Searcharxiv⌕ Search

arXiv subjects

Benjamin Van Roy

Publications and source records attributed to Benjamin Van Roy.

At least 37 records · Page 2Linked to original sources

Satisficing Exploration for Deep Reinforcement Learning

A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world, however, attaining optimal performance may in fact be an entirely intractable endeavor and an agent may seldom find itself in a position to complete the requisite exploration for identifying an optimal policy. Recent work has leveraged tools from information theory to design agents that deliberately forgo optimal solutions in favor of sufficiently-satisfying or satisficing solutions, obtained through lossy compression. Notably, such agents may employ fundamentally different exploratory decisions to learn satisficing behaviors more efficiently than optimal ones that are more data intensive. While supported by a rigorous corroborating theory, the underlying algorithm relies on model-based planning, drastically limiting the compatibility of these ideas with function approximation and high-dimensional observations. In this work, we remedy this issue by extending an agent that directly represents uncertainty over the optimal value function allowing it to both bypass the need for model-based planning and to learn satisficing policies. We provide simple yet illustrative experiments that demonstrate how our algorithm enables deep reinforcement-learning agents to achieve satisficing behaviors. In keeping with previous work on this setting for multi-armed bandits, we additionally find that our algorithm is capable of synthesizing optimal behaviors, when feasible, more efficiently than its non-information-theoretic counterpart.

cs.LG↗

Information-Theoretic Foundations for Neural Scaling Laws

Neural scaling laws aim to characterize how out-of-sample error behaves as a function of model and training dataset size. Such scaling laws guide allocation of a computational resources between model and data processing to minimize error. However, existing theoretical support for neural scaling laws lacks rigor and clarity, entangling the roles of information and optimization. In this work, we develop rigorous information-theoretic foundations for neural scaling laws. This allows us to characterize scaling laws for data generated by a two-layer neural network of infinite width. We observe that the optimal relation between data and model size is linear, up to logarithmic factors, corroborating large-scale empirical investigations. Concise yet general results of the kind we establish may bring clarity to this topic and inform future investigations.

cs.LG↗

Efficient Exploration for LLMs

We present evidence of substantial benefit from efficient exploration in gathering human feedback to improve large language models. In our experiments, an agent sequentially generates queries while fitting a reward model to the feedback received. Our best-performing agent generates queries using double Thompson sampling, with uncertainty represented by an epistemic neural network. Our results demonstrate that efficient exploration enables high levels of performance with far fewer queries. Further, both uncertainty estimation and the choice of exploration scheme play critical roles.

cs.LG↗

Adaptive Crowdsourcing Via Self-Supervised Learning

Common crowdsourcing systems average estimates of a latent quantity of interest provided by many crowdworkers to produce a group estimate. We develop a new approach -- predict-each-worker -- that leverages self-supervised learning and a novel aggregation scheme. This approach adapts weights assigned to crowdworkers based on estimates they provided for previous quantities. When skills vary across crowdworkers or their estimates correlate, the weighted sum offers a more accurate group estimate than the average. Existing algorithms such as expectation maximization can, at least in principle, produce similarly accurate group estimates. However, their computational requirements become onerous when complex models, such as neural networks, are required to express relationships among crowdworkers. Predict-each-worker accommodates such complexity as well as many other practical challenges. We analyze the efficacy of predict-each-worker through theoretical and computational studies. Among other things, we establish asymptotic optimality as the number of engagements per crowdworker grows.

cs.LG↗

RLHF and IIA: Perverse Incentives

Existing algorithms for reinforcement learning from human feedback (RLHF) can incentivize responses at odds with preferences because they are based on models that assume independence of irrelevant alternatives (IIA). The perverse incentives induced by IIA hinder innovations on query formats and learning algorithms.

cs.LG↗

An Information-Theoretic Analysis of In-Context Learning

Previous theoretical results pertaining to meta-learning on sequences build on contrived assumptions and are somewhat convoluted. We introduce new information-theoretic tools that lead to an elegant and very general decomposition of error into three components: irreducible error, meta-learning error, and intra-task error. These tools unify analyses across many meta-learning challenges. To illustrate, we apply them to establish new results about in-context learning with transformers. Our theoretical results characterizes how error decays in both the number of training sequences and sequence lengths. Our results are very general; for example, they avoid contrived mixing time assumptions made by all prior results that establish decay of error with sequence length.

cs.LG↗

A Definition of Continual Reinforcement Learning

In a standard view of the reinforcement learning problem, an agent's goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast, continual reinforcement learning refers to the setting in which the best agents never stop learning. Despite the importance of continual reinforcement learning, the community lacks a simple definition of the problem that highlights its commitments and makes its primary concepts precise and clear. To this end, this paper is dedicated to carefully defining the continual reinforcement learning problem. We formalize the notion of agents that "never stop learning" through a new mathematical language for analyzing and cataloging agents. Using this new language, we define a continual learning agent as one that can be understood as carrying out an implicit search process indefinitely, and continual reinforcement learning as the setting in which the best agents are all continual learning agents. We provide two motivating examples, illustrating that traditional views of multi-task reinforcement learning and continual supervised learning are special cases of our definition. Collectively, these definitions and perspectives formalize many intuitive concepts at the heart of learning, and open new research pathways surrounding continual learning agents.

