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Bernardo A. Huberman

Publications and source records attributed to Bernardo A. Huberman.

At least 73 records · Page 4Linked to original sources

Popularity, Novelty and Attention

We analyze the role that popularity and novelty play in attracting the attention of users to dynamic websites. We do so by determining the performance of three different strategies that can be utilized to maximize attention. The first one prioritizes novelty while the second emphasizes popularity. A third strategy looks myopically into the future and prioritizes stories that are expected to generate the most clicks within the next few minutes. We show that the first two strategies should be selected on the basis of the rate of novelty decay, while the third strategy performs sub-optimally in most cases. We also demonstrate that the relative performance of the first two strategies as a function of the rate of novelty decay changes abruptly around a critical value, resembling a phase transition in the physical world. 1

cs.CY↗

The Dynamics of Viral Marketing

We present an analysis of a person-to-person recommendation network, consisting of 4 million people who made 16 million recommendations on half a million products. We observe the propagation of recommendations and the cascade sizes, which we explain by a simple stochastic model. We analyze how user behavior varies within user communities defined by a recommendation network. Product purchases follow a 'long tail' where a significant share of purchases belongs to rarely sold items. We establish how the recommendation network grows over time and how effective it is from the viewpoint of the sender and receiver of the recommendations. While on average recommendations are not very effective at inducing purchases and do not spread very far, we present a model that successfully identifies communities, product and pricing categories for which viral marketing seems to be very effective.

physics.soc-ph↗

Novelty and Collective Attention

The subject of collective attention is central to an information age where millions of people are inundated with daily messages. It is thus of interest to understand how attention to novel items propagates and eventually fades among large populations. We have analyzed the dynamics of collective attention among one million users of an interactive website -- \texttt{digg.com} -- devoted to thousands of novel news stories. The observations can be described by a dynamical model characterized by a single novelty factor. Our measurements indicate that novelty within groups decays with a stretched-exponential law, suggesting the existence of a natural time scale over which attention fades.

cs.CY↗

Assessing the Value of Coooperation in Wikipedia

Since its inception six years ago, the online encyclopedia Wikipedia has accumulated 6.40 million articles and 250 million edits, contributed in a predominantly undirected and haphazard fashion by 5.77 million unvetted volunteers. Despite the apparent lack of order, the 50 million edits by 4.8 million contributors to the 1.5 million articles in the English-language Wikipedia follow strong certain overall regularities. We show that the accretion of edits to an article is described by a simple stochastic mechanism, resulting in a heavy tail of highly visible articles with a large number of edits. We also demonstrate a crucial correlation between article quality and number of edits, which validates Wikipedia as a successful collaborative effort.

cs.DL↗

Rhythms of social interaction: messaging within a massive online network

We have analyzed the fully-anonymized headers of 362 million messages exchanged by 4.2 million users of Facebook, an online social network of college students, during a 26 month interval. The data reveal a number of strong daily and weekly regularities which provide insights into the time use of college students and their social lives, including seasonal variations. We also examined how factors such as school affiliation and informal online friend lists affect the observed behavior and temporal patterns. Finally, we show that Facebook users appear to be clustered by school with respect to their temporal messaging patterns.

cs.CY↗

Bootstrapping the Long Tail in Peer to Peer Systems

We describe an efficient incentive mechanism for P2P systems that generates a wide diversity of content offerings while responding adaptively to customer demand. Files are served and paid for through a parimutuel market similar to that commonly used for betting in horse races. An analysis of the performance of such a system shows that there exists an equilibrium with a long tail in the distribution of content offerings, which guarantees the real time provision of any content regardless of its popularity.

cs.NI↗

Ensuring Trust in One Time Exchanges: Solving the QoS Problem

We describe a pricing structure for the provision of IT services that ensures trust without requiring repeated interactions between service providers and users. It does so by offering a pricing structure that elicits truthful reporting of quality of service (QoS) by providers while making them profitable. This mechanism also induces truth-telling on the part of users reserving the service.

cs.GT↗

Management Fads, Pedagogies and Soft Technologies

We present a model for the diffusion of management fads and other technologies which lack clear objective evidence about their merits. The choices made by non-Bayesian adopters reflect both their own evaluations and the social influence of their peers. We show, both analytically and computationally, that the dynamics lead to outcomes that appear to be deterministic in spite of being governed by a stochastic process. In other words, when the objective evidence about a technology is weak, the evolution of this process quickly settles down to a fraction of adopters that is not predetermined. When the objective evidence is strong, the proportion of adopters is determined by the quality of the evidence and the adopters' competence.

physics.soc-ph↗

The Structure of Collaborative Tagging Systems

Collaborative tagging describes the process by which many users add metadata in the form of keywords to shared content. Recently, collaborative tagging has grown in popularity on the web, on sites that allow users to tag bookmarks, photographs and other content. In this paper we analyze the structure of collaborative tagging systems as well as their dynamical aspects. Specifically, we discovered regularities in user activity, tag frequencies, kinds of tags used, bursts of popularity in bookmarking and a remarkable stability in the relative proportions of tags within a given url. We also present a dynamical model of collaborative tagging that predicts these stable patterns and relates them to imitation and shared knowledge.

cs.DL↗

Truth-telling Reservations

We present a mechanism for reservations of bursty resources that is both truthful and robust. It consists of option contracts whose pricing structure induces users to reveal the true likelihoods that they will purchase a given resource. Users are also allowed to adjust their options as their likelihood changes. This scheme helps users save cost and the providers to plan ahead so as to reduce the risk of under-utilization and overbooking. The mechanism extracts revenue similar to that of a monopoly provider practicing temporal pricing discrimination with a user population whose preference distribution is known in advance.

cs.GT↗

Tycoon: an Implementation of a Distributed, Market-based Resource Allocation System

Distributed clusters like the Grid and PlanetLab enable the same statistical multiplexing efficiency gains for computing as the Internet provides for networking. One major challenge is allocating resources in an economically efficient and low-latency way. A common solution is proportional share, where users each get resources in proportion to their pre-defined weight. However, this does not allow users to differentiate the value of their jobs. This leads to economic inefficiency. In contrast, systems that require reservations impose a high latency (typically minutes to hours) to acquire resources. We present Tycoon, a market based distributed resource allocation system based on proportional share. The key advantages of Tycoon are that it allows users to differentiate the value of their jobs, its resource acquisition latency is limited only by communication delays, and it imposes no manual bidding overhead on users. We present experimental results using a prototype implementation of our design.

cs.DC↗

Social Structure and Opinion Formation

We present a dynamical theory of opinion formation that takes explicitly into account the structure of the social network in which in- dividuals are embedded. The theory predicts the evolution of a set of opinions through the social network and establishes the existence of a martingale property, i.e. that the expected weighted fraction of the population that holds a given opinion is constant in time. Most importantly, this weighted fraction is not either zero or one, but corresponds to a non-trivial distribution of opinions in the long time limit. This co-existence of opinions within a social network is in agreement with the often observed locality effect, in which an opinion or a fad is localized to given groups without infecting the whole society. We verified these predictions, as well as those concerning the fragility of opinions and the importance of highly connected individuals in opinion formation, by performing computer experiments on a number of social networks.

cond-mat.other↗

Performance Variability and Project Dynamics

We present a dynamical theory of complex cooperative projects such as large engineering design or software development efforts, comprised of concurrent and interrelated tasks. The model accounts for temporal fluctuations both in task performance and in the interactions between related tasks. We show that as the system size increases, so does the average completion time. Also, for fixed system size, the dynamics of individual project realizations can exhibit large deviations from the average when fluctuations increase past a threshold, causing long delays in completion times. This effect is in agreement with empirical observations, and can be mitigated by arranging projects in a hierarchical or modular structure.

cond-mat.other↗

Tycoon: A Distributed Market-based Resource Allocation System

P2P clusters like the Grid and PlanetLab enable in principle the same statistical multiplexing efficiency gains for computing as the Internet provides for networking. The key unsolved problem is resource allocation. Existing solutions are not economically efficient and require high latency to acquire resources. We designed and implemented Tycoon, a market based distributed resource allocation system based on an Auction Share scheduling algorithm. Preliminary results show that Tycoon achieves low latency and high fairness while providing incentives for truth-telling on the part of strategic users.

cs.DC↗

A Tractable Complex Network Model based on the Stochastic Mean-field Model of Distance

Much recent research activity has been devoted to empirical study and theoretical models of complex networks (random graphs) with three qualitative features: power-law degree distribution, local clustering of edges, and small diameter. We point out a new (in this context) platform for such models -- the stochastic mean-field model of distance -- and within this platform study a simple two-parameter proportional attachment model. The model is mathematicallly natural, permits a wide variety of explicit calculations, has the desired three qualitative features, and fits the complete range of degree scaling exponents and clustering parameters; in these respects it compares favorably to existing models.

cond-mat.dis-nn↗

Finding Communities in Linear Time: A Physics Approach

We present a method that allows for the discovery of communities within graphs of arbitrary size in times that scale linearly with their size. This method avoids edge cutting and is based on notions of voltage drops across networks that are both intuitive and easy to solve regardless of the complexity of the graph involved. We additionally show how this algorithm allows for the swift discovery of the community surrounding a given node without having to extract all the communities out of a graph.

cond-mat.stat-mech↗

Quantum Solution of Coordination Problems

We present a quantum solution to coordination problems that can be implemented with present technologies. It provides an alternative to existing approaches, which rely on explicit communication, prior commitment or trusted third parties. This quantum mechanism applies to a variety of scenarios for which existing approaches are not feasible.

quant-ph↗

Information Flow in Social Groups

We present a study of information flow that takes into account the observation that an item relevant to one person is more likely to be of interest to individuals in the same social circle than those outside of it. This is due to the fact that the similarity of node attributes in social networks decreases as a function of the graph distance. An epidemic model on a scale-free network with this property has a finite threshold, implying that the spread of information is limited. We tested our predictions by measuring the spread of messages in an organization and also by numerical experiments that take into consideration the organizational distance among individuals.

cond-mat.stat-mech↗