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Basura Fernando

Publications and source records attributed to Basura Fernando.

At least 37 records · Page 2Linked to original sources

Effectively Leveraging CLIP for Generating Situational Summaries of Images and Videos

Situation recognition refers to the ability of an agent to identify and understand various situations or contexts based on available information and sensory inputs. It involves the cognitive process of interpreting data from the environment to determine what is happening, what factors are involved, and what actions caused those situations. This interpretation of situations is formulated as a semantic role labeling problem in computer vision-based situation recognition. Situations depicted in images and videos hold pivotal information, essential for various applications like image and video captioning, multimedia retrieval, autonomous systems and event monitoring. However, existing methods often struggle with ambiguity and lack of context in generating meaningful and accurate predictions. Leveraging multimodal models such as CLIP, we propose ClipSitu, which sidesteps the need for full fine-tuning and achieves state-of-the-art results in situation recognition and localization tasks. ClipSitu harnesses CLIP-based image, verb, and role embeddings to predict nouns fulfilling all the roles associated with a verb, providing a comprehensive understanding of depicted scenarios. Through a cross-attention Transformer, ClipSitu XTF enhances the connection between semantic role queries and visual token representations, leading to superior performance in situation recognition. We also propose a verb-wise role prediction model with near-perfect accuracy to create an end-to-end framework for producing situational summaries for out-of-domain images. We show that situational summaries empower our ClipSitu models to produce structured descriptions with reduced ambiguity compared to generic captions. Finally, we extend ClipSitu to video situation recognition to showcase its versatility and produce comparable performance to state-of-the-art methods.

cs.CV↗

Cross-Modal Few-Shot Learning: a Generative Transfer Learning Framework

Most existing studies on few-shot learning focus on unimodal settings, where models are trained to generalize to unseen data using a limited amount of labeled examples from a single modality. However, real-world data are inherently multi-modal, and such unimodal approaches limit the practical applications of few-shot learning. To bridge this gap, this paper introduces the Cross-modal Few-Shot Learning (CFSL) task, which aims to recognize instances across multiple modalities while relying on scarce labeled data. This task presents unique challenges compared to classical few-shot learning arising from the distinct visual attributes and structural disparities inherent to each modality. To tackle these challenges, we propose a Generative Transfer Learning (GTL) framework by simulating how humans abstract and generalize concepts. Specifically, the GTL jointly estimates the latent shared concept across modalities and the in-modality disturbance through a generative structure. Establishing the relationship between latent concepts and visual content among abundant unimodal data enables GTL to effectively transfer knowledge from unimodal to novel multimodal data, as humans did. Comprehensive experiments demonstrate that the GTL achieves state-of-the-art performance across seven multi-modal datasets across RGB-Sketch, RGB-Infrared, and RGB-Depth.

cs.CV↗

FedMLLM: Federated Fine-tuning MLLM on Multimodal Heterogeneity Data

Multimodal Large Language Models (MLLMs) have made significant advancements, demonstrating powerful capabilities in processing and understanding multimodal data. Fine-tuning MLLMs with Federated Learning (FL) allows for expanding the training data scope by including private data sources, thereby enhancing their practical applicability in privacy-sensitive domains. However, current research remains in the early stage, particularly in addressing the \textbf{multimodal heterogeneities} in real-world applications. In this paper, we introduce a benchmark to evaluate the performance of federated fine-tuning of MLLMs across various multimodal heterogeneous scenarios, laying the groundwork for future research in the field. Our benchmark includes two lightweight MLLMs, two downstream tasks, three evaluation metrics, and five datasets across three domains, along with six comparison baselines, covering over ten types of modality heterogeneities across four multimodal scenarios. To address the challenges posed by multimodal heterogeneity, we develop a general FedMLLM framework that integrates classic FL methods alongside two modality-agnostic strategies. Extensive experimental results show that our proposed FL paradigm improves the performance of MLLMs by broadening the range of training data and mitigating multimodal heterogeneity. Code is available in supplementary materials.