cs.LG↗

An Information-Theoretic Analysis of Compute-Optimal Neural Scaling Laws

We study the compute-optimal trade-off between model and training data set sizes for large neural networks. Our result suggests a linear relation similar to that supported by the empirical analysis of chinchilla. While that work studies transformer-based large language models trained on the MassiveText corpus gopher, as a starting point for development of a mathematical theory, we focus on a simpler learning model and data generating process, each based on a neural network with a sigmoidal output unit and single hidden layer of ReLU activation units. We introduce general error upper bounds for a class of algorithms which incrementally update a statistic (for example gradient descent). For a particular learning model inspired by barron 1993, we establish an upper bound on the minimal information-theoretically achievable expected error as a function of model and data set sizes. We then derive allocations of computation that minimize this bound. We present empirical results which suggest that this approximation correctly identifies an asymptotic linear compute-optimal scaling. This approximation also generates new insights. Among other things, it suggests that, as the input dimension or latent space complexity grows, as might be the case for example if a longer history of tokens is taken as input to a language model, a larger fraction of the compute budget should be allocated to growing the learning model rather than training data.

cs.LG↗

Non-Stationary Contextual Bandit Learning via Neural Predictive Ensemble Sampling

Real-world applications of contextual bandits often exhibit non-stationarity due to seasonality, serendipity, and evolving social trends. While a number of non-stationary contextual bandit learning algorithms have been proposed in the literature, they excessively explore due to a lack of prioritization for information of enduring value, or are designed in ways that do not scale in modern applications with high-dimensional user-specific features and large action set, or both. In this paper, we introduce a novel non-stationary contextual bandit algorithm that addresses these concerns. It combines a scalable, deep-neural-network-based architecture with a carefully designed exploration mechanism that strategically prioritizes collecting information with the most lasting value in a non-stationary environment. Through empirical evaluations on two real-world recommendation datasets, which exhibit pronounced non-stationarity, we demonstrate that our approach significantly outperforms the state-of-the-art baselines.

cs.LG↗

Scalable Neural Contextual Bandit for Recommender Systems

High-quality recommender systems ought to deliver both innovative and relevant content through effective and exploratory interactions with users. Yet, supervised learning-based neural networks, which form the backbone of many existing recommender systems, only leverage recognized user interests, falling short when it comes to efficiently uncovering unknown user preferences. While there has been some progress with neural contextual bandit algorithms towards enabling online exploration through neural networks, their onerous computational demands hinder widespread adoption in real-world recommender systems. In this work, we propose a scalable sample-efficient neural contextual bandit algorithm for recommender systems. To do this, we design an epistemic neural network architecture, Epistemic Neural Recommendation (ENR), that enables Thompson sampling at a large scale. In two distinct large-scale experiments with real-world tasks, ENR significantly boosts click-through rates and user ratings by at least 9% and 6% respectively compared to state-of-the-art neural contextual bandit algorithms. Furthermore, it achieves equivalent performance with at least 29% fewer user interactions compared to the best-performing baseline algorithm. Remarkably, while accomplishing these improvements, ENR demands orders of magnitude fewer computational resources than neural contextual bandit baseline algorithms.

cs.IR↗

Deep Exploration for Recommendation Systems

Modern recommendation systems ought to benefit by probing for and learning from delayed feedback. Research has tended to focus on learning from a user's response to a single recommendation. Such work, which leverages methods of supervised and bandit learning, forgoes learning from the user's subsequent behavior. Where past work has aimed to learn from subsequent behavior, there has been a lack of effective methods for probing to elicit informative delayed feedback. Effective exploration through probing for delayed feedback becomes particularly challenging when rewards are sparse. To address this, we develop deep exploration methods for recommendation systems. In particular, we formulate recommendation as a sequential decision problem and demonstrate benefits of deep exploration over single-step exploration. Our experiments are carried out with high-fidelity industrial-grade simulators and establish large improvements over existing algorithms.

cs.IR↗

A Definition of Non-Stationary Bandits

Despite the subject of non-stationary bandit learning having attracted much recent attention, we have yet to identify a formal definition of non-stationarity that can consistently distinguish non-stationary bandits from stationary ones. Prior work has characterized non-stationary bandits as bandits for which the reward distribution changes over time. We demonstrate that this definition can ambiguously classify the same bandit as both stationary and non-stationary; this ambiguity arises in the existing definition's dependence on the latent sequence of reward distributions. Moreover, the definition has given rise to two widely used notions of regret: the dynamic regret and the weak regret. These notions are not indicative of qualitative agent performance in some bandits. Additionally, this definition of non-stationary bandits has led to the design of agents that explore excessively. We introduce a formal definition of non-stationary bandits that resolves these issues. Our new definition provides a unified approach, applicable seamlessly to both Bayesian and frequentist formulations of bandits. Furthermore, our definition ensures consistent classification of two bandits offering agents indistinguishable experiences, categorizing them as either both stationary or both non-stationary. This advancement provides a more robust framework for non-stationary bandit learning.

