15 classes.

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Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flows

3D human pose estimation from monocular images is a highly ill-posed problem due to depth ambiguities and occlusions. Nonetheless, most existing works ignore these ambiguities and only estimate a single solution. In contrast, we generate a diverse set of hypotheses that represents the full posterior distribution of feasible 3D poses. To this end, we propose a normalizing flow based method that exploits the deterministic 3D-to-2D mapping to solve the ambiguous inverse 2D-to-3D problem. Additionally, uncertain detections and occlusions are effectively modeled by incorporating uncertainty information of the 2D detector as condition. Further keys to success are a learned 3D pose prior and a generalization of the best-of-M loss. We evaluate our approach on the two benchmark datasets Human3.6M and MPI-INF-3DHP, outperforming all comparable methods in most metrics. The implementation is available on GitHub.

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Weakly-supervised Learning of Human Dynamics

This paper proposes a weakly-supervised learning framework for dynamics estimation from human motion. Although there are many solutions to capture pure human motion readily available, their data is not sufficient to analyze quality and efficiency of movements. Instead, the forces and moments driving human motion (the dynamics) need to be considered. Since recording dynamics is a laborious task that requires expensive sensors and complex, time-consuming optimization, dynamics data sets are small compared to human motion data sets and are rarely made public. The proposed approach takes advantage of easily obtainable motion data which enables weakly-supervised learning on small dynamics sets and weakly-supervised domain transfer. Our method includes novel neural network (NN) layers for forward and inverse dynamics during end-to-end training. On this basis, a cyclic loss between pure motion data can be minimized, i.e. no ground truth forces and moments are required during training. The proposed method achieves state-of-the-art results in terms of ground reaction force, ground reaction moment and joint torque regression and is able to maintain good performance on substantially reduced sets.

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CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild

Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training data does not exist and is hard or even impossible to acquire with traditional motion capture systems. We propose a self-supervised approach that learns a single image 3D pose estimator from unlabeled multi-view data. To this end, we exploit multi-view consistency constraints to disentangle the observed 2D pose into the underlying 3D pose and camera rotation. In contrast to most existing methods, we do not require calibrated cameras and can therefore learn from moving cameras. Nevertheless, in the case of a static camera setup, we present an optional extension to include constant relative camera rotations over multiple views into our framework. Key to the success are new, unbiased reconstruction objectives that mix information across views and training samples. The proposed approach is evaluated on two benchmark datasets (Human3.6M and MPII-INF-3DHP) and on the in-the-wild SkiPose dataset.

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Same Same But DifferNet: Semi-Supervised Defect Detection with Normalizing Flows

The detection of manufacturing errors is crucial in fabrication processes to ensure product quality and safety standards. Since many defects occur very rarely and their characteristics are mostly unknown a priori, their detection is still an open research question. To this end, we propose DifferNet: It leverages the descriptiveness of features extracted by convolutional neural networks to estimate their density using normalizing flows. Normalizing flows are well-suited to deal with low dimensional data distributions. However, they struggle with the high dimensionality of images. Therefore, we employ a multi-scale feature extractor which enables the normalizing flow to assign meaningful likelihoods to the images. Based on these likelihoods we develop a scoring function that indicates defects. Moreover, propagating the score back to the image enables pixel-wise localization. To achieve a high robustness and performance we exploit multiple transformations in training and evaluation. In contrast to most other methods, ours does not require a large number of training samples and performs well with as low as 16 images. We demonstrate the superior performance over existing approaches on the challenging and newly proposed MVTec AD and Magnetic Tile Defects datasets.

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Structuring Autoencoders

In this paper we propose Structuring AutoEncoders (SAE). SAEs are neural networks which learn a low dimensional representation of data which are additionally enriched with a desired structure in this low dimensional space. While traditional Autoencoders have proven to structure data naturally they fail to discover semantic structure that is hard to recognize in the raw data. The SAE solves the problem by enhancing a traditional Autoencoder using weak supervision to form a structured latent space. In the experiments we demonstrate, that the structured latent space allows for a much more efficient data representation for further tasks such as classification for sparsely labeled data, an efficient choice of data to label, and morphing between classes. To demonstrate the general applicability of our method, we show experiments on the benchmark image datasets MNIST, Fashion-MNIST, DeepFashion2 and on a dataset of 3D human shapes.

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RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimation

This paper addresses the problem of 3D human pose estimation from single images. While for a long time human skeletons were parameterized and fitted to the observation by satisfying a reprojection error, nowadays researchers directly use neural networks to infer the 3D pose from the observations. However, most of these approaches ignore the fact that a reprojection constraint has to be satisfied and are sensitive to overfitting. We tackle the overfitting problem by ignoring 2D to 3D correspondences. This efficiently avoids a simple memorization of the training data and allows for a weakly supervised training. One part of the proposed reprojection network (RepNet) learns a mapping from a distribution of 2D poses to a distribution of 3D poses using an adversarial training approach. Another part of the network estimates the camera. This allows for the definition of a network layer that performs the reprojection of the estimated 3D pose back to 2D which results in a reprojection loss function. Our experiments show that RepNet generalizes well to unknown data and outperforms state-of-the-art methods when applied to unseen data. Moreover, our implementation runs in real-time on a standard desktop PC.

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A Kinematic Chain Space for Monocular Motion Capture

This paper deals with motion capture of kinematic chains (e.g. human skeletons) from monocular image sequences taken by uncalibrated cameras. We present a method based on projecting an observation into a kinematic chain space (KCS). An optimization of the nuclear norm is proposed that implicitly enforces structural properties of the kinematic chain. Unlike other approaches our method does not require specific camera or object motion and is not relying on training data or previously determined constraints such as particular body lengths. The proposed algorithm is able to reconstruct scenes with limited camera motion and previously unseen motions. It is not only applicable to human skeletons but also to other kinematic chains for instance animals or industrial robots. We achieve state-of-the-art results on different benchmark data bases and real world scenes.

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