cs.LG↗

Learning to Generate Long-term Future Narrations Describing Activities of Daily Living

Anticipating future events is crucial for various application domains such as healthcare, smart home technology, and surveillance. Narrative event descriptions provide context-rich information, enhancing a system's future planning and decision-making capabilities. We propose a novel task: $\textit{long-term future narration generation}$, which extends beyond traditional action anticipation by generating detailed narrations of future daily activities. We introduce a visual-language model, ViNa, specifically designed to address this challenging task. ViNa integrates long-term videos and corresponding narrations to generate a sequence of future narrations that predict subsequent events and actions over extended time horizons. ViNa extends existing multimodal models that perform only short-term predictions or describe observed videos by generating long-term future narrations for a broader range of daily activities. We also present a novel downstream application that leverages the generated narrations called future video retrieval to help users improve planning for a task by visualizing the future. We evaluate future narration generation on the largest egocentric dataset Ego4D.

cs.CV↗

Inferring Past Human Actions in Homes with Abductive Reasoning

Abductive reasoning aims to make the most likely inference for a given set of incomplete observations. In this paper, we introduce "Abductive Past Action Inference", a novel research task aimed at identifying the past actions performed by individuals within homes to reach specific states captured in a single image, using abductive inference. The research explores three key abductive inference problems: past action set prediction, past action sequence prediction, and abductive past action verification. We introduce several models tailored for abductive past action inference, including a relational graph neural network, a relational bilinear pooling model, and a relational transformer model. Notably, the newly proposed object-relational bilinear graph encoder-decoder (BiGED) model emerges as the most effective among all methods evaluated, demonstrating good proficiency in handling the intricacies of the Action Genome dataset. The contributions of this research significantly advance the ability of deep learning models to reason about current scene evidence and make highly plausible inferences about past human actions. This advancement enables a deeper understanding of events and behaviors, which can enhance decision-making and improve system capabilities across various real-world applications such as Human-Robot Interaction and Elderly Care and Health Monitoring. Code and data available at https://github.com/LUNAProject22/AAR

cs.CV↗

Situational Scene Graph for Structured Human-centric Situation Understanding

Graph based representation has been widely used in modelling spatio-temporal relationships in video understanding. Although effective, existing graph-based approaches focus on capturing the human-object relationships while ignoring fine-grained semantic properties of the action components. These semantic properties are crucial for understanding the current situation, such as where does the action takes place, what tools are used and functional properties of the objects. In this work, we propose a graph-based representation called Situational Scene Graph (SSG) to encode both human-object relationships and the corresponding semantic properties. The semantic details are represented as predefined roles and values inspired by situation frame, which is originally designed to represent a single action. Based on our proposed representation, we introduce the task of situational scene graph generation and propose a multi-stage pipeline Interactive and Complementary Network (InComNet) to address the task. Given that the existing datasets are not applicable to the task, we further introduce a SSG dataset whose annotations consist of semantic role-value frames for human, objects and verb predicates of human-object relations. Finally, we demonstrate the effectiveness of our proposed SSG representation by testing on different downstream tasks. Experimental results show that the unified representation can not only benefit predicate classification and semantic role-value classification, but also benefit reasoning tasks on human-centric situation understanding. We will release the code and the dataset soon.

cs.CV↗

Learning to Reason Iteratively and Parallelly for Complex Visual Reasoning Scenarios

Complex visual reasoning and question answering (VQA) is a challenging task that requires compositional multi-step processing and higher-level reasoning capabilities beyond the immediate recognition and localization of objects and events. Here, we introduce a fully neural Iterative and Parallel Reasoning Mechanism (IPRM) that combines two distinct forms of computation -- iterative and parallel -- to better address complex VQA scenarios. Specifically, IPRM's "iterative" computation facilitates compositional step-by-step reasoning for scenarios wherein individual operations need to be computed, stored, and recalled dynamically (e.g. when computing the query "determine the color of pen to the left of the child in red t-shirt sitting at the white table"). Meanwhile, its "parallel" computation allows for the simultaneous exploration of different reasoning paths and benefits more robust and efficient execution of operations that are mutually independent (e.g. when counting individual colors for the query: "determine the maximum occurring color amongst all t-shirts"). We design IPRM as a lightweight and fully-differentiable neural module that can be conveniently applied to both transformer and non-transformer vision-language backbones. It notably outperforms prior task-specific methods and transformer-based attention modules across various image and video VQA benchmarks testing distinct complex reasoning capabilities such as compositional spatiotemporal reasoning (AGQA), situational reasoning (STAR), multi-hop reasoning generalization (CLEVR-Humans) and causal event linking (CLEVRER-Humans). Further, IPRM's internal computations can be visualized across reasoning steps, aiding interpretability and diagnosis of its errors.

cs.LG↗

Modelling Spatio-Temporal Interactions For Compositional Action Recognition

Humans have the natural ability to recognize actions even if the objects involved in the action or the background are changed. Humans can abstract away the action from the appearance of the objects which is referred to as compositionality of actions. We focus on this compositional aspect of action recognition to impart human-like generalization abilities to video action-recognition models. First, we propose an interaction model that captures both fine-grained and long-range interactions between hands and objects. Frame-wise hand-object interactions capture fine-grained movements, while long-range interactions capture broader context and disambiguate actions across time. Second, in order to provide additional contextual cues to differentiate similar actions, we infuse the interaction tokens with global motion information from video tokens. The final global motion refined interaction tokens are used for compositional action recognition. We show the effectiveness of our interaction-centric approach on the compositional Something-Else dataset where we obtain a new state-of-the-art result outperforming recent object-centric methods by a significant margin.

cs.CV↗

Training-Free Action Recognition and Goal Inference with Dynamic Frame Selection

We introduce VidTFS, a Training-free, open-vocabulary video goal and action inference framework that combines the frozen vision foundational model (VFM) and large language model (LLM) with a novel dynamic Frame Selection module. Our experiments demonstrate that the proposed frame selection module improves the performance of the framework significantly. We validate the performance of the proposed VidTFS on four widely used video datasets, including CrossTask, COIN, UCF101, and ActivityNet, covering goal inference and action recognition tasks under open-vocabulary settings without requiring any training or fine-tuning. The results show that VidTFS outperforms pretrained and instruction-tuned multimodal language models that directly stack LLM and VFM for downstream video inference tasks. Our VidTFS with its adaptability shows the future potential for generalizing to new training-free video inference tasks.

cs.CV↗

Predicting the Next Action by Modeling the Abstract Goal

The problem of anticipating human actions is an inherently uncertain one. However, we can reduce this uncertainty if we have a sense of the goal that the actor is trying to achieve. Here, we present an action anticipation model that leverages goal information for the purpose of reducing the uncertainty in future predictions. Since we do not possess goal information or the observed actions during inference, we resort to visual representation to encapsulate information about both actions and goals. Through this, we derive a novel concept called abstract goal which is conditioned on observed sequences of visual features for action anticipation. We design the abstract goal as a distribution whose parameters are estimated using a variational recurrent network. We sample multiple candidates for the next action and introduce a goal consistency measure to determine the best candidate that follows from the abstract goal. Our method obtains impressive results on the very challenging Epic-Kitchens55 (EK55), EK100, and EGTEA Gaze+ datasets. We obtain absolute improvements of +13.69, +11.24, and +5.19 for Top-1 verb, Top-1 noun, and Top-1 action anticipation accuracy respectively over prior state-of-the-art methods for seen kitchens (S1) of EK55. Similarly, we also obtain significant improvements in the unseen kitchens (S2) set for Top-1 verb (+10.75), noun (+5.84) and action (+2.87) anticipation. Similar trend is observed for EGTEA Gaze+ dataset, where absolute improvement of +9.9, +13.1 and +6.8 is obtained for noun, verb, and action anticipation. It is through the submission of this paper that our method is currently the new state-of-the-art for action anticipation in EK55 and EGTEA Gaze+ https://competitions.codalab.org/competitions/20071#results Code available at https://github.com/debadityaroy/Abstract_Goal

cs.CV↗

Dissecting Multimodality in VideoQA Transformer Models by Impairing Modality Fusion

While VideoQA Transformer models demonstrate competitive performance on standard benchmarks, the reasons behind their success are not fully understood. Do these models capture the rich multimodal structures and dynamics from video and text jointly? Or are they achieving high scores by exploiting biases and spurious features? Hence, to provide insights, we design $\textit{QUAG}$ (QUadrant AveraGe), a lightweight and non-parametric probe, to conduct dataset-model combined representation analysis by impairing modality fusion. We find that the models achieve high performance on many datasets without leveraging multimodal representations. To validate QUAG further, we design $\textit{QUAG-attention}$, a less-expressive replacement of self-attention with restricted token interactions. Models with QUAG-attention achieve similar performance with significantly fewer multiplication operations without any finetuning. Our findings raise doubts about the current models' abilities to learn highly-coupled multimodal representations. Hence, we design the $\textit{CLAVI}$ (Complements in LAnguage and VIdeo) dataset, a stress-test dataset curated by augmenting real-world videos to have high modality coupling. Consistent with the findings of QUAG, we find that most of the models achieve near-trivial performance on CLAVI. This reasserts the limitations of current models for learning highly-coupled multimodal representations, that is not evaluated by the current datasets (project page: https://dissect-videoqa.github.io ).

cs.CV↗

Interaction Region Visual Transformer for Egocentric Action Anticipation

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by computing the change in the appearance of objects and human hands due to the execution of the actions and use those changes to refine the video representation. Specifically, we model interactions between hands and objects using Spatial Cross-Attention (SCA) and further infuse contextual information using Trajectory Cross-Attention to obtain environment-refined interaction tokens. Using these tokens, we construct an interaction-centric video representation for action anticipation. We term our model InAViT which achieves state-of-the-art action anticipation performance on large-scale egocentric datasets EPICKTICHENS100 (EK100) and EGTEA Gaze+. InAViT outperforms other visual transformer-based methods including object-centric video representation. On the EK100 evaluation server, InAViT is the top-performing method on the public leaderboard (at the time of submission) where it outperforms the second-best model by 3.3% on mean-top5 recall.

cs.CV↗

Motion Flow Matching for Human Motion Synthesis and Editing

Human motion synthesis is a fundamental task in computer animation. Recent methods based on diffusion models or GPT structure demonstrate commendable performance but exhibit drawbacks in terms of slow sampling speeds and error accumulation. In this paper, we propose \emph{Motion Flow Matching}, a novel generative model designed for human motion generation featuring efficient sampling and effectiveness in motion editing applications. Our method reduces the sampling complexity from thousand steps in previous diffusion models to just ten steps, while achieving comparable performance in text-to-motion and action-to-motion generation benchmarks. Noticeably, our approach establishes a new state-of-the-art Fréchet Inception Distance on the KIT-ML dataset. What is more, we tailor a straightforward motion editing paradigm named \emph{sampling trajectory rewriting} leveraging the ODE-style generative models and apply it to various editing scenarios including motion prediction, motion in-between prediction, motion interpolation, and upper-body editing. Our code will be released.

cs.CV↗

Semi-supervised multimodal coreference resolution in image narrations

In this paper, we study multimodal coreference resolution, specifically where a longer descriptive text, i.e., a narration is paired with an image. This poses significant challenges due to fine-grained image-text alignment, inherent ambiguity present in narrative language, and unavailability of large annotated training sets. To tackle these challenges, we present a data efficient semi-supervised approach that utilizes image-narration pairs to resolve coreferences and narrative grounding in a multimodal context. Our approach incorporates losses for both labeled and unlabeled data within a cross-modal framework. Our evaluation shows that the proposed approach outperforms strong baselines both quantitatively and qualitatively, for the tasks of coreference resolution and narrative grounding.

cs.CL↗

ClipSitu: Effectively Leveraging CLIP for Conditional Predictions in Situation Recognition

Situation Recognition is the task of generating a structured summary of what is happening in an image using an activity verb and the semantic roles played by actors and objects. In this task, the same activity verb can describe a diverse set of situations as well as the same actor or object category can play a diverse set of semantic roles depending on the situation depicted in the image. Hence a situation recognition model needs to understand the context of the image and the visual-linguistic meaning of semantic roles. Therefore, we leverage the CLIP foundational model that has learned the context of images via language descriptions. We show that deeper-and-wider multi-layer perceptron (MLP) blocks obtain noteworthy results for the situation recognition task by using CLIP image and text embedding features and it even outperforms the state-of-the-art CoFormer, a Transformer-based model, thanks to the external implicit visual-linguistic knowledge encapsulated by CLIP and the expressive power of modern MLP block designs. Motivated by this, we design a cross-attention-based Transformer using CLIP visual tokens that model the relation between textual roles and visual entities. Our cross-attention-based Transformer known as ClipSitu XTF outperforms existing state-of-the-art by a large margin of 14.1\% on semantic role labelling (value) for top-1 accuracy using imSitu dataset. {Similarly, our ClipSitu XTF obtains state-of-the-art situation localization performance.} We will make the code publicly available.

cs.CV↗

Who are you referring to? Coreference resolution in image narrations

Coreference resolution aims to identify words and phrases which refer to same entity in a text, a core task in natural language processing. In this paper, we extend this task to resolving coreferences in long-form narrations of visual scenes. First we introduce a new dataset with annotated coreference chains and their bounding boxes, as most existing image-text datasets only contain short sentences without coreferring expressions or labeled chains. We propose a new technique that learns to identify coreference chains using weak supervision, only from image-text pairs and a regularization using prior linguistic knowledge. Our model yields large performance gains over several strong baselines in resolving coreferences. We also show that coreference resolution helps improving grounding narratives in images.

cs.CV↗

TDAM: Top-Down Attention Module for Contextually Guided Feature Selection in CNNs

Attention modules for Convolutional Neural Networks (CNNs) are an effective method to enhance performance on multiple computer-vision tasks. While existing methods appropriately model channel-, spatial- and self-attention, they primarily operate in a feedforward bottom-up manner. Consequently, the attention mechanism strongly depends on the local information of a single input feature map and does not incorporate relatively semantically-richer contextual information available at higher layers that can specify "what and where to look" in lower-level feature maps through top-down information flow. Accordingly, in this work, we propose a lightweight top-down attention module (TDAM) that iteratively generates a "visual searchlight" to perform channel and spatial modulation of its inputs and outputs more contextually-relevant feature maps at each computation step. Our experiments indicate that TDAM enhances the performance of CNNs across multiple object-recognition benchmarks and outperforms prominent attention modules while being more parameter and memory efficient. Further, TDAM-based models learn to "shift attention" by localizing individual objects or features at each computation step without any explicit supervision resulting in a 5% improvement for ResNet50 on weakly-supervised object localization. Source code and models are publicly available at: https://github.com/shantanuj/TDAM_Top_down_attention_module .

cs.CV↗

Consistency Regularization for Domain Adaptation

Collection of real world annotations for training semantic segmentation models is an expensive process. Unsupervised domain adaptation (UDA) tries to solve this problem by studying how more accessible data such as synthetic data can be used to train and adapt models to real world images without requiring their annotations. Recent UDA methods applies self-learning by training on pixel-wise classification loss using a student and teacher network. In this paper, we propose the addition of a consistency regularization term to semi-supervised UDA by modelling the inter-pixel relationship between elements in networks' output. We demonstrate the effectiveness of the proposed consistency regularization term by applying it to the state-of-the-art DAFormer framework and improving mIoU19 performance on the GTA5 to Cityscapes benchmark by 0.8 and mIou16 performance on the SYNTHIA to Cityscapes benchmark by 1.2.

cs.CV↗