cs.LG↗

On the Convergence of Bounded Agents

When has an agent converged? Standard models of the reinforcement learning problem give rise to a straightforward definition of convergence: An agent converges when its behavior or performance in each environment state stops changing. However, as we shift the focus of our learning problem from the environment's state to the agent's state, the concept of an agent's convergence becomes significantly less clear. In this paper, we propose two complementary accounts of agent convergence in a framing of the reinforcement learning problem that centers around bounded agents. The first view says that a bounded agent has converged when the minimal number of states needed to describe the agent's future behavior cannot decrease. The second view says that a bounded agent has converged just when the agent's performance only changes if the agent's internal state changes. We establish basic properties of these two definitions, show that they accommodate typical views of convergence in standard settings, and prove several facts about their nature and relationship. We take these perspectives, definitions, and analysis to bring clarity to a central idea of the field.

cs.LG↗

Shattering the Agent-Environment Interface for Fine-Tuning Inclusive Language Models

A centerpiece of the ever-popular reinforcement learning from human feedback (RLHF) approach to fine-tuning autoregressive language models is the explicit training of a reward model to emulate human feedback, distinct from the language model itself. This reward model is then coupled with policy-gradient methods to dramatically improve the alignment between language model outputs and desired responses. In this work, we adopt a novel perspective wherein a pre-trained language model is itself simultaneously a policy, reward function, and transition function. An immediate consequence of this is that reward learning and language model fine-tuning can be performed jointly and directly, without requiring any further downstream policy optimization. While this perspective does indeed break the traditional agent-environment interface, we nevertheless maintain that there can be enormous statistical benefits afforded by bringing to bear traditional algorithmic concepts from reinforcement learning. Our experiments demonstrate one concrete instance of this through efficient exploration based on the representation and resolution of epistemic uncertainty. In order to illustrate these ideas in a transparent manner, we restrict attention to a simple didactic data generating process and leave for future work extension to systems of practical scale.

cs.CL↗

Epistemic Neural Networks

Intelligence relies on an agent's knowledge of what it does not know. This capability can be assessed based on the quality of joint predictions of labels across multiple inputs. In principle, ensemble-based approaches produce effective joint predictions, but the computational costs of training large ensembles can become prohibitive. We introduce the epinet: an architecture that can supplement any conventional neural network, including large pretrained models, and can be trained with modest incremental computation to estimate uncertainty. With an epinet, conventional neural networks outperform very large ensembles, consisting of hundreds or more particles, with orders of magnitude less computation. The epinet does not fit the traditional framework of Bayesian neural networks. To accommodate development of approaches beyond BNNs, such as the epinet, we introduce the epistemic neural network (ENN) as an interface for models that produce joint predictions.

cs.LG↗

Leveraging Demonstrations to Improve Online Learning: Quality Matters

We investigate the extent to which offline demonstration data can improve online learning. It is natural to expect some improvement, but the question is how, and by how much? We show that the degree of improvement must depend on the quality of the demonstration data. To generate portable insights, we focus on Thompson sampling (TS) applied to a multi-armed bandit as a prototypical online learning algorithm and model. The demonstration data is generated by an expert with a given competence level, a notion we introduce. We propose an informed TS algorithm that utilizes the demonstration data in a coherent way through Bayes' rule and derive a prior-dependent Bayesian regret bound. This offers insight into how pretraining can greatly improve online performance and how the degree of improvement increases with the expert's competence level. We also develop a practical, approximate informed TS algorithm through Bayesian bootstrapping and show substantial empirical regret reduction through experiments.

cs.LG↗

Fine-Tuning Language Models via Epistemic Neural Networks

Language models often pre-train on large unsupervised text corpora, then fine-tune on additional task-specific data. However, typical fine-tuning schemes do not prioritize the examples that they tune on. We show that, if you can prioritize informative training data, you can achieve better performance while using fewer labels. To do this we augment a language model with an epinet: a small additional network that helps to estimate model uncertainty and forms an \textit{epistemic neural network} (ENN). ENNs are neural networks that can know what they don't know. Using an epinet to prioritize uncertain data, we can fine-tune BERT on GLUE tasks to the same performance while using 2x less data than training without prioritization. We also investigate performance in synthetic neural network generative models designed to build understanding. In each setting, using an epinet outperforms heuristic active learning schemes.

cs.CL↗

Bayesian Reinforcement Learning with Limited Cognitive Load

All biological and artificial agents must learn and make decisions given limits on their ability to process information. As such, a general theory of adaptive behavior should be able to account for the complex interactions between an agent's learning history, decisions, and capacity constraints. Recent work in computer science has begun to clarify the principles that shape these dynamics by bridging ideas from reinforcement learning, Bayesian decision-making, and rate-distortion theory. This body of work provides an account of capacity-limited Bayesian reinforcement learning, a unifying normative framework for modeling the effect of processing constraints on learning and action selection. Here, we provide an accessible review of recent algorithms and theoretical results in this setting, paying special attention to how these ideas can be applied to studying questions in the cognitive and behavioral sciences.

cs.LG